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source: orxonox.OLD/trunk/src/lib/network/shared_network_data.h @ 9501

Last change on this file since 9501 was 9494, checked in by bensch, 18 years ago

merged the proxy back

File size: 3.1 KB
Line 
1/*!
2 * @file shared_network_data.h
3 *  some shared data from the NetworkManager
4 */
5
6#ifndef _SHARED_NETWORK_DATA
7#define _SHARED_NETWORK_DATA
8
9#include "base_object.h"
10#include "netdefs.h"
11#include "proxy/network_settings.h"
12
13//!< maximal connectinons for the server
14#define NET_MAX_CONNECTIONS 2
15
16
17class Synchronizeable;
18
19
20/* and here is the class itsself*/
21class SharedNetworkData : public BaseObject
22{
23
24  public:
25    inline static SharedNetworkData* getInstance() { if (!SharedNetworkData::singletonRef) SharedNetworkData::singletonRef = new SharedNetworkData();
26      return SharedNetworkData::singletonRef; }
27    virtual ~SharedNetworkData();
28
29    /** @returns the next uniqueID free for an object */
30    inline int getNewUniqueID() { return ( isMasterServer())?this->newUniqueID++:-1; }
31    /** sets the @param newUniqueID: the new offset for the next unique id */
32    inline void setNewUniqueID(int newUniqueID) { this->newUniqueID = newUniqueID; }
33
34    /** sets the game server flag @param bGameServer true if it is a game server */
35    inline void setNodeType(int nodeType) { this->nodeType = nodeType; }
36    /** @returns true is this node is a master server */
37    inline bool isMasterServer() { return this->nodeType == NET_MASTER_SERVER; }
38    /** @returns true is this node is a proxy server */
39    inline bool isProxyServerActive() { return this->nodeType == NET_PROXY_SERVER_ACTIVE; }
40    /** @returns true is this node is a client*/
41    inline bool isClient() { return this->nodeType == NET_CLIENT; }
42
43    /** @return true if this user is connected to the local host */
44    bool isUserLocal( int userID);
45    /** @returns true if this user is a master server */
46    bool isUserMasterServer( int userID );
47    /** @returns true if this user is a proxy server */
48    bool isUserProxyServerActive( int userID );
49    /** @returns true if this user is a client */
50    bool isUserClient( int userID );
51
52
53    /** @returns the maximum number of players for this server */
54    inline int getMaxPlayer() { return NetworkSettings::getInstance()->getMaxPlayer(); }
55
56    /** @returns the hostID of the node */
57    inline int getHostID() { return this->hostID; }
58    /** sets the hostID of this node @param hostID of the node */
59    inline void setHostID(int hostID) { this->hostID = hostID; }
60
61    /** @returns the default synchronize stream */
62    inline NetworkStream* getDefaultSyncStream() { return this->defaultSyncStream; }
63    /** sets the default sync stream @param defaultSyncStream the default sync stream */
64    inline void setDefaultSyncStream(NetworkStream* defaultSyncStream) { this->defaultSyncStream = defaultSyncStream; }
65
66
67  private:
68    SharedNetworkData();
69
70
71  private:
72    int                             newUniqueID;             //!< next uniqueID
73    int                             nodeType;                //!< saves the node type here
74
75    int                             hostID;                  //!< The Host-ID of the Manager
76    NetworkStream*                  defaultSyncStream;       //!< default synchronize NetworkStream
77
78    static SharedNetworkData*       singletonRef;            //!< Pointer to the only instance of this Class
79
80};
81
82
83
84#endif /* _SHARED_NETWORK_DATA */
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