1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: ... |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PHYSICS |
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17 | |
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18 | #include "physics_engine.h" |
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19 | |
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20 | #include "debug.h" |
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21 | |
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22 | #include "list.h" |
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23 | #include "tinyxml.h" |
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24 | #include "factory.h" |
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25 | #include "load_param.h" |
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26 | |
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27 | using namespace std; |
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28 | |
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29 | |
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30 | /** |
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31 | * standard constructor |
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32 | */ |
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33 | PhysicsEngine::PhysicsEngine() |
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34 | { |
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35 | this->setClassID(CL_PHYSICS_ENGINE, "PhysicsEngine"); |
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36 | this->setName("PhysicsEngine"); |
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37 | this->connections = new tList<PhysicsConnection>; |
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38 | this->interfaces = new tList<PhysicsInterface>; |
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39 | this->fields = new tList<Field>; |
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40 | } |
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41 | |
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42 | /** |
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43 | * the singleton reference to this class |
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44 | */ |
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45 | PhysicsEngine* PhysicsEngine::singletonRef = NULL; |
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46 | |
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47 | /** |
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48 | * standard deconstructor |
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49 | |
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50 | */ |
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51 | PhysicsEngine::~PhysicsEngine() |
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52 | { |
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53 | // delete all PhysicsConnections that are still in existence |
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54 | tIterator<PhysicsConnection>* itPC = this->connections->getIterator(); |
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55 | PhysicsConnection* enumPC = itPC->firstElement(); |
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56 | while (enumPC) |
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57 | { |
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58 | delete enumPC; |
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59 | enumPC = itPC->nextElement(); |
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60 | } |
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61 | delete itPC; |
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62 | delete this->connections; |
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63 | // |
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64 | // // delete all PhysicsInterfaces, still in existence (this could be dangerous) |
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65 | // tIterator<PhysicsInterface>* itPI = this->interfaces->getIterator(); |
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66 | // PhysicsInterface* enumPI = itPI->firstElement(); |
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67 | // while (enumPI) |
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68 | // { |
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69 | // delete enumPI; |
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70 | // |
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71 | // enumPI = itPI->nextElement(); |
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72 | // } |
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73 | // delete itPI; |
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74 | // delete this->interfaces; |
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75 | // |
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76 | // // delete all PhysicsFields, still in existence (this could be dangerous) |
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77 | // tIterator<Field>* itF = this->fields->getIterator(); |
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78 | // Field* enumF = itF->firstElement(); |
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79 | // while (enumF) |
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80 | // { |
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81 | // delete enumF; |
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82 | // |
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83 | // enumF = itF->nextElement(); |
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84 | // } |
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85 | // delete itF; |
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86 | delete this->fields; |
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87 | |
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88 | |
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89 | PhysicsEngine::singletonRef = NULL; |
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90 | } |
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91 | |
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92 | /** |
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93 | * @param root the XML-element to load settings from |
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94 | */ |
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95 | void PhysicsEngine::loadParams(const TiXmlElement* root) |
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96 | { |
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97 | LoadParam<PhysicsEngine>(root, "Fields", this, &PhysicsEngine::loadFields) |
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98 | .describe("loads a list of fields"); |
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99 | |
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100 | LoadParam<PhysicsEngine>(root, "Connections", this, &PhysicsEngine::loadConnections) |
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101 | .describe("loads a list of fields"); |
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102 | } |
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103 | |
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104 | /** |
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105 | * @param root the XML-element to Load the PhysicsField from |
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106 | */ |
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107 | void PhysicsEngine::loadFields(const TiXmlElement* root) |
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108 | { |
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109 | PRINTF(4)("Loading Physical Fields\n"); |
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110 | |
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111 | const TiXmlElement* element = root->FirstChildElement(); |
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112 | while (element != NULL) |
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113 | { |
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114 | Factory::getFirst()->fabricate(element); |
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115 | |
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116 | element = element->NextSiblingElement(); |
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117 | } |
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118 | } |
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119 | |
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120 | /** |
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121 | * @param root the XML-element to load the PhysicsConnection from |
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122 | */ |
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123 | void PhysicsEngine::loadConnections(const TiXmlElement* root) |
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124 | { |
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125 | PRINTF(4)("Loading Physical Connections\n"); |
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126 | |
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127 | const TiXmlElement* element = root->FirstChildElement(); |
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128 | while (element != NULL) |
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129 | { |
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130 | Factory::getFirst()->fabricate(element); |
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131 | |
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132 | element = element->NextSiblingElement(); |
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133 | } |
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134 | } |
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135 | |
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136 | /** |
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137 | * adds a PhysicsInterface to the list of handeled physicsInterfaces |
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138 | * @param physicsInterface the interface to add |
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139 | |
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140 | this is normally done in the constructor of any PhysicsInterface |
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141 | */ |
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142 | void PhysicsEngine::addPhysicsInterface(PhysicsInterface* physicsInterface) |
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143 | { |
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144 | this->interfaces->add(physicsInterface); |
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145 | } |
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146 | |
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147 | /** |
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148 | * removes a PhysicsInterface from the list of handeled physicsInterfaces |
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149 | * @param physicsInterface the interface to remove |
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150 | |
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151 | this is normally done in the destructor of any PhysicsInterface |
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152 | */ |
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153 | void PhysicsEngine::removePhysicsInterface(PhysicsInterface* physicsInterface) |
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154 | { |
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155 | this->interfaces->remove(physicsInterface); |
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156 | } |
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157 | |
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158 | /** |
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159 | * @param physicsInterfaceName the Name of the PhysicsInterface to search for |
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160 | @returns the PhysicsInterface if found, or NULL if not |
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161 | */ |
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162 | PhysicsInterface* PhysicsEngine::getPhysicsInterfaceByName(const char* physicsInterfaceName) const |
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163 | { |
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164 | tIterator<PhysicsInterface>* tmpIt = interfaces->getIterator(); |
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165 | PhysicsInterface* tmpInt = tmpIt->firstElement(); |
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166 | while(tmpInt) |
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167 | { |
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168 | if (!strcmp(physicsInterfaceName, tmpInt->getName())) |
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169 | { |
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170 | delete tmpIt; |
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171 | return tmpInt; |
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172 | } |
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173 | tmpInt = tmpIt->nextElement(); |
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174 | } |
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175 | delete tmpIt; |
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176 | return NULL; |
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177 | } |
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178 | |
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179 | /** |
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180 | * adds a Field to the list of handeled fields |
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181 | * @param field the field to add |
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182 | |
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183 | this is normally done in the constructor of any Field |
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184 | */ |
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185 | void PhysicsEngine::addField(Field* field) |
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186 | { |
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187 | this->fields->add(field); |
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188 | } |
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189 | |
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190 | /** |
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191 | * removes a Field from the list of handeled fields |
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192 | * @param field the field to remove |
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193 | |
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194 | this is normally done in the destructor of any Field |
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195 | */ |
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196 | void PhysicsEngine::removeField(Field* field) |
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197 | { |
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198 | this->fields->remove(field); |
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199 | } |
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200 | |
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201 | /** |
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202 | * @param FieldName the Name of the PhysicsInterface to search for |
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203 | @returns the Field if found, or NULL if not |
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204 | */ |
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205 | Field* PhysicsEngine::getFieldByName(const char* FieldName) const |
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206 | { |
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207 | tIterator<Field>* tmpIt = fields->getIterator(); |
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208 | Field* tmpField = tmpIt->firstElement(); |
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209 | while(tmpField) |
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210 | { |
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211 | if (!strcmp(FieldName, tmpField->getName())) |
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212 | { |
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213 | delete tmpIt; |
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214 | return tmpField; |
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215 | } |
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216 | tmpField = tmpIt->nextElement(); |
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217 | } |
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218 | delete tmpIt; |
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219 | return NULL; |
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220 | } |
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221 | |
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222 | |
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223 | |
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224 | /** |
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225 | * adds A Physical Connection to the List of Connections |
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226 | * @param connection the Connection to add |
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227 | |
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228 | Usually this is done through the constructor of PhysicshConnections |
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229 | */ |
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230 | void PhysicsEngine::addConnection(PhysicsConnection* connection) |
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231 | { |
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232 | this->connections->add(connection); |
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233 | } |
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234 | |
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235 | /** |
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236 | * removes A Physical Connection from the List of Connections |
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237 | * @param connection the Connection to remove |
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238 | |
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239 | Usually this is done through the destructor of PhysicsConnections |
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240 | */ |
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241 | void PhysicsEngine::removeConnection(PhysicsConnection* connection) |
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242 | { |
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243 | this->connections->remove(connection); |
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244 | } |
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245 | |
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246 | /** |
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247 | * @param physicsConnectionName the Name of the PhysicsInterface to search for |
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248 | @returns the PhysicsConnection if found, or NULL if not |
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249 | */ |
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250 | PhysicsConnection* PhysicsEngine::getPhysicsConnectionByName(const char* physicsConnectionName) const |
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251 | { |
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252 | tIterator<PhysicsConnection>* tmpIt = connections->getIterator(); |
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253 | PhysicsConnection* tmpConn = tmpIt->firstElement(); |
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254 | while(tmpConn) |
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255 | { |
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256 | if (!strcmp(physicsConnectionName, tmpConn->getName())) |
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257 | { |
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258 | delete tmpIt; |
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259 | return tmpConn; |
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260 | } |
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261 | tmpConn = tmpIt->nextElement(); |
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262 | } |
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263 | delete tmpIt; |
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264 | return NULL; |
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265 | } |
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266 | |
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267 | |
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268 | |
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269 | /** |
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270 | * Steps through all the Connections and Ticks them |
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271 | * @param dt The time Passed in Seconds |
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272 | |
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273 | This function brings a flow into the whole animation |
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274 | */ |
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275 | void PhysicsEngine::tick(float dt) |
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276 | { |
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277 | /* go through all the PhysicsInterface(s) and tick them, |
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278 | meaning let the fields work */ |
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279 | tIterator<PhysicsConnection>* itPC = this->connections->getIterator(); |
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280 | PhysicsConnection* enumPC = itPC->firstElement(); |
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281 | while (enumPC) |
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282 | { |
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283 | enumPC->apply(); |
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284 | |
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285 | enumPC = itPC->nextElement(); |
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286 | } |
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287 | delete itPC; |
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288 | |
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289 | /* actually tick all the PhysicsInterfaces. Move the objects around */ |
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290 | tIterator<PhysicsInterface>* itPI = this->interfaces->getIterator(); |
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291 | PhysicsInterface* enumPI = itPI->firstElement(); |
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292 | while (enumPI) |
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293 | { |
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294 | enumPI->tickPhys(dt); |
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295 | |
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296 | enumPI = itPI->nextElement(); |
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297 | } |
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298 | delete itPI; |
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299 | } |
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300 | |
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301 | |
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302 | |
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303 | /** |
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304 | * print out interesting debug information of this class |
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305 | */ |
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306 | void PhysicsEngine::debug() const |
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307 | { |
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308 | PRINT(0)("====================================\n"); |
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309 | PRINT(0)("= Physics-Engine debug information =\n"); |
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310 | PRINT(0)("====================================\n"); |
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311 | PRINT(0)(" reference: %p\n", this); |
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312 | PRINT(0)(" number of Interfaces: %d\n", this->interfaces->getSize()); |
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313 | PRINT(0)(" number of Fields: %d\n", this->fields->getSize()); |
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314 | PRINT(0)(" number of Connections: %d\n", this->connections->getSize()); |
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315 | |
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316 | PRINT(0)("==============================PHYS==\n"); |
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317 | } |
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