[4597] | 1 | /* |
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[3926] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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[3938] | 12 | main-programmer: Benjamin Grauer |
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[3926] | 13 | co-programmer: Patrick Boenzli |
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| 14 | */ |
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| 15 | |
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[5357] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS |
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[3926] | 17 | |
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| 18 | #include "particle_emitter.h" |
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| 19 | |
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[3932] | 20 | #include "particle_system.h" |
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| 21 | |
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[4437] | 22 | #include "load_param.h" |
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[5652] | 23 | #include "factory.h" |
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[4381] | 24 | #include "debug.h" |
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| 25 | #include "stdlibincl.h" |
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| 26 | |
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[3926] | 27 | using namespace std; |
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| 28 | |
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| 29 | |
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[5750] | 30 | CREATE_FACTORY(ParticleEmitter, CL_PARTICLE_EMITTER); |
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[4725] | 31 | |
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[3926] | 32 | /** |
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[4836] | 33 | * standard constructor |
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[3926] | 34 | */ |
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[4597] | 35 | ParticleEmitter::ParticleEmitter(const Vector& direction, float angle, float emissionRate, |
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| 36 | float velocity) |
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[3926] | 37 | { |
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[4726] | 38 | this->init(); |
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| 39 | |
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[4439] | 40 | this->direction = direction; |
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| 41 | this->setSpread(angle); |
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| 42 | this->setEmissionRate(emissionRate); |
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| 43 | this->setEmissionVelocity(velocity); |
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[4437] | 44 | } |
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| 45 | |
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[4478] | 46 | /** |
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[4836] | 47 | * constructs and loads a ParticleEmitter from a XML-element |
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| 48 | * @param root the XML-element to load from |
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[4478] | 49 | */ |
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[4437] | 50 | ParticleEmitter::ParticleEmitter(const TiXmlElement* root) |
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| 51 | { |
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[4726] | 52 | this->init(); |
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[4338] | 53 | |
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[5445] | 54 | if (root != NULL) |
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[4437] | 55 | this->loadParams(root); |
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[3926] | 56 | } |
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| 57 | |
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| 58 | /** |
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[4836] | 59 | * standard destructor |
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[3926] | 60 | |
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[4496] | 61 | removes the EmitterSystem from the ParticleEngine |
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[3926] | 62 | */ |
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[4597] | 63 | ParticleEmitter::~ParticleEmitter () |
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[3935] | 64 | { |
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[6623] | 65 | this->setSystem(NULL); |
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[3935] | 66 | } |
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[3929] | 67 | |
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[4478] | 68 | /** |
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[6623] | 69 | @brief initializes default values of a ParitcleEmitter |
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[4726] | 70 | */ |
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| 71 | void ParticleEmitter::init() |
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| 72 | { |
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| 73 | this->setClassID(CL_PARTICLE_EMITTER, "ParticleEmitter"); |
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| 74 | |
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| 75 | this->type = PARTICLE_EMITTER_DEFAULT_TYPE; |
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| 76 | this->emitterSize = PARTICLE_EMITTER_DEFAULT_SIZE; |
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| 77 | this->setInheritSpeed(PARTICLE_EMITTER_DEFAULT_INHERIT_SPEED); |
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| 78 | this->setEmissionRate(PARTICLE_EMITTER_DEFAULT_EMISSION_RATE); |
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| 79 | this->setSize(PARTICLE_EMITTER_DEFAULT_SIZE); |
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[6627] | 80 | this->setEmissionMomentum(0); |
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| 81 | this->setEmissionVelocity(1.0); |
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| 82 | this->setSpread(M_PI); |
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[4726] | 83 | |
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[6619] | 84 | this->system = NULL; |
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| 85 | |
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[4726] | 86 | this->saveTime = 0.0; |
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| 87 | } |
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| 88 | |
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| 89 | /** |
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[4836] | 90 | * loads a ParticleEmitter from a XML-element |
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| 91 | * @param root the XML-element to load from |
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[4478] | 92 | */ |
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[4437] | 93 | void ParticleEmitter::loadParams(const TiXmlElement* root) |
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| 94 | { |
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[6512] | 95 | PNode::loadParams(root); |
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[3929] | 96 | |
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[5671] | 97 | LoadParam(root, "type", this, ParticleEmitter, setType) |
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[4437] | 98 | .describe("What type of emitter is this [dot, plane, cube, sphere]."); |
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| 99 | |
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[5671] | 100 | LoadParam(root, "size", this, ParticleEmitter, setSize) |
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[4437] | 101 | .describe("How big the emitter is (no effect on dot-emitters)"); |
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| 102 | |
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[5671] | 103 | LoadParam(root, "rate", this, ParticleEmitter, setEmissionRate) |
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[4437] | 104 | .describe("How many particles should be emittet from this emitter"); |
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| 105 | |
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[5671] | 106 | LoadParam(root, "inherit-speed", this, ParticleEmitter, setInheritSpeed) |
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[4494] | 107 | .describe("the extent, the speed of the emitter has on the particles"); |
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| 108 | |
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[5671] | 109 | LoadParam(root, "emission-velocity", this, ParticleEmitter, setEmissionVelocity) |
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[4437] | 110 | .describe("How fast the particles are emittet (their initial speed)"); |
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[4597] | 111 | |
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[5671] | 112 | LoadParam(root, "emission-momentum", this, ParticleEmitter, setEmissionMomentum) |
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[4725] | 113 | .describe("How fast the particles rotation is at emissiontime (their initial momentum)"); |
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| 114 | |
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[5671] | 115 | LoadParam(root, "spread", this, ParticleEmitter, setSpread) |
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[4437] | 116 | .describe("The angle the particles are emitted from (angle, deviation)"); |
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[4726] | 117 | |
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| 118 | |
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[5671] | 119 | LoadParam(root, "emission-direction", this, ParticleEmitter, setDirection); |
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[4437] | 120 | } |
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| 121 | |
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[6619] | 122 | void ParticleEmitter::setSystem(ParticleSystem* system) |
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| 123 | { |
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| 124 | if (system != NULL) |
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| 125 | system->addEmitter(this); |
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| 126 | else if (this->system != NULL) |
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| 127 | this->system->removeEmitter(this); |
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| 128 | } |
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| 129 | |
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[3929] | 130 | /** |
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[4836] | 131 | * this start the emitter |
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[3929] | 132 | */ |
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| 133 | void ParticleEmitter::start() {} |
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| 134 | |
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| 135 | |
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| 136 | /** |
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[4836] | 137 | * this stops the emitter |
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[3929] | 138 | */ |
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| 139 | void ParticleEmitter::stop() {} |
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| 140 | |
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| 141 | |
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| 142 | |
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| 143 | |
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| 144 | |
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| 145 | /** |
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[4836] | 146 | * @param type the new Type of this emitter |
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[4338] | 147 | */ |
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| 148 | void ParticleEmitter::setType(EMITTER_TYPE type) |
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| 149 | { |
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| 150 | this->type = type; |
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| 151 | } |
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| 152 | |
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[4437] | 153 | /** |
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[4836] | 154 | * sets the type of emitter |
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| 155 | * @param type the type as a const char* |
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[4478] | 156 | dot: EMITTER_DOT, plane: EMITTER_PLANE, cube: EMITTER_CUBE, sphere, EMITTER_SPHERE; |
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[4437] | 157 | */ |
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| 158 | void ParticleEmitter::setType(const char* type) |
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| 159 | { |
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| 160 | if (!strcmp(type, "plane")) |
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[4639] | 161 | this->setType(EMITTER_PLANE); |
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[4437] | 162 | else if (!strcmp(type, "cube")) |
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[4639] | 163 | this->setType(EMITTER_CUBE); |
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[4437] | 164 | else if (!strcmp(type, "sphere")) |
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[4639] | 165 | this->setType(EMITTER_SPHERE); |
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[4437] | 166 | else |
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[4639] | 167 | this->setType(EMITTER_DOT); |
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[4437] | 168 | } |
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| 169 | |
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[4746] | 170 | const char* ParticleEmitter::getTypeC() const |
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[4639] | 171 | { |
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| 172 | if (this->type == EMITTER_PLANE) |
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| 173 | return "EMITTER_PLANE"; |
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| 174 | else if (this->type == EMITTER_CUBE) |
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| 175 | return "EMITTER_CUBE"; |
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| 176 | else if (this->type == EMITTER_SPHERE) |
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| 177 | return "EMITTER_SPHERE"; |
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| 178 | else |
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| 179 | return "EMITTER_DOT"; |
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| 180 | } |
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| 181 | |
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[4478] | 182 | /** |
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[4836] | 183 | * sets a new size to the emitter |
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[4478] | 184 | */ |
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[4338] | 185 | void ParticleEmitter::setSize(float emitterSize) |
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| 186 | { |
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| 187 | if (emitterSize > 0.0) |
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| 188 | this->emitterSize = emitterSize; |
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| 189 | else |
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| 190 | emitterSize = 0.0; |
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| 191 | } |
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| 192 | |
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| 193 | /** |
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[4836] | 194 | * set the emission rate |
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| 195 | * @param emissionRate: sets the number of particles emitted per second |
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[3929] | 196 | |
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| 197 | if you want to change the value of this variable during emission time (to make it more dynamic) |
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[3930] | 198 | you may want to use the animation class |
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[3929] | 199 | */ |
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[3931] | 200 | void ParticleEmitter::setEmissionRate(float emissionRate) |
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[3933] | 201 | { |
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[4338] | 202 | if (emissionRate > 0.0) |
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| 203 | this->emissionRate = emissionRate; |
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| 204 | else |
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| 205 | this->emissionRate = 0.0; |
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[3933] | 206 | } |
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[3929] | 207 | |
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| 208 | /** |
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[4836] | 209 | * how much of the speed from the ParticleEmitter should flow onto the ParticleSystem |
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| 210 | * @param value a Value between zero and one |
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[4493] | 211 | |
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| 212 | if you want to change the value of this variable during emission time (to make it more dynamic) |
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| 213 | you may want to use the animation class |
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| 214 | */ |
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| 215 | void ParticleEmitter::setInheritSpeed(float value) |
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| 216 | { |
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| 217 | if (unlikely(value > 1.0)) |
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| 218 | this->inheritSpeed = 1; |
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| 219 | else if (unlikely(value < 0.0)) |
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| 220 | this->inheritSpeed = 0; |
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| 221 | else |
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| 222 | this->inheritSpeed = value; |
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| 223 | } |
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| 224 | |
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| 225 | /** |
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[4836] | 226 | * set the angle of the emitter |
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| 227 | * @param angle around the direction in which there are particles to be emitted |
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| 228 | * @param randomAngle A random spread-angle, the +- randomness of this option |
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[3929] | 229 | |
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| 230 | if you want to change the value of this variable during emission time (to make it more dynamic) |
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[3930] | 231 | you may want to use the animation class |
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[3929] | 232 | */ |
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[3931] | 233 | void ParticleEmitter::setSpread(float angle, float randomAngle) |
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[3935] | 234 | { |
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| 235 | this->angle = angle; |
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| 236 | this->randomAngle = randomAngle; |
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| 237 | } |
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[3929] | 238 | |
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| 239 | /** |
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[4836] | 240 | * sets the initial velocity of all particles emitted |
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| 241 | * @param velocity The starting velocity of the emitted particles |
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| 242 | * @param randomVelocity A random starting velocity, the +- randomness of this option |
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[3929] | 243 | |
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| 244 | if you want to change the value of this variable during emission time (to make it more dynamic) |
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[3930] | 245 | you may want to use the animation class |
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[3929] | 246 | */ |
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[4338] | 247 | void ParticleEmitter::setEmissionVelocity(float velocity, float randomVelocity) |
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[3935] | 248 | { |
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| 249 | this->velocity = velocity; |
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| 250 | this->randomVelocity = randomVelocity; |
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| 251 | } |
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[3929] | 252 | |
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| 253 | /** |
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[4836] | 254 | * sets the initial Momentum of all particles emitted |
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| 255 | * @param momentum the new Momentum (just a float for being not too complicated). |
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| 256 | * @param randomMomentum variation from the given value. |
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[4690] | 257 | */ |
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| 258 | void ParticleEmitter::setEmissionMomentum(float momentum, float randomMomentum) |
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| 259 | { |
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| 260 | this->momentum = momentum; |
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| 261 | this->momentumRandom = randomMomentum; |
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| 262 | } |
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| 263 | |
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| 264 | /** |
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[4836] | 265 | * this set the time to life of a particle, after which it will die |
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| 266 | * @param dt: the time to live in seconds |
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| 267 | * @param system: the system into which to emitt |
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[3929] | 268 | |
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| 269 | if you want to change the value of this variable during emission time (to make it more dynamic) |
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[3930] | 270 | you may want to use the animation class |
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[3929] | 271 | */ |
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[6620] | 272 | void ParticleEmitter::tick(float dt) |
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[3932] | 273 | { |
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[6620] | 274 | assert (this->system != NULL); |
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[3950] | 275 | if (likely(dt > 0.0 && this->emissionRate > 0.0)) |
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| 276 | { |
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[4692] | 277 | // saving the time (particles only partly emitted in this timestep) |
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[3950] | 278 | float count = (dt+this->saveTime) * this->emissionRate; |
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[4017] | 279 | this->saveTime = modff(count, &count) / this->emissionRate; |
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[4692] | 280 | PRINTF(5)("emitting %f particles, saving %f seconds for the next timestep\n", count, this->saveTime); |
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[4597] | 281 | |
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[4017] | 282 | if (likely(count > 0)) |
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[4690] | 283 | { |
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| 284 | Vector inheritVelocity = this->getVelocity() * this->inheritSpeed; |
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[4693] | 285 | for (int i = 0; i < (int)count; i++) |
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[3950] | 286 | { |
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[4690] | 287 | Vector randDir = Vector(rand()-RAND_MAX/2, rand()-RAND_MAX/2, rand()-RAND_MAX/2); |
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| 288 | randDir.normalize(); |
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| 289 | randDir = (this->getAbsDir()*Quaternion(angle + randomAngle *((float)rand()/RAND_MAX -.5), randDir)).apply(this->direction); |
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| 290 | Vector velocityV = randDir.getNormalized()*this->velocity + inheritVelocity; |
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[4176] | 291 | |
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[4692] | 292 | // this should spread the Particles evenly. if the Emitter is moved around quickly |
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[4690] | 293 | Vector equalSpread = this->getVelocity() * rand()/RAND_MAX * dt; |
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| 294 | Vector extension; // the Vector for different fields. |
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[4176] | 295 | |
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[4692] | 296 | if (this->type & EMITTER_PLANE) |
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[4690] | 297 | { |
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| 298 | extension = Vector(this->emitterSize * ((float)rand()/RAND_MAX -.5), 0, this->emitterSize * ((float)rand()/RAND_MAX - .5)); |
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| 299 | extension = this->getAbsDir().apply(extension); |
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| 300 | } |
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[4692] | 301 | else if (this->type & EMITTER_CUBE) |
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[4690] | 302 | { |
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| 303 | extension = Vector((float)rand()/RAND_MAX -.5, (float)rand()/RAND_MAX -.5, (float)rand()/RAND_MAX -.5) * this->emitterSize; |
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| 304 | } |
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[4338] | 305 | |
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[4597] | 306 | |
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[4690] | 307 | // ROTATIONAL CALCULATION (this must not be done for all types of particles.) |
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| 308 | randDir = Vector(rand()-RAND_MAX/2, rand()-RAND_MAX/2, rand()-RAND_MAX/2); |
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| 309 | randDir.normalize(); |
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| 310 | Quaternion orient = Quaternion(M_PI, randDir); |
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| 311 | Quaternion moment = Quaternion(this->momentum + this->momentumRandom, randDir); |
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| 312 | |
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[6620] | 313 | this->system->addParticle(this->getAbsCoor() + extension - equalSpread, velocityV, orient, moment); |
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[3950] | 314 | } |
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[4690] | 315 | } |
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[3950] | 316 | } |
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[3932] | 317 | } |
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[3944] | 318 | |
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| 319 | /** |
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[4836] | 320 | * outputs some nice debug information |
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[3944] | 321 | */ |
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[4746] | 322 | void ParticleEmitter::debug() const |
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[3944] | 323 | { |
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[4493] | 324 | PRINT(0)(" Emitter %s\n", this->getName()); |
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[4639] | 325 | PRINT(0)(" EmissionRate: %f, Speed: %f, SpreadAngle: %f\n", this->getEmissionRate(), this->getEmissionVelocity(), this->getSpread()); |
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| 326 | PRINT(0)(" Size %f, Type: %s\n", this->getSize(), this->getTypeC()); |
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[3944] | 327 | } |
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