[4597] | 1 | /*! |
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[5039] | 2 | * @file particle_system.h |
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[3329] | 3 | |
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[3245] | 4 | */ |
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[1853] | 5 | |
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[3925] | 6 | #ifndef _PARTICLE_SYSTEM_H |
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| 7 | #define _PARTICLE_SYSTEM_H |
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[1853] | 8 | |
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[4493] | 9 | #include "world_entity.h" |
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[4377] | 10 | #include "physics_interface.h" |
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| 11 | |
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[4381] | 12 | #include "glincl.h" |
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[3925] | 13 | #include "vector.h" |
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[3930] | 14 | |
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[4421] | 15 | #include "quick_animation.h" |
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| 16 | |
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[4602] | 17 | // Forward Declaration |
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| 18 | class TiXmlElement; |
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| 19 | |
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[4478] | 20 | #define PARTICLE_DOT_MASK 0x000001 //!< A Mask if the Particles should be displayed as DOTs |
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| 21 | #define PARTICLE_SPARK_MASK 0x000010 //!< A Mask if the Particles should be displayed as SPARKs |
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| 22 | #define PARTICLE_SPRITE_MASK 0x000100 //!< A Mask if the Particles should be displayed as SPRITESs |
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| 23 | #define PARTICLE_MODEL_MASK 0x001000 //!< A Mask if the Particles should be displayed as MODELSs |
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| 24 | #define PARTICLE_WORDL_ENTITY_MASK 0x010000 //!< A Mask if the Particles should be displayed as WORLD_ENTITIEs |
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| 25 | #define PARTICLE_MULTI_MASK 0x100000 //!< A Mask if they are Multi-partilces |
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[3956] | 26 | |
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[3930] | 27 | //! An enumerator for the different types of particles. |
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[4597] | 28 | typedef enum PARTICLE_TYPE |
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| 29 | { |
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| 30 | PARTICLE_DOT = PARTICLE_DOT_MASK, |
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| 31 | PARTICLE_SPARK = PARTICLE_SPARK_MASK, |
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| 32 | PARTICLE_SPRITE = PARTICLE_SPRITE_MASK, |
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| 33 | PARTICLE_MULTI_SPRITE = PARTICLE_SPRITE_MASK | PARTICLE_MULTI_MASK, |
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| 34 | PARTICLE_MODEL = PARTICLE_MODEL_MASK, |
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| 35 | PARTICLE_MULTI_MODE = PARTICLE_MODEL_MASK | PARTICLE_MULTI_MASK |
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| 36 | }; |
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[3930] | 37 | |
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[4478] | 38 | #define PARTICLE_DEFAULT_MAX_COUNT 200 //!< A default count of particles in the system. |
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[3942] | 39 | #define PARTICLE_DEFAULT_TYPE PARTICLE_SPRITE //!< A default type of the system. |
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[3930] | 40 | |
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[5405] | 41 | // FORWARD DECLARATION |
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[3926] | 42 | class Material; |
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[3930] | 43 | class ParticleEmitter; |
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[4338] | 44 | class Field; |
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[3543] | 45 | |
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[3925] | 46 | //! A struct for one Particle |
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| 47 | typedef struct Particle |
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| 48 | { |
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[4493] | 49 | float lifeTime; //!< The time this particle has to live. |
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| 50 | float lifeCycle; //!< The fraction of time passed. (in percentage of its lifeTime) |
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[4338] | 51 | |
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[4493] | 52 | Vector position; //!< The current position of this particle. |
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[4687] | 53 | Vector velocity; //!< The current velocity of this Particle. |
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[4493] | 54 | Vector extForce; //!< The external Force that influences this Particle. |
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[4687] | 55 | Quaternion orientation; //!< The current orientation of this Particle. |
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| 56 | Quaternion momentum; //!< The current angular momentum (spin) of this Particle. |
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| 57 | float mass; //!< The mass of this Particle. |
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[4493] | 58 | float massRand; //!< A random mass |
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[4687] | 59 | float radius; //!< The current size of this Particle. |
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[4493] | 60 | float radiusRand; //!< a random Radius |
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| 61 | GLfloat color [4]; //!< A Color for the particles. |
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[3930] | 62 | |
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[4493] | 63 | Particle* next; //!< pointer to the next particle in the List. (NULL if no preceding one) |
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[3925] | 64 | }; |
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[3543] | 65 | |
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[4394] | 66 | //! A class to handle ParticleSystems |
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[4493] | 67 | class ParticleSystem : public WorldEntity, public PhysicsInterface { |
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[4597] | 68 | |
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[1904] | 69 | public: |
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[4176] | 70 | ParticleSystem(unsigned int maxCount = PARTICLE_DEFAULT_MAX_COUNT, |
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[4597] | 71 | PARTICLE_TYPE type = PARTICLE_DEFAULT_TYPE); |
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[4602] | 72 | ParticleSystem(const TiXmlElement* root); |
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[3925] | 73 | virtual ~ParticleSystem(); |
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[1853] | 74 | |
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[4746] | 75 | void init(); |
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[6512] | 76 | virtual void loadParams(const TiXmlElement* root); |
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[4602] | 77 | |
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[4725] | 78 | void setType(const char* particleType); |
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[3942] | 79 | void setType(PARTICLE_TYPE particleType, int count = 0); |
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[3930] | 80 | void setMaterial(Material* material); |
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[5446] | 81 | void setMaterialTexture(const char* textureFile); |
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[4663] | 82 | void setModel(const char* modelName = NULL); |
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[3931] | 83 | void setLifeSpan(float lifeSpan, float randomLifeSpan = 0.0); |
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[3932] | 84 | void setConserve(float conserve); |
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[4727] | 85 | void setMaxCount(int maxCount); |
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[3245] | 86 | |
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[4430] | 87 | /* Per-Particle-Attributes */ |
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| 88 | void setRadius(float lifeCycleTime, float radius, float randRadius = 0.0); |
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| 89 | void setMass(float lifeCycleTime, float mass, float randMass = 0.0); |
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[4725] | 90 | void setColor(float lifeCycleTime, float red, float green, float blue, float alpha); |
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[4338] | 91 | |
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[4836] | 92 | /** @returns the Type of the particles */ |
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[4746] | 93 | inline PARTICLE_TYPE getType() const { return this->particleType; }; |
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[4836] | 94 | /** @returns the Material that lies on this particles */ |
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[4746] | 95 | inline const Material* getMaterial() const { return this->material; }; |
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[4836] | 96 | /** @returns the lifespan of the particles */ |
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[4746] | 97 | inline float getLifeSpan() const { return this->lifeSpan; }; |
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[4836] | 98 | /** @returns the starting-radius of the particles */ |
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[4746] | 99 | inline float getStartRadius() { return this->radiusAnim.getValue(0.0); }; |
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[4836] | 100 | /** @returns the end-radius of the particles */ |
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[4746] | 101 | inline float getEndRadius() { return this->radiusAnim.getValue(1.0); }; |
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[4836] | 102 | /** @returns the conserve-factor of the particles */ |
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[4746] | 103 | inline float getConserve() const { return this->conserve; }; |
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[4836] | 104 | /** @returns the initial mass of the particles */ |
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[4746] | 105 | inline float getMass() const { return this->initialMass; }; |
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[4338] | 106 | |
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[4746] | 107 | virtual unsigned int getFaceCount() const; |
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[4677] | 108 | |
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| 109 | |
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[4395] | 110 | virtual void applyField(Field* field); |
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[4836] | 111 | /** \brief this is an empty function, because the Physics are implemented in tick @param dt: useless here */ |
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[4396] | 112 | virtual void tickPhys(float dt) {}; |
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[4338] | 113 | |
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[4690] | 114 | void addParticle(const Vector& position, const Vector& velocity, const Quaternion& orientation, const Quaternion& momentum, unsigned int data = 0); |
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[4394] | 115 | |
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[4493] | 116 | virtual void tick(float dt); |
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[4746] | 117 | virtual void draw() const; |
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[3931] | 118 | |
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[4746] | 119 | void debug() const; |
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[3944] | 120 | |
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[3245] | 121 | private: |
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[4478] | 122 | float conserve; //!< How much energy gets conserved to the next Tick. |
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| 123 | float lifeSpan; //!< Initial lifetime of a Particle. |
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| 124 | float randomLifeSpan; //!< A random value for the Lifespan (around the initial lifetime) |
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| 125 | float initialMass; //!< The initial Mass of the Particle |
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| 126 | float randomInitialMass; //!< The random initial Mass of the Particle |
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[3938] | 127 | |
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[4478] | 128 | int maxCount; //!< The maximum count of Particles. |
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| 129 | int count; //!< The current count of Particles. |
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| 130 | PARTICLE_TYPE particleType; //!< A type for all the Particles |
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| 131 | Material* material; //!< A Material for all the Particles. |
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| 132 | Particle* particles; //!< A list of particles of this System. |
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| 133 | Particle* deadList; //!< A list of dead Particles in the System. |
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[3932] | 134 | |
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[4478] | 135 | GLuint* glID; //!< A List of different gl-List-ID's |
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[4597] | 136 | GLuint dialectCount; //!< How many different types of particles are there in the Particle System |
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[4421] | 137 | |
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[4431] | 138 | // per particle attributes |
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[4493] | 139 | QuickAnimation radiusAnim; //!< Animation of the radius |
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| 140 | QuickAnimation randRadiusAnim; //!< Animation of the random Value of the radius |
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| 141 | QuickAnimation massAnim; //!< Animation of the mass |
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| 142 | QuickAnimation randMassAnim; //!< Animation of the random Mass |
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| 143 | QuickAnimation colorAnim[4]; //!< Animation of the 4 colors (r,g,b,a) |
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[1853] | 144 | }; |
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| 145 | |
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[3925] | 146 | #endif /* _PARTICLE_SYSTEM_H */ |
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