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source: orxonox.OLD/trunk/src/lib/physics/physics_engine.cc @ 5122

Last change on this file since 5122 was 5115, checked in by bensch, 19 years ago

orxonox/trunk: reimplemented the list functions, as i did before in revision 5110.
This time, i looked out for the bugs, and i think i found one

@patrick: i know, that you do not want to code at the moment… :/ → see mail

File size: 7.7 KB
RevLine 
[4558]1/*
[3954]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: ...
13   co-programmer: ...
14*/
15
[4381]16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PHYSICS
[3954]17
[4121]18#include "physics_engine.h"
[3954]19
[4381]20#include "debug.h"
21
[4183]22#include "list.h"
[4728]23#include "tinyxml.h"
[4730]24#include "factory.h"
[4733]25#include "load_param.h"
[3954]26
27using namespace std;
28
29
30/**
[4836]31 *  standard constructor
[3954]32*/
[4746]33PhysicsEngine::PhysicsEngine()
[3954]34{
[4597]35  this->setClassID(CL_PHYSICS_ENGINE, "PhysicsEngine");
36  this->setName("PhysicsEngine");
37  this->connections = new tList<PhysicsConnection>;
38  this->interfaces = new tList<PhysicsInterface>;
39  this->fields = new tList<Field>;
[3954]40}
41
[4183]42/**
[4836]43 *  the singleton reference to this class
[4183]44*/
45PhysicsEngine* PhysicsEngine::singletonRef = NULL;
[3954]46
47/**
[4836]48 *  standard deconstructor
[3954]49
50*/
[4746]51PhysicsEngine::~PhysicsEngine()
[3954]52{
[4749]53  // delete all PhysicsConnections that are still in existence
[5111]54  tIterator<PhysicsConnection>* itPC = this->connections->getIterator();
[5115]55  PhysicsConnection* enumPC = itPC->firstElement();
[5111]56  while (enumPC)
57  {
58    delete enumPC;
59    enumPC = itPC->nextElement();
60  }
61  delete itPC;
[5115]62   delete this->connections;
63//
64//   // delete all PhysicsInterfaces, still in existence (this could be dangerous)
65//   tIterator<PhysicsInterface>* itPI = this->interfaces->getIterator();
66//   PhysicsInterface* enumPI = itPI->firstElement();
67//   while (enumPI)
68//   {
69//     delete enumPI;
70//
71//     enumPI = itPI->nextElement();
72//   }
73//   delete itPI;
74//   delete this->interfaces;
75//
76//   // delete all PhysicsFields, still in existence (this could be dangerous)
77//   tIterator<Field>* itF = this->fields->getIterator();
78//   Field* enumF = itF->firstElement();
79//   while (enumF)
80//   {
81//     delete enumF;
82//
83//     enumF = itF->nextElement();
84//   }
85//   delete itF;
86   delete this->fields;
[4749]87
88
[4183]89  PhysicsEngine::singletonRef = NULL;
[3954]90}
91
[4728]92/**
[4836]93* @param root the XML-element to load settings from
[4728]94 */
[4730]95void PhysicsEngine::loadParams(const TiXmlElement* root)
[4728]96{
[4733]97  LoadParam<PhysicsEngine>(root, "Fields", this, &PhysicsEngine::loadFields)
98      .describe("loads a list of fields");
[4392]99
[4733]100  LoadParam<PhysicsEngine>(root, "Connections", this, &PhysicsEngine::loadConnections)
101      .describe("loads a list of fields");
102}
103
104/**
[4836]105 * @param root the XML-element to Load the PhysicsField from
[4733]106 */
107void PhysicsEngine::loadFields(const TiXmlElement* root)
108{
[4731]109  PRINTF(4)("Loading Physical Fields\n");
[4733]110
111  const TiXmlElement* element = root->FirstChildElement();
[4730]112  while (element != NULL)
[4728]113  {
[4731]114    Factory::getFirst()->fabricate(element);
[4728]115
116    element = element->NextSiblingElement();
117  }
[4733]118}
[4728]119
[4733]120/**
[4836]121 * @param root the XML-element to load the PhysicsConnection from
[4733]122 */
123void PhysicsEngine::loadConnections(const TiXmlElement* root)
124{
[4731]125  PRINTF(4)("Loading Physical Connections\n");
[4733]126
127  const TiXmlElement* element = root->FirstChildElement();
[4730]128  while (element != NULL)
[4728]129  {
[4730]130    Factory::getFirst()->fabricate(element);
[4728]131
132    element = element->NextSiblingElement();
133  }
134}
135
[3954]136/**
[4836]137 *  adds a PhysicsInterface to the list of handeled physicsInterfaces
138 * @param physicsInterface the interface to add
[4392]139
140   this is normally done in the constructor of any PhysicsInterface
141*/
142void PhysicsEngine::addPhysicsInterface(PhysicsInterface* physicsInterface)
143{
144  this->interfaces->add(physicsInterface);
145}
146
147/**
[4836]148 *  removes a PhysicsInterface from the list of handeled physicsInterfaces
149 * @param physicsInterface the interface to remove
[4392]150
151   this is normally done in the destructor of any PhysicsInterface
152*/
153void PhysicsEngine::removePhysicsInterface(PhysicsInterface* physicsInterface)
154{
[4558]155  this->interfaces->remove(physicsInterface);
[4392]156}
157
158/**
[4836]159* @param physicsInterfaceName the Name of the PhysicsInterface to search for
160  @returns the PhysicsInterface if found, or NULL if not
[4728]161 */
162PhysicsInterface* PhysicsEngine::getPhysicsInterfaceByName(const char* physicsInterfaceName) const
163{
164  tIterator<PhysicsInterface>* tmpIt = interfaces->getIterator();
[5115]165  PhysicsInterface* tmpInt = tmpIt->firstElement();
[4728]166  while(tmpInt)
167  {
168    if (!strcmp(physicsInterfaceName, tmpInt->getName()))
169    {
170      delete tmpIt;
171      return tmpInt;
172    }
173    tmpInt = tmpIt->nextElement();
174  }
175  delete tmpIt;
176  return NULL;
177}
178
179/**
[4836]180 *  adds a Field to the list of handeled fields
181 * @param field the field to add
[4394]182
183   this is normally done in the constructor of any Field
184*/
185void PhysicsEngine::addField(Field* field)
186{
187  this->fields->add(field);
188}
189
190/**
[4836]191 *  removes a Field from the list of handeled fields
192 * @param field the field to remove
[4394]193
194   this is normally done in the destructor of any Field
195*/
196void PhysicsEngine::removeField(Field* field)
197{
198  this->fields->remove(field);
199}
200
201/**
[4836]202* @param FieldName the Name of the PhysicsInterface to search for
203  @returns the Field if found, or NULL if not
[4728]204 */
205Field* PhysicsEngine::getFieldByName(const char* FieldName) const
206{
207  tIterator<Field>* tmpIt = fields->getIterator();
[5115]208  Field* tmpField = tmpIt->firstElement();
[4728]209  while(tmpField)
210  {
211    if (!strcmp(FieldName, tmpField->getName()))
212    {
213      delete tmpIt;
214      return tmpField;
215    }
216    tmpField = tmpIt->nextElement();
217  }
218  delete tmpIt;
219  return NULL;
220}
221
222
223
224/**
[4836]225 *  adds A Physical Connection to the List of Connections
226 * @param connection the Connection to add
[4558]227
[4183]228   Usually this is done through the constructor of PhysicshConnections
229*/
230void PhysicsEngine::addConnection(PhysicsConnection* connection)
231{
232  this->connections->add(connection);
233}
[3954]234
[4183]235/**
[4836]236 *  removes A Physical Connection from the List of Connections
237 * @param connection the Connection to remove
[4558]238
[4183]239   Usually this is done through the destructor of PhysicsConnections
[3954]240*/
[4183]241void PhysicsEngine::removeConnection(PhysicsConnection* connection)
242{
243  this->connections->remove(connection);
244}
245
[4728]246/**
[4836]247* @param physicsConnectionName the Name of the PhysicsInterface to search for
248  @returns the PhysicsConnection if found, or NULL if not
[4728]249 */
250PhysicsConnection* PhysicsEngine::getPhysicsConnectionByName(const char* physicsConnectionName) const
251{
252  tIterator<PhysicsConnection>* tmpIt = connections->getIterator();
[5115]253  PhysicsConnection* tmpConn = tmpIt->firstElement();
[4728]254  while(tmpConn)
255  {
256    if (!strcmp(physicsConnectionName, tmpConn->getName()))
257    {
258      delete tmpIt;
259      return tmpConn;
260    }
261    tmpConn = tmpIt->nextElement();
262  }
263  delete tmpIt;
264  return NULL;
265}
[4183]266
267
268
269/**
[4836]270 *  Steps through all the Connections and Ticks them
271 * @param dt The time Passed in Seconds
[4183]272
273   This function brings a flow into the whole animation
274*/
275void PhysicsEngine::tick(float dt)
276{
[4558]277  /* go through all the PhysicsInterface(s) and tick them,
278  meaning let the fields work */
[4396]279  tIterator<PhysicsConnection>* itPC = this->connections->getIterator();
[5115]280  PhysicsConnection* enumPC = itPC->firstElement();
[4396]281  while (enumPC)
[4183]282    {
[4396]283      enumPC->apply();
[4558]284
[4396]285      enumPC = itPC->nextElement();
[4183]286    }
[4396]287  delete itPC;
288
[4558]289  /* actually tick all the PhysicsInterfaces. Move the objects around */
[4396]290  tIterator<PhysicsInterface>* itPI = this->interfaces->getIterator();
[5115]291  PhysicsInterface* enumPI = itPI->firstElement();
[4396]292  while (enumPI)
293    {
294      enumPI->tickPhys(dt);
[4558]295
[4396]296      enumPI = itPI->nextElement();
297    }
298  delete itPI;
[4183]299}
[4378]300
301
302
303/**
[4836]304 *  print out interesting debug information of this class
[4378]305*/
[4746]306void PhysicsEngine::debug() const
[4378]307{
308  PRINT(0)("====================================\n");
309  PRINT(0)("= Physics-Engine debug information =\n");
310  PRINT(0)("====================================\n");
311  PRINT(0)(" reference: %p\n", this);
[4392]312  PRINT(0)(" number of Interfaces: %d\n", this->interfaces->getSize());
[4730]313  PRINT(0)(" number of Fields: %d\n", this->fields->getSize());
[4392]314  PRINT(0)(" number of Connections: %d\n", this->connections->getSize());
[4378]315
316  PRINT(0)("==============================PHYS==\n");
317}
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