[4597] | 1 | /*! |
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[5039] | 2 | * @file particle_emitter.h |
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[4836] | 3 | * Definition of a ParticleEmitter |
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[3926] | 4 | */ |
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| 5 | |
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| 6 | #ifndef _PARTICLE_EMITTER_H |
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| 7 | #define _PARTICLE_EMITTER_H |
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| 8 | |
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| 9 | #include "p_node.h" |
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| 10 | |
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[5405] | 11 | // FORWARD DECLARATION |
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[3926] | 12 | class ParticleSystem; |
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[4437] | 13 | class TiXmlElement; |
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[3926] | 14 | |
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[4726] | 15 | // Default values |
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| 16 | #define PARTICLE_EMITTER_DEFAULT_SIZE 1.0 |
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| 17 | #define PARTICLE_EMITTER_DEFAULT_EMISSION_RATE 50 |
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| 18 | #define PARTICLE_EMITTER_DEFAULT_TYPE EMITTER_DOT |
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| 19 | #define PARTICLE_EMITTER_DEFAULT_INHERIT_SPEED 0.0 |
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| 20 | #define PARTICLE_EMITTER_DEFAULT_SPREAD M_PI |
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| 21 | |
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[4338] | 22 | //! The form of the Emitter to emit from |
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[6619] | 23 | typedef enum EMITTER_TYPE |
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[4597] | 24 | { |
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| 25 | EMITTER_DOT = 1, |
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| 26 | EMITTER_PLANE = 2, |
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| 27 | EMITTER_SPHERE = 4, |
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| 28 | EMITTER_CUBE = 8 |
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| 29 | }; |
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[3926] | 30 | |
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[4381] | 31 | //! A class to handle an Emitter. |
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[6619] | 32 | class ParticleEmitter : public PNode |
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| 33 | { |
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| 34 | friend class ParticleSystem; |
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| 35 | public: |
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[4176] | 36 | ParticleEmitter(const Vector& direction, float angle = .5, |
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[4597] | 37 | float emissionRate = 1.0, float velocity = 1.0); |
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[4437] | 38 | ParticleEmitter(const TiXmlElement* root); |
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[4746] | 39 | virtual ~ParticleEmitter(); |
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[4597] | 40 | |
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[4726] | 41 | void init(); |
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[6512] | 42 | virtual void loadParams(const TiXmlElement* root); |
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[3926] | 43 | |
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[3929] | 44 | /* controlling the emitter: interface */ |
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[3927] | 45 | void start(); |
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| 46 | void stop(); |
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[6620] | 47 | void tick(float dt); |
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[3927] | 48 | |
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[6619] | 49 | void setSystem(ParticleSystem* system); |
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| 50 | ParticleSystem* getSystem() const { return this->system; }; |
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| 51 | |
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[3929] | 52 | /* controlling the behavour: these can be used as Animation interfaces */ |
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[4338] | 53 | void setType(EMITTER_TYPE type); |
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[4437] | 54 | void setType(const char* type); |
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[4338] | 55 | void setSize(float emitterSize); |
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[3931] | 56 | void setEmissionRate(float emissionRate); |
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[4493] | 57 | void setInheritSpeed(float value); |
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[3931] | 58 | void setSpread(float angle, float randomAngle = 0.0); |
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[4338] | 59 | void setEmissionVelocity(float velocity, float randomVelocity = 0.0); |
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[4690] | 60 | void setEmissionMomentum(float momentum, float randomMomentum = 0.0); |
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[3929] | 61 | |
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[6619] | 62 | void setDirection(float x, float y, float z) { this->direction = Vector(x,y,z); } |
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| 63 | ; //!< todo this should be done via PNODE |
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[4726] | 64 | |
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[4836] | 65 | /** @returns the type of the emitter */ |
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[4746] | 66 | inline EMITTER_TYPE getType() const { return this->type; }; |
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[4836] | 67 | /** @returns the Type as a const char * */ |
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[4746] | 68 | const char* getTypeC() const; |
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[4836] | 69 | /** @returns the Size of the emitter */ |
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[4746] | 70 | inline float getSize() const { return this->emitterSize; }; |
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[4836] | 71 | /** @returns the emissionRate */ |
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[4746] | 72 | inline float getEmissionRate() const { return this->emissionRate; }; |
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[4836] | 73 | /** @returns the inherit-speed-factor */ |
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[4746] | 74 | inline float getInheritSpeed() const { return this->inheritSpeed; }; |
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[4836] | 75 | /** @returns the SpreadAngle of the emitter */ |
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[4746] | 76 | inline float getSpread() const { return this->angle; }; |
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[4836] | 77 | /** @returns the EmissionVelocity of the emitter */ |
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[4746] | 78 | inline float getEmissionVelocity() const { return this->velocity; }; |
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[4836] | 79 | /** @returns the EmissionMomentum of this emitter */ |
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[4746] | 80 | inline float getEmissionMomentum() const { return this->momentum; }; |
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[4338] | 81 | |
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[4746] | 82 | void debug() const; |
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[3944] | 83 | |
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[6619] | 84 | |
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| 85 | private: |
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| 86 | ParticleSystem* system; //!< The ParticleSystem this Emitter Emits into. |
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| 87 | |
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[4690] | 88 | EMITTER_TYPE type; //!< The type of emitter this is. |
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| 89 | float emitterSize; //!< The size of the emitter (not for EMITTER_DOT). |
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| 90 | float inheritSpeed; //!< How much speed the particle inherits from the Emitters speed. |
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| 91 | Vector direction; //!< emition direction. |
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[4478] | 92 | float angle; //!< max angle from the direction of the emitter |
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| 93 | float randomAngle; //!< random emission angle (angle +- angleRandom is the emitted angle. |
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| 94 | float emissionRate; //!< amount of particles per seconds emitted by emitter. |
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| 95 | float velocity; //!< the initial speed of a Particles. |
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| 96 | float randomVelocity; //!< the random variation from the initial Speed. |
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[4690] | 97 | float momentum; //!< The Initial spped of the Rotation. |
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| 98 | float momentumRandom; //!< The random variation of the Momentum. |
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[3932] | 99 | |
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[4478] | 100 | float saveTime; //!< The time that was missing by the last Tick (otherwise there would be no emission when framefate is too big). |
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[3926] | 101 | }; |
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| 102 | |
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| 103 | #endif /* _PARTICLE_EMITTER_H */ |
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