1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS |
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17 | |
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18 | #include "particle_system.h" |
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19 | |
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20 | #include "particle_emitter.h" |
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21 | |
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22 | #include "field.h" |
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23 | #include "model.h" |
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24 | |
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25 | #include "load_param.h" |
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26 | #include "factory.h" |
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27 | #include "material.h" |
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28 | #include "state.h" |
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29 | #include "shell_command.h" |
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30 | |
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31 | #include "parser/tinyxml/tinyxml.h" |
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32 | #include <algorithm> |
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33 | |
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34 | using namespace std; |
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35 | /** |
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36 | * standard constructor |
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37 | * @param maxCount the Count of particles in the System |
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38 | * @param type The Type of the ParticleSystem |
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39 | */ |
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40 | ParticleSystem::ParticleSystem (unsigned int maxCount) |
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41 | { |
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42 | this->init(); |
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43 | |
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44 | this->setMaxCount(maxCount); |
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45 | } |
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46 | |
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47 | /** |
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48 | * standard deconstructor |
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49 | */ |
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50 | ParticleSystem::~ParticleSystem() |
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51 | { |
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52 | // deleting all the living Particles |
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53 | while (this->particles) |
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54 | { |
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55 | Particle* tmpDelPart = this->particles; |
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56 | this->particles = this->particles->next; |
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57 | delete tmpDelPart; |
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58 | } |
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59 | |
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60 | // deleting all the dead particles |
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61 | while (this->deadList) |
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62 | { |
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63 | Particle* tmpDelPart = this->deadList; |
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64 | this->deadList = this->deadList->next; |
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65 | delete tmpDelPart; |
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66 | } |
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67 | |
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68 | while(!this->emitters.empty()) |
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69 | { |
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70 | this->removeEmitter(this->emitters.front()); |
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71 | } |
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72 | |
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73 | } |
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74 | |
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75 | /** |
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76 | * @brief initializes the ParticleSystem with default values |
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77 | */ |
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78 | void ParticleSystem::init() |
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79 | { |
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80 | this->setClassID(CL_PARTICLE_SYSTEM, "ParticleSystem"); |
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81 | |
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82 | this->setMaxCount(PARTICLE_DEFAULT_MAX_COUNT); |
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83 | this->count = 0; |
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84 | this->particles = NULL; |
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85 | this->deadList = NULL; |
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86 | this->setConserve(1); |
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87 | this->setLifeSpan(1); |
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88 | |
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89 | this->toList(OM_ENVIRON); |
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90 | } |
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91 | |
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92 | |
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93 | /** |
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94 | * loads Parameters from a TiXmlElement |
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95 | * @param root the XML-element to load from. |
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96 | */ |
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97 | void ParticleSystem::loadParams(const TiXmlElement* root) |
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98 | { |
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99 | WorldEntity::loadParams(root); |
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100 | PhysicsInterface::loadParams(root); |
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101 | |
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102 | LoadParam(root, "max-count", this, ParticleSystem, setMaxCount) |
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103 | .describe("the maximal count of Particles, that can be emitted into this system"); |
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104 | |
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105 | LoadParam(root, "life-span", this, ParticleSystem, setLifeSpan) |
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106 | .describe("sets the life-span of the Particles."); |
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107 | |
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108 | LoadParam(root, "conserve", this, ParticleSystem, setConserve) |
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109 | .describe("sets the Conserve factor of the Particles (1.0: they keep all their energy, 0.0:they keep no energy)"); |
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110 | |
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111 | LoadParamXML(root, "emitters", this, ParticleSystem, loadEmitters); |
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112 | |
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113 | LOAD_PARAM_START_CYCLE(root, element); |
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114 | { |
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115 | element->ToText(); |
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116 | // PER-PARTICLE-ATTRIBUTES: |
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117 | LoadParam_CYCLE(element, "radius", this, ParticleSystem, setRadius) |
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118 | .describe("The Radius of each particle over time (TimeIndex [0-1], radius at TimeIndex, randomRadius at TimeIndex)"); |
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119 | |
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120 | LoadParam_CYCLE(element, "mass", this, ParticleSystem, setMass) |
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121 | .describe("The Mass of each particle over time (TimeIndex: [0-1], mass at TimeIndex, randomMass at TimeIndex)"); |
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122 | |
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123 | LoadParam_CYCLE(element, "color", this, ParticleSystem, setColor) |
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124 | .describe("The Color of each particle over time (TimeIndex: [0-1], red: [0-1], green: [0-1], blue: [0-1], alpha: [0-1])"); |
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125 | } |
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126 | LOAD_PARAM_END_CYCLE(element); |
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127 | |
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128 | LoadParam(root, "precache", this, ParticleSystem, precache) |
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129 | .describe("Precaches the ParticleSystem for %1 seconds, %2 times per Second") |
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130 | .defaultValues(2, 1, 25); |
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131 | } |
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132 | |
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133 | /** |
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134 | * @brief loads the Emitters from An XML-Root |
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135 | * @param root the XML-Element to load all emitters from |
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136 | */ |
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137 | void ParticleSystem::loadEmitters(const TiXmlElement* root) |
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138 | { |
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139 | LOAD_PARAM_START_CYCLE(root, element); |
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140 | { |
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141 | BaseObject* emitter = Factory::fabricate(element); |
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142 | if (emitter->isA(CL_PARTICLE_EMITTER)) |
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143 | this->addEmitter(dynamic_cast<ParticleEmitter*>(emitter)); |
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144 | else |
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145 | { |
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146 | PRINTF(2)("Tried to load an Element of type '%s' that should be a ParticleEmitter onto '%s::%s'.\n", |
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147 | emitter->getClassName(), this->getClassName(), this->getName()); |
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148 | delete emitter; |
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149 | } |
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150 | } |
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151 | LOAD_PARAM_END_CYCLE(element); |
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152 | } |
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153 | |
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154 | /** |
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155 | * @param maxCount the maximum count of particles that can be emitted |
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156 | */ |
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157 | void ParticleSystem::setMaxCount(int maxCount) |
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158 | { |
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159 | this->maxCount = maxCount; |
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160 | } |
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161 | |
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162 | // setting properties |
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163 | /** |
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164 | * Sets the lifespan of newly created particles |
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165 | */ |
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166 | void ParticleSystem::setLifeSpan(float lifeSpan, float randomLifeSpan) |
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167 | { |
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168 | this->lifeSpan = lifeSpan; |
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169 | this->randomLifeSpan = randomLifeSpan; |
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170 | } |
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171 | |
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172 | /** |
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173 | * sets the conserve Factor of newly created particles |
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174 | */ |
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175 | void ParticleSystem::setConserve(float conserve) |
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176 | { |
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177 | if (conserve > 1.0) |
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178 | this->conserve = 1.0; |
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179 | else if (conserve < 0.0) |
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180 | this->conserve = 0.0; |
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181 | else |
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182 | this->conserve = conserve; |
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183 | } |
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184 | |
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185 | ///////////////////////////// |
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186 | /* Per-Particle Attributes */ |
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187 | ///////////////////////////// |
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188 | /** |
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189 | * sets a key in the radius-animation on a per-particle basis |
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190 | * @param lifeCycleTime the time (partilceLifeTime/particleAge) [0-1] |
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191 | * @param radius the radius at this position |
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192 | * @param randRadius the randRadius at this position |
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193 | */ |
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194 | void ParticleSystem::setRadius(float lifeCycleTime, float radius, float randRadius) |
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195 | { |
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196 | this->radiusAnim.changeEntry(lifeCycleTime, radius); |
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197 | this->randRadiusAnim.changeEntry(lifeCycleTime, randRadius); |
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198 | } |
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199 | |
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200 | /** |
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201 | * sets a key in the mass-animation on a per-particle basis |
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202 | * @param lifeCycleTime the time (partilceLifeTime/particleAge) [0-1] |
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203 | * @param mass the mass at this position |
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204 | * @param randMass the randomMass at this position |
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205 | */ |
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206 | void ParticleSystem::setMass(float lifeCycleTime, float mass, float randMass) |
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207 | { |
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208 | this->massAnim.changeEntry(lifeCycleTime, mass); |
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209 | this->randMassAnim.changeEntry(lifeCycleTime, randMass); |
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210 | } |
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211 | |
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212 | /** |
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213 | * sets a key in the color-animation on a per-particle basis |
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214 | * @param lifeCycleTime: the time (partilceLifeTime/particleAge) [0-1] |
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215 | * @param red: red |
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216 | * @param green: green |
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217 | * @param blue: blue |
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218 | * @param alpha: alpha |
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219 | */ |
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220 | void ParticleSystem::setColor(float lifeCycleTime, float red, float green, float blue, float alpha) |
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221 | { |
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222 | this->colorAnim[0].changeEntry(lifeCycleTime, red); |
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223 | this->colorAnim[1].changeEntry(lifeCycleTime, green); |
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224 | this->colorAnim[2].changeEntry(lifeCycleTime, blue); |
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225 | this->colorAnim[3].changeEntry(lifeCycleTime, alpha); |
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226 | } |
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227 | |
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228 | /** |
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229 | * @brief adds an Emitter to this System. |
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230 | * @param emitter the Emitter to add. |
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231 | */ |
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232 | void ParticleSystem::addEmitter(ParticleEmitter* emitter) |
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233 | { |
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234 | assert (emitter != NULL); |
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235 | if (emitter->getSystem() != NULL) |
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236 | emitter->getSystem()->removeEmitter(emitter); |
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237 | emitter->system = this; |
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238 | this->emitters.push_back(emitter); |
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239 | } |
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240 | |
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241 | /** |
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242 | * @brief removes a ParticleEmitter from this System |
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243 | * @param emitter the Emitter to remove |
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244 | */ |
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245 | void ParticleSystem::removeEmitter(ParticleEmitter* emitter) |
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246 | { |
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247 | assert (emitter != NULL); |
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248 | emitter->system = NULL; |
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249 | this->emitters.remove(emitter); |
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250 | /* std::list<ParticleEmitter*>::iterator it = std::find(this->emitters.begin(), this->emitters.end(), emitter); |
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251 | if (it != this->emitters.end()) |
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252 | this->emitters.erase(it);*/ |
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253 | } |
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254 | |
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255 | /** |
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256 | * @brief does a Precaching, meaning, that the ParticleSystem(and its emitters) will be ticked force |
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257 | * @param seconds: seconds |
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258 | * @param ticksPerSeconds times per Second. |
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259 | */ |
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260 | void ParticleSystem::precache(unsigned int seconds, unsigned int ticksPerSecond) |
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261 | { |
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262 | |
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263 | std::list<ParticleEmitter*>::iterator emitter; |
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264 | for (emitter = this->emitters.begin(); emitter != this->emitters.end(); emitter++) |
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265 | (*emitter)->updateNode(.1), (*emitter)->updateNode(.1); |
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266 | |
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267 | PRINTF(4)("Precaching %s::%s %d seconds %d timesPerSecond\n", this->getClassName(), this->getName(), seconds, ticksPerSecond); |
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268 | this->debug(); |
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269 | for (unsigned int i = 0; i < seconds*ticksPerSecond; i++) |
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270 | this->tick(1.0/(float)ticksPerSecond); |
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271 | } |
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272 | |
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273 | |
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274 | /** |
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275 | * ticks the system. |
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276 | * @param dt the time to tick all the Particles of the System |
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277 | |
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278 | this is used to get all the particles some motion |
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279 | */ |
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280 | void ParticleSystem::tick(float dt) |
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281 | { |
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282 | Particle* tickPart = particles; // the particle to Tick |
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283 | Particle* prevPart = NULL; |
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284 | while (likely(tickPart != NULL)) |
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285 | { |
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286 | // applying force to the System. |
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287 | if (likely (tickPart->mass > 0.0)) |
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288 | tickPart->velocity += tickPart->extForce / tickPart->mass * dt; |
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289 | |
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290 | tickPart->radius = radiusAnim.getValue(tickPart->lifeCycle) |
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291 | + randRadiusAnim.getValue(tickPart->lifeCycle) * tickPart->radiusRand; |
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292 | |
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293 | tickPart->mass = massAnim.getValue(tickPart->lifeCycle) |
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294 | + randMassAnim.getValue(tickPart->lifeCycle) * tickPart->massRand; |
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295 | |
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296 | tickPart->extForce = Vector(0,0,0); |
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297 | |
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298 | // applying Color |
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299 | tickPart->color[0] = this->colorAnim[0].getValue(tickPart->lifeCycle); |
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300 | tickPart->color[1] = this->colorAnim[1].getValue(tickPart->lifeCycle); |
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301 | tickPart->color[2] = this->colorAnim[2].getValue(tickPart->lifeCycle); |
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302 | tickPart->color[3] = this->colorAnim[3].getValue(tickPart->lifeCycle); |
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303 | |
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304 | // rendering new position. |
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305 | tickPart->position += tickPart->velocity * dt; |
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306 | tickPart->orientation += tickPart->momentum *dt; |
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307 | |
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308 | // many more to come |
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309 | |
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310 | if (this->conserve < 1.0) |
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311 | { |
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312 | tickPart->velocity *= this->conserve; |
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313 | tickPart->momentum *= this->conserve; |
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314 | } |
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315 | // find out if we have to delete tickPart |
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316 | if (unlikely((tickPart->lifeCycle += dt/tickPart->lifeTime) >= 1.0)) |
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317 | { |
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318 | // remove the particle from the list |
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319 | if (likely(prevPart != NULL)) |
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320 | { |
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321 | prevPart->next = tickPart->next; |
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322 | tickPart->next = this->deadList; |
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323 | this->deadList = tickPart; |
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324 | tickPart = prevPart->next; |
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325 | } |
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326 | else |
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327 | { |
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328 | prevPart = NULL; |
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329 | this->particles = tickPart->next; |
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330 | tickPart->next = this->deadList; |
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331 | this->deadList = tickPart; |
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332 | tickPart = this->particles; |
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333 | } |
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334 | --this->count; |
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335 | } |
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336 | else |
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337 | { |
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338 | prevPart = tickPart; |
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339 | tickPart = tickPart->next; |
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340 | } |
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341 | } |
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342 | |
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343 | std::list<ParticleEmitter*>::iterator emitter; |
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344 | for (emitter = this->emitters.begin(); emitter != this->emitters.end(); emitter++) |
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345 | (*emitter)->tick(dt); |
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346 | } |
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347 | |
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348 | /** |
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349 | * applies some force to a Particle. |
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350 | * @param field the Field to apply. |
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351 | */ |
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352 | void ParticleSystem::applyField(Field* field) |
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353 | { |
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354 | Particle* tickPart = particles; |
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355 | while (tickPart) |
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356 | { |
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357 | tickPart->extForce += field->calcForce(tickPart->position); |
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358 | tickPart = tickPart->next; |
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359 | } |
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360 | } |
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361 | |
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362 | |
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363 | /** |
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364 | * @returns the count of Faces of this ParticleSystem |
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365 | */ |
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366 | unsigned int ParticleSystem::getFaceCount() const |
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367 | { |
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368 | return this->count; |
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369 | } |
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370 | |
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371 | |
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372 | /** |
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373 | * draws all the Particles of this System |
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374 | |
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375 | The Cases in this Function all do the same: |
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376 | Drawing all the particles with the appropriate Type. |
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377 | This is just the fastest Way to do this, but will most likely be changed in the future. |
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378 | */ |
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379 | // void ParticleSystem::draw() const |
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380 | // { |
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381 | // glPushAttrib(GL_ENABLE_BIT); |
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382 | // |
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383 | // Particle* drawPart = particles; |
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384 | // |
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385 | // switch (this->particleType) |
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386 | // { |
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387 | // |
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388 | // case PARTICLE_MODEL: |
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389 | // { |
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390 | // } |
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391 | // break; |
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392 | // |
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393 | // case PARTICLE_DOT: |
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394 | // glDisable(GL_LIGHTING); |
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395 | // glBegin(GL_POINTS); |
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396 | // while (likely(drawPart != NULL)) |
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397 | // { |
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398 | // glColor4fv(drawPart->color); |
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399 | // |
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400 | // glLineWidth(drawPart->radius); |
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401 | // |
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402 | // glVertex3f(drawPart->position.x, drawPart->position.y, drawPart->position.z); |
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403 | // drawPart = drawPart->next; |
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404 | // } |
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405 | // glEnd(); |
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406 | // break; |
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407 | // } |
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408 | // glPopAttrib(); |
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409 | // } |
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410 | |
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411 | /** |
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412 | * adds a new Particle to the System |
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413 | * @param position the initial position, where the particle gets emitted. |
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414 | * @param velocity the initial velocity of the particle. |
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415 | * @param orientation the initial orientation of the Paritcle. |
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416 | * @param momentum the initial momentum of the Particle (the speed of its rotation). |
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417 | * @param data some more data given by the emitter |
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418 | */ |
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419 | void ParticleSystem::addParticle(const Vector& position, const Vector& velocity, const Quaternion& orientation, const Quaternion& momentum, unsigned int data) |
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420 | { |
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421 | if (this->count <= this->maxCount) |
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422 | { |
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423 | // if it is the first Particle |
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424 | if (unlikely(particles == NULL)) |
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425 | { |
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426 | if (likely(deadList != NULL)) |
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427 | { |
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428 | this->particles = this->deadList; |
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429 | deadList = deadList->next; |
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430 | } |
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431 | else |
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432 | { |
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433 | PRINTF(5)("Generating new Particle\n"); |
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434 | this->particles = new Particle; |
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435 | } |
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436 | this->particles->next = NULL; |
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437 | } |
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438 | // filling the List from the beginning |
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439 | else |
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440 | { |
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441 | Particle* tmpPart; |
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442 | if (likely(deadList != NULL)) |
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443 | { |
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444 | tmpPart = this->deadList; |
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445 | deadList = deadList->next; |
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446 | } |
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447 | else |
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448 | { |
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449 | PRINTF(5)("Generating new Particle\n"); |
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450 | tmpPart = new Particle; |
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451 | } |
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452 | tmpPart->next = this->particles; |
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453 | this->particles = tmpPart; |
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454 | } |
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455 | particles->lifeTime = this->lifeSpan + (float)(rand()/RAND_MAX)* this->randomLifeSpan; |
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456 | particles->lifeCycle = 0.0; |
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457 | particles->position = position; |
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458 | particles->velocity = velocity; |
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459 | |
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460 | particles->orientation = orientation; |
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461 | particles->momentum = momentum; |
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462 | |
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463 | // particle->rotation = ; //! @todo rotation is once again something to be done. |
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464 | particles->massRand = 2*(float)rand()/RAND_MAX -1; |
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465 | particles->radiusRand = 2* (float)rand()/RAND_MAX -1; |
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466 | particles->mass = this->massAnim.getValue(0.0) + this->randMassAnim.getValue(0.0)*particles->massRand; |
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467 | particles->radius = this->radiusAnim.getValue(0.0) + this->randRadiusAnim.getValue(0.0)*particles->radiusRand; |
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468 | |
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469 | ++this->count; |
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470 | } |
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471 | else |
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472 | PRINTF(5)("maximum count of particles reached not adding any more\n"); |
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473 | } |
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474 | |
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475 | /** |
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476 | * outputs some nice debug information |
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477 | */ |
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478 | void ParticleSystem::debug() const |
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479 | { |
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480 | PRINT(0)(" ParticleCount: %d emitters: %d, maximumCount: %d :: filled %d%%\n", this->count, this->emitters.size(), this->maxCount, 100*this->count/this->maxCount); |
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481 | if (deadList) |
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482 | { |
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483 | PRINT(0)(" - ParticleDeadList is used: "); |
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484 | int i = 1; |
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485 | Particle* tmpPart = this->deadList; |
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486 | while (tmpPart = tmpPart->next) ++i; |
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487 | PRINT(0)("count: %d\n", i); |
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488 | } |
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489 | } |
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