1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Silvan Nellen |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ |
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17 | |
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18 | #include "Script.h" |
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19 | #include "LuaCallback.h" |
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20 | #include "luaincl.h" |
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21 | #include "scriptable.h" |
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22 | |
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23 | #include <cassert> |
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24 | #include <string> |
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25 | #include <iostream> |
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26 | #include <stdio.h> |
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27 | |
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28 | namespace OrxScript |
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29 | { |
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30 | |
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31 | /** |
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32 | * @brief This function accually executes a method called by Lua. |
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33 | * @param lua Since this function gets called by lua it has to have a lua_State as parameter |
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34 | * @return the number of return values. (which can be found on the stack) |
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35 | * |
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36 | * For Lua doesn't know how to handle C++ objects it pushes the Objecttable (including the objectpointer) on top of the stack and |
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37 | * calls this function. |
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38 | * |
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39 | * @todo handle an acces to a nonexistent (deleted) object |
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40 | */ |
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41 | int luaCallback (lua_State *lua) |
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42 | { |
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43 | |
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44 | // Locate the psudo-index for the function number |
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45 | int methodNumber = lua_upvalueindex (1); |
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46 | int returnCount = 0; |
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47 | |
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48 | bool functionSuccess = false; |
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49 | |
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50 | // Check for the "this" table |
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51 | if (lua_istable (lua, 1)) |
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52 | { |
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53 | // Found the "this" table. The object pointer is at the index 0 |
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54 | lua_rawgeti (lua, 1, 0); |
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55 | |
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56 | if (lua_islightuserdata (lua, -1)) |
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57 | { |
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58 | // Found the pointer, need to cast it |
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59 | Scriptable* thisPointer = (Scriptable*) lua_touserdata (lua, -1); |
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60 | |
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61 | // Get the method index |
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62 | int methodIndex = (int) lua_tonumber (lua, methodNumber); |
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63 | |
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64 | // Reformat the stack so our parameters are correct |
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65 | // Clean up the "this" table |
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66 | lua_remove (lua, 1); |
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67 | // Clean up the thisPointer pointer |
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68 | lua_remove (lua, -1); |
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69 | |
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70 | //debug |
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71 | //std::cout<<thisPointer->whatIsThis()<<std::endl; |
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72 | |
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73 | LuaScript* originScript = NULL; |
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74 | |
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75 | lua_getglobal (lua, "this"); |
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76 | |
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77 | if (lua_istable (lua, 1)) |
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78 | { |
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79 | // Found the "this" table. The object pointer is at the index 0 |
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80 | lua_rawgeti (lua, 1, 0); |
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81 | |
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82 | if (lua_islightuserdata (lua, -1)) |
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83 | { |
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84 | // Found the pointer, need to cast it |
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85 | originScript = (LuaScript *) lua_touserdata (lua, -1); |
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86 | } |
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87 | } |
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88 | |
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89 | if(originScript == NULL) |
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90 | {//do something usefull |
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91 | } |
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92 | //debug |
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93 | // std::cout<<originScript->whatIsThis()<<std::endl; |
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94 | |
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95 | LuaVirtualMachine virtualMachine = originScript->getVirtualMachine(); |
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96 | //debug |
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97 | //std::cout<<"test "<< thisPointer->methods(virtualMachine)<<std::endl; |
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98 | // Check that the method is correct index |
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99 | assert ((methodIndex <= thisPointer->methods(virtualMachine) )); |
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100 | // Call the class |
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101 | returnCount = thisPointer->scriptCalling ( virtualMachine, thisPointer->getFunctionAtIndex(methodIndex,virtualMachine)); |
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102 | |
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103 | functionSuccess = true; |
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104 | } |
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105 | } |
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106 | |
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107 | if (functionSuccess == false) |
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108 | { |
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109 | lua_pushstring (lua, "luaCallback -> Failed to call the class function"); |
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110 | lua_error (lua); |
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111 | } |
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112 | |
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113 | // Number of return variables |
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114 | return returnCount; |
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115 | } |
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116 | } |
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