[4597] | 1 | /* |
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[1853] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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[1855] | 10 | |
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| 11 | ### File Specific: |
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[3925] | 12 | main-programmer: Benjamin Grauer |
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[1855] | 13 | co-programmer: ... |
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[1853] | 14 | */ |
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| 15 | |
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[5357] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS |
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[1853] | 17 | |
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[3925] | 18 | #include "particle_system.h" |
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[1853] | 19 | |
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[3930] | 20 | #include "particle_emitter.h" |
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| 21 | #include "particle_engine.h" |
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[4338] | 22 | |
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| 23 | #include "field.h" |
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| 24 | |
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[5155] | 25 | #include "load_param.h" |
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[3932] | 26 | #include "compiler.h" |
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[3942] | 27 | #include "material.h" |
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[4338] | 28 | #include "state.h" |
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[5446] | 29 | #include "shell_command.h" |
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[3930] | 30 | |
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[4602] | 31 | #include "tinyxml.h" |
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[4338] | 32 | |
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[4725] | 33 | CREATE_FACTORY(ParticleSystem); |
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[5446] | 34 | SHELL_COMMAND(texture, ParticleSystem, setMaterialTexture) |
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| 35 | ->defaultValues(1, "maps/evil-flower.png"); |
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[4725] | 36 | |
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[1856] | 37 | using namespace std; |
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[1853] | 38 | |
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[3245] | 39 | /** |
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[4836] | 40 | * standard constructor |
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| 41 | * @param maxCount the Count of particles in the System |
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| 42 | * @param type The Type of the ParticleSystem |
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[3245] | 43 | */ |
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[4762] | 44 | ParticleSystem::ParticleSystem (unsigned int maxCount, PARTICLE_TYPE type) |
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[3365] | 45 | { |
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[4602] | 46 | this->init(); |
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[4597] | 47 | |
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[4727] | 48 | this->setMaxCount(maxCount); |
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[4338] | 49 | this->setType(type, 1); |
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[3365] | 50 | } |
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[1853] | 51 | |
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[4677] | 52 | /** |
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[5445] | 53 | * @brief creates a Particle System out of a XML-element |
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| 54 | * @param root: the XML-element to load from |
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[4677] | 55 | */ |
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[4762] | 56 | ParticleSystem::ParticleSystem(const TiXmlElement* root) |
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[4602] | 57 | { |
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| 58 | this->init(); |
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[4725] | 59 | |
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[4602] | 60 | this->loadParams(root); |
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| 61 | } |
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[1853] | 62 | |
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[3245] | 63 | /** |
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[4836] | 64 | * standard deconstructor |
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[3245] | 65 | */ |
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[4176] | 66 | ParticleSystem::~ParticleSystem() |
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[3543] | 67 | { |
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| 68 | // delete what has to be deleted here |
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[3935] | 69 | ParticleEngine::getInstance()->removeSystem(this); |
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[4123] | 70 | |
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| 71 | // deleting all the living Particles |
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| 72 | while (this->particles) |
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| 73 | { |
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| 74 | Particle* tmpDelPart = this->particles; |
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| 75 | this->particles = this->particles->next; |
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| 76 | delete tmpDelPart; |
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| 77 | } |
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| 78 | |
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| 79 | // deleting all the dead particles |
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| 80 | while (this->deadList) |
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| 81 | { |
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| 82 | Particle* tmpDelPart = this->deadList; |
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| 83 | this->deadList = this->deadList->next; |
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| 84 | delete tmpDelPart; |
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| 85 | } |
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[4176] | 86 | |
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| 87 | if (this->material) |
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| 88 | delete this->material; |
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[3543] | 89 | } |
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[1853] | 90 | |
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[3945] | 91 | /** |
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[4602] | 92 | \brief initializes the ParticleSystem with default values |
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| 93 | */ |
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[4746] | 94 | void ParticleSystem::init() |
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[4602] | 95 | { |
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| 96 | this->setClassID(CL_PARTICLE_SYSTEM, "ParticleSystem"); |
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| 97 | |
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| 98 | this->material = NULL; |
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[4727] | 99 | this->setMaxCount(PARTICLE_DEFAULT_MAX_COUNT); |
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[4602] | 100 | this->count = 0; |
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| 101 | this->particles = NULL; |
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| 102 | this->deadList = NULL; |
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| 103 | this->setConserve(1); |
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| 104 | this->setLifeSpan(1); |
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| 105 | this->glID = NULL; |
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| 106 | this->setType(PARTICLE_DEFAULT_TYPE, 1); |
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| 107 | ParticleEngine::getInstance()->addSystem(this); |
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| 108 | } |
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| 109 | |
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| 110 | |
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| 111 | /** |
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| 112 | * loads Parameters from a TiXmlElement |
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| 113 | * @param root the XML-element to load from. |
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| 114 | */ |
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| 115 | void ParticleSystem::loadParams(const TiXmlElement* root) |
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| 116 | { |
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| 117 | static_cast<WorldEntity*>(this)->loadParams(root); |
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| 118 | static_cast<PhysicsInterface*>(this)->loadParams(root); |
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| 119 | |
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[4727] | 120 | LoadParam<ParticleSystem>(root, "max-count", this, &ParticleSystem::setMaxCount) |
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| 121 | .describe("the maximal count of Particles, that can be emitted into this system"); |
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| 122 | |
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[4602] | 123 | //LoadParam<ParticleSystem>(root, "type", this, &ParticleSystem::setType); |
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[4725] | 124 | LoadParam<ParticleSystem>(root, "life-span", this, &ParticleSystem::setLifeSpan) |
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| 125 | .describe("sets the life-span of the Particles."); |
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[4602] | 126 | |
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[4725] | 127 | LoadParam<ParticleSystem>(root, "conserve", this, &ParticleSystem::setConserve) |
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| 128 | .describe("sets the Conserve facrot of the Particles (1.0: they keep all their energy, 0.0:they keep no energy)"); |
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| 129 | |
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[4732] | 130 | LoadParam<ParticleSystem>(root, "type", this, &ParticleSystem::setType) |
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| 131 | .describe("sets the type of the Particles, (dot, spark, sprite or model)"); |
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| 132 | |
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[4727] | 133 | const TiXmlElement* element = root->FirstChildElement(); |
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| 134 | while (element != NULL) |
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| 135 | { |
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[4725] | 136 | |
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| 137 | // PER-PARTICLE-ATTRIBUTES: |
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[4727] | 138 | LoadParam<ParticleSystem>(element, "radius", this, &ParticleSystem::setRadius, true) |
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| 139 | .describe("The Radius of each particle over time (TimeIndex [0-1], radius at TimeIndex, randomRadius at TimeIndex)"); |
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[4725] | 140 | |
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[4727] | 141 | LoadParam<ParticleSystem>(element, "mass", this, &ParticleSystem::setMass, true) |
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| 142 | .describe("The Mass of each particle over time (TimeIndex: [0-1], mass at TimeIndex, randomMass at TimeIndex)"); |
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[4725] | 143 | |
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[4727] | 144 | LoadParam<ParticleSystem>(element, "color", this, &ParticleSystem::setColor, true) |
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| 145 | .describe("The Color of each particle over time (TimeIndex: [0-1], red: [0-1], green: [0-1], blue: [0-1], alpha: [0-1])"); |
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| 146 | element = element->NextSiblingElement(); |
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| 147 | } |
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| 148 | |
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[4602] | 149 | } |
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[4727] | 150 | |
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[4725] | 151 | /** |
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[4836] | 152 | * @param maxCount the maximum count of particles that can be emitted |
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[4727] | 153 | */ |
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| 154 | void ParticleSystem::setMaxCount(int maxCount) |
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| 155 | { |
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| 156 | this->maxCount = maxCount; |
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| 157 | } |
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| 158 | |
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| 159 | |
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| 160 | /** |
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[4836] | 161 | * @param particleType the type of particles in this System |
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| 162 | * @param count how many particles (in PARTICLE_MULTI-mode) |
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| 163 | @todo this will be different |
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[4725] | 164 | */ |
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| 165 | void ParticleSystem::setType(const char* particleType) |
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| 166 | { |
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[4726] | 167 | if (!strcmp(particleType, "dot")) |
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[4725] | 168 | this->setType(PARTICLE_DOT); |
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[4726] | 169 | else if(!strcmp(particleType, "spark")) |
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[4725] | 170 | this->setType(PARTICLE_SPARK); |
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[4726] | 171 | else if(!strcmp(particleType, "model")) |
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[4725] | 172 | this->setType(PARTICLE_MODEL); |
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| 173 | else // if (strcmp(particleType, "SPRITE")) |
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| 174 | this->setType(PARTICLE_SPRITE); |
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| 175 | } |
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[4602] | 176 | |
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| 177 | /** |
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[4836] | 178 | * @param particleType the type of particles in this System |
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| 179 | * @param count how many particles (in PARTICLE_MULTI-mode) |
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[5446] | 180 | @todo this MUST be different |
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[3945] | 181 | */ |
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[3942] | 182 | void ParticleSystem::setType(PARTICLE_TYPE particleType, int count) |
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| 183 | { |
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| 184 | this->particleType = particleType; |
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| 185 | this->dialectCount = count; |
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[4338] | 186 | // if (glID != NULL) |
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| 187 | // delete glID; |
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[3942] | 188 | |
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[4338] | 189 | // glID = new GLuint[count]; |
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| 190 | // for (int i = 0; i< count; i++) |
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| 191 | // glID[i] = 0; |
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[3942] | 192 | |
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[4338] | 193 | // glID[0] = glGenLists(count); |
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| 194 | if (this->material) |
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| 195 | delete this->material; |
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| 196 | this->material = NULL; |
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[3946] | 197 | |
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[4663] | 198 | switch (this->particleType) |
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[4338] | 199 | { |
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[4663] | 200 | case PARTICLE_SPRITE: |
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| 201 | this->material = new Material("transperencyMap"); |
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[5445] | 202 | this->material->setDiffuseMap("maps/radialTransparency.png"); |
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[4338] | 203 | // material->setTransparency(.5); |
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[4663] | 204 | break; |
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[4726] | 205 | } |
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[3942] | 206 | } |
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| 207 | |
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[3932] | 208 | // setting properties |
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[4478] | 209 | /** |
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[4836] | 210 | * sets the material to an external material |
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| 211 | * @param material: the material to set this material to. |
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[4478] | 212 | |
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| 213 | !! important if the extern material gets deleted it MUST be unregistered here or segfault !! |
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| 214 | */ |
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[3932] | 215 | void ParticleSystem::setMaterial(Material* material) |
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| 216 | { |
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[3935] | 217 | this->material = material; |
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[3932] | 218 | } |
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[3931] | 219 | |
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[5446] | 220 | void ParticleSystem::setMaterialTexture(const char* textureFile) |
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| 221 | { |
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| 222 | if (this->material != NULL) |
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| 223 | this->material->setDiffuseMap(textureFile); |
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| 224 | } |
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| 225 | |
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[3938] | 226 | /** |
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[4836] | 227 | * Sets the lifespan of newly created particles |
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[4597] | 228 | */ |
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[3932] | 229 | void ParticleSystem::setLifeSpan(float lifeSpan, float randomLifeSpan) |
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| 230 | { |
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[3934] | 231 | this->lifeSpan = lifeSpan; |
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| 232 | this->randomLifeSpan = randomLifeSpan; |
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[3932] | 233 | } |
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| 234 | |
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[3945] | 235 | /** |
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[4836] | 236 | * sets the conserve Factor of newly created particles |
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[3945] | 237 | */ |
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[4430] | 238 | void ParticleSystem::setConserve(float conserve) |
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[3932] | 239 | { |
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[4430] | 240 | if (conserve > 1.0) |
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| 241 | this->conserve = 1.0; |
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| 242 | else if (conserve < 0.0) |
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| 243 | this->conserve = 0.0; |
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| 244 | else |
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| 245 | this->conserve = conserve; |
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[3932] | 246 | } |
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| 247 | |
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[4430] | 248 | ///////////////////////////// |
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| 249 | /* Per-Particle Attributes */ |
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| 250 | ///////////////////////////// |
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[3945] | 251 | /** |
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[4836] | 252 | * sets a key in the radius-animation on a per-particle basis |
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| 253 | * @param lifeCycleTime the time (partilceLifeTime/particleAge) [0-1] |
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| 254 | * @param radius the radius at this position |
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| 255 | * @param randRadius the randRadius at this position |
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[4378] | 256 | */ |
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[4430] | 257 | void ParticleSystem::setRadius(float lifeCycleTime, float radius, float randRadius) |
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[4378] | 258 | { |
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[4649] | 259 | this->radiusAnim.changeEntry(lifeCycleTime, radius); |
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| 260 | this->randRadiusAnim.changeEntry(lifeCycleTime, randRadius); |
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[4378] | 261 | } |
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| 262 | |
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| 263 | /** |
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[4836] | 264 | * sets a key in the mass-animation on a per-particle basis |
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| 265 | * @param lifeCycleTime the time (partilceLifeTime/particleAge) [0-1] |
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| 266 | * @param mass the mass at this position |
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| 267 | * @param randMass the randomMass at this position |
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[3945] | 268 | */ |
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[4430] | 269 | void ParticleSystem::setMass(float lifeCycleTime, float mass, float randMass) |
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[3932] | 270 | { |
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[4649] | 271 | this->massAnim.changeEntry(lifeCycleTime, mass); |
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| 272 | this->randMassAnim.changeEntry(lifeCycleTime, randMass); |
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[3932] | 273 | } |
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| 274 | |
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[3945] | 275 | /** |
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[4836] | 276 | * sets a key in the color-animation on a per-particle basis |
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| 277 | * @param lifeCycleTime: the time (partilceLifeTime/particleAge) [0-1] |
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| 278 | * @param red: red |
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| 279 | * @param green: green |
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| 280 | * @param blue: blue |
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| 281 | * @param alpha: alpha |
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[4338] | 282 | */ |
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[4725] | 283 | void ParticleSystem::setColor(float lifeCycleTime, float red, float green, float blue, float alpha) |
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[4338] | 284 | { |
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[4649] | 285 | this->colorAnim[0].changeEntry(lifeCycleTime, red); |
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| 286 | this->colorAnim[1].changeEntry(lifeCycleTime, green); |
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| 287 | this->colorAnim[2].changeEntry(lifeCycleTime, blue); |
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| 288 | this->colorAnim[3].changeEntry(lifeCycleTime, alpha); |
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[4338] | 289 | } |
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| 290 | |
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| 291 | /** |
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[4836] | 292 | * ticks the system. |
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| 293 | * @param dt the time to tick all the Particles of the System |
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[3932] | 294 | |
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[3945] | 295 | this is used to get all the particles some motion |
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| 296 | */ |
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[3931] | 297 | void ParticleSystem::tick(float dt) |
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| 298 | { |
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[3934] | 299 | Particle* tickPart = particles; // the particle to Tick |
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[4692] | 300 | Particle* prevPart = NULL; |
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[3934] | 301 | while (likely(tickPart != NULL)) |
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[3932] | 302 | { |
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[4378] | 303 | // applying force to the System. |
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[4385] | 304 | if (likely (tickPart->mass > 0.0)) |
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[4597] | 305 | tickPart->velocity += tickPart->extForce / tickPart->mass * dt; |
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[4378] | 306 | // rendering new position. |
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[4687] | 307 | tickPart->position += tickPart->velocity * dt; |
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| 308 | tickPart->orientation += tickPart->momentum *dt; |
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| 309 | |
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[4434] | 310 | tickPart->radius = radiusAnim.getValue(tickPart->lifeCycle) |
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[4597] | 311 | + randRadiusAnim.getValue(tickPart->lifeCycle) * tickPart->radiusRand; |
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[4434] | 312 | |
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| 313 | tickPart->mass = massAnim.getValue(tickPart->lifeCycle) |
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[4597] | 314 | + randMassAnim.getValue(tickPart->lifeCycle) * tickPart->massRand; |
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| 315 | |
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[4338] | 316 | tickPart->extForce = Vector(0,0,0); |
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| 317 | |
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| 318 | // applying Color |
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[4431] | 319 | tickPart->color[0] = this->colorAnim[0].getValue(tickPart->lifeCycle); |
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| 320 | tickPart->color[1] = this->colorAnim[1].getValue(tickPart->lifeCycle); |
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| 321 | tickPart->color[2] = this->colorAnim[2].getValue(tickPart->lifeCycle); |
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| 322 | tickPart->color[3] = this->colorAnim[3].getValue(tickPart->lifeCycle); |
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| 323 | |
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[3932] | 324 | // many more to come |
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| 325 | |
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[3935] | 326 | if (this->conserve < 1.0) |
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[4691] | 327 | { |
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| 328 | tickPart->velocity *= this->conserve; |
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| 329 | tickPart->momentum *= this->conserve; |
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| 330 | } |
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[3934] | 331 | // find out if we have to delete tickPart |
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[4385] | 332 | if (unlikely((tickPart->lifeCycle += dt/tickPart->lifeTime) >= 1.0)) |
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[4597] | 333 | { |
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| 334 | // remove the particle from the list |
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| 335 | if (likely(prevPart != NULL)) |
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| 336 | { |
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| 337 | prevPart->next = tickPart->next; |
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| 338 | tickPart->next = this->deadList; |
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| 339 | this->deadList = tickPart; |
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| 340 | tickPart = prevPart->next; |
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| 341 | } |
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| 342 | else |
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| 343 | { |
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| 344 | prevPart = NULL; |
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| 345 | this->particles = tickPart->next; |
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| 346 | tickPart->next = this->deadList; |
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| 347 | this->deadList = tickPart; |
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| 348 | tickPart = this->particles; |
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| 349 | } |
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| 350 | --this->count; |
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| 351 | } |
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[3934] | 352 | else |
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[4597] | 353 | { |
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| 354 | prevPart = tickPart; |
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| 355 | tickPart = tickPart->next; |
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| 356 | } |
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[3932] | 357 | } |
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| 358 | } |
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| 359 | |
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[4597] | 360 | /** |
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[4836] | 361 | * applies some force to a Particle. |
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| 362 | * @param field the Field to apply. |
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[4338] | 363 | */ |
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[4395] | 364 | void ParticleSystem::applyField(Field* field) |
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[4338] | 365 | { |
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| 366 | Particle* tickPart = particles; |
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| 367 | while (tickPart) |
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| 368 | { |
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[4395] | 369 | tickPart->extForce += field->calcForce(tickPart->position); |
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[4338] | 370 | tickPart = tickPart->next; |
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| 371 | } |
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| 372 | } |
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| 373 | |
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| 374 | |
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[3945] | 375 | /** |
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[4836] | 376 | * @returns the count of Faces of this ParticleSystem |
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[4677] | 377 | */ |
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[4746] | 378 | unsigned int ParticleSystem::getFaceCount() const |
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[4677] | 379 | { |
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| 380 | switch (this->particleType) |
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| 381 | { |
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| 382 | case PARTICLE_SPRITE: |
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| 383 | return this->count; |
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| 384 | break; |
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| 385 | case PARTICLE_MODEL: |
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| 386 | if (this->model) |
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| 387 | return this->count * this->model->getFaceCount(); |
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| 388 | break; |
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| 389 | } |
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| 390 | } |
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| 391 | |
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| 392 | |
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| 393 | /** |
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[4836] | 394 | * draws all the Particles of this System |
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[4338] | 395 | |
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| 396 | The Cases in this Function all do the same: |
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| 397 | Drawing all the particles with the appropriate Type. |
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| 398 | This is just the fastest Way to do this, but will most likely be changed in the future. |
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[4663] | 399 | */ |
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[4746] | 400 | void ParticleSystem::draw() const |
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[3932] | 401 | { |
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[4176] | 402 | glPushAttrib(GL_ENABLE_BIT); |
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[4338] | 403 | |
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[4176] | 404 | Particle* drawPart = particles; |
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[4597] | 405 | |
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[4176] | 406 | switch (this->particleType) |
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[4663] | 407 | { |
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[4338] | 408 | default: |
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[4176] | 409 | case PARTICLE_SPRITE: |
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[4667] | 410 | glDisable(GL_LIGHTING); |
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[4176] | 411 | glMatrixMode(GL_MODELVIEW); |
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[4515] | 412 | glDepthMask(GL_FALSE); |
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[4338] | 413 | |
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[4597] | 414 | material->select(); |
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[4863] | 415 | glBlendFunc(GL_SRC_ALPHA, GL_DST_ALPHA); |
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| 416 | |
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[4357] | 417 | //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
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[4338] | 418 | |
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[4597] | 419 | |
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[3934] | 420 | while (likely(drawPart != NULL)) |
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[4663] | 421 | { |
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| 422 | glColor4fv(drawPart->color); |
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[4836] | 423 | //! @todo implement a faster code for the look-at Camera algorithm. |
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[4338] | 424 | |
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[4836] | 425 | const PNode* camera = State::getCamera(); //!< @todo MUST be different |
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[4663] | 426 | Vector cameraPos = camera->getAbsCoor(); |
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[4827] | 427 | Vector cameraTargetPos = State::getCameraTarget()->getAbsCoor(); |
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[4663] | 428 | Vector view = cameraTargetPos - cameraPos; |
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| 429 | Vector up = Vector(0, 1, 0); |
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| 430 | up = camera->getAbsDir().apply(up); |
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| 431 | Vector h = up.cross(view); |
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| 432 | Vector v = h.cross(view); |
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| 433 | h.normalize(); |
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| 434 | v.normalize(); |
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| 435 | v *= .5 * drawPart->radius; |
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| 436 | h *= .5 * drawPart->radius; |
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[4338] | 437 | |
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[4663] | 438 | glBegin(GL_TRIANGLE_STRIP); |
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| 439 | glTexCoord2i(1, 1); |
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| 440 | glVertex3f(drawPart->position.x - h.x - v.x, |
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| 441 | drawPart->position.y - h.y - v.y, |
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| 442 | drawPart->position.z - h.z - v.z); |
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| 443 | glTexCoord2i(0, 1); |
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| 444 | glVertex3f(drawPart->position.x - h.x + v.x, |
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| 445 | drawPart->position.y - h.y + v.y, |
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| 446 | drawPart->position.z - h.z + v.z); |
---|
| 447 | glTexCoord2i(1, 0); |
---|
| 448 | glVertex3f(drawPart->position.x + h.x - v.x, |
---|
| 449 | drawPart->position.y + h.y - v.y, |
---|
| 450 | drawPart->position.z + h.z - v.z); |
---|
| 451 | glTexCoord2i(0, 0); |
---|
| 452 | glVertex3f(drawPart->position.x + h.x + v.x, |
---|
| 453 | drawPart->position.y + h.y + v.y, |
---|
| 454 | drawPart->position.z + h.z + v.z); |
---|
[4338] | 455 | |
---|
[4663] | 456 | glEnd(); |
---|
[4597] | 457 | |
---|
[4663] | 458 | drawPart = drawPart->next; |
---|
| 459 | } |
---|
[4515] | 460 | glDepthMask(GL_TRUE); |
---|
[4176] | 461 | break; |
---|
| 462 | |
---|
| 463 | case PARTICLE_SPARK: |
---|
[4667] | 464 | glDisable(GL_LIGHTING); |
---|
[4716] | 465 | glDepthMask(GL_FALSE); |
---|
| 466 | //glEnable(GL_LINE_SMOOTH); |
---|
| 467 | glEnable(GL_BLEND); |
---|
| 468 | |
---|
[4176] | 469 | glBegin(GL_LINES); |
---|
| 470 | while (likely(drawPart != NULL)) |
---|
[4663] | 471 | { |
---|
| 472 | glColor4fv(drawPart->color); |
---|
| 473 | glVertex3f(drawPart->position.x, drawPart->position.y, drawPart->position.z); |
---|
[4716] | 474 | glVertex3f(drawPart->position.x - drawPart->velocity.x * drawPart->radius, |
---|
| 475 | drawPart->position.y - drawPart->velocity.y * drawPart->radius, |
---|
| 476 | drawPart->position.z - drawPart->velocity.z * drawPart->radius); |
---|
[4663] | 477 | drawPart = drawPart->next; |
---|
| 478 | } |
---|
[4176] | 479 | glEnd(); |
---|
| 480 | break; |
---|
[4597] | 481 | |
---|
[4663] | 482 | case PARTICLE_MODEL: |
---|
| 483 | { |
---|
[4687] | 484 | GLfloat matrix[4][4]; |
---|
[4663] | 485 | |
---|
[4687] | 486 | if (likely(this->model != NULL)) |
---|
| 487 | while (likely(drawPart != NULL)) |
---|
| 488 | { |
---|
| 489 | glPushMatrix(); |
---|
| 490 | glMatrixMode(GL_MODELVIEW); |
---|
| 491 | /* move */ |
---|
| 492 | glTranslatef(drawPart->position.x, drawPart->position.y, drawPart->position.z); |
---|
| 493 | /* scale */ |
---|
| 494 | glScalef(drawPart->radius, drawPart->radius, drawPart->radius); |
---|
| 495 | /* rotate */ |
---|
| 496 | drawPart->orientation.matrix (matrix); |
---|
| 497 | glMultMatrixf((float*)matrix); |
---|
[4663] | 498 | |
---|
[4687] | 499 | this->model->draw(); |
---|
[4663] | 500 | |
---|
[4687] | 501 | glPopMatrix(); |
---|
| 502 | drawPart = drawPart->next; |
---|
| 503 | } |
---|
[4726] | 504 | else |
---|
[4732] | 505 | PRINTF(2)("no model loaded onto ParticleSystem-%s\n", this->getName()); |
---|
[4663] | 506 | } |
---|
| 507 | break; |
---|
| 508 | |
---|
[4176] | 509 | case PARTICLE_DOT: |
---|
[4667] | 510 | glDisable(GL_LIGHTING); |
---|
[4176] | 511 | glBegin(GL_POINTS); |
---|
| 512 | while (likely(drawPart != NULL)) |
---|
[4663] | 513 | { |
---|
| 514 | glColor4fv(drawPart->color); |
---|
[4338] | 515 | |
---|
[4663] | 516 | glLineWidth(drawPart->radius); |
---|
[4176] | 517 | |
---|
[4663] | 518 | glVertex3f(drawPart->position.x, drawPart->position.y, drawPart->position.z); |
---|
| 519 | drawPart = drawPart->next; |
---|
| 520 | } |
---|
[4176] | 521 | glEnd(); |
---|
| 522 | break; |
---|
[4663] | 523 | } |
---|
[4176] | 524 | glPopAttrib(); |
---|
[3932] | 525 | } |
---|
| 526 | |
---|
[3945] | 527 | /** |
---|
[4836] | 528 | * adds a new Particle to the System |
---|
| 529 | * @param position the initial position, where the particle gets emitted. |
---|
| 530 | * @param velocity the initial velocity of the particle. |
---|
| 531 | * @param orientation the initial orientation of the Paritcle. |
---|
| 532 | * @param momentum the initial momentum of the Particle (the speed of its rotation). |
---|
| 533 | * @param data some more data given by the emitter |
---|
[3945] | 534 | */ |
---|
[4690] | 535 | void ParticleSystem::addParticle(const Vector& position, const Vector& velocity, const Quaternion& orientation, const Quaternion& momentum, unsigned int data) |
---|
[3932] | 536 | { |
---|
[3934] | 537 | if (this->count <= this->maxCount) |
---|
[3932] | 538 | { |
---|
[3934] | 539 | // if it is the first Particle |
---|
| 540 | if (unlikely(particles == NULL)) |
---|
[4597] | 541 | { |
---|
| 542 | if (likely(deadList != NULL)) |
---|
| 543 | { |
---|
| 544 | this->particles = this->deadList; |
---|
| 545 | deadList = deadList->next; |
---|
| 546 | } |
---|
| 547 | else |
---|
| 548 | { |
---|
| 549 | PRINTF(5)("Generating new Particle\n"); |
---|
| 550 | this->particles = new Particle; |
---|
| 551 | } |
---|
| 552 | this->particles->next = NULL; |
---|
| 553 | } |
---|
[3934] | 554 | // filling the List from the beginning |
---|
| 555 | else |
---|
[4597] | 556 | { |
---|
| 557 | Particle* tmpPart; |
---|
| 558 | if (likely(deadList != NULL)) |
---|
| 559 | { |
---|
| 560 | tmpPart = this->deadList; |
---|
| 561 | deadList = deadList->next; |
---|
| 562 | } |
---|
| 563 | else |
---|
| 564 | { |
---|
| 565 | PRINTF(5)("Generating new Particle\n"); |
---|
| 566 | tmpPart = new Particle; |
---|
| 567 | } |
---|
| 568 | tmpPart->next = this->particles; |
---|
| 569 | this->particles = tmpPart; |
---|
| 570 | } |
---|
[4338] | 571 | particles->lifeTime = this->lifeSpan + (float)(rand()/RAND_MAX)* this->randomLifeSpan; |
---|
| 572 | particles->lifeCycle = 0.0; |
---|
[3934] | 573 | particles->position = position; |
---|
| 574 | particles->velocity = velocity; |
---|
[3951] | 575 | |
---|
[4690] | 576 | particles->orientation = orientation; |
---|
| 577 | particles->momentum = momentum; |
---|
[4687] | 578 | |
---|
[4836] | 579 | // particle->rotation = ; //! @todo rotation is once again something to be done. |
---|
[4434] | 580 | particles->massRand = 2*(float)rand()/RAND_MAX -1; |
---|
| 581 | particles->radiusRand = 2* (float)rand()/RAND_MAX -1; |
---|
| 582 | particles->mass = this->massAnim.getValue(0.0) + this->randMassAnim.getValue(0.0)*particles->massRand; |
---|
| 583 | particles->radius = this->radiusAnim.getValue(0.0) + this->randRadiusAnim.getValue(0.0)*particles->radiusRand; |
---|
[3934] | 584 | |
---|
| 585 | ++this->count; |
---|
[3932] | 586 | } |
---|
| 587 | else |
---|
[4017] | 588 | PRINTF(5)("maximum count of particles reached not adding any more\n"); |
---|
[3932] | 589 | } |
---|
[3931] | 590 | |
---|
[3944] | 591 | /** |
---|
[4836] | 592 | * outputs some nice debug information |
---|
[3944] | 593 | */ |
---|
[4746] | 594 | void ParticleSystem::debug() const |
---|
[3944] | 595 | { |
---|
[4726] | 596 | PRINT(0)(" ParticleSystem %s, type: ", this->getName()); |
---|
| 597 | { |
---|
| 598 | if (this->particleType == PARTICLE_MODEL) |
---|
| 599 | PRINT(0)("model"); |
---|
| 600 | else if (this->particleType == PARTICLE_SPRITE) |
---|
| 601 | PRINT(0)("sprite"); |
---|
| 602 | else if (this->particleType == PARTICLE_DOT) |
---|
| 603 | PRINT(0)("dot"); |
---|
| 604 | else if (this->particleType == PARTICLE_SPARK) |
---|
| 605 | PRINT(0)("spark"); |
---|
| 606 | |
---|
| 607 | PRINT(0)("\n"); |
---|
| 608 | } |
---|
| 609 | |
---|
[3944] | 610 | PRINT(0)(" ParticleCount: %d, maximumCount: %d :: filled %d%%\n", this->count, this->maxCount, 100*this->count/this->maxCount); |
---|
[4123] | 611 | if (deadList) |
---|
| 612 | { |
---|
| 613 | PRINT(0)(" - ParticleDeadList is used: "); |
---|
| 614 | int i = 1; |
---|
| 615 | Particle* tmpPart = this->deadList; |
---|
| 616 | while (tmpPart = tmpPart->next) ++i; |
---|
| 617 | PRINT(0)("count: %d\n", i); |
---|
| 618 | } |
---|
[3944] | 619 | } |
---|