[3954] | 1 | |
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| 2 | |
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[4555] | 3 | /* |
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[3954] | 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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[3961] | 14 | main-programmer: Patrick Boenzli |
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[4375] | 15 | co-programmer: Benjamin Grauer |
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[4555] | 16 | |
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[4375] | 17 | bensch: renamed the file |
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[3954] | 18 | */ |
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| 19 | |
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[3961] | 20 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PHYSICS |
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[3954] | 21 | |
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[4375] | 22 | #include "physics_interface.h" |
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[4392] | 23 | #include "physics_engine.h" |
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[4376] | 24 | |
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[4377] | 25 | #include "field.h" |
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[4376] | 26 | #include "p_node.h" |
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| 27 | |
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[4121] | 28 | #include "list.h" |
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| 29 | #include "string.h" |
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[3961] | 30 | #include "stdincl.h" |
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[3954] | 31 | |
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| 32 | using namespace std; |
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| 33 | |
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| 34 | |
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| 35 | /** |
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[4836] | 36 | * standard constructor |
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[4597] | 37 | */ |
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[4762] | 38 | PhysicsInterface::PhysicsInterface () |
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[3954] | 39 | { |
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[4597] | 40 | this->setClassID(CL_PHYSICS_INTERFACE, "PhysicsInterface"); |
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[4397] | 41 | |
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[4597] | 42 | this->mass = 1; |
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| 43 | this->massChildren = 0; |
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| 44 | this->forceSum = Vector(0, 0, 0); |
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| 45 | this->bForceApplied = false; |
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[4392] | 46 | |
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| 47 | PhysicsEngine::getInstance()->addPhysicsInterface(this); |
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[3954] | 48 | } |
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| 49 | |
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| 50 | /** |
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[4836] | 51 | * standard deconstructor |
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[3954] | 52 | */ |
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[4555] | 53 | PhysicsInterface::~PhysicsInterface () |
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[3954] | 54 | { |
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[4392] | 55 | PhysicsEngine::getInstance()->removePhysicsInterface(this); |
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[3954] | 56 | } |
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[4121] | 57 | |
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[4376] | 58 | /** |
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[4836] | 59 | * recalculates the total mass of all the children of this node |
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[4376] | 60 | |
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| 61 | (only availiable for PNodes) |
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| 62 | */ |
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[4375] | 63 | void PhysicsInterface::recalcMass() |
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[4121] | 64 | { |
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[4440] | 65 | /* |
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[4836] | 66 | PNode* massCalcPNode = dynamic_cast<PNode*>(this); //! @todo not sure if this will work .... |
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[4480] | 67 | float massSum = 0; |
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[4555] | 68 | |
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[4480] | 69 | tIterator<PNode>* iterator = massCalcPNode->children->getIterator(); |
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[5115] | 70 | PNode* pn = iterator->firstElement(); |
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[4555] | 71 | while( pn != NULL) |
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| 72 | { |
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[4480] | 73 | // todo: find out if children are PhysicsInterface in an efficient way |
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| 74 | if (strcmp( pn->getClassName(), "PhysicsInterface")) { |
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| 75 | massSum += ((PhysicsInterface*)pn)->getTotalMass(); |
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[4121] | 76 | } |
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[4480] | 77 | pn = iterator->nextElement(); |
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| 78 | } |
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| 79 | delete iterator; |
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[4555] | 80 | |
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[4480] | 81 | if (massSum != this->massChildren ) { |
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[4376] | 82 | this->massChildren = massSum; |
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| 83 | if (strcmp( massCalcPNode->parent->getClassName(), "PhysicsInterface")) |
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[4480] | 84 | ((PhysicsInterface*)massCalcPNode->parent)->recalcMass(); |
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| 85 | } else { |
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[4376] | 86 | this->massChildren = massSum; |
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[4480] | 87 | } |
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[4440] | 88 | */ |
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[4121] | 89 | } |
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[4555] | 90 | |
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[4480] | 91 | /** |
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[4836] | 92 | * applyes a field to this Object |
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| 93 | * @param field the field to apply |
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[4480] | 94 | */ |
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[4395] | 95 | void PhysicsInterface::applyField(Field* field) |
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[4221] | 96 | { |
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[4762] | 97 | PNode* tmp = dynamic_cast<PNode*>((BaseObject*)this); |
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[4555] | 98 | this->forceSum += field->calcForce(tmp->getAbsCoor()); |
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[4558] | 99 | this->bForceApplied = true; |
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[4221] | 100 | } |
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| 101 | |
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[4480] | 102 | /** |
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[4836] | 103 | * ticks the PhysicsEffect |
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| 104 | * @param dt: the value about which to tick |
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[4480] | 105 | */ |
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[4376] | 106 | void PhysicsInterface::tickPhys( float dt ) |
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[4221] | 107 | { |
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[4397] | 108 | // Vector acc = this->forceSum / ( this->massChildren + this->mass ); |
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[4762] | 109 | PNode* coorTick = dynamic_cast<PNode*>((BaseObject*)this); |
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[4558] | 110 | if (this->bForceApplied && coorTick) |
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| 111 | { |
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| 112 | coorTick->shiftCoor((coorTick->getVelocity()+ this->forceSum/this->mass * dt)*dt); |
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| 113 | |
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| 114 | this->bForceApplied = false; |
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| 115 | } |
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[4396] | 116 | this->forceSum = Vector(0,0,0); |
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[4221] | 117 | } |
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