[4597] | 1 | /* |
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[1853] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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[1855] | 10 | |
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| 11 | ### File Specific: |
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[3925] | 12 | main-programmer: Benjamin Grauer |
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[1855] | 13 | co-programmer: ... |
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[1853] | 14 | */ |
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| 15 | |
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[5357] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS |
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[1853] | 17 | |
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[3925] | 18 | #include "particle_system.h" |
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[1853] | 19 | |
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[3930] | 20 | #include "particle_emitter.h" |
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| 21 | #include "particle_engine.h" |
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[4338] | 22 | |
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| 23 | #include "field.h" |
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| 24 | |
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[5155] | 25 | #include "load_param.h" |
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[3932] | 26 | #include "compiler.h" |
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[3942] | 27 | #include "material.h" |
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[4338] | 28 | #include "state.h" |
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[3930] | 29 | |
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[4602] | 30 | #include "tinyxml.h" |
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[4338] | 31 | |
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[4725] | 32 | CREATE_FACTORY(ParticleSystem); |
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| 33 | |
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| 34 | |
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[1856] | 35 | using namespace std; |
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[1853] | 36 | |
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[3245] | 37 | /** |
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[4836] | 38 | * standard constructor |
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| 39 | * @param maxCount the Count of particles in the System |
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| 40 | * @param type The Type of the ParticleSystem |
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[3245] | 41 | */ |
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[4762] | 42 | ParticleSystem::ParticleSystem (unsigned int maxCount, PARTICLE_TYPE type) |
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[3365] | 43 | { |
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[4602] | 44 | this->init(); |
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[4597] | 45 | |
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[4727] | 46 | this->setMaxCount(maxCount); |
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[4338] | 47 | this->setType(type, 1); |
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[3365] | 48 | } |
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[1853] | 49 | |
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[4677] | 50 | /** |
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| 51 | \brief creates a Particle System out of a XML-element |
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[4836] | 52 | * @param root: the XML-element to load from |
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[4677] | 53 | */ |
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[4762] | 54 | ParticleSystem::ParticleSystem(const TiXmlElement* root) |
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[4602] | 55 | { |
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| 56 | this->init(); |
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[4725] | 57 | |
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[4602] | 58 | this->loadParams(root); |
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| 59 | } |
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[1853] | 60 | |
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[3245] | 61 | /** |
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[4836] | 62 | * standard deconstructor |
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[3245] | 63 | */ |
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[4176] | 64 | ParticleSystem::~ParticleSystem() |
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[3543] | 65 | { |
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| 66 | // delete what has to be deleted here |
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[3935] | 67 | ParticleEngine::getInstance()->removeSystem(this); |
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[4123] | 68 | |
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| 69 | // deleting all the living Particles |
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| 70 | while (this->particles) |
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| 71 | { |
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| 72 | Particle* tmpDelPart = this->particles; |
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| 73 | this->particles = this->particles->next; |
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| 74 | delete tmpDelPart; |
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| 75 | } |
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| 76 | |
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| 77 | // deleting all the dead particles |
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| 78 | while (this->deadList) |
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| 79 | { |
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| 80 | Particle* tmpDelPart = this->deadList; |
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| 81 | this->deadList = this->deadList->next; |
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| 82 | delete tmpDelPart; |
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| 83 | } |
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[4176] | 84 | |
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| 85 | if (this->material) |
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| 86 | delete this->material; |
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[3543] | 87 | } |
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[1853] | 88 | |
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[3945] | 89 | /** |
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[4602] | 90 | \brief initializes the ParticleSystem with default values |
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| 91 | */ |
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[4746] | 92 | void ParticleSystem::init() |
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[4602] | 93 | { |
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| 94 | this->setClassID(CL_PARTICLE_SYSTEM, "ParticleSystem"); |
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| 95 | |
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| 96 | this->material = NULL; |
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[4727] | 97 | this->setMaxCount(PARTICLE_DEFAULT_MAX_COUNT); |
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[4602] | 98 | this->count = 0; |
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| 99 | this->particles = NULL; |
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| 100 | this->deadList = NULL; |
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| 101 | this->setConserve(1); |
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| 102 | this->setLifeSpan(1); |
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| 103 | this->glID = NULL; |
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| 104 | this->setType(PARTICLE_DEFAULT_TYPE, 1); |
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| 105 | ParticleEngine::getInstance()->addSystem(this); |
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| 106 | } |
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| 107 | |
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| 108 | |
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| 109 | /** |
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| 110 | * loads Parameters from a TiXmlElement |
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| 111 | * @param root the XML-element to load from. |
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| 112 | */ |
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| 113 | void ParticleSystem::loadParams(const TiXmlElement* root) |
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| 114 | { |
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| 115 | static_cast<WorldEntity*>(this)->loadParams(root); |
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| 116 | static_cast<PhysicsInterface*>(this)->loadParams(root); |
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| 117 | |
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[4727] | 118 | LoadParam<ParticleSystem>(root, "max-count", this, &ParticleSystem::setMaxCount) |
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| 119 | .describe("the maximal count of Particles, that can be emitted into this system"); |
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| 120 | |
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[4602] | 121 | //LoadParam<ParticleSystem>(root, "type", this, &ParticleSystem::setType); |
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[4725] | 122 | LoadParam<ParticleSystem>(root, "life-span", this, &ParticleSystem::setLifeSpan) |
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| 123 | .describe("sets the life-span of the Particles."); |
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[4602] | 124 | |
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[4725] | 125 | LoadParam<ParticleSystem>(root, "conserve", this, &ParticleSystem::setConserve) |
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| 126 | .describe("sets the Conserve facrot of the Particles (1.0: they keep all their energy, 0.0:they keep no energy)"); |
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| 127 | |
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[4732] | 128 | LoadParam<ParticleSystem>(root, "type", this, &ParticleSystem::setType) |
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| 129 | .describe("sets the type of the Particles, (dot, spark, sprite or model)"); |
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| 130 | |
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[4727] | 131 | const TiXmlElement* element = root->FirstChildElement(); |
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| 132 | while (element != NULL) |
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| 133 | { |
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[4725] | 134 | |
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| 135 | // PER-PARTICLE-ATTRIBUTES: |
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[4727] | 136 | LoadParam<ParticleSystem>(element, "radius", this, &ParticleSystem::setRadius, true) |
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| 137 | .describe("The Radius of each particle over time (TimeIndex [0-1], radius at TimeIndex, randomRadius at TimeIndex)"); |
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[4725] | 138 | |
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[4727] | 139 | LoadParam<ParticleSystem>(element, "mass", this, &ParticleSystem::setMass, true) |
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| 140 | .describe("The Mass of each particle over time (TimeIndex: [0-1], mass at TimeIndex, randomMass at TimeIndex)"); |
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[4725] | 141 | |
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[4727] | 142 | LoadParam<ParticleSystem>(element, "color", this, &ParticleSystem::setColor, true) |
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| 143 | .describe("The Color of each particle over time (TimeIndex: [0-1], red: [0-1], green: [0-1], blue: [0-1], alpha: [0-1])"); |
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| 144 | element = element->NextSiblingElement(); |
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| 145 | } |
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| 146 | |
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[4602] | 147 | } |
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[4727] | 148 | |
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[4725] | 149 | /** |
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[4836] | 150 | * @param maxCount the maximum count of particles that can be emitted |
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[4727] | 151 | */ |
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| 152 | void ParticleSystem::setMaxCount(int maxCount) |
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| 153 | { |
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| 154 | this->maxCount = maxCount; |
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| 155 | } |
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| 156 | |
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| 157 | |
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| 158 | /** |
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[4836] | 159 | * @param particleType the type of particles in this System |
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| 160 | * @param count how many particles (in PARTICLE_MULTI-mode) |
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| 161 | @todo this will be different |
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[4725] | 162 | */ |
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| 163 | void ParticleSystem::setType(const char* particleType) |
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| 164 | { |
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[4726] | 165 | if (!strcmp(particleType, "dot")) |
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[4725] | 166 | this->setType(PARTICLE_DOT); |
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[4726] | 167 | else if(!strcmp(particleType, "spark")) |
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[4725] | 168 | this->setType(PARTICLE_SPARK); |
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[4726] | 169 | else if(!strcmp(particleType, "model")) |
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[4725] | 170 | this->setType(PARTICLE_MODEL); |
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| 171 | else // if (strcmp(particleType, "SPRITE")) |
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| 172 | this->setType(PARTICLE_SPRITE); |
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| 173 | } |
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[4602] | 174 | |
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| 175 | /** |
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[4836] | 176 | * @param particleType the type of particles in this System |
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| 177 | * @param count how many particles (in PARTICLE_MULTI-mode) |
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| 178 | @todo this will be different |
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[3945] | 179 | */ |
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[3942] | 180 | void ParticleSystem::setType(PARTICLE_TYPE particleType, int count) |
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| 181 | { |
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| 182 | this->particleType = particleType; |
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| 183 | this->dialectCount = count; |
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[4338] | 184 | // if (glID != NULL) |
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| 185 | // delete glID; |
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[3942] | 186 | |
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[4338] | 187 | // glID = new GLuint[count]; |
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| 188 | // for (int i = 0; i< count; i++) |
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| 189 | // glID[i] = 0; |
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[3942] | 190 | |
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[4338] | 191 | // glID[0] = glGenLists(count); |
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| 192 | if (this->material) |
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| 193 | delete this->material; |
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| 194 | this->material = NULL; |
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[3946] | 195 | |
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[4663] | 196 | switch (this->particleType) |
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[4338] | 197 | { |
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[4663] | 198 | case PARTICLE_SPRITE: |
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| 199 | this->material = new Material("transperencyMap"); |
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| 200 | this->material->setDiffuseMap("pictures/radialTransparency.png"); |
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[4338] | 201 | // material->setTransparency(.5); |
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[4663] | 202 | break; |
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[4726] | 203 | } |
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[3942] | 204 | } |
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| 205 | |
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[3932] | 206 | // setting properties |
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[4478] | 207 | /** |
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[4836] | 208 | * sets the material to an external material |
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| 209 | * @param material: the material to set this material to. |
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[4478] | 210 | |
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| 211 | !! important if the extern material gets deleted it MUST be unregistered here or segfault !! |
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| 212 | */ |
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[3932] | 213 | void ParticleSystem::setMaterial(Material* material) |
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| 214 | { |
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[3935] | 215 | this->material = material; |
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[3932] | 216 | } |
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[3931] | 217 | |
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[3938] | 218 | /** |
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[4836] | 219 | * Sets the lifespan of newly created particles |
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[4597] | 220 | */ |
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[3932] | 221 | void ParticleSystem::setLifeSpan(float lifeSpan, float randomLifeSpan) |
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| 222 | { |
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[3934] | 223 | this->lifeSpan = lifeSpan; |
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| 224 | this->randomLifeSpan = randomLifeSpan; |
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[3932] | 225 | } |
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| 226 | |
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[3945] | 227 | /** |
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[4836] | 228 | * sets the conserve Factor of newly created particles |
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[3945] | 229 | */ |
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[4430] | 230 | void ParticleSystem::setConserve(float conserve) |
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[3932] | 231 | { |
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[4430] | 232 | if (conserve > 1.0) |
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| 233 | this->conserve = 1.0; |
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| 234 | else if (conserve < 0.0) |
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| 235 | this->conserve = 0.0; |
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| 236 | else |
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| 237 | this->conserve = conserve; |
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[3932] | 238 | } |
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| 239 | |
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[4430] | 240 | ///////////////////////////// |
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| 241 | /* Per-Particle Attributes */ |
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| 242 | ///////////////////////////// |
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[3945] | 243 | /** |
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[4836] | 244 | * sets a key in the radius-animation on a per-particle basis |
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| 245 | * @param lifeCycleTime the time (partilceLifeTime/particleAge) [0-1] |
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| 246 | * @param radius the radius at this position |
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| 247 | * @param randRadius the randRadius at this position |
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[4378] | 248 | */ |
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[4430] | 249 | void ParticleSystem::setRadius(float lifeCycleTime, float radius, float randRadius) |
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[4378] | 250 | { |
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[4649] | 251 | this->radiusAnim.changeEntry(lifeCycleTime, radius); |
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| 252 | this->randRadiusAnim.changeEntry(lifeCycleTime, randRadius); |
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[4378] | 253 | } |
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| 254 | |
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| 255 | /** |
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[4836] | 256 | * sets a key in the mass-animation on a per-particle basis |
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| 257 | * @param lifeCycleTime the time (partilceLifeTime/particleAge) [0-1] |
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| 258 | * @param mass the mass at this position |
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| 259 | * @param randMass the randomMass at this position |
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[3945] | 260 | */ |
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[4430] | 261 | void ParticleSystem::setMass(float lifeCycleTime, float mass, float randMass) |
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[3932] | 262 | { |
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[4649] | 263 | this->massAnim.changeEntry(lifeCycleTime, mass); |
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| 264 | this->randMassAnim.changeEntry(lifeCycleTime, randMass); |
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[3932] | 265 | } |
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| 266 | |
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[3945] | 267 | /** |
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[4836] | 268 | * sets a key in the color-animation on a per-particle basis |
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| 269 | * @param lifeCycleTime: the time (partilceLifeTime/particleAge) [0-1] |
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| 270 | * @param red: red |
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| 271 | * @param green: green |
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| 272 | * @param blue: blue |
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| 273 | * @param alpha: alpha |
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[4338] | 274 | */ |
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[4725] | 275 | void ParticleSystem::setColor(float lifeCycleTime, float red, float green, float blue, float alpha) |
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[4338] | 276 | { |
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[4649] | 277 | this->colorAnim[0].changeEntry(lifeCycleTime, red); |
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| 278 | this->colorAnim[1].changeEntry(lifeCycleTime, green); |
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| 279 | this->colorAnim[2].changeEntry(lifeCycleTime, blue); |
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| 280 | this->colorAnim[3].changeEntry(lifeCycleTime, alpha); |
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[4338] | 281 | } |
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| 282 | |
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| 283 | /** |
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[4836] | 284 | * ticks the system. |
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| 285 | * @param dt the time to tick all the Particles of the System |
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[3932] | 286 | |
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[3945] | 287 | this is used to get all the particles some motion |
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| 288 | */ |
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[3931] | 289 | void ParticleSystem::tick(float dt) |
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| 290 | { |
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[3934] | 291 | Particle* tickPart = particles; // the particle to Tick |
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[4692] | 292 | Particle* prevPart = NULL; |
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[3934] | 293 | while (likely(tickPart != NULL)) |
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[3932] | 294 | { |
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[4378] | 295 | // applying force to the System. |
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[4385] | 296 | if (likely (tickPart->mass > 0.0)) |
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[4597] | 297 | tickPart->velocity += tickPart->extForce / tickPart->mass * dt; |
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[4378] | 298 | // rendering new position. |
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[4687] | 299 | tickPart->position += tickPart->velocity * dt; |
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| 300 | tickPart->orientation += tickPart->momentum *dt; |
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| 301 | |
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[4434] | 302 | tickPart->radius = radiusAnim.getValue(tickPart->lifeCycle) |
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[4597] | 303 | + randRadiusAnim.getValue(tickPart->lifeCycle) * tickPart->radiusRand; |
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[4434] | 304 | |
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| 305 | tickPart->mass = massAnim.getValue(tickPart->lifeCycle) |
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[4597] | 306 | + randMassAnim.getValue(tickPart->lifeCycle) * tickPart->massRand; |
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| 307 | |
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[4338] | 308 | tickPart->extForce = Vector(0,0,0); |
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| 309 | |
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| 310 | // applying Color |
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[4431] | 311 | tickPart->color[0] = this->colorAnim[0].getValue(tickPart->lifeCycle); |
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| 312 | tickPart->color[1] = this->colorAnim[1].getValue(tickPart->lifeCycle); |
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| 313 | tickPart->color[2] = this->colorAnim[2].getValue(tickPart->lifeCycle); |
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| 314 | tickPart->color[3] = this->colorAnim[3].getValue(tickPart->lifeCycle); |
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| 315 | |
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[3932] | 316 | // many more to come |
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| 317 | |
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[3935] | 318 | if (this->conserve < 1.0) |
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[4691] | 319 | { |
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| 320 | tickPart->velocity *= this->conserve; |
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| 321 | tickPart->momentum *= this->conserve; |
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| 322 | } |
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[3934] | 323 | // find out if we have to delete tickPart |
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[4385] | 324 | if (unlikely((tickPart->lifeCycle += dt/tickPart->lifeTime) >= 1.0)) |
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[4597] | 325 | { |
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| 326 | // remove the particle from the list |
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| 327 | if (likely(prevPart != NULL)) |
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| 328 | { |
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| 329 | prevPart->next = tickPart->next; |
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| 330 | tickPart->next = this->deadList; |
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| 331 | this->deadList = tickPart; |
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| 332 | tickPart = prevPart->next; |
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| 333 | } |
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| 334 | else |
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| 335 | { |
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| 336 | prevPart = NULL; |
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| 337 | this->particles = tickPart->next; |
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| 338 | tickPart->next = this->deadList; |
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| 339 | this->deadList = tickPart; |
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| 340 | tickPart = this->particles; |
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| 341 | } |
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| 342 | --this->count; |
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| 343 | } |
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[3934] | 344 | else |
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[4597] | 345 | { |
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| 346 | prevPart = tickPart; |
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| 347 | tickPart = tickPart->next; |
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| 348 | } |
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[3932] | 349 | } |
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| 350 | } |
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| 351 | |
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[4597] | 352 | /** |
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[4836] | 353 | * applies some force to a Particle. |
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| 354 | * @param field the Field to apply. |
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[4338] | 355 | */ |
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[4395] | 356 | void ParticleSystem::applyField(Field* field) |
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[4338] | 357 | { |
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| 358 | Particle* tickPart = particles; |
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| 359 | while (tickPart) |
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| 360 | { |
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[4395] | 361 | tickPart->extForce += field->calcForce(tickPart->position); |
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[4338] | 362 | tickPart = tickPart->next; |
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| 363 | } |
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| 364 | } |
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| 365 | |
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| 366 | |
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[3945] | 367 | /** |
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[4836] | 368 | * @returns the count of Faces of this ParticleSystem |
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[4677] | 369 | */ |
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[4746] | 370 | unsigned int ParticleSystem::getFaceCount() const |
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[4677] | 371 | { |
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| 372 | switch (this->particleType) |
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| 373 | { |
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| 374 | case PARTICLE_SPRITE: |
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| 375 | return this->count; |
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| 376 | break; |
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| 377 | case PARTICLE_MODEL: |
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| 378 | if (this->model) |
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| 379 | return this->count * this->model->getFaceCount(); |
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| 380 | break; |
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| 381 | } |
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| 382 | } |
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| 383 | |
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| 384 | |
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| 385 | /** |
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[4836] | 386 | * draws all the Particles of this System |
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[4338] | 387 | |
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| 388 | The Cases in this Function all do the same: |
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| 389 | Drawing all the particles with the appropriate Type. |
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| 390 | This is just the fastest Way to do this, but will most likely be changed in the future. |
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[4663] | 391 | */ |
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[4746] | 392 | void ParticleSystem::draw() const |
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[3932] | 393 | { |
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[4176] | 394 | glPushAttrib(GL_ENABLE_BIT); |
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[4338] | 395 | |
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[4176] | 396 | Particle* drawPart = particles; |
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[4597] | 397 | |
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[4176] | 398 | switch (this->particleType) |
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[4663] | 399 | { |
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[4338] | 400 | default: |
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[4176] | 401 | case PARTICLE_SPRITE: |
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[4667] | 402 | glDisable(GL_LIGHTING); |
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[4176] | 403 | glMatrixMode(GL_MODELVIEW); |
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[4515] | 404 | glDepthMask(GL_FALSE); |
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[4338] | 405 | |
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[4597] | 406 | material->select(); |
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[4863] | 407 | glBlendFunc(GL_SRC_ALPHA, GL_DST_ALPHA); |
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| 408 | |
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[4357] | 409 | //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
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[4338] | 410 | |
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[4597] | 411 | |
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[3934] | 412 | while (likely(drawPart != NULL)) |
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[4663] | 413 | { |
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| 414 | glColor4fv(drawPart->color); |
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[4836] | 415 | //! @todo implement a faster code for the look-at Camera algorithm. |
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[4338] | 416 | |
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[4836] | 417 | const PNode* camera = State::getCamera(); //!< @todo MUST be different |
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[4663] | 418 | Vector cameraPos = camera->getAbsCoor(); |
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[4827] | 419 | Vector cameraTargetPos = State::getCameraTarget()->getAbsCoor(); |
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[4663] | 420 | Vector view = cameraTargetPos - cameraPos; |
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| 421 | Vector up = Vector(0, 1, 0); |
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| 422 | up = camera->getAbsDir().apply(up); |
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| 423 | Vector h = up.cross(view); |
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| 424 | Vector v = h.cross(view); |
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| 425 | h.normalize(); |
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| 426 | v.normalize(); |
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| 427 | v *= .5 * drawPart->radius; |
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| 428 | h *= .5 * drawPart->radius; |
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[4338] | 429 | |
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[4663] | 430 | glBegin(GL_TRIANGLE_STRIP); |
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| 431 | glTexCoord2i(1, 1); |
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| 432 | glVertex3f(drawPart->position.x - h.x - v.x, |
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| 433 | drawPart->position.y - h.y - v.y, |
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| 434 | drawPart->position.z - h.z - v.z); |
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| 435 | glTexCoord2i(0, 1); |
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| 436 | glVertex3f(drawPart->position.x - h.x + v.x, |
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| 437 | drawPart->position.y - h.y + v.y, |
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| 438 | drawPart->position.z - h.z + v.z); |
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| 439 | glTexCoord2i(1, 0); |
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| 440 | glVertex3f(drawPart->position.x + h.x - v.x, |
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| 441 | drawPart->position.y + h.y - v.y, |
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| 442 | drawPart->position.z + h.z - v.z); |
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| 443 | glTexCoord2i(0, 0); |
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| 444 | glVertex3f(drawPart->position.x + h.x + v.x, |
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| 445 | drawPart->position.y + h.y + v.y, |
---|
| 446 | drawPart->position.z + h.z + v.z); |
---|
[4338] | 447 | |
---|
[4663] | 448 | glEnd(); |
---|
[4597] | 449 | |
---|
[4663] | 450 | drawPart = drawPart->next; |
---|
| 451 | } |
---|
[4515] | 452 | glDepthMask(GL_TRUE); |
---|
[4176] | 453 | break; |
---|
| 454 | |
---|
| 455 | case PARTICLE_SPARK: |
---|
[4667] | 456 | glDisable(GL_LIGHTING); |
---|
[4716] | 457 | glDepthMask(GL_FALSE); |
---|
| 458 | //glEnable(GL_LINE_SMOOTH); |
---|
| 459 | glEnable(GL_BLEND); |
---|
| 460 | |
---|
[4176] | 461 | glBegin(GL_LINES); |
---|
| 462 | while (likely(drawPart != NULL)) |
---|
[4663] | 463 | { |
---|
| 464 | glColor4fv(drawPart->color); |
---|
| 465 | glVertex3f(drawPart->position.x, drawPart->position.y, drawPart->position.z); |
---|
[4716] | 466 | glVertex3f(drawPart->position.x - drawPart->velocity.x * drawPart->radius, |
---|
| 467 | drawPart->position.y - drawPart->velocity.y * drawPart->radius, |
---|
| 468 | drawPart->position.z - drawPart->velocity.z * drawPart->radius); |
---|
[4663] | 469 | drawPart = drawPart->next; |
---|
| 470 | } |
---|
[4176] | 471 | glEnd(); |
---|
| 472 | break; |
---|
[4597] | 473 | |
---|
[4663] | 474 | case PARTICLE_MODEL: |
---|
| 475 | { |
---|
[4687] | 476 | GLfloat matrix[4][4]; |
---|
[4663] | 477 | |
---|
[4687] | 478 | if (likely(this->model != NULL)) |
---|
| 479 | while (likely(drawPart != NULL)) |
---|
| 480 | { |
---|
| 481 | glPushMatrix(); |
---|
| 482 | glMatrixMode(GL_MODELVIEW); |
---|
| 483 | /* move */ |
---|
| 484 | glTranslatef(drawPart->position.x, drawPart->position.y, drawPart->position.z); |
---|
| 485 | /* scale */ |
---|
| 486 | glScalef(drawPart->radius, drawPart->radius, drawPart->radius); |
---|
| 487 | /* rotate */ |
---|
| 488 | drawPart->orientation.matrix (matrix); |
---|
| 489 | glMultMatrixf((float*)matrix); |
---|
[4663] | 490 | |
---|
[4687] | 491 | this->model->draw(); |
---|
[4663] | 492 | |
---|
[4687] | 493 | glPopMatrix(); |
---|
| 494 | drawPart = drawPart->next; |
---|
| 495 | } |
---|
[4726] | 496 | else |
---|
[4732] | 497 | PRINTF(2)("no model loaded onto ParticleSystem-%s\n", this->getName()); |
---|
[4663] | 498 | } |
---|
| 499 | break; |
---|
| 500 | |
---|
[4176] | 501 | case PARTICLE_DOT: |
---|
[4667] | 502 | glDisable(GL_LIGHTING); |
---|
[4176] | 503 | glBegin(GL_POINTS); |
---|
| 504 | while (likely(drawPart != NULL)) |
---|
[4663] | 505 | { |
---|
| 506 | glColor4fv(drawPart->color); |
---|
[4338] | 507 | |
---|
[4663] | 508 | glLineWidth(drawPart->radius); |
---|
[4176] | 509 | |
---|
[4663] | 510 | glVertex3f(drawPart->position.x, drawPart->position.y, drawPart->position.z); |
---|
| 511 | drawPart = drawPart->next; |
---|
| 512 | } |
---|
[4176] | 513 | glEnd(); |
---|
| 514 | break; |
---|
[4663] | 515 | } |
---|
[4176] | 516 | glPopAttrib(); |
---|
[3932] | 517 | } |
---|
| 518 | |
---|
[3945] | 519 | /** |
---|
[4836] | 520 | * adds a new Particle to the System |
---|
| 521 | * @param position the initial position, where the particle gets emitted. |
---|
| 522 | * @param velocity the initial velocity of the particle. |
---|
| 523 | * @param orientation the initial orientation of the Paritcle. |
---|
| 524 | * @param momentum the initial momentum of the Particle (the speed of its rotation). |
---|
| 525 | * @param data some more data given by the emitter |
---|
[3945] | 526 | */ |
---|
[4690] | 527 | void ParticleSystem::addParticle(const Vector& position, const Vector& velocity, const Quaternion& orientation, const Quaternion& momentum, unsigned int data) |
---|
[3932] | 528 | { |
---|
[3934] | 529 | if (this->count <= this->maxCount) |
---|
[3932] | 530 | { |
---|
[3934] | 531 | // if it is the first Particle |
---|
| 532 | if (unlikely(particles == NULL)) |
---|
[4597] | 533 | { |
---|
| 534 | if (likely(deadList != NULL)) |
---|
| 535 | { |
---|
| 536 | this->particles = this->deadList; |
---|
| 537 | deadList = deadList->next; |
---|
| 538 | } |
---|
| 539 | else |
---|
| 540 | { |
---|
| 541 | PRINTF(5)("Generating new Particle\n"); |
---|
| 542 | this->particles = new Particle; |
---|
| 543 | } |
---|
| 544 | this->particles->next = NULL; |
---|
| 545 | } |
---|
[3934] | 546 | // filling the List from the beginning |
---|
| 547 | else |
---|
[4597] | 548 | { |
---|
| 549 | Particle* tmpPart; |
---|
| 550 | if (likely(deadList != NULL)) |
---|
| 551 | { |
---|
| 552 | tmpPart = this->deadList; |
---|
| 553 | deadList = deadList->next; |
---|
| 554 | } |
---|
| 555 | else |
---|
| 556 | { |
---|
| 557 | PRINTF(5)("Generating new Particle\n"); |
---|
| 558 | tmpPart = new Particle; |
---|
| 559 | } |
---|
| 560 | tmpPart->next = this->particles; |
---|
| 561 | this->particles = tmpPart; |
---|
| 562 | } |
---|
[4338] | 563 | particles->lifeTime = this->lifeSpan + (float)(rand()/RAND_MAX)* this->randomLifeSpan; |
---|
| 564 | particles->lifeCycle = 0.0; |
---|
[3934] | 565 | particles->position = position; |
---|
| 566 | particles->velocity = velocity; |
---|
[3951] | 567 | |
---|
[4690] | 568 | particles->orientation = orientation; |
---|
| 569 | particles->momentum = momentum; |
---|
[4687] | 570 | |
---|
[4836] | 571 | // particle->rotation = ; //! @todo rotation is once again something to be done. |
---|
[4434] | 572 | particles->massRand = 2*(float)rand()/RAND_MAX -1; |
---|
| 573 | particles->radiusRand = 2* (float)rand()/RAND_MAX -1; |
---|
| 574 | particles->mass = this->massAnim.getValue(0.0) + this->randMassAnim.getValue(0.0)*particles->massRand; |
---|
| 575 | particles->radius = this->radiusAnim.getValue(0.0) + this->randRadiusAnim.getValue(0.0)*particles->radiusRand; |
---|
[3934] | 576 | |
---|
| 577 | ++this->count; |
---|
[3932] | 578 | } |
---|
| 579 | else |
---|
[4017] | 580 | PRINTF(5)("maximum count of particles reached not adding any more\n"); |
---|
[3932] | 581 | } |
---|
[3931] | 582 | |
---|
[3944] | 583 | /** |
---|
[4836] | 584 | * outputs some nice debug information |
---|
[3944] | 585 | */ |
---|
[4746] | 586 | void ParticleSystem::debug() const |
---|
[3944] | 587 | { |
---|
[4726] | 588 | PRINT(0)(" ParticleSystem %s, type: ", this->getName()); |
---|
| 589 | { |
---|
| 590 | if (this->particleType == PARTICLE_MODEL) |
---|
| 591 | PRINT(0)("model"); |
---|
| 592 | else if (this->particleType == PARTICLE_SPRITE) |
---|
| 593 | PRINT(0)("sprite"); |
---|
| 594 | else if (this->particleType == PARTICLE_DOT) |
---|
| 595 | PRINT(0)("dot"); |
---|
| 596 | else if (this->particleType == PARTICLE_SPARK) |
---|
| 597 | PRINT(0)("spark"); |
---|
| 598 | |
---|
| 599 | PRINT(0)("\n"); |
---|
| 600 | } |
---|
| 601 | |
---|
[3944] | 602 | PRINT(0)(" ParticleCount: %d, maximumCount: %d :: filled %d%%\n", this->count, this->maxCount, 100*this->count/this->maxCount); |
---|
[4123] | 603 | if (deadList) |
---|
| 604 | { |
---|
| 605 | PRINT(0)(" - ParticleDeadList is used: "); |
---|
| 606 | int i = 1; |
---|
| 607 | Particle* tmpPart = this->deadList; |
---|
| 608 | while (tmpPart = tmpPart->next) ++i; |
---|
| 609 | PRINT(0)("count: %d\n", i); |
---|
| 610 | } |
---|
[3944] | 611 | } |
---|