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source: orxonox.OLD/trunk/src/lib/physics/physics_engine.cc @ 5196

Last change on this file since 5196 was 5129, checked in by bensch, 19 years ago

orxonox/trunk: minor extension-addition to the Shell.

File size: 7.7 KB
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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: ...
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PHYSICS
17
18#include "physics_engine.h"
19
20#include "list.h"
21#include "tinyxml.h"
22#include "factory.h"
23#include "load_param.h"
24
25using namespace std;
26
27
28/**
29 *  standard constructor
30*/
31PhysicsEngine::PhysicsEngine()
32{
33  this->setClassID(CL_PHYSICS_ENGINE, "PhysicsEngine");
34  this->setName("PhysicsEngine");
35  this->connections = new tList<PhysicsConnection>;
36  this->interfaces = new tList<PhysicsInterface>;
37  this->fields = new tList<Field>;
38}
39
40/**
41 *  the singleton reference to this class
42*/
43PhysicsEngine* PhysicsEngine::singletonRef = NULL;
44
45/**
46 *  standard deconstructor
47
48*/
49PhysicsEngine::~PhysicsEngine()
50{
51  // delete all PhysicsConnections that are still in existence
52  tIterator<PhysicsConnection>* itPC = this->connections->getIterator();
53  PhysicsConnection* enumPC = itPC->firstElement();
54  while (enumPC)
55  {
56    delete enumPC;
57    enumPC = itPC->nextElement();
58  }
59  delete itPC;
60   delete this->connections;
61//
62//   // delete all PhysicsInterfaces, still in existence (this could be dangerous)
63//   tIterator<PhysicsInterface>* itPI = this->interfaces->getIterator();
64//   PhysicsInterface* enumPI = itPI->firstElement();
65//   while (enumPI)
66//   {
67//     delete enumPI;
68//
69//     enumPI = itPI->nextElement();
70//   }
71//   delete itPI;
72//   delete this->interfaces;
73//
74//   // delete all PhysicsFields, still in existence (this could be dangerous)
75//   tIterator<Field>* itF = this->fields->getIterator();
76//   Field* enumF = itF->firstElement();
77//   while (enumF)
78//   {
79//     delete enumF;
80//
81//     enumF = itF->nextElement();
82//   }
83//   delete itF;
84   delete this->fields;
85
86
87  PhysicsEngine::singletonRef = NULL;
88}
89
90/**
91* @param root the XML-element to load settings from
92 */
93void PhysicsEngine::loadParams(const TiXmlElement* root)
94{
95  LoadParam<PhysicsEngine>(root, "Fields", this, &PhysicsEngine::loadFields)
96      .describe("loads a list of fields");
97
98  LoadParam<PhysicsEngine>(root, "Connections", this, &PhysicsEngine::loadConnections)
99      .describe("loads a list of fields");
100}
101
102/**
103 * @param root the XML-element to Load the PhysicsField from
104 */
105void PhysicsEngine::loadFields(const TiXmlElement* root)
106{
107  PRINTF(4)("Loading Physical Fields\n");
108
109  const TiXmlElement* element = root->FirstChildElement();
110  while (element != NULL)
111  {
112    Factory::getFirst()->fabricate(element);
113
114    element = element->NextSiblingElement();
115  }
116}
117
118/**
119 * @param root the XML-element to load the PhysicsConnection from
120 */
121void PhysicsEngine::loadConnections(const TiXmlElement* root)
122{
123  PRINTF(4)("Loading Physical Connections\n");
124
125  const TiXmlElement* element = root->FirstChildElement();
126  while (element != NULL)
127  {
128    Factory::getFirst()->fabricate(element);
129
130    element = element->NextSiblingElement();
131  }
132}
133
134/**
135 *  adds a PhysicsInterface to the list of handeled physicsInterfaces
136 * @param physicsInterface the interface to add
137
138   this is normally done in the constructor of any PhysicsInterface
139*/
140void PhysicsEngine::addPhysicsInterface(PhysicsInterface* physicsInterface)
141{
142  this->interfaces->add(physicsInterface);
143}
144
145/**
146 *  removes a PhysicsInterface from the list of handeled physicsInterfaces
147 * @param physicsInterface the interface to remove
148
149   this is normally done in the destructor of any PhysicsInterface
150*/
151void PhysicsEngine::removePhysicsInterface(PhysicsInterface* physicsInterface)
152{
153  this->interfaces->remove(physicsInterface);
154}
155
156/**
157* @param physicsInterfaceName the Name of the PhysicsInterface to search for
158  @returns the PhysicsInterface if found, or NULL if not
159 */
160PhysicsInterface* PhysicsEngine::getPhysicsInterfaceByName(const char* physicsInterfaceName) const
161{
162  tIterator<PhysicsInterface>* tmpIt = interfaces->getIterator();
163  PhysicsInterface* tmpInt = tmpIt->firstElement();
164  while(tmpInt)
165  {
166    if (!strcmp(physicsInterfaceName, tmpInt->getName()))
167    {
168      delete tmpIt;
169      return tmpInt;
170    }
171    tmpInt = tmpIt->nextElement();
172  }
173  delete tmpIt;
174  return NULL;
175}
176
177/**
178 *  adds a Field to the list of handeled fields
179 * @param field the field to add
180
181   this is normally done in the constructor of any Field
182*/
183void PhysicsEngine::addField(Field* field)
184{
185  this->fields->add(field);
186}
187
188/**
189 *  removes a Field from the list of handeled fields
190 * @param field the field to remove
191
192   this is normally done in the destructor of any Field
193*/
194void PhysicsEngine::removeField(Field* field)
195{
196  this->fields->remove(field);
197}
198
199/**
200* @param FieldName the Name of the PhysicsInterface to search for
201  @returns the Field if found, or NULL if not
202 */
203Field* PhysicsEngine::getFieldByName(const char* FieldName) const
204{
205  tIterator<Field>* tmpIt = fields->getIterator();
206  Field* tmpField = tmpIt->firstElement();
207  while(tmpField)
208  {
209    if (!strcmp(FieldName, tmpField->getName()))
210    {
211      delete tmpIt;
212      return tmpField;
213    }
214    tmpField = tmpIt->nextElement();
215  }
216  delete tmpIt;
217  return NULL;
218}
219
220
221
222/**
223 *  adds A Physical Connection to the List of Connections
224 * @param connection the Connection to add
225
226   Usually this is done through the constructor of PhysicshConnections
227*/
228void PhysicsEngine::addConnection(PhysicsConnection* connection)
229{
230  this->connections->add(connection);
231}
232
233/**
234 *  removes A Physical Connection from the List of Connections
235 * @param connection the Connection to remove
236
237   Usually this is done through the destructor of PhysicsConnections
238*/
239void PhysicsEngine::removeConnection(PhysicsConnection* connection)
240{
241  this->connections->remove(connection);
242}
243
244/**
245* @param physicsConnectionName the Name of the PhysicsInterface to search for
246  @returns the PhysicsConnection if found, or NULL if not
247 */
248PhysicsConnection* PhysicsEngine::getPhysicsConnectionByName(const char* physicsConnectionName) const
249{
250  tIterator<PhysicsConnection>* tmpIt = connections->getIterator();
251  PhysicsConnection* tmpConn = tmpIt->firstElement();
252  while(tmpConn)
253  {
254    if (!strcmp(physicsConnectionName, tmpConn->getName()))
255    {
256      delete tmpIt;
257      return tmpConn;
258    }
259    tmpConn = tmpIt->nextElement();
260  }
261  delete tmpIt;
262  return NULL;
263}
264
265
266
267/**
268 *  Steps through all the Connections and Ticks them
269 * @param dt The time Passed in Seconds
270
271   This function brings a flow into the whole animation
272*/
273void PhysicsEngine::tick(float dt)
274{
275  /* go through all the PhysicsInterface(s) and tick them,
276  meaning let the fields work */
277  tIterator<PhysicsConnection>* itPC = this->connections->getIterator();
278  PhysicsConnection* enumPC = itPC->firstElement();
279  while (enumPC)
280    {
281      enumPC->apply();
282
283      enumPC = itPC->nextElement();
284    }
285  delete itPC;
286
287  /* actually tick all the PhysicsInterfaces. Move the objects around */
288  tIterator<PhysicsInterface>* itPI = this->interfaces->getIterator();
289  PhysicsInterface* enumPI = itPI->firstElement();
290  while (enumPI)
291    {
292      enumPI->tickPhys(dt);
293
294      enumPI = itPI->nextElement();
295    }
296  delete itPI;
297}
298
299
300
301/**
302 *  print out interesting debug information of this class
303*/
304void PhysicsEngine::debug() const
305{
306  PRINT(0)("====================================\n");
307  PRINT(0)("= Physics-Engine debug information =\n");
308  PRINT(0)("====================================\n");
309  PRINT(0)(" reference: %p\n", this);
310  PRINT(0)(" number of Interfaces: %d\n", this->interfaces->getSize());
311  PRINT(0)(" number of Fields: %d\n", this->fields->getSize());
312  PRINT(0)(" number of Connections: %d\n", this->connections->getSize());
313
314  PRINT(0)("==============================PHYS==\n");
315}
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