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source: orxonox.OLD/trunk/src/lib/particles/particle_engine.cc @ 5477

Last change on this file since 5477 was 5447, checked in by bensch, 19 years ago

orxonox/trunk: Explosions on Collision (—HACK—)
also made the FastFactory faster, not turning through the GarbageCollector, as it is not necessary. FastFactory also implements a Static Memeber subscriptor-Macro now
last but not least: new Functions in The ParticleEngine, and some revisited

File size: 12.6 KB
RevLine 
[4597]1/*
[3655]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: ...
13   co-programmer: ...
14*/
15
[5357]16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS
[3655]17
[3924]18#include "particle_engine.h"
[3655]19
[5447]20#include "class_list.h"
[3931]21
[3930]22#include "list.h"
[4381]23#include "debug.h"
24#include "stdlibincl.h"
[4726]25#include "load_param.h"
[3930]26
[3655]27using namespace std;
28
29/**
[4836]30 *  standard constructor
[3655]31*/
[4597]32ParticleEngine::ParticleEngine ()
[3655]33{
[4320]34   this->setClassID(CL_PARTICLE_ENGINE, "ParticleEngine");
[4597]35   this->setName("ParticleEngine");
[3655]36
[3931]37   this->systemList = new tList<ParticleSystem>;
[3935]38   this->emitterList = new tList<ParticleEmitter>;
[3932]39   this->connectionList = new tList<ParticleConnection>;
[3655]40}
41
42/**
[4836]43 *  the singleton reference to this class
[3655]44*/
[3923]45ParticleEngine* ParticleEngine::singletonRef = NULL;
[3655]46
47/**
[4836]48 *  deletes all the system, emitters, connections and Lists
[3655]49*/
[4597]50ParticleEngine::~ParticleEngine ()
[3655]51{
[5445]52  /// @todo we must not do this, because PNoe does it for us
53  /// or we do this with help from ClassList, which essentially makes much more sense
54
[3945]55  // delete all remaining systems
[5115]56//   tIterator<ParticleSystem>* sysIt = this->systemList->getIterator();
57//   ParticleSystem* tmpSys = sysIt->firstElement();
58//   while(tmpSys)
59//     {
60//       delete tmpSys;
61//       tmpSys = sysIt->nextElement();
62//     }
63//   delete sysIt;
64   delete this->systemList;
65//
[5445]66   // delete all remaining emitters
67   tIterator<ParticleEmitter>* emitIt = this->emitterList->getIterator();
68   ParticleEmitter* tmpEmit = emitIt->firstElement();
69   while(tmpEmit)
70     {
71       delete tmpEmit;
72       tmpEmit = emitIt->nextElement();
73     }
74   delete emitIt;
[5115]75   delete this->emitterList;
[3930]76
[3945]77  // there should be no more Connections
78  if (this->connectionList->getSize() == 0)
79    delete this->connectionList;
80  else
81    PRINTF(2)("The Connection List is not empty. This should not happen.\n");
82
[3923]83  ParticleEngine::singletonRef = NULL;
[3655]84}
[3931]85
[3945]86/**
[4726]87  \brief loads the ParticleEngines settings and connections between particles and emitters
[4836]88* @param root the XML-element to load this from.
[4726]89 */
90void ParticleEngine::loadParams(const TiXmlElement* root)
91{
92  const TiXmlElement* element = root->FirstChildElement();
93  while( element != NULL)
94  {
95    LoadParam<ParticleEngine>(element, "connect", this, &ParticleEngine::addConnection, true)
96        .describe("connects an Emitter to a System (emitterName, systemName)");
97    element = element->NextSiblingElement();
98  }
99}
100
101/**
[4836]102 *  Adds a System to the System list.
[3945]103
104   this is done automatically when creating a ParticleSystem
105*/
[3932]106void ParticleEngine::addSystem(ParticleSystem* system)
107{
108  this->systemList->add(system);
109}
110
[3945]111/**
[4836]112 *  Adds an emitter to the emitterList
[3945]113
114   this is done automatically when creating a ParticleEmitter
115*/
[3935]116void ParticleEngine::addEmitter(ParticleEmitter* emitter)
117{
118  this->emitterList->add(emitter);
119}
[3932]120
[3931]121/**
[5439]122* @brief Connects a ParticleSystem to a ParticleSystem thus emitting Particles.
[4836]123* @param emitter the Emitter to connect to the System
124* @param system the System to connect to the Emitter
[4726]125*/
126void ParticleEngine::addConnection(const char* emitter, const char* system)
127{
[5445]128  ParticleEmitter* tmpEmit = dynamic_cast<ParticleEmitter*>(ClassList::getObject(emitter, CL_PARTICLE_EMITTER));//this->getEmitterByName(emitter);
129  ParticleSystem* tmpSys = dynamic_cast<ParticleSystem*>(ClassList::getObject(system, CL_PARTICLE_SYSTEM));//this->getSystemByName(system);
[4726]130
131  if (tmpEmit != NULL && tmpSys != NULL)
132    this->addConnection(tmpEmit, tmpSys);
133  else
134  {
135    if (tmpEmit == NULL)
136      PRINTF(2)("Emitter %s not found in the List of emitters, not connecting to %s\n", emitter, system);
137    if (tmpEmit == NULL)
138      PRINTF(2)("System %s not found in the List of emitters, not connecting to %s\n", system, emitter);
139  }
140}
141
142/**
[4836]143 *  Connects a ParticleSystem to a ParticleSystem thus emitting Particles.
144 * @param emitter the Emitter to connect to the System
145 * @param system the System to connect to the Emitter
[3932]146*/
147void ParticleEngine::addConnection(ParticleEmitter* emitter, ParticleSystem* system)
148{
[3937]149  // look, if we have already added this connection
150  tIterator<ParticleConnection>* tmpConIt = connectionList->getIterator();
[5115]151  ParticleConnection* tmpConnection = tmpConIt->firstElement();
[3937]152  while(tmpConnection)
153    {
154      if (tmpConnection->emitter == emitter && tmpConnection->system == system)
[4597]155        {
[5445]156          PRINTF(2)("Connection between Emitter and System already exists.\n");
[4597]157          delete tmpConIt;
158          return;
159        }
160
[3937]161      tmpConnection = tmpConIt->nextElement();
162    }
163  delete tmpConIt;
164
165
[4597]166
[3932]167  ParticleConnection* tmpCon = new ParticleConnection;
168  tmpCon->emitter = emitter;
169  tmpCon->system = system;
170
171  this->connectionList->add(tmpCon);
172}
173
[3945]174/**
[4836]175 *  Removes a system from the systemList and also removes all Connections to the System
176 * @param system The ParticleSystem to delete
[3945]177*/
[3935]178bool ParticleEngine::removeSystem(ParticleSystem* system)
179{
[3943]180  // remove any connections, that have this system within
181  tIterator<ParticleConnection>* tmpConIt = connectionList->getIterator();
[5115]182  ParticleConnection* tmpConnection = tmpConIt->firstElement();
[5445]183  while(tmpConnection != NULL)
[3943]184    {
185      if (tmpConnection->system == system)
[4597]186        this->breakConnection(tmpConnection);
[3943]187      tmpConnection = tmpConIt->nextElement();
188    }
189  delete tmpConIt;
190
191  // remove the System from the systemList.
[3935]192  this->systemList->remove(system);
193}
194
[3945]195/**
[4836]196 *  removes an emitter from the emitterList and also from all Connections it is attached to.
197 * @param emitter the ParticleEmitter to remove.
[3945]198*/
[3935]199bool ParticleEngine::removeEmitter(ParticleEmitter* emitter)
200{
[3943]201  // remove any connections, that have this emitter within
202  tIterator<ParticleConnection>* tmpConIt = connectionList->getIterator();
[5115]203  ParticleConnection* tmpConnection = tmpConIt->firstElement();
[5445]204  while(tmpConnection != NULL)
[3943]205    {
206      if (tmpConnection->emitter == emitter)
[4597]207        this->breakConnection(tmpConnection);
[3943]208      tmpConnection = tmpConIt->nextElement();
209    }
210  delete tmpConIt;
211
212  // remove the emitter from the emitterList
[3935]213  this->emitterList->remove(emitter);
214}
215
[5447]216
[3945]217/**
[4836]218 *  removes a Connection between an Emitter and a System
[5447]219 * @param connection the connection to remove
220 *
221 * \see bool ParticleEngine::breakConnection(ParticleEmitter* emitter, ParticleSystem* system)
222 */
223bool ParticleEngine::breakConnection(ParticleConnection* connection)
224{
225  this->connectionList->remove(connection);
226  return true;
227}
228
229/**
230 *  removes a Connection between an Emitter and a System
[4836]231 * @param emitter The emitter of the connection to remove
232 * @param system The system of the connection to remove
233 * @returns true, if the connection was broken, false if the conntection was not found
[5447]234 *
235 * only if both system and emitter are in the connection the Connection will be broken
[3945]236*/
[3943]237bool ParticleEngine::breakConnection(ParticleEmitter* emitter, ParticleSystem* system)
238{
239  // look, if we have already added this connection
240  tIterator<ParticleConnection>* tmpConIt = connectionList->getIterator();
[5115]241  ParticleConnection* tmpConnection = tmpConIt->firstElement();
[3943]242  while(tmpConnection)
243    {
[3945]244    if (tmpConnection->emitter == emitter && tmpConnection->system == system)
245      {
[4597]246        this->breakConnection(tmpConnection);
247        delete tmpConIt;
248        return true;
[3945]249      }
250    tmpConnection = tmpConIt->nextElement();
[3943]251    }
[3945]252  delete tmpConIt;
253  return false;
[3943]254}
255
[3945]256/**
[4836]257 *  removes a Connection between an Emitter and a System
[5447]258 * @param emitter The emitter of the connections to remove
259 * @returns the count of connections that were broken, 0 if no conntection was not found
260 */
261unsigned int ParticleEngine::breakConnections(ParticleEmitter* emitter)
[3943]262{
[5447]263  unsigned int retVal = 0;
264  // look, if we have already added this connection
265  tIterator<ParticleConnection>* tmpConIt = connectionList->getIterator();
266  ParticleConnection* tmpConnection = tmpConIt->firstElement();
267  while(tmpConnection)
268  {
269    if (tmpConnection->emitter == emitter)
270    {
271      this->breakConnection(tmpConnection);
272      retVal++;
273    }
274    tmpConnection = tmpConIt->nextElement();
275  }
276  delete tmpConIt;
277  return retVal;
[3943]278}
279
280
[3932]281/**
[5447]282 *  removes a Connection between an Emitter and a System
283 * @param system The system of the connections to remove
284 * @returns the count of connections that were broken, 0 if no conntection was not found
285 */
286unsigned int ParticleEngine::breakConnections(ParticleSystem* system)
287{
288  unsigned int retVal = 0;
289  // look, if we have already added this connection
290  tIterator<ParticleConnection>* tmpConIt = connectionList->getIterator();
291  ParticleConnection* tmpConnection = tmpConIt->firstElement();
292  while(tmpConnection)
293  {
294    if (tmpConnection->system == system)
295    {
296      this->breakConnection(tmpConnection);
297      retVal++;
298    }
299    tmpConnection = tmpConIt->nextElement();
300  }
301  delete tmpConIt;
302  return retVal;
303}
304
305/**
[4836]306 *  this function ticks all the ParticleSystems, so an animation will flow
307 * @param dt passed since last tick
[3931]308*/
309void ParticleEngine::tick(float dt)
310{
[4176]311  // ticks all the ParticleSystems
312  tIterator<ParticleSystem>* tmpIt = systemList->getIterator();
[5115]313  ParticleSystem* tmpSys = tmpIt->firstElement();
[4176]314  while(tmpSys)
315    {
316      tmpSys->tick(dt);
317      tmpSys = tmpIt->nextElement();
318    }
319  delete tmpIt;
320
[3945]321  // add new Particles to each System connected to an Emitter.
[3932]322  tIterator<ParticleConnection>* tmpConIt = connectionList->getIterator();
[5115]323  ParticleConnection* tmpConnection = tmpConIt->firstElement();
[3932]324  while(tmpConnection)
325    {
326      tmpConnection->emitter->tick(dt, tmpConnection->system);
327      tmpConnection = tmpConIt->nextElement();
328    }
329  delete tmpConIt;
[3931]330}
[3932]331
[3945]332/**
[4836]333 *  draws all the systems and their Particles.
[3945]334*/
[4349]335void ParticleEngine::draw() const
[3932]336{
337  tIterator<ParticleSystem>* tmpIt = systemList->getIterator();
[5115]338  ParticleSystem* tmpSys = tmpIt->firstElement();
[3932]339  while(tmpSys)
340    {
[4349]341      tmpSys->draw();
[3932]342      tmpSys = tmpIt->nextElement();
343    }
344  delete tmpIt;
345
346}
[3944]347
348/**
[4836]349 * @param number the n-th system to return
350 * @returns the system called by number or NULL if not found
[4338]351*/
352ParticleSystem* ParticleEngine::getSystemByNumber(unsigned int number) const
353{
354  int count = 0;
355  tIterator<ParticleSystem>* tmpIt = systemList->getIterator();
[5115]356  ParticleSystem* tmpSys = tmpIt->firstElement();
[4338]357  while(tmpSys)
358    {
359      count++;
360      if ( count == number)
[4597]361        {
362          delete tmpIt;
363          return tmpSys;
364        }
[4338]365      tmpSys = tmpIt->nextElement();
366    }
367  delete tmpIt;
368  return NULL;
369}
370
371/**
[4836]372 * @param number the n-th emitter to return
373 * @returns the emitter called by number or NULL if not found
[4338]374*/
375ParticleEmitter* ParticleEngine::getEmitterByNumber(unsigned int number) const
376{
377  int count = 0;
378  tIterator<ParticleEmitter>* tmpIt = emitterList->getIterator();
[5115]379  ParticleEmitter* tmpEmit = tmpIt->firstElement();
[4338]380  while(tmpEmit)
381    {
382      count++;
383      if ( count == number)
[4597]384        {
385          delete tmpIt;
386          return tmpEmit;
387        }
[4338]388      tmpEmit = tmpIt->nextElement();
389    }
390  delete tmpIt;
391  return NULL;
392}
393
394/**
[4836]395 *  outputs some nice debug information
[3944]396*/
[4746]397void ParticleEngine::debug()
[3944]398{
399  PRINT(0)("+-----------------------------------+\n");
400  PRINT(0)("+ PARTICLE-ENGINE DEBUG INFORMATION +\n");
401  PRINT(0)("+-----------------------------------+\n");
402  PRINT(0)(" Reference: %p\n", ParticleEngine::singletonRef);
403  PRINT(0)(" Count: Emitters: %d; Systems: %d, Connections: %d\n",
[4639]404  this->emitterList->getSize(), this->systemList->getSize(), this->connectionList->getSize());
405
[3944]406  if (this->connectionList->getSize() > 0)
[4639]407  {
408    PRINT(0)(" Connections:\n");
409    PRINT(0)(" -----------------------------------\n");
410
411    tIterator<ParticleConnection>* tmpConIt = connectionList->getIterator();
[5115]412    ParticleConnection* tmpConnection = tmpConIt->firstElement();
[4639]413    while(tmpConnection)
[3944]414    {
[4639]415      PRINT(0)(" Emitter '%s' emitts into System '%s'\n", tmpConnection->emitter->getName(), tmpConnection->system->getName());
416      tmpConnection = tmpConIt->nextElement();
417    }
418    delete tmpConIt;
419  }
[3944]420
421  if (this->systemList->getSize() > 0)
[4639]422  {
423    tIterator<ParticleSystem>* tmpIt = systemList->getIterator();
[5115]424    ParticleSystem* tmpSys = tmpIt->firstElement();
[4639]425    while(tmpSys)
[3944]426    {
[4639]427      tmpSys->debug();
428      tmpSys = tmpIt->nextElement();
[3944]429    }
[4639]430    delete tmpIt;
431  }
432  else
433  {
434    PRINT(0)("NO SYSTEMS\n");
435  }
436  if (this->emitterList->getSize() > 0)
437  {
438    tIterator<ParticleEmitter>* tmpIt = emitterList->getIterator();
[5115]439    ParticleEmitter* tmpEmit = tmpIt->firstElement();
[4639]440    while(tmpEmit)
441    {
442      tmpEmit->debug();
443      tmpEmit = tmpIt->nextElement();
444    }
445    delete tmpIt;
446  }
447  else
448  {
449    PRINTF(0)("NO EMITTERS\n");
450  }
[3944]451
452  PRINT(0)("+--------------------------------PE-+\n");
453
454}
[5447]455
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