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source: orxonox.OLD/trunk/src/lib/physics/physics_engine.cc @ 9567

Last change on this file since 9567 was 9406, checked in by bensch, 18 years ago

orxonox/trunk: merged the proxy back

merged with commandsvn merge -r9346:HEAD https://svn.orxonox.net/orxonox/branches/proxy .

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File size: 6.5 KB
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[4558]1/*
[3954]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: ...
13   co-programmer: ...
14*/
15
[4381]16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PHYSICS
[3954]17
[4121]18#include "physics_engine.h"
[3954]19
[5217]20#include "class_list.h"
[5944]21#include "parser/tinyxml/tinyxml.h"
[7193]22#include "util/loading/factory.h"
23#include "util/loading/load_param.h"
[3954]24
25
26
[9406]27
[3954]28/**
[4836]29 *  standard constructor
[3954]30*/
[4746]31PhysicsEngine::PhysicsEngine()
[3954]32{
[4597]33  this->setClassID(CL_PHYSICS_ENGINE, "PhysicsEngine");
34  this->setName("PhysicsEngine");
[5217]35  this->interfaces = NULL;
[3954]36}
37
[4183]38/**
[4836]39 *  the singleton reference to this class
[4183]40*/
41PhysicsEngine* PhysicsEngine::singletonRef = NULL;
[3954]42
43/**
[4836]44 *  standard deconstructor
[3954]45
46*/
[4746]47PhysicsEngine::~PhysicsEngine()
[3954]48{
[4749]49  // delete all PhysicsConnections that are still in existence
[5778]50  while (this->connections.size() > 0)
51  {
52    PhysicsConnection* connection = this->connections.front();
53    this->connections.pop_front();
54    delete connection;
55  }
[5115]56//
57//   // delete all PhysicsInterfaces, still in existence (this could be dangerous)
58//   tIterator<PhysicsInterface>* itPI = this->interfaces->getIterator();
59//   PhysicsInterface* enumPI = itPI->firstElement();
60//   while (enumPI)
61//   {
62//     delete enumPI;
63//
64//     enumPI = itPI->nextElement();
65//   }
66//   delete itPI;
67//
68//   // delete all PhysicsFields, still in existence (this could be dangerous)
69//   tIterator<Field>* itF = this->fields->getIterator();
70//   Field* enumF = itF->firstElement();
71//   while (enumF)
72//   {
73//     delete enumF;
74//
75//     enumF = itF->nextElement();
76//   }
77//   delete itF;
[4749]78
[4183]79  PhysicsEngine::singletonRef = NULL;
[3954]80}
81
[4728]82/**
[4836]83* @param root the XML-element to load settings from
[4728]84 */
[4730]85void PhysicsEngine::loadParams(const TiXmlElement* root)
[4728]86{
[5652]87  LoadParamXML(root, "Fields", this, PhysicsEngine, loadFields)
[4733]88      .describe("loads a list of fields");
[4392]89
[5652]90  LoadParamXML(root, "Connections", this, PhysicsEngine, loadConnections)
[4733]91      .describe("loads a list of fields");
92}
93
94/**
[4836]95 * @param root the XML-element to Load the PhysicsField from
[4733]96 */
97void PhysicsEngine::loadFields(const TiXmlElement* root)
98{
[4731]99  PRINTF(4)("Loading Physical Fields\n");
[4733]100
101  const TiXmlElement* element = root->FirstChildElement();
[4730]102  while (element != NULL)
[4728]103  {
[5982]104    Factory::fabricate(element);
[4728]105
106    element = element->NextSiblingElement();
107  }
[4733]108}
[4728]109
[4733]110/**
[4836]111 * @param root the XML-element to load the PhysicsConnection from
[4733]112 */
113void PhysicsEngine::loadConnections(const TiXmlElement* root)
114{
[4731]115  PRINTF(4)("Loading Physical Connections\n");
[4733]116
117  const TiXmlElement* element = root->FirstChildElement();
[4730]118  while (element != NULL)
[4728]119  {
[5982]120    Factory::fabricate(element);
[4728]121
122    element = element->NextSiblingElement();
123  }
124}
125
[3954]126/**
[4836]127* @param physicsInterfaceName the Name of the PhysicsInterface to search for
128  @returns the PhysicsInterface if found, or NULL if not
[4728]129 */
[7221]130PhysicsInterface* PhysicsEngine::getPhysicsInterfaceByName(const std::string& physicsInterfaceName) const
[4728]131{
[5779]132  BaseObject* interface = ClassList::getObject(physicsInterfaceName, CL_PHYSICS_INTERFACE);
133  return (interface != NULL)?  dynamic_cast<PhysicsInterface*>(interface) : NULL;
[4728]134}
135
136/**
[4836]137 *  adds a Field to the list of handeled fields
138 * @param field the field to add
[4394]139
140   this is normally done in the constructor of any Field
141*/
142void PhysicsEngine::addField(Field* field)
143{
[5776]144  this->fields.push_back(field);
[4394]145}
146
147/**
[4836]148 *  removes a Field from the list of handeled fields
149 * @param field the field to remove
[4394]150
151   this is normally done in the destructor of any Field
152*/
153void PhysicsEngine::removeField(Field* field)
154{
[5776]155  this->fields.remove(field);
[4394]156}
157
158/**
[7221]159* @param fieldName the Name of the PhysicsInterface to search for
[4836]160  @returns the Field if found, or NULL if not
[4728]161 */
[7221]162Field* PhysicsEngine::getFieldByName(const std::string& fieldName) const
[4728]163{
[9406]164  std::list<Field*>::const_iterator field;
[5776]165  for (field = this->fields.begin(); field != this->fields.end(); field++)
[7221]166    if (fieldName == (*field)->getName())
[5776]167      return (*field);
[4728]168  return NULL;
169}
170
171
172
173/**
[4836]174 *  adds A Physical Connection to the List of Connections
175 * @param connection the Connection to add
[4558]176
[4183]177   Usually this is done through the constructor of PhysicshConnections
178*/
179void PhysicsEngine::addConnection(PhysicsConnection* connection)
180{
[5776]181  this->connections.push_back(connection);
[4183]182}
[3954]183
[4183]184/**
[4836]185 *  removes A Physical Connection from the List of Connections
186 * @param connection the Connection to remove
[4558]187
[4183]188   Usually this is done through the destructor of PhysicsConnections
[3954]189*/
[4183]190void PhysicsEngine::removeConnection(PhysicsConnection* connection)
191{
[5776]192  this->connections.remove(connection);
[4183]193}
194
[4728]195/**
[4836]196* @param physicsConnectionName the Name of the PhysicsInterface to search for
197  @returns the PhysicsConnection if found, or NULL if not
[4728]198 */
[7221]199PhysicsConnection* PhysicsEngine::getPhysicsConnectionByName(const std::string& physicsConnectionName) const
[4728]200{
[9406]201  std::list<PhysicsConnection*>::const_iterator pc;
[5776]202  for (pc = this->connections.begin(); pc != this->connections.end(); pc++)
[7221]203    if (physicsConnectionName == (*pc)->getName())
[5776]204      delete (*pc);
[4728]205  return NULL;
206}
[4183]207
208
209
210/**
[4836]211 *  Steps through all the Connections and Ticks them
212 * @param dt The time Passed in Seconds
[4183]213
214   This function brings a flow into the whole animation
215*/
216void PhysicsEngine::tick(float dt)
217{
[4558]218  /* go through all the PhysicsInterface(s) and tick them,
219  meaning let the fields work */
[9406]220  std::list<PhysicsConnection*>::iterator pc;
[5776]221  for (pc = this->connections.begin(); pc != this->connections.end(); pc++)
222    (*pc)->apply();
[4558]223
224  /* actually tick all the PhysicsInterfaces. Move the objects around */
[5217]225  if (this->interfaces != NULL || (this->interfaces = ClassList::getList(CL_PHYSICS_INTERFACE)) != NULL)
226  {
[9406]227    std::list<BaseObject*>::const_iterator tickPhys;
[5779]228    for (tickPhys = this->interfaces->begin(); tickPhys != this->interfaces->end(); tickPhys++)
229      dynamic_cast<PhysicsInterface*>(*tickPhys)->tickPhys(dt);
[5217]230  }
[4183]231}
[4378]232
233
234
235/**
[4836]236 *  print out interesting debug information of this class
[4378]237*/
[4746]238void PhysicsEngine::debug() const
[4378]239{
240  PRINT(0)("====================================\n");
241  PRINT(0)("= Physics-Engine debug information =\n");
242  PRINT(0)("====================================\n");
243  PRINT(0)(" reference: %p\n", this);
[5217]244  if (this->interfaces != NULL)
[5779]245    PRINT(0)(" number of Interfaces: %d\n", this->interfaces->size());
[5776]246  PRINT(0)(" number of Fields: %d\n", this->fields.size());
247  PRINT(0)(" number of Connections: %d\n", this->connections.size());
[4378]248
249  PRINT(0)("==============================PHYS==\n");
250}
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