[4597] | 1 | /*! |
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[5039] | 2 | * @file quick_animation.h |
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[7336] | 3 | * Definition of the QuickAnimation-class |
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[3245] | 4 | */ |
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[1853] | 5 | |
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[4415] | 6 | #ifndef _QUICK_ANIMATION_H |
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| 7 | #define _QUICK_ANIMATION_H |
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[1853] | 8 | |
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[7333] | 9 | #include <vector> |
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[5405] | 10 | // FORWARD DECLARATION |
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[3543] | 11 | |
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[7333] | 12 | //! A class for that linearely interpolates between multiple values. |
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| 13 | /** |
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| 14 | * QuickAnimation is a Class that creates a LookupTable with |
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| 15 | * position between [0.0f - 1.0f] so that one can resolve the |
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| 16 | * given Value. |
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| 17 | */ |
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| 18 | class QuickAnimation |
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| 19 | { |
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| 20 | public: |
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| 21 | QuickAnimation(unsigned int resolution = 100); |
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| 22 | virtual ~QuickAnimation(); |
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[3543] | 23 | |
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[7333] | 24 | bool addKey(float position, float value); |
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[2036] | 25 | |
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[7333] | 26 | bool changeValueKey(unsigned int keyFrameNumber, float newValue); |
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| 27 | bool changeValue(float position, float newValue, float region = 0.04f); |
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[1853] | 28 | |
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[7333] | 29 | bool removeKey(unsigned int keyFrameNumber); |
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| 30 | bool remove(float position, float region = 0.04f); |
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| 31 | |
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| 32 | bool moveKey(unsigned int keyFrameNumber, float newPosition, float newValue); |
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| 33 | bool moveKey(unsigned int keyFrameNumber, float newPosition); |
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| 34 | bool move(float oldPosition, float newPosition, float newValue, float region = 0.04f); |
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| 35 | bool move(float oldPosition, float newPosition, float region = 0.04f); |
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| 36 | |
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| 37 | int getKeyAt(float position, float region = 0.04f); |
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| 38 | |
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| 39 | /** |
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| 40 | * @brief returns the value of the animation at a certain position |
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| 41 | * @param value returns the calculated value. |
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| 42 | * @param position The position to get the Value from. |
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| 43 | */ |
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[7335] | 44 | void getValue(float& value, float position) const |
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[7333] | 45 | { |
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| 46 | value = this->lookupValues[int(position*this->lookupValues.size())]; |
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| 47 | } |
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| 48 | |
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[7334] | 49 | /** |
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[7333] | 50 | * @brief returns the value of the animation at a certain position |
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| 51 | * @param position the position to get the value from :) |
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| 52 | * @returns the calculated Value. |
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[7334] | 53 | */ |
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[7335] | 54 | float getValue(float position) const |
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[7333] | 55 | { |
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| 56 | return this->lookupValues[int(position*this->lookupValues.size())]; |
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| 57 | } |
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[4415] | 58 | |
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[7333] | 59 | void debug() const; |
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[7334] | 60 | |
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[7333] | 61 | private: |
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| 62 | void rebuild(); |
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[4415] | 63 | |
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[7333] | 64 | private: |
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[4415] | 65 | //! a simple struct that stores keyframes for the QuickAnimation-Class. |
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| 66 | struct QuickKeyFrame |
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| 67 | { |
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[7333] | 68 | //! Creates a new QuickKeyFrame with @param position position @param value value */ |
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| 69 | QuickKeyFrame(float position, float value) : position(position), value(value) {}; |
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[7335] | 70 | //! compares this->position with position @param position pos to compare, @returns true on match. |
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| 71 | bool operator==(float position) { return this->position == position; }; |
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[7333] | 72 | float value; //!< The value of this KeyFrame |
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| 73 | float position; //!< The position of thies KeyFrame |
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[1853] | 74 | |
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[7333] | 75 | static bool sortPositionPredicate(const QuickKeyFrame& key1, const QuickKeyFrame& key2); |
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| 76 | static bool sortValuePredicate(const QuickKeyFrame& key1, const QuickKeyFrame& key2); |
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[4415] | 77 | }; |
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[3245] | 78 | |
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[7333] | 79 | std::vector<QuickKeyFrame> keyFrames; //!< An Array of KeyFrames. |
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| 80 | std::vector<float> lookupValues; //!< The lookup-table where the values are stored. |
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[1853] | 81 | }; |
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| 82 | |
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[4415] | 83 | #endif /* _QUICK_ANIMATION_H */ |
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