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source: orxonox.OLD/trunk/src/lib/particles/particle_system.h @ 6674

Last change on this file since 6674 was 6629, checked in by bensch, 19 years ago

trunk: particles: precache and ModelParticles

File size: 5.4 KB
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[4597]1/*!
[5039]2 * @file particle_system.h
[3329]3
[3245]4*/
[1853]5
[3925]6#ifndef _PARTICLE_SYSTEM_H
7#define _PARTICLE_SYSTEM_H
[1853]8
[4493]9#include "world_entity.h"
[4377]10#include "physics_interface.h"
11
[4381]12#include "glincl.h"
[3925]13#include "vector.h"
[6612]14#include <list>
[3930]15
[4421]16#include "quick_animation.h"
17
[4602]18// Forward Declaration
19class TiXmlElement;
20
[4478]21#define PARTICLE_DOT_MASK              0x000001     //!< A Mask if the Particles should be displayed as DOTs
22#define PARTICLE_SPARK_MASK            0x000010     //!< A Mask if the Particles should be displayed as SPARKs
23#define PARTICLE_SPRITE_MASK           0x000100     //!< A Mask if the Particles should be displayed as SPRITESs
24#define PARTICLE_MODEL_MASK            0x001000     //!< A Mask if the Particles should be displayed as MODELSs
25#define PARTICLE_WORDL_ENTITY_MASK     0x010000     //!< A Mask if the Particles should be displayed as WORLD_ENTITIEs
26#define PARTICLE_MULTI_MASK            0x100000     //!< A Mask if they are Multi-partilces
[3956]27
[4478]28#define PARTICLE_DEFAULT_MAX_COUNT    200               //!< A default count of particles in the system.
[3930]29
[5405]30// FORWARD DECLARATION
[3926]31class Material;
[3930]32class ParticleEmitter;
[4338]33class Field;
[3543]34
[3925]35//! A struct for one Particle
36typedef struct Particle
37{
[4493]38  float         lifeTime;            //!< The time this particle has to live.
39  float         lifeCycle;           //!< The fraction of time passed. (in percentage of its lifeTime)
[4338]40
[4493]41  Vector        position;            //!< The current position of this particle.
[4687]42  Vector        velocity;            //!< The current velocity of this Particle.
[4493]43  Vector        extForce;            //!< The external Force that influences this Particle.
[4687]44  Quaternion    orientation;         //!< The current orientation of this Particle.
45  Quaternion    momentum;            //!< The current angular momentum (spin) of this Particle.
46  float         mass;                //!< The mass of this Particle.
[4493]47  float         massRand;            //!< A random mass
[4687]48  float         radius;              //!< The current size of this Particle.
[4493]49  float         radiusRand;          //!< a random Radius
50  GLfloat       color [4];           //!< A Color for the particles.
[3930]51
[4493]52  Particle*     next;                //!< pointer to the next particle in the List. (NULL if no preceding one)
[3925]53};
[3543]54
[4394]55//! A class to handle ParticleSystems
[4493]56class ParticleSystem : public WorldEntity, public PhysicsInterface {
[4597]57
[1904]58 public:
[6621]59  ParticleSystem(unsigned int maxCount = PARTICLE_DEFAULT_MAX_COUNT);
[3925]60  virtual ~ParticleSystem();
[1853]61
[4746]62  void init();
[6512]63  virtual void loadParams(const TiXmlElement* root);
[6623]64  void loadEmitters(const TiXmlElement* root);
[4602]65
[3931]66  void setLifeSpan(float lifeSpan, float randomLifeSpan = 0.0);
[3932]67  void setConserve(float conserve);
[4727]68  void setMaxCount(int maxCount);
[3245]69
[4430]70  /* Per-Particle-Attributes */
71  void setRadius(float lifeCycleTime, float radius, float randRadius = 0.0);
72  void setMass(float lifeCycleTime, float mass, float randMass = 0.0);
[4725]73  void setColor(float lifeCycleTime, float red, float green, float blue, float alpha);
[4338]74
[4836]75  /** @returns the lifespan of the particles */
[4746]76  inline float getLifeSpan() const { return this->lifeSpan; };
[4836]77  /** @returns the starting-radius of the particles */
[4746]78  inline float getStartRadius() { return this->radiusAnim.getValue(0.0); };
[4836]79  /** @returns the end-radius of the particles */
[4746]80  inline float getEndRadius() { return this->radiusAnim.getValue(1.0); };
[4836]81  /** @returns the conserve-factor of the particles */
[4746]82  inline float getConserve() const { return this->conserve; };
[4836]83  /** @returns the initial mass of the particles */
[4746]84  inline float getMass() const { return this->initialMass; };
[4338]85
[4746]86  virtual unsigned int getFaceCount() const;
[4677]87
[6612]88  void addEmitter(ParticleEmitter* emitter);
89  void removeEmitter(ParticleEmitter* emitter);
[4677]90
[4395]91  virtual void applyField(Field* field);
[6621]92  /** @brief this is an empty function, because the Physics are implemented in tick @param dt: useless here */
[4396]93  virtual void tickPhys(float dt) {};
[4338]94
[4690]95  void addParticle(const Vector& position, const Vector& velocity, const Quaternion& orientation, const Quaternion& momentum, unsigned int data = 0);
[4394]96
[6629]97  void precache(unsigned int seconds, unsigned int ticksPerSecond = 25);
98
[4493]99  virtual void tick(float dt);
[6621]100  virtual void draw() const = 0;
[3931]101
[4746]102  void debug() const;
[3944]103
[6621]104 protected:
[4478]105  float             conserve;            //!< How much energy gets conserved to the next Tick.
106  float             lifeSpan;            //!< Initial lifetime of a Particle.
107  float             randomLifeSpan;      //!< A random value for the Lifespan (around the initial lifetime)
108  float             initialMass;         //!< The initial Mass of the Particle
109  float             randomInitialMass;   //!< The random initial Mass of the Particle
[3938]110
[4478]111  int               maxCount;            //!< The maximum count of Particles.
112  int               count;               //!< The current count of Particles.
113  Particle*         particles;           //!< A list of particles of this System.
114  Particle*         deadList;            //!< A list of dead Particles in the System.
[3932]115
[6612]116  std::list<ParticleEmitter*> emitters;  //!< The Emitters that do emit into this System.
117
[4431]118  // per particle attributes
[4493]119  QuickAnimation    radiusAnim;          //!< Animation of the radius
120  QuickAnimation    randRadiusAnim;      //!< Animation of the random Value of the radius
121  QuickAnimation    massAnim;            //!< Animation of the mass
122  QuickAnimation    randMassAnim;        //!< Animation of the random Mass
123  QuickAnimation    colorAnim[4];        //!< Animation of the 4 colors (r,g,b,a)
[1853]124};
125
[3925]126#endif /* _PARTICLE_SYSTEM_H */
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