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source: orxonox.OLD/trunk/src/lib/particles/particle_system.cc @ 9640

Last change on this file since 9640 was 9406, checked in by bensch, 18 years ago

orxonox/trunk: merged the proxy back

merged with commandsvn merge -r9346:HEAD https://svn.orxonox.net/orxonox/branches/proxy .

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[4597]1/*
[1853]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
[1855]10
11   ### File Specific:
[3925]12   main-programmer: Benjamin Grauer
[1855]13   co-programmer: ...
[1853]14*/
15
[7301]16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS
[1853]17
[3925]18#include "particle_system.h"
[1853]19
[3930]20#include "particle_emitter.h"
[4338]21
22#include "field.h"
[5511]23#include "model.h"
[4338]24
[7193]25#include "util/loading/load_param.h"
26#include "util/loading/factory.h"
[3942]27#include "material.h"
[4338]28#include "state.h"
[5446]29#include "shell_command.h"
[3930]30
[5944]31#include "parser/tinyxml/tinyxml.h"
[6612]32#include <algorithm>
[4338]33
[9406]34
[3245]35/**
[4836]36 *  standard constructor
37 * @param maxCount the Count of particles in the System
38 * @param type The Type of the ParticleSystem
[3245]39*/
[6621]40ParticleSystem::ParticleSystem (unsigned int maxCount)
[3365]41{
[7300]42  this->setClassID(CL_PARTICLE_SYSTEM, "ParticleSystem");
[4597]43
[7300]44  this->setMaxCount(PARTICLE_DEFAULT_MAX_COUNT);
45  this->count = 0;
46  this->particles = NULL;
47  this->deadList = NULL;
48  this->conserve = 1.0;
49  this->lifeSpan = 1.0; this->randomLifeSpan = 0.0;
50
51  this->toList(OM_ENVIRON);
52
53  this->maxCount = maxCount;
[3365]54}
[1853]55
[4677]56/**
[4836]57 *  standard deconstructor
[3245]58*/
[4176]59ParticleSystem::~ParticleSystem()
[3543]60{
[6625]61  // deleting all the living Particles
62  while (this->particles)
63  {
64    Particle* tmpDelPart = this->particles;
65    this->particles = this->particles->next;
66    delete tmpDelPart;
67  }
[4123]68
[6625]69  // deleting all the dead particles
70  while (this->deadList)
71  {
72    Particle* tmpDelPart = this->deadList;
73    this->deadList = this->deadList->next;
74    delete tmpDelPart;
75  }
[4176]76
[6625]77  while(!this->emitters.empty())
78  {
79    this->removeEmitter(this->emitters.front());
80  }
[6623]81
[3543]82}
[1853]83
[4602]84
85/**
86 * loads Parameters from a TiXmlElement
87 * @param root the XML-element to load from.
88 */
89void ParticleSystem::loadParams(const TiXmlElement* root)
90{
[6512]91  WorldEntity::loadParams(root);
92  PhysicsInterface::loadParams(root);
[4602]93
[5671]94  LoadParam(root, "max-count", this, ParticleSystem, setMaxCount)
[6625]95  .describe("the maximal count of Particles, that can be emitted into this system");
[4727]96
[5671]97  LoadParam(root, "life-span", this, ParticleSystem, setLifeSpan)
[6625]98  .describe("sets the life-span of the Particles.");
[4602]99
[5671]100  LoadParam(root, "conserve", this, ParticleSystem, setConserve)
[6625]101  .describe("sets the Conserve factor of the Particles (1.0: they keep all their energy, 0.0:they keep no energy)");
[4725]102
[6623]103  LoadParamXML(root, "emitters", this, ParticleSystem, loadEmitters);
[6222]104
[5654]105  LOAD_PARAM_START_CYCLE(root, element);
[4727]106  {
[5654]107    element->ToText();
[6625]108    // PER-PARTICLE-ATTRIBUTES:
[5654]109    LoadParam_CYCLE(element, "radius", this, ParticleSystem, setRadius)
[6625]110    .describe("The Radius of each particle over time (TimeIndex [0-1], radius at TimeIndex, randomRadius at TimeIndex)");
[4725]111
[5654]112    LoadParam_CYCLE(element, "mass", this, ParticleSystem, setMass)
[6625]113    .describe("The Mass of each particle over time (TimeIndex: [0-1], mass at TimeIndex, randomMass at TimeIndex)");
[4725]114
[5654]115    LoadParam_CYCLE(element, "color", this, ParticleSystem, setColor)
[6625]116    .describe("The Color of each particle over time (TimeIndex: [0-1], red: [0-1], green: [0-1], blue: [0-1], alpha: [0-1])");
[4727]117  }
[5654]118  LOAD_PARAM_END_CYCLE(element);
[6629]119
120  LoadParam(root, "precache", this, ParticleSystem, precache)
[7300]121  .describe("Precaches the ParticleSystem for %1 seconds, %2 times per Second")
122  .defaultValues(1.0, 25.0);
[4602]123}
[4727]124
[4725]125/**
[6623]126 * @brief loads the Emitters from An XML-Root
127 * @param root the XML-Element to load all emitters from
128 */
129void ParticleSystem::loadEmitters(const TiXmlElement* root)
130{
131  LOAD_PARAM_START_CYCLE(root, element);
132  {
133    BaseObject* emitter = Factory::fabricate(element);
[6823]134    if (emitter != NULL)
135    {
136      if (emitter->isA(CL_PARTICLE_EMITTER))
137        this->addEmitter(dynamic_cast<ParticleEmitter*>(emitter));
138      else
139      {
140        PRINTF(2)("Tried to load an Element of type '%s' that should be a ParticleEmitter onto '%s::%s'.\n",
[9406]141                  emitter->getClassCName(), this->getClassCName(), this->getCName());
[6823]142        delete emitter;
143      }
144    }
[6623]145    else
146    {
[9406]147      PRINTF(2)("Could not Generate Emitter for system %s::%s (wrong type in XML-format)\n", this->getClassCName(), getCName());
[6623]148    }
149  }
150  LOAD_PARAM_END_CYCLE(element);
151}
152
153/**
[7300]154 * @param maxCount the maximum count of particles that can be emitted
[4727]155 */
[7300]156void ParticleSystem::setMaxCount(unsigned int maxCount)
[4727]157{
158  this->maxCount = maxCount;
[9406]159  PRINTF(4)("MAXCOUNT of %s::%s is %d\n", this->getClassCName(), this->getCName(), maxCount);
[4727]160}
161
[3932]162// setting properties
[4478]163/**
[7300]164 * @brief Sets the lifespan of newly created particles
165 * @param lifeSpan the LifeSpan of each particle in the System
166 * @param randomLifeSpan the Deviation from lifeSpan (random Value).
[4597]167*/
[3932]168void ParticleSystem::setLifeSpan(float lifeSpan, float randomLifeSpan)
169{
[3934]170  this->lifeSpan = lifeSpan;
171  this->randomLifeSpan = randomLifeSpan;
[9406]172  PRINTF(4)("LifeTime of %s::%s is %f\n", this->getClassCName(), this->getCName(), lifeSpan);
[3932]173}
174
[3945]175/**
[7300]176 * @brief sets the conserve Factor of newly created particles
177 * @param conserve sets the conserve factor of each particle.
178 * Conserve is the ammount of energy a particle takes from the last Frame into the next.
179 * A Value of 1 means, that all energy is conserved, a Value of 0 means infinit friction.
180 */
[4430]181void ParticleSystem::setConserve(float conserve)
[3932]182{
[4430]183  if (conserve > 1.0)
184    this->conserve = 1.0;
185  else if (conserve < 0.0)
186    this->conserve = 0.0;
187  else
188    this->conserve = conserve;
[7300]189
[9406]190  PRINTF(4)("Conserve of %s::%s is %f\n", this->getClassCName(), this->getCName(), conserve);
[3932]191}
192
[4430]193/////////////////////////////
194/* Per-Particle Attributes */
195/////////////////////////////
[3945]196/**
[7300]197 * @brief sets a key in the radius-animation on a per-particle basis
[4836]198 * @param lifeCycleTime the time (partilceLifeTime/particleAge) [0-1]
199 * @param radius the radius at this position
200 * @param randRadius the randRadius at this position
[4378]201*/
[4430]202void ParticleSystem::setRadius(float lifeCycleTime, float radius, float randRadius)
[4378]203{
[7333]204  this->radiusAnim.changeValue(lifeCycleTime, radius);
205  this->randRadiusAnim.changeValue(lifeCycleTime, randRadius);
[7300]206
207  PRINTF(4)("Radius of %s::%s at timeSlice %f is %f with a Random of %f\n",
[9406]208    this->getClassCName(), this->getCName(), lifeCycleTime, radius, randRadius);
[4378]209}
210
211/**
[7300]212 * @brief sets a key in the mass-animation on a per-particle basis
[4836]213 * @param lifeCycleTime the time (partilceLifeTime/particleAge) [0-1]
214 * @param mass the mass at this position
215 * @param randMass the randomMass at this position
[3945]216*/
[4430]217void ParticleSystem::setMass(float lifeCycleTime, float mass, float randMass)
[3932]218{
[7333]219  this->massAnim.changeValue(lifeCycleTime, mass);
220  this->randMassAnim.changeValue(lifeCycleTime, randMass);
[3932]221}
222
[3945]223/**
[7300]224 * @brief sets a key in the color-animation on a per-particle basis
[4836]225 * @param lifeCycleTime: the time (partilceLifeTime/particleAge) [0-1]
226 * @param red: red
227 * @param green: green
228 * @param blue: blue
229 * @param alpha: alpha
[4338]230*/
[4725]231void ParticleSystem::setColor(float lifeCycleTime, float red, float green, float blue, float alpha)
[4338]232{
[7333]233  this->colorAnim[0].changeValue(lifeCycleTime, red);
234  this->colorAnim[1].changeValue(lifeCycleTime, green);
235  this->colorAnim[2].changeValue(lifeCycleTime, blue);
236  this->colorAnim[3].changeValue(lifeCycleTime, alpha);
[7300]237
238  PRINTF(4)("Color of %s::%s on timeslice %f is r:%f g:%f b:%f a:%f\n",
[9406]239    this->getClassCName(), this->getCName(), lifeCycleTime, red, green, blue, alpha);
[4338]240}
241
[6629]242/**
243 * @brief adds an Emitter to this System.
244 * @param emitter the Emitter to add.
245 */
[6612]246void ParticleSystem::addEmitter(ParticleEmitter* emitter)
247{
[6619]248  assert (emitter != NULL);
249  if (emitter->getSystem() != NULL)
250    emitter->getSystem()->removeEmitter(emitter);
[6625]251  emitter->system = this;
[6612]252  this->emitters.push_back(emitter);
253}
254
[6629]255/**
256 * @brief removes a ParticleEmitter from this System
257 * @param emitter the Emitter to remove
258 */
[6612]259void ParticleSystem::removeEmitter(ParticleEmitter* emitter)
260{
[6625]261  assert (emitter != NULL);
262  emitter->system = NULL;
263  this->emitters.remove(emitter);
264  /*  std::list<ParticleEmitter*>::iterator it = std::find(this->emitters.begin(), this->emitters.end(), emitter);
[6612]265  if (it != this->emitters.end())
[6625]266    this->emitters.erase(it);*/
[6612]267}
268
[4338]269/**
[6629]270 * @brief does a Precaching, meaning, that the ParticleSystem(and its emitters) will be ticked force
271 * @param seconds: seconds
272 * @param ticksPerSeconds times per Second.
273 */
274void ParticleSystem::precache(unsigned int seconds, unsigned int ticksPerSecond)
275{
[6630]276  std::list<ParticleEmitter*>::iterator emitter;
277  for (emitter = this->emitters.begin(); emitter != this->emitters.end(); emitter++)
278    (*emitter)->updateNode(.1), (*emitter)->updateNode(.1);
279
[9406]280  PRINTF(4)("Precaching %s::%s %d seconds %d timesPerSecond\n", this->getClassCName(), this->getCName(), seconds, ticksPerSecond);
[6629]281  for (unsigned int i = 0; i < seconds*ticksPerSecond; i++)
282    this->tick(1.0/(float)ticksPerSecond);
283}
284
285
286/**
[7300]287 * @brief ticks the system.
[4836]288 * @param dt the time to tick all the Particles of the System
[3932]289
[3945]290   this is used to get all the particles some motion
291*/
[3931]292void ParticleSystem::tick(float dt)
293{
[3934]294  Particle* tickPart = particles;  // the particle to Tick
[4692]295  Particle* prevPart = NULL;
[3934]296  while (likely(tickPart != NULL))
[6625]297  {
298    // applying force to the System.
299    if (likely (tickPart->mass > 0.0))
300      tickPart->velocity += tickPart->extForce / tickPart->mass * dt;
[4687]301
[6625]302    tickPart->radius = radiusAnim.getValue(tickPart->lifeCycle)
303                       + randRadiusAnim.getValue(tickPart->lifeCycle) * tickPart->radiusRand;
[4434]304
[6625]305    tickPart->mass = massAnim.getValue(tickPart->lifeCycle)
306                     + randMassAnim.getValue(tickPart->lifeCycle) * tickPart->massRand;
[4597]307
[6625]308    tickPart->extForce = Vector(0,0,0);
[4338]309
[6625]310    // applying Color
[7333]311    this->colorAnim[0].getValue(tickPart->color[0], tickPart->lifeCycle);
312    this->colorAnim[1].getValue(tickPart->color[1], tickPart->lifeCycle);
313    this->colorAnim[2].getValue(tickPart->color[2], tickPart->lifeCycle);
314    this->colorAnim[3].getValue(tickPart->color[3], tickPart->lifeCycle);
[4431]315
[6757]316    // rendering new position.
317    tickPart->position += tickPart->velocity * dt;
[7027]318    tickPart->orientation *= tickPart->momentum *dt;
[6757]319
[6625]320    // many more to come
[3932]321
[6625]322    if (this->conserve < 1.0)
323    {
324      tickPart->velocity *= this->conserve;
325      tickPart->momentum *= this->conserve;
326    }
327    // find out if we have to delete tickPart
328    if (unlikely((tickPart->lifeCycle += dt/tickPart->lifeTime) >= 1.0))
329    {
330      // remove the particle from the list
331      if (likely(prevPart != NULL))
[4691]332      {
[6625]333        prevPart->next = tickPart->next;
334        tickPart->next = this->deadList;
335        this->deadList = tickPart;
336        tickPart = prevPart->next;
[4691]337      }
[3934]338      else
[6625]339      {
340        prevPart = NULL;
341        this->particles = tickPart->next;
342        tickPart->next = this->deadList;
343        this->deadList = tickPart;
344        tickPart = this->particles;
345      }
346      --this->count;
[3932]347    }
[6625]348    else
349    {
350      prevPart = tickPart;
351      tickPart = tickPart->next;
352    }
353  }
[6612]354
[6625]355  std::list<ParticleEmitter*>::iterator emitter;
356  for (emitter = this->emitters.begin(); emitter != this->emitters.end(); emitter++)
357    (*emitter)->tick(dt);
[3932]358}
359
[4597]360/**
[4836]361  *  applies some force to a Particle.
362  * @param field the Field to apply.
[4338]363 */
[7300]364void ParticleSystem::applyField(const Field* field)
[4338]365{
366  Particle* tickPart = particles;
367  while (tickPart)
[6625]368  {
369    tickPart->extForce += field->calcForce(tickPart->position);
370    tickPart = tickPart->next;
371  }
[4338]372}
373
374
[3945]375/**
[4836]376 * @returns the count of Faces of this ParticleSystem
[4677]377 */
[4746]378unsigned int ParticleSystem::getFaceCount() const
[4677]379{
[6621]380  return this->count;
[4677]381}
382
383/**
[7300]384 * @brief adds a new Particle to the System
[4836]385 * @param position the initial position, where the particle gets emitted.
386 * @param velocity the initial velocity of the particle.
387 * @param orientation the initial orientation of the Paritcle.
388 * @param momentum the initial momentum of the Particle (the speed of its rotation).
389 * @param data some more data given by the emitter
[3945]390*/
[4690]391void ParticleSystem::addParticle(const Vector& position, const Vector& velocity, const Quaternion& orientation, const Quaternion& momentum, unsigned int data)
[3932]392{
[3934]393  if (this->count <= this->maxCount)
[6625]394  {
395    // if it is the first Particle
396    if (unlikely(particles == NULL))
[3932]397    {
[6625]398      if (likely(deadList != NULL))
399      {
400        this->particles = this->deadList;
401        deadList = deadList->next;
402      }
[3934]403      else
[6625]404      {
405        PRINTF(5)("Generating new Particle\n");
406        this->particles = new Particle;
407      }
408      this->particles->next = NULL;
409    }
410    // filling the List from the beginning
411    else
412    {
413      Particle* tmpPart;
414      if (likely(deadList != NULL))
415      {
416        tmpPart = this->deadList;
417        deadList = deadList->next;
418      }
419      else
420      {
421        PRINTF(5)("Generating new Particle\n");
422        tmpPart = new Particle;
423      }
424      tmpPart->next = this->particles;
425      this->particles = tmpPart;
426    }
427    particles->lifeTime = this->lifeSpan + (float)(rand()/RAND_MAX)* this->randomLifeSpan;
428    particles->lifeCycle = 0.0;
429    particles->position = position;
430    particles->velocity = velocity;
[3951]431
[6625]432    particles->orientation = orientation;
433    particles->momentum = momentum;
[4687]434
[6625]435    //  particle->rotation = ; //! @todo rotation is once again something to be done.
436    particles->massRand = 2*(float)rand()/RAND_MAX -1;
437    particles->radiusRand = 2* (float)rand()/RAND_MAX -1;
438    particles->mass = this->massAnim.getValue(0.0) + this->randMassAnim.getValue(0.0)*particles->massRand;
439    particles->radius = this->radiusAnim.getValue(0.0) + this->randRadiusAnim.getValue(0.0)*particles->radiusRand;
[3934]440
[6625]441    ++this->count;
442  }
[3932]443  else
[7300]444    PRINTF(4)("maximum count of particles reached not adding any more\n");
[3932]445}
[3931]446
[3944]447/**
[4836]448 *  outputs some nice debug information
[3944]449*/
[4746]450void ParticleSystem::debug() const
[3944]451{
[7300]452  PRINT(0)("  ParticleCount: %d emitters: %d, maximumCount: %d :: filled %d%%\n",
453           this->count,
454           this->emitters.size(),
455           this->maxCount,
456           ((this->maxCount!=0)?100*this->count/this->maxCount:0));
457  if (this->deadList)
[6625]458  {
459    PRINT(0)("  - ParticleDeadList is used: ");
460    int i = 1;
461    Particle* tmpPart = this->deadList;
[9406]462    while ((tmpPart = tmpPart->next) != NULL) { ++i; }
[6625]463    PRINT(0)("count: %d\n", i);
464  }
[3944]465}
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