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source: orxonox.OLD/trunk/src/lib/particles/model_particles.cc @ 6768

Last change on this file since 6768 was 6653, checked in by bensch, 19 years ago

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[4597]1/*
[1853]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
[1855]10
11   ### File Specific:
[3925]12   main-programmer: Benjamin Grauer
[1855]13   co-programmer: ...
[1853]14*/
15
[5357]16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS
[1853]17
[6629]18#include "model_particles.h"
[1853]19
[5155]20#include "load_param.h"
[5652]21#include "factory.h"
[3942]22#include "material.h"
[4338]23#include "state.h"
[5446]24#include "shell_command.h"
[3930]25
[5944]26#include "parser/tinyxml/tinyxml.h"
[6612]27#include <algorithm>
[4338]28
[6612]29
[6629]30CREATE_FACTORY(ModelParticles, CL_MODEL_PARTICLES);
[6621]31
[6629]32SHELL_COMMAND(texture, ModelParticles, setMaterialTexture)
33->defaultValues(1, "maps/evil-flower.png");
[4725]34
[1856]35using namespace std;
[1853]36
[3245]37/**
[4836]38 *  standard constructor
39 * @param maxCount the Count of particles in the System
[6629]40 * @param type The Type of the ModelParticles
[3245]41*/
[6629]42ModelParticles::ModelParticles (unsigned int maxCount)
43    : ParticleSystem(maxCount)
[3365]44{
[4602]45  this->init();
[3365]46}
[1853]47
[4677]48/**
[5445]49 * @brief creates a Particle System out of a XML-element
50 * @param root: the XML-element to load from
[4677]51 */
[6629]52ModelParticles::ModelParticles(const TiXmlElement* root)
[4602]53{
54  this->init();
[6623]55  if (root != NULL)
56    this->loadParams(root);
[4602]57}
[1853]58
[3245]59/**
[4836]60 *  standard deconstructor
[3245]61*/
[6629]62ModelParticles::~ModelParticles()
[6653]63{ }
[4123]64
[3945]65/**
[6629]66 * @brief initializes the ModelParticles with default values
[4602]67*/
[6629]68void ModelParticles::init()
[4602]69{
[6629]70  this->setClassID(CL_MODEL_PARTICLES, "ModelParticles");
[4602]71
[6626]72  this->material.setDiffuseMap("maps/radial-trans-noise.png");
[4602]73}
74
75
76/**
77 * loads Parameters from a TiXmlElement
78 * @param root the XML-element to load from.
79 */
[6629]80void ModelParticles::loadParams(const TiXmlElement* root)
[4602]81{
[6623]82  ParticleSystem::loadParams(root);
[4602]83
[6629]84  LoadParam(root, "texture", this, ModelParticles, setMaterialTexture);
[4602]85}
[4727]86
[4478]87/**
[6626]88 * @brief sets the Texutre that is placed onto the particles
[6629]89 * @param textureFile the Texture to load onto these ModelParticles
[6626]90 */
[6629]91void ModelParticles::setMaterialTexture(const char* textureFile)
[5446]92{
[6621]93  this->material.setDiffuseMap(textureFile);
[5446]94}
95
[3938]96/**
[6621]97 * @brief draws all the Particles of this System
98 *
99 * The Cases in this Function all do the same:
100 * Drawing all the particles with the appropriate Type.
101 * This is just the fastest Way to do this, but will most likely be changed in the future.
[4338]102 */
[6629]103void ModelParticles::draw() const
[4338]104{
[4176]105  glPushAttrib(GL_ENABLE_BIT);
106  Particle* drawPart = particles;
[4597]107
[6628]108  GLboolean checkLight = false;
109  glGetBooleanv(GL_LIGHTING, &checkLight);
110  if (checkLight == GL_TRUE)
111    glDisable(GL_LIGHTING);
[6621]112  glMatrixMode(GL_MODELVIEW);
[4338]113
[6629]114  this->material.select();
[6621]115  glBlendFunc(GL_SRC_ALPHA, GL_DST_ALPHA);
[4863]116
[6629]117  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_ENV_MODE, GL_MODULATE);
[4338]118
[6629]119  if (likely(this->getModel() != NULL))
120    while (likely(drawPart != NULL))
121    {
122      glPushMatrix();
123      glMatrixMode(GL_MODELVIEW);
124      /* move */
125      glTranslatef(drawPart->position.x, drawPart->position.y, drawPart->position.z);
126      /* scale */
127      glScalef(drawPart->radius, drawPart->radius, drawPart->radius);
128      /* rotate */
129      Vector tmpRot = drawPart->orientation.getSpacialAxis();
130      glRotatef (drawPart->orientation.getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
[4597]131
[6629]132      this->getModel()->draw();
[4338]133
[6629]134      glPopMatrix();
135      drawPart = drawPart->next;
136    }
137  else
138    PRINTF(2)("no model loaded onto ParticleSystem-%s\n", this->getName());
[4176]139  glPopAttrib();
[3932]140}
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