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source: orxonox.OLD/trunk/src/lib/physics/physics_engine.cc @ 5122

Last change on this file since 5122 was 5115, checked in by bensch, 19 years ago

orxonox/trunk: reimplemented the list functions, as i did before in revision 5110.
This time, i looked out for the bugs, and i think i found one

@patrick: i know, that you do not want to code at the moment… :/ → see mail

File size: 7.7 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: ...
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PHYSICS
17
18#include "physics_engine.h"
19
20#include "debug.h"
21
22#include "list.h"
23#include "tinyxml.h"
24#include "factory.h"
25#include "load_param.h"
26
27using namespace std;
28
29
30/**
31 *  standard constructor
32*/
33PhysicsEngine::PhysicsEngine()
34{
35  this->setClassID(CL_PHYSICS_ENGINE, "PhysicsEngine");
36  this->setName("PhysicsEngine");
37  this->connections = new tList<PhysicsConnection>;
38  this->interfaces = new tList<PhysicsInterface>;
39  this->fields = new tList<Field>;
40}
41
42/**
43 *  the singleton reference to this class
44*/
45PhysicsEngine* PhysicsEngine::singletonRef = NULL;
46
47/**
48 *  standard deconstructor
49
50*/
51PhysicsEngine::~PhysicsEngine()
52{
53  // delete all PhysicsConnections that are still in existence
54  tIterator<PhysicsConnection>* itPC = this->connections->getIterator();
55  PhysicsConnection* enumPC = itPC->firstElement();
56  while (enumPC)
57  {
58    delete enumPC;
59    enumPC = itPC->nextElement();
60  }
61  delete itPC;
62   delete this->connections;
63//
64//   // delete all PhysicsInterfaces, still in existence (this could be dangerous)
65//   tIterator<PhysicsInterface>* itPI = this->interfaces->getIterator();
66//   PhysicsInterface* enumPI = itPI->firstElement();
67//   while (enumPI)
68//   {
69//     delete enumPI;
70//
71//     enumPI = itPI->nextElement();
72//   }
73//   delete itPI;
74//   delete this->interfaces;
75//
76//   // delete all PhysicsFields, still in existence (this could be dangerous)
77//   tIterator<Field>* itF = this->fields->getIterator();
78//   Field* enumF = itF->firstElement();
79//   while (enumF)
80//   {
81//     delete enumF;
82//
83//     enumF = itF->nextElement();
84//   }
85//   delete itF;
86   delete this->fields;
87
88
89  PhysicsEngine::singletonRef = NULL;
90}
91
92/**
93* @param root the XML-element to load settings from
94 */
95void PhysicsEngine::loadParams(const TiXmlElement* root)
96{
97  LoadParam<PhysicsEngine>(root, "Fields", this, &PhysicsEngine::loadFields)
98      .describe("loads a list of fields");
99
100  LoadParam<PhysicsEngine>(root, "Connections", this, &PhysicsEngine::loadConnections)
101      .describe("loads a list of fields");
102}
103
104/**
105 * @param root the XML-element to Load the PhysicsField from
106 */
107void PhysicsEngine::loadFields(const TiXmlElement* root)
108{
109  PRINTF(4)("Loading Physical Fields\n");
110
111  const TiXmlElement* element = root->FirstChildElement();
112  while (element != NULL)
113  {
114    Factory::getFirst()->fabricate(element);
115
116    element = element->NextSiblingElement();
117  }
118}
119
120/**
121 * @param root the XML-element to load the PhysicsConnection from
122 */
123void PhysicsEngine::loadConnections(const TiXmlElement* root)
124{
125  PRINTF(4)("Loading Physical Connections\n");
126
127  const TiXmlElement* element = root->FirstChildElement();
128  while (element != NULL)
129  {
130    Factory::getFirst()->fabricate(element);
131
132    element = element->NextSiblingElement();
133  }
134}
135
136/**
137 *  adds a PhysicsInterface to the list of handeled physicsInterfaces
138 * @param physicsInterface the interface to add
139
140   this is normally done in the constructor of any PhysicsInterface
141*/
142void PhysicsEngine::addPhysicsInterface(PhysicsInterface* physicsInterface)
143{
144  this->interfaces->add(physicsInterface);
145}
146
147/**
148 *  removes a PhysicsInterface from the list of handeled physicsInterfaces
149 * @param physicsInterface the interface to remove
150
151   this is normally done in the destructor of any PhysicsInterface
152*/
153void PhysicsEngine::removePhysicsInterface(PhysicsInterface* physicsInterface)
154{
155  this->interfaces->remove(physicsInterface);
156}
157
158/**
159* @param physicsInterfaceName the Name of the PhysicsInterface to search for
160  @returns the PhysicsInterface if found, or NULL if not
161 */
162PhysicsInterface* PhysicsEngine::getPhysicsInterfaceByName(const char* physicsInterfaceName) const
163{
164  tIterator<PhysicsInterface>* tmpIt = interfaces->getIterator();
165  PhysicsInterface* tmpInt = tmpIt->firstElement();
166  while(tmpInt)
167  {
168    if (!strcmp(physicsInterfaceName, tmpInt->getName()))
169    {
170      delete tmpIt;
171      return tmpInt;
172    }
173    tmpInt = tmpIt->nextElement();
174  }
175  delete tmpIt;
176  return NULL;
177}
178
179/**
180 *  adds a Field to the list of handeled fields
181 * @param field the field to add
182
183   this is normally done in the constructor of any Field
184*/
185void PhysicsEngine::addField(Field* field)
186{
187  this->fields->add(field);
188}
189
190/**
191 *  removes a Field from the list of handeled fields
192 * @param field the field to remove
193
194   this is normally done in the destructor of any Field
195*/
196void PhysicsEngine::removeField(Field* field)
197{
198  this->fields->remove(field);
199}
200
201/**
202* @param FieldName the Name of the PhysicsInterface to search for
203  @returns the Field if found, or NULL if not
204 */
205Field* PhysicsEngine::getFieldByName(const char* FieldName) const
206{
207  tIterator<Field>* tmpIt = fields->getIterator();
208  Field* tmpField = tmpIt->firstElement();
209  while(tmpField)
210  {
211    if (!strcmp(FieldName, tmpField->getName()))
212    {
213      delete tmpIt;
214      return tmpField;
215    }
216    tmpField = tmpIt->nextElement();
217  }
218  delete tmpIt;
219  return NULL;
220}
221
222
223
224/**
225 *  adds A Physical Connection to the List of Connections
226 * @param connection the Connection to add
227
228   Usually this is done through the constructor of PhysicshConnections
229*/
230void PhysicsEngine::addConnection(PhysicsConnection* connection)
231{
232  this->connections->add(connection);
233}
234
235/**
236 *  removes A Physical Connection from the List of Connections
237 * @param connection the Connection to remove
238
239   Usually this is done through the destructor of PhysicsConnections
240*/
241void PhysicsEngine::removeConnection(PhysicsConnection* connection)
242{
243  this->connections->remove(connection);
244}
245
246/**
247* @param physicsConnectionName the Name of the PhysicsInterface to search for
248  @returns the PhysicsConnection if found, or NULL if not
249 */
250PhysicsConnection* PhysicsEngine::getPhysicsConnectionByName(const char* physicsConnectionName) const
251{
252  tIterator<PhysicsConnection>* tmpIt = connections->getIterator();
253  PhysicsConnection* tmpConn = tmpIt->firstElement();
254  while(tmpConn)
255  {
256    if (!strcmp(physicsConnectionName, tmpConn->getName()))
257    {
258      delete tmpIt;
259      return tmpConn;
260    }
261    tmpConn = tmpIt->nextElement();
262  }
263  delete tmpIt;
264  return NULL;
265}
266
267
268
269/**
270 *  Steps through all the Connections and Ticks them
271 * @param dt The time Passed in Seconds
272
273   This function brings a flow into the whole animation
274*/
275void PhysicsEngine::tick(float dt)
276{
277  /* go through all the PhysicsInterface(s) and tick them,
278  meaning let the fields work */
279  tIterator<PhysicsConnection>* itPC = this->connections->getIterator();
280  PhysicsConnection* enumPC = itPC->firstElement();
281  while (enumPC)
282    {
283      enumPC->apply();
284
285      enumPC = itPC->nextElement();
286    }
287  delete itPC;
288
289  /* actually tick all the PhysicsInterfaces. Move the objects around */
290  tIterator<PhysicsInterface>* itPI = this->interfaces->getIterator();
291  PhysicsInterface* enumPI = itPI->firstElement();
292  while (enumPI)
293    {
294      enumPI->tickPhys(dt);
295
296      enumPI = itPI->nextElement();
297    }
298  delete itPI;
299}
300
301
302
303/**
304 *  print out interesting debug information of this class
305*/
306void PhysicsEngine::debug() const
307{
308  PRINT(0)("====================================\n");
309  PRINT(0)("= Physics-Engine debug information =\n");
310  PRINT(0)("====================================\n");
311  PRINT(0)(" reference: %p\n", this);
312  PRINT(0)(" number of Interfaces: %d\n", this->interfaces->getSize());
313  PRINT(0)(" number of Fields: %d\n", this->fields->getSize());
314  PRINT(0)(" number of Connections: %d\n", this->connections->getSize());
315
316  PRINT(0)("==============================PHYS==\n");
317}
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