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source: orxonox.OLD/trunk/src/lib/physics/physics_interface.cc @ 10767

Last change on this file since 10767 was 10618, checked in by bknecht, 18 years ago

merged cleanup into trunk (only improvements)

File size: 2.8 KB
RevLine 
[3954]1
2
[4555]3/*
[3954]4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific:
[3961]14   main-programmer: Patrick Boenzli
[4375]15   co-programmer: Benjamin Grauer
[4555]16
[4375]17   bensch: renamed the file
[3954]18*/
19
[3961]20#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PHYSICS
[3954]21
[4375]22#include "physics_interface.h"
[4392]23#include "physics_engine.h"
[4376]24
[9869]25#include "fields/field.h"
[4376]26#include "p_node.h"
27
[4121]28#include "string.h"
[3954]29
30
31
[9869]32ObjectListDefinition(PhysicsInterface);
[3954]33/**
[9869]34 * @brief standard constructor
[4597]35 */
[4762]36PhysicsInterface::PhysicsInterface ()
[3954]37{
[9869]38  this->registerObject(this, PhysicsInterface::_objectList);
[4397]39
[4597]40  this->mass = 1;
41  this->massChildren = 0;
42  this->forceSum = Vector(0, 0, 0);
43  this->bForceApplied = false;
[3954]44}
45
46/**
[4836]47 *  standard deconstructor
[3954]48*/
[4555]49PhysicsInterface::~PhysicsInterface ()
[3954]50{
51}
[4121]52
[4376]53/**
[4836]54 *  recalculates the total mass of all the children of this node
[4376]55
56   (only availiable for PNodes)
57*/
[4375]58void PhysicsInterface::recalcMass()
[4121]59{
[4440]60  /*
[4836]61    PNode* massCalcPNode = dynamic_cast<PNode*>(this);  //! @todo not sure if this will work ....
[4480]62    float massSum = 0;
[4555]63
[4480]64    tIterator<PNode>* iterator = massCalcPNode->children->getIterator();
[5115]65    PNode* pn = iterator->firstElement();
[4555]66    while( pn != NULL)
67    {
[4480]68    // todo: find out if children are PhysicsInterface in an efficient way
[9406]69    if (strcmp( pn->getClassCName(), "PhysicsInterface")) {
[4480]70    massSum += ((PhysicsInterface*)pn)->getTotalMass();
[4121]71    }
[4480]72    pn = iterator->nextElement();
73    }
74    delete iterator;
[4555]75
[4480]76    if (massSum != this->massChildren ) {
[4376]77    this->massChildren = massSum;
[9406]78    if (strcmp( massCalcPNode->parent->getClassCName(), "PhysicsInterface"))
[4480]79    ((PhysicsInterface*)massCalcPNode->parent)->recalcMass();
80    } else {
[4376]81    this->massChildren = massSum;
[4480]82    }
[4440]83  */
[4121]84}
[4555]85
[4480]86/**
[4836]87 *  applyes a field to this Object
88 * @param field the field to apply
[5255]89 *
90 * this function is virtual, and !must be reimplemented if the Member is !NOT! a PNode
[4480]91*/
[4395]92void PhysicsInterface::applyField(Field* field)
[4221]93{
[4762]94  PNode* tmp = dynamic_cast<PNode*>((BaseObject*)this);
[4555]95  this->forceSum += field->calcForce(tmp->getAbsCoor());
[4558]96  this->bForceApplied = true;
[4221]97}
98
[5257]99void PhysicsInterface::applyForce(const Vector& force)
100{
101  this->forceSum += force;
102  this->bForceApplied = true;
103}
104
[4480]105/**
[4836]106 *  ticks the PhysicsEffect
107 * @param dt: the value about which to tick
[4480]108*/
[4376]109void PhysicsInterface::tickPhys( float dt )
[4221]110{
[4397]111  //  Vector acc = this->forceSum / ( this->massChildren + this->mass );
[4762]112  PNode* coorTick =  dynamic_cast<PNode*>((BaseObject*)this);
[5257]113  if (coorTick != NULL )
114    coorTick->shiftCoor((coorTick->getVelocity()+ this->forceSum/this->mass*dt)*dt);
115
116  if (this->bForceApplied)
[4558]117  {
118    this->bForceApplied = false;
[5257]119    this->forceSum = Vector(0,0,0);
[4558]120  }
[4221]121}
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