[4597] | 1 | /* |
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[3926] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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[3938] | 12 | main-programmer: Benjamin Grauer |
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[3926] | 13 | co-programmer: Patrick Boenzli |
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| 14 | */ |
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| 15 | |
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[5357] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS |
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[3926] | 17 | |
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| 18 | #include "particle_emitter.h" |
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| 19 | |
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[3932] | 20 | #include "particle_system.h" |
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[3935] | 21 | #include "particle_engine.h" |
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[3932] | 22 | |
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[4437] | 23 | #include "load_param.h" |
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[5652] | 24 | #include "factory.h" |
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[4381] | 25 | #include "debug.h" |
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| 26 | #include "stdlibincl.h" |
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| 27 | |
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[3926] | 28 | using namespace std; |
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| 29 | |
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| 30 | |
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[5750] | 31 | CREATE_FACTORY(ParticleEmitter, CL_PARTICLE_EMITTER); |
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[4725] | 32 | |
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[3926] | 33 | /** |
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[4836] | 34 | * standard constructor |
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[3926] | 35 | */ |
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[4597] | 36 | ParticleEmitter::ParticleEmitter(const Vector& direction, float angle, float emissionRate, |
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| 37 | float velocity) |
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[3926] | 38 | { |
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[4726] | 39 | this->init(); |
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| 40 | |
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[4439] | 41 | this->direction = direction; |
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| 42 | this->setSpread(angle); |
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| 43 | this->setEmissionRate(emissionRate); |
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| 44 | this->setEmissionVelocity(velocity); |
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[4639] | 45 | |
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| 46 | ParticleEngine::getInstance()->addEmitter(this); |
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[4437] | 47 | } |
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| 48 | |
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[4478] | 49 | /** |
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[4836] | 50 | * constructs and loads a ParticleEmitter from a XML-element |
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| 51 | * @param root the XML-element to load from |
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[4478] | 52 | */ |
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[4437] | 53 | ParticleEmitter::ParticleEmitter(const TiXmlElement* root) |
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| 54 | { |
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[4726] | 55 | this->init(); |
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[4338] | 56 | |
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[5445] | 57 | if (root != NULL) |
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[4437] | 58 | this->loadParams(root); |
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| 59 | |
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[3935] | 60 | ParticleEngine::getInstance()->addEmitter(this); |
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[3926] | 61 | } |
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| 62 | |
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| 63 | /** |
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[4836] | 64 | * standard destructor |
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[3926] | 65 | |
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[4496] | 66 | removes the EmitterSystem from the ParticleEngine |
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[3926] | 67 | */ |
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[4597] | 68 | ParticleEmitter::~ParticleEmitter () |
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[3935] | 69 | { |
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[3944] | 70 | ParticleEngine::getInstance()->removeEmitter(this); |
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[3935] | 71 | } |
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[3929] | 72 | |
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[4478] | 73 | /** |
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[4726] | 74 | \brief initializes default values of a ParitcleEmitter |
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| 75 | */ |
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| 76 | void ParticleEmitter::init() |
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| 77 | { |
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| 78 | this->setClassID(CL_PARTICLE_EMITTER, "ParticleEmitter"); |
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| 79 | |
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| 80 | this->type = PARTICLE_EMITTER_DEFAULT_TYPE; |
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| 81 | this->emitterSize = PARTICLE_EMITTER_DEFAULT_SIZE; |
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| 82 | this->setInheritSpeed(PARTICLE_EMITTER_DEFAULT_INHERIT_SPEED); |
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| 83 | this->setEmissionRate(PARTICLE_EMITTER_DEFAULT_EMISSION_RATE); |
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| 84 | this->setSize(PARTICLE_EMITTER_DEFAULT_SIZE); |
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| 85 | |
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| 86 | this->saveTime = 0.0; |
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| 87 | } |
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| 88 | |
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| 89 | /** |
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[4836] | 90 | * loads a ParticleEmitter from a XML-element |
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| 91 | * @param root the XML-element to load from |
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[4478] | 92 | */ |
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[4437] | 93 | void ParticleEmitter::loadParams(const TiXmlElement* root) |
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| 94 | { |
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[6512] | 95 | PNode::loadParams(root); |
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[3929] | 96 | |
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[5671] | 97 | LoadParam(root, "type", this, ParticleEmitter, setType) |
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[4437] | 98 | .describe("What type of emitter is this [dot, plane, cube, sphere]."); |
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| 99 | |
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[5671] | 100 | LoadParam(root, "size", this, ParticleEmitter, setSize) |
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[4437] | 101 | .describe("How big the emitter is (no effect on dot-emitters)"); |
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| 102 | |
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[5671] | 103 | LoadParam(root, "rate", this, ParticleEmitter, setEmissionRate) |
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[4437] | 104 | .describe("How many particles should be emittet from this emitter"); |
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| 105 | |
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[5671] | 106 | LoadParam(root, "inherit-speed", this, ParticleEmitter, setInheritSpeed) |
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[4494] | 107 | .describe("the extent, the speed of the emitter has on the particles"); |
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| 108 | |
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[5671] | 109 | LoadParam(root, "emission-velocity", this, ParticleEmitter, setEmissionVelocity) |
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[4437] | 110 | .describe("How fast the particles are emittet (their initial speed)"); |
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[4597] | 111 | |
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[5671] | 112 | LoadParam(root, "emission-momentum", this, ParticleEmitter, setEmissionMomentum) |
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[4725] | 113 | .describe("How fast the particles rotation is at emissiontime (their initial momentum)"); |
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| 114 | |
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[5671] | 115 | LoadParam(root, "spread", this, ParticleEmitter, setSpread) |
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[4437] | 116 | .describe("The angle the particles are emitted from (angle, deviation)"); |
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[4726] | 117 | |
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| 118 | |
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[5671] | 119 | LoadParam(root, "emission-direction", this, ParticleEmitter, setDirection); |
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[4437] | 120 | } |
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| 121 | |
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[3929] | 122 | /** |
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[4836] | 123 | * this start the emitter |
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[3929] | 124 | */ |
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| 125 | void ParticleEmitter::start() {} |
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| 126 | |
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| 127 | |
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| 128 | /** |
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[4836] | 129 | * this stops the emitter |
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[3929] | 130 | */ |
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| 131 | void ParticleEmitter::stop() {} |
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| 132 | |
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| 133 | |
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| 134 | |
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| 135 | |
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| 136 | |
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| 137 | /** |
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[4836] | 138 | * @param type the new Type of this emitter |
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[4338] | 139 | */ |
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| 140 | void ParticleEmitter::setType(EMITTER_TYPE type) |
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| 141 | { |
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| 142 | this->type = type; |
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| 143 | } |
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| 144 | |
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[4437] | 145 | /** |
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[4836] | 146 | * sets the type of emitter |
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| 147 | * @param type the type as a const char* |
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[4478] | 148 | dot: EMITTER_DOT, plane: EMITTER_PLANE, cube: EMITTER_CUBE, sphere, EMITTER_SPHERE; |
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[4437] | 149 | */ |
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| 150 | void ParticleEmitter::setType(const char* type) |
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| 151 | { |
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| 152 | if (!strcmp(type, "plane")) |
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[4639] | 153 | this->setType(EMITTER_PLANE); |
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[4437] | 154 | else if (!strcmp(type, "cube")) |
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[4639] | 155 | this->setType(EMITTER_CUBE); |
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[4437] | 156 | else if (!strcmp(type, "sphere")) |
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[4639] | 157 | this->setType(EMITTER_SPHERE); |
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[4437] | 158 | else |
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[4639] | 159 | this->setType(EMITTER_DOT); |
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[4437] | 160 | } |
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| 161 | |
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[4746] | 162 | const char* ParticleEmitter::getTypeC() const |
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[4639] | 163 | { |
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| 164 | if (this->type == EMITTER_PLANE) |
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| 165 | return "EMITTER_PLANE"; |
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| 166 | else if (this->type == EMITTER_CUBE) |
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| 167 | return "EMITTER_CUBE"; |
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| 168 | else if (this->type == EMITTER_SPHERE) |
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| 169 | return "EMITTER_SPHERE"; |
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| 170 | else |
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| 171 | return "EMITTER_DOT"; |
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| 172 | } |
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| 173 | |
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[4478] | 174 | /** |
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[4836] | 175 | * sets a new size to the emitter |
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[4478] | 176 | */ |
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[4338] | 177 | void ParticleEmitter::setSize(float emitterSize) |
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| 178 | { |
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| 179 | if (emitterSize > 0.0) |
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| 180 | this->emitterSize = emitterSize; |
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| 181 | else |
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| 182 | emitterSize = 0.0; |
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| 183 | } |
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| 184 | |
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| 185 | /** |
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[4836] | 186 | * set the emission rate |
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| 187 | * @param emissionRate: sets the number of particles emitted per second |
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[3929] | 188 | |
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| 189 | if you want to change the value of this variable during emission time (to make it more dynamic) |
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[3930] | 190 | you may want to use the animation class |
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[3929] | 191 | */ |
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[3931] | 192 | void ParticleEmitter::setEmissionRate(float emissionRate) |
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[3933] | 193 | { |
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[4338] | 194 | if (emissionRate > 0.0) |
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| 195 | this->emissionRate = emissionRate; |
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| 196 | else |
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| 197 | this->emissionRate = 0.0; |
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[3933] | 198 | } |
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[3929] | 199 | |
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| 200 | /** |
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[4836] | 201 | * how much of the speed from the ParticleEmitter should flow onto the ParticleSystem |
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| 202 | * @param value a Value between zero and one |
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[4493] | 203 | |
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| 204 | if you want to change the value of this variable during emission time (to make it more dynamic) |
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| 205 | you may want to use the animation class |
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| 206 | */ |
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| 207 | void ParticleEmitter::setInheritSpeed(float value) |
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| 208 | { |
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| 209 | if (unlikely(value > 1.0)) |
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| 210 | this->inheritSpeed = 1; |
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| 211 | else if (unlikely(value < 0.0)) |
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| 212 | this->inheritSpeed = 0; |
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| 213 | else |
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| 214 | this->inheritSpeed = value; |
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| 215 | } |
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| 216 | |
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| 217 | /** |
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[4836] | 218 | * set the angle of the emitter |
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| 219 | * @param angle around the direction in which there are particles to be emitted |
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| 220 | * @param randomAngle A random spread-angle, the +- randomness of this option |
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[3929] | 221 | |
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| 222 | if you want to change the value of this variable during emission time (to make it more dynamic) |
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[3930] | 223 | you may want to use the animation class |
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[3929] | 224 | */ |
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[3931] | 225 | void ParticleEmitter::setSpread(float angle, float randomAngle) |
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[3935] | 226 | { |
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| 227 | this->angle = angle; |
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| 228 | this->randomAngle = randomAngle; |
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| 229 | } |
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[3929] | 230 | |
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| 231 | /** |
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[4836] | 232 | * sets the initial velocity of all particles emitted |
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| 233 | * @param velocity The starting velocity of the emitted particles |
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| 234 | * @param randomVelocity A random starting velocity, the +- randomness of this option |
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[3929] | 235 | |
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| 236 | if you want to change the value of this variable during emission time (to make it more dynamic) |
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[3930] | 237 | you may want to use the animation class |
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[3929] | 238 | */ |
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[4338] | 239 | void ParticleEmitter::setEmissionVelocity(float velocity, float randomVelocity) |
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[3935] | 240 | { |
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| 241 | this->velocity = velocity; |
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| 242 | this->randomVelocity = randomVelocity; |
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| 243 | } |
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[3929] | 244 | |
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| 245 | /** |
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[4836] | 246 | * sets the initial Momentum of all particles emitted |
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| 247 | * @param momentum the new Momentum (just a float for being not too complicated). |
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| 248 | * @param randomMomentum variation from the given value. |
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[4690] | 249 | */ |
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| 250 | void ParticleEmitter::setEmissionMomentum(float momentum, float randomMomentum) |
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| 251 | { |
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| 252 | this->momentum = momentum; |
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| 253 | this->momentumRandom = randomMomentum; |
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| 254 | } |
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| 255 | |
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| 256 | /** |
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[4836] | 257 | * this set the time to life of a particle, after which it will die |
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| 258 | * @param dt: the time to live in seconds |
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| 259 | * @param system: the system into which to emitt |
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[3929] | 260 | |
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| 261 | if you want to change the value of this variable during emission time (to make it more dynamic) |
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[3930] | 262 | you may want to use the animation class |
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[3929] | 263 | */ |
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[3932] | 264 | void ParticleEmitter::tick(float dt, ParticleSystem* system) |
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| 265 | { |
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[3950] | 266 | if (likely(dt > 0.0 && this->emissionRate > 0.0)) |
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| 267 | { |
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[4692] | 268 | // saving the time (particles only partly emitted in this timestep) |
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[3950] | 269 | float count = (dt+this->saveTime) * this->emissionRate; |
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[4017] | 270 | this->saveTime = modff(count, &count) / this->emissionRate; |
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[4692] | 271 | PRINTF(5)("emitting %f particles, saving %f seconds for the next timestep\n", count, this->saveTime); |
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[4597] | 272 | |
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[4017] | 273 | if (likely(count > 0)) |
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[4690] | 274 | { |
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| 275 | Vector inheritVelocity = this->getVelocity() * this->inheritSpeed; |
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[4693] | 276 | for (int i = 0; i < (int)count; i++) |
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[3950] | 277 | { |
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[4690] | 278 | Vector randDir = Vector(rand()-RAND_MAX/2, rand()-RAND_MAX/2, rand()-RAND_MAX/2); |
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| 279 | randDir.normalize(); |
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| 280 | randDir = (this->getAbsDir()*Quaternion(angle + randomAngle *((float)rand()/RAND_MAX -.5), randDir)).apply(this->direction); |
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| 281 | Vector velocityV = randDir.getNormalized()*this->velocity + inheritVelocity; |
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[4176] | 282 | |
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[4692] | 283 | // this should spread the Particles evenly. if the Emitter is moved around quickly |
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[4690] | 284 | Vector equalSpread = this->getVelocity() * rand()/RAND_MAX * dt; |
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| 285 | Vector extension; // the Vector for different fields. |
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[4176] | 286 | |
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[4692] | 287 | if (this->type & EMITTER_PLANE) |
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[4690] | 288 | { |
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| 289 | extension = Vector(this->emitterSize * ((float)rand()/RAND_MAX -.5), 0, this->emitterSize * ((float)rand()/RAND_MAX - .5)); |
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| 290 | extension = this->getAbsDir().apply(extension); |
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| 291 | } |
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[4692] | 292 | else if (this->type & EMITTER_CUBE) |
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[4690] | 293 | { |
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| 294 | extension = Vector((float)rand()/RAND_MAX -.5, (float)rand()/RAND_MAX -.5, (float)rand()/RAND_MAX -.5) * this->emitterSize; |
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| 295 | } |
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[4338] | 296 | |
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[4597] | 297 | |
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[4690] | 298 | // ROTATIONAL CALCULATION (this must not be done for all types of particles.) |
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| 299 | randDir = Vector(rand()-RAND_MAX/2, rand()-RAND_MAX/2, rand()-RAND_MAX/2); |
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| 300 | randDir.normalize(); |
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| 301 | Quaternion orient = Quaternion(M_PI, randDir); |
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| 302 | Quaternion moment = Quaternion(this->momentum + this->momentumRandom, randDir); |
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| 303 | |
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| 304 | system->addParticle(this->getAbsCoor() + extension - equalSpread, velocityV, orient, moment); |
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[3950] | 305 | } |
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[4690] | 306 | } |
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[3950] | 307 | } |
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[3932] | 308 | } |
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[3944] | 309 | |
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| 310 | /** |
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[4836] | 311 | * outputs some nice debug information |
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[3944] | 312 | */ |
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[4746] | 313 | void ParticleEmitter::debug() const |
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[3944] | 314 | { |
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[4493] | 315 | PRINT(0)(" Emitter %s\n", this->getName()); |
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[4639] | 316 | PRINT(0)(" EmissionRate: %f, Speed: %f, SpreadAngle: %f\n", this->getEmissionRate(), this->getEmissionVelocity(), this->getSpread()); |
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| 317 | PRINT(0)(" Size %f, Type: %s\n", this->getSize(), this->getTypeC()); |
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[3944] | 318 | } |
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