/* orxonox - the future of 3D-vertical-scrollers Copyright (C) 2004 orx This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. ### File Specific: main-programmer: Benjamin Grauer co-programmer: ... */ #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PHYSICS #include "physics_connection.h" #include "physics_engine.h" #include "field.h" #include "particle_system.h" #include "physics_interface.h" #include "util/loading/factory.h" #include "util/loading/load_param.h" using namespace std; CREATE_FACTORY(PhysicsConnection, CL_PHYSICS_CONNECTION); /** * creates a PhysicsConnection */ PhysicsConnection::PhysicsConnection(PhysicsInterface* subject, Field* field) { this->setClassID(CL_PHYSICS_CONNECTION, "PhysicsConnection"); this->type = PCON_PhysIField; this->subject = subject; this->field = field; PhysicsEngine::getInstance()->addConnection(this); } PhysicsConnection::PhysicsConnection(const TiXmlElement* root) { this->setClassID(CL_PHYSICS_CONNECTION, "PhysicsConnection"); this->type = PCON_PhysIField; BaseObject::loadParams(root); LoadParam(root, "subject", this, PhysicsConnection, setSubject) .describe("set the subject by a name"); LoadParam(root, "field", this, PhysicsConnection, setField) .describe("set the field by name"); PhysicsEngine::getInstance()->addConnection(this); } /** * standard deconstructor */ PhysicsConnection::~PhysicsConnection () { PhysicsEngine::getInstance()->removeConnection(this); } /** * @param subjectName the name of the Subject for this PhysicsConnection */ void PhysicsConnection::setSubject(const char* subjectName) { this->subject = PhysicsEngine::getInstance()->getPhysicsInterfaceByName(subjectName); if (this->subject == NULL) { PRINTF(2)("subject: (%s) not found for PhysicsConnection\n", subjectName); } else PRINTF(5)("subject::%s\n", this->subject->getName()); } /** * @param fieldName the Name of the Field for this connection */ void PhysicsConnection::setField(const char* fieldName) { this->field = PhysicsEngine::getInstance()->getFieldByName(fieldName); if (this->field == NULL) { PRINTF(2)("field: (%s) not found for PhysicsConnection\n", fieldName); } else PRINTF(5)("field::%s\n", this->field->getName()); } /** * applies the Force to some Object. */ void PhysicsConnection::apply() const { if (likely(this->type == PCON_PhysIField && this->field->getMagnitude() != 0.0 && this->subject != NULL && this->field != NULL)) this->subject->applyField(this->field); else ; }