[7654] | 1 | #include <cassert> |
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[7645] | 2 | #include <string> |
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[7654] | 3 | #include <iostream> |
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[7655] | 4 | #include "luaincl.h" |
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[7645] | 5 | |
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| 6 | #include "Script.h" |
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| 7 | #include "RestoreStack.h" |
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| 8 | #include "This.h" |
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| 9 | #include "LuaCallback.h" |
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| 10 | |
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| 11 | // --------------------------------------------------------------------------- |
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| 12 | |
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[7653] | 13 | namespace OrxScript |
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| 14 | { |
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| 15 | |
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[7645] | 16 | #define BEGIN_LUA_CHECK(vm) lua_State *state = (lua_State *) vm; \ |
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| 17 | if (vm.isOk ()) { |
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| 18 | #define END_LUA_CHECK } |
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| 19 | |
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| 20 | |
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[7653] | 21 | /** |
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| 22 | * @brief Constructor. Sets up the lua stack and the "this" table |
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| 23 | * |
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| 24 | * |
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| 25 | * |
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| 26 | */ |
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[7645] | 27 | |
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[7653] | 28 | LuaScript::LuaScript () |
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| 29 | : methodCount (0) , argumentCount (0), functionName() |
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| 30 | { |
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| 31 | virtualMachine.init(); |
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| 32 | lua_State *state = (lua_State *) virtualMachine; |
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[7645] | 33 | |
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[7653] | 34 | if (virtualMachine.isOk ()) |
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| 35 | { |
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[7645] | 36 | // Create a reference to the "this" table. Each reference is unique |
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[7653] | 37 | lua_newtable (state); |
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| 38 | thisReference = luaL_ref (state, LUA_REGISTRYINDEX); |
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[7645] | 39 | |
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| 40 | // Save the "this" table to index 0 of the "this" table |
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[7653] | 41 | LuaRestoreStack rs (virtualMachine); |
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| 42 | lua_rawgeti (state, LUA_REGISTRYINDEX, thisReference); |
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| 43 | lua_pushlightuserdata (state, (void *) this); |
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| 44 | lua_rawseti (state, -2, 0); |
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| 45 | } |
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[7645] | 46 | |
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[7653] | 47 | } |
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[7645] | 48 | |
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| 49 | |
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[7653] | 50 | /** |
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| 51 | * @brief Deconstructor |
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| 52 | * |
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| 53 | */ |
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[7645] | 54 | |
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[7653] | 55 | LuaScript::~LuaScript (void) |
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| 56 | { |
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| 57 | LuaRestoreStack rs (virtualMachine); |
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[7645] | 58 | |
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[7653] | 59 | BEGIN_LUA_CHECK (virtualMachine) |
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| 60 | // Get the reference "this" table |
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| 61 | lua_rawgeti (state, LUA_REGISTRYINDEX, thisReference); |
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[7645] | 62 | |
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[7653] | 63 | // Clear index 0 |
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| 64 | lua_pushnil (state); |
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| 65 | lua_rawseti (state, -2, 0); |
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| 66 | END_LUA_CHECK |
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[7645] | 67 | |
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[7653] | 68 | } |
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[7645] | 69 | |
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| 70 | |
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| 71 | |
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[7653] | 72 | /** |
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| 73 | * @brief Compiles a given buffer. (reads it into the lua stack) |
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| 74 | * @param pbBuffer buffer to compile |
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| 75 | * @param size_t length of the buffer |
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| 76 | * |
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| 77 | * @return true if it succeeded |
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| 78 | */ |
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[7645] | 79 | |
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[7653] | 80 | bool LuaScript::compileBuffer (unsigned char *pbBuffer, size_t szLen) |
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| 81 | { |
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| 82 | assert (pbBuffer != NULL && "LuaScript::compileBuffer -> pbBuffer == NULL"); |
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| 83 | assert (szLen != 0 && "LuaScript::compileBuffer -> szLen == 0"); |
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| 84 | assert (virtualMachine.isOk () && "VM Not OK"); |
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[7645] | 85 | |
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[7653] | 86 | // Make sure we have the correct "this" table |
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| 87 | LuaThis luaThis (virtualMachine, thisReference); |
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[7645] | 88 | |
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[7653] | 89 | return virtualMachine.runBuffer (pbBuffer, szLen); |
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| 90 | } |
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[7645] | 91 | |
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| 92 | |
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[7653] | 93 | /** |
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| 94 | * @brief Compiles a given file. (reads it into the lua stack) |
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| 95 | * @param strFilename filename |
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| 96 | * |
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| 97 | * @return true if it succeeded |
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| 98 | */ |
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[7645] | 99 | |
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[7653] | 100 | bool LuaScript::compileFile (const std::string& strFilename) |
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| 101 | { |
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| 102 | //assert (strFilename != NULL && "LuaScript::compileFile -> strFilename == NULL"); |
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| 103 | assert (virtualMachine.isOk () && "VM Not OK"); |
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[7645] | 104 | |
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[7653] | 105 | // Make sure we have the correct "this" table |
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| 106 | LuaThis luaThis (virtualMachine, thisReference); |
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[7645] | 107 | |
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[7653] | 108 | return virtualMachine.runFile (strFilename); |
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| 109 | } |
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[7645] | 110 | |
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| 111 | |
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[7653] | 112 | /** |
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| 113 | * @brief Registers a function with Lua, the function will be registered in the "this" table |
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| 114 | * @param strFuncName name of the function by which it goes by in lua |
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| 115 | * |
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| 116 | * @return the pseudoindex of the function |
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| 117 | */ |
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[7645] | 118 | |
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[7653] | 119 | int LuaScript::registerFunction (const std::string& strFuncName) |
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| 120 | { |
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| 121 | // assert (strFuncName != NULL && "LuaScript::registerFunction -> strFuncName == NULL"); |
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| 122 | assert (virtualMachine.isOk () && "VM Not OK"); |
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[7645] | 123 | |
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[7653] | 124 | int iMethodIdx = -1; |
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[7645] | 125 | |
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[7653] | 126 | LuaRestoreStack rs (virtualMachine); |
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[7645] | 127 | |
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[7653] | 128 | BEGIN_LUA_CHECK (virtualMachine) |
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| 129 | iMethodIdx = ++methodCount; |
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[7645] | 130 | |
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[7653] | 131 | // Register a function with the lua script. Added it to the "this" table |
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| 132 | lua_rawgeti (state, LUA_REGISTRYINDEX, thisReference); |
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[7645] | 133 | |
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[7653] | 134 | // Push the function and parameters |
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| 135 | lua_pushstring (state, strFuncName.c_str()); |
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| 136 | lua_pushnumber (state, (lua_Number) iMethodIdx); |
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| 137 | lua_pushcclosure (state, luaCallback, 1); |
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| 138 | lua_settable (state, -3); |
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[7645] | 139 | |
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[7653] | 140 | END_LUA_CHECK |
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[7645] | 141 | |
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[7653] | 142 | return iMethodIdx; |
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| 143 | } |
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[7645] | 144 | |
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| 145 | |
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[7653] | 146 | /** |
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| 147 | * @brief Selects a script function to run |
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| 148 | * @param strFuncName name of the function to run |
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| 149 | * |
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| 150 | * @return true on success |
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| 151 | */ |
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| 152 | bool LuaScript::selectScriptFunction (const std::string& strFuncName) |
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| 153 | { |
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| 154 | // assert (strFuncName != NULL && "LuaScript::selectScriptFunction -> strFuncName == NULL"); |
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| 155 | assert (virtualMachine.isOk () && "VM Not OK"); |
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[7645] | 156 | |
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[7653] | 157 | bool fSuccess = true; |
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[7645] | 158 | |
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[7653] | 159 | BEGIN_LUA_CHECK (virtualMachine) |
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| 160 | // Look up function name |
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| 161 | lua_rawgeti (state, LUA_REGISTRYINDEX, thisReference); |
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| 162 | lua_pushstring (state, strFuncName.c_str()); |
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| 163 | lua_rawget (state, -2); |
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| 164 | lua_remove (state, -2); |
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[7645] | 165 | |
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[7653] | 166 | // Put the "this" table back |
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| 167 | lua_rawgeti (state, LUA_REGISTRYINDEX, thisReference); |
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[7645] | 168 | |
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[7653] | 169 | // Check that we have a valid function |
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| 170 | if (!lua_isfunction (state, -2)) |
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| 171 | { |
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| 172 | fSuccess = false; |
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| 173 | lua_pop (state, 2); |
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| 174 | } |
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| 175 | else |
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| 176 | { |
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| 177 | argumentCount = 0; |
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| 178 | functionName = strFuncName; |
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| 179 | } |
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| 180 | END_LUA_CHECK |
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| 181 | |
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| 182 | return fSuccess; |
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[7645] | 183 | } |
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[7653] | 184 | |
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| 185 | |
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| 186 | /** |
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| 187 | * @brief Checks to see if a function exists |
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| 188 | * @param functionName Function name |
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| 189 | * |
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| 190 | * @return true if the function exists |
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| 191 | */ |
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| 192 | bool LuaScript::scriptHasFunction (const std::string& functionName) |
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[7645] | 193 | { |
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[7653] | 194 | // printf("entered scriptHasFunction\n"); |
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[7645] | 195 | |
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[7653] | 196 | // assert (strScriptName != NULL && "LuaScript::scriptHasFunction -> strScriptName == NULL"); |
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| 197 | assert (virtualMachine.isOk () && "VM Not OK"); |
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[7645] | 198 | |
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[7653] | 199 | // printf("assertions passed\n"); |
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[7645] | 200 | |
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[7653] | 201 | LuaRestoreStack rs (virtualMachine); |
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[7645] | 202 | |
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[7653] | 203 | bool fFoundFunc = false; |
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[7645] | 204 | |
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[7653] | 205 | BEGIN_LUA_CHECK (virtualMachine) |
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| 206 | lua_rawgeti (state, LUA_REGISTRYINDEX, thisReference); |
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| 207 | lua_pushstring (state, functionName.c_str()); |
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| 208 | lua_rawget (state, -2); |
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| 209 | lua_remove (state, -2); |
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[7645] | 210 | |
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[7653] | 211 | if (lua_isfunction (state, -1)) |
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| 212 | { |
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| 213 | fFoundFunc = true; |
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| 214 | } |
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| 215 | END_LUA_CHECK |
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[7645] | 216 | |
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[7653] | 217 | return fFoundFunc; |
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[7645] | 218 | |
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| 219 | } |
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| 220 | |
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| 221 | |
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[7653] | 222 | /** |
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| 223 | * @brief Adds a parameter to the parameter list |
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| 224 | * @param string string to be added as parameter for a function. |
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| 225 | * |
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| 226 | */ |
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[7645] | 227 | |
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[7654] | 228 | void LuaScript::addParam (const std::string& string) |
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[7653] | 229 | { |
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| 230 | assert (virtualMachine.isOk () && "VM Not OK"); |
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[7645] | 231 | |
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[7654] | 232 | BEGIN_LUA_CHECK (virtualMachine); |
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| 233 | lua_pushstring (state, string.c_str()); |
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[7653] | 234 | ++argumentCount; |
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[7654] | 235 | END_LUA_CHECK; |
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[7653] | 236 | } |
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[7645] | 237 | |
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| 238 | |
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[7653] | 239 | /** |
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| 240 | * @brief Adds a parameter to the parameter list |
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| 241 | * @param iInt integer to be added as parameter for a function. |
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| 242 | * |
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| 243 | */ |
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[7645] | 244 | |
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[7653] | 245 | void LuaScript::addParam (int iInt) |
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| 246 | { |
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| 247 | assert (virtualMachine.isOk () && "VM Not OK"); |
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[7645] | 248 | |
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[7653] | 249 | BEGIN_LUA_CHECK (virtualMachine) |
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| 250 | lua_pushnumber (state, (lua_Number) iInt); |
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| 251 | ++argumentCount; |
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| 252 | END_LUA_CHECK |
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| 253 | } |
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[7645] | 254 | |
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| 255 | |
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[7653] | 256 | /** |
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| 257 | * @brief Adds a parameter to the parameter list |
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| 258 | * @param fFloat float to be added as parameter for a function. |
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| 259 | * |
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| 260 | */ |
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| 261 | void LuaScript::addParam (float fFloat) |
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| 262 | { |
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| 263 | assert (virtualMachine.isOk () && "VM Not OK"); |
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[7645] | 264 | |
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[7653] | 265 | BEGIN_LUA_CHECK (virtualMachine) |
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| 266 | lua_pushnumber (state, (lua_Number) fFloat); |
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| 267 | ++argumentCount; |
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| 268 | END_LUA_CHECK |
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| 269 | } |
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[7645] | 270 | |
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| 271 | |
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[7653] | 272 | /** |
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| 273 | * @brief Runs the selected script function |
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| 274 | * @param nReturns the count of return values |
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| 275 | * |
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| 276 | * @return true on success |
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| 277 | */ |
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| 278 | bool LuaScript::run (int nReturns /* = 0 */) |
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| 279 | { |
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| 280 | assert (virtualMachine.isOk () && "VM Not OK"); |
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[7645] | 281 | |
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[7653] | 282 | // At this point there should be a parameters and a function on the |
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| 283 | // Lua stack. Each function get a "this" parameter as default and is |
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| 284 | // pushed onto the stack when the method is selected |
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[7645] | 285 | |
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[7653] | 286 | bool fSuccess = virtualMachine.callFunction (argumentCount + 1, nReturns); |
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[7645] | 287 | |
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[7653] | 288 | if (fSuccess == true && nReturns > 0) |
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| 289 | { |
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| 290 | // Check for returns |
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| 291 | handleReturns (virtualMachine, functionName); |
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| 292 | lua_pop ((lua_State *) virtualMachine, nReturns); |
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| 293 | } |
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[7645] | 294 | |
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[7653] | 295 | return fSuccess; |
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[7645] | 296 | } |
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| 297 | |
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| 298 | |
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[7653] | 299 | /** |
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| 300 | * @brief This function adds an object to a script so that the object is accessable from within the luascript. |
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| 301 | * |
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| 302 | * @param scriptable the scriptable object to add. |
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| 303 | * @param strObjName the name that the object goes by in the script. |
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| 304 | * @param luaScript the script to which the scrtiptable is added |
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| 305 | * |
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| 306 | * @return a lua reference to the added object |
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| 307 | * |
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| 308 | * |
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| 309 | * |
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| 310 | */ |
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[7645] | 311 | |
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[7653] | 312 | int LuaScript::addScriptableToScript(Scriptable* scriptable, const std::string& strObjName) |
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| 313 | { |
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[7645] | 314 | |
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[7653] | 315 | lua_State *state = (lua_State *) (this->virtualMachine); |
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[7645] | 316 | |
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[7653] | 317 | if(strObjName.compare(std::string("this")) != 0) |
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[7645] | 318 | { |
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[7653] | 319 | if (virtualMachine.isOk ()) |
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| 320 | { |
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| 321 | /*create object table*/ |
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| 322 | // Create a reference to the "object" table and set a name for the reference. Each reference is unique |
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[7645] | 323 | |
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[7653] | 324 | lua_newtable (state); |
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| 325 | int objRef = luaL_ref (state, LUA_REGISTRYINDEX); |
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| 326 | lua_rawgeti (state, LUA_REGISTRYINDEX, objRef); |
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| 327 | lua_setglobal (state, strObjName.c_str()); |
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[7645] | 328 | |
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| 329 | |
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[7653] | 330 | // Save the "object" table to index 0 of the "object" table |
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| 331 | LuaRestoreStack rs(virtualMachine); |
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| 332 | lua_rawgeti (state, LUA_REGISTRYINDEX, objRef); |
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| 333 | lua_pushlightuserdata (state, scriptable); |
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| 334 | lua_rawseti (state, -2, 0); |
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[7645] | 335 | |
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[7653] | 336 | if(! addScriptableToList(scriptable,objRef)) |
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| 337 | std::cout<<"scriptable not added"<<std::endl; |
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| 338 | if(!(scriptable->scriptableAdded(this,thisReference,objRef))) |
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| 339 | std::cout<<"scriptableAdded returned false"<<std::endl; |
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[7645] | 340 | |
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[7653] | 341 | return objRef; |
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| 342 | } |
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[7645] | 343 | } |
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| 344 | |
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[7653] | 345 | return -1; |
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[7645] | 346 | |
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[7653] | 347 | } |
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[7645] | 348 | |
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| 349 | |
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| 350 | |
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[7653] | 351 | /** |
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| 352 | * @brief Add the function to a scriptable in the Script |
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| 353 | * @param strFuncName name of the function by which it goes by in lua |
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| 354 | * @param toScriptable reference to the scriptable the function should be associated with |
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| 355 | * @param methodIndex index of the last function. |
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| 356 | * |
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| 357 | * @return the pseudoindex of the function, -1 on failure |
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| 358 | */ |
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[7645] | 359 | |
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[7653] | 360 | int LuaScript::addFunctionToScriptable(const std::string& strFuncName, int toScriptable, int lastMethodIndex) |
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| 361 | { |
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| 362 | // assert (strFuncName != NULL && "LuaScript::registerFunction -> strFuncName == NULL"); |
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| 363 | assert (virtualMachine.isOk () && "VM Not OK"); |
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[7645] | 364 | |
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| 365 | |
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[7653] | 366 | //get the last method index from the Script |
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| 367 | Scriptable* scriptable = getScriptableByReference(toScriptable); |
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| 368 | int iMethodIdx = -1; |
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[7645] | 369 | |
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[7653] | 370 | if(scriptable) |
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| 371 | { |
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| 372 | LuaRestoreStack rs (virtualMachine); |
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[7645] | 373 | |
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[7653] | 374 | BEGIN_LUA_CHECK (virtualMachine) |
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| 375 | // Register a function with the lua script. Added it to the "toScrtiptable" table |
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| 376 | lua_rawgeti (state, LUA_REGISTRYINDEX, toScriptable); |
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[7645] | 377 | |
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[7653] | 378 | if (lua_istable (state, 1)) |
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| 379 | { |
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| 380 | iMethodIdx = ++lastMethodIndex; |
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[7645] | 381 | |
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[7653] | 382 | // Push the function and parameters |
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| 383 | lua_pushstring (state, strFuncName.c_str()); |
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| 384 | lua_pushnumber (state, (lua_Number) iMethodIdx); |
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| 385 | lua_pushcclosure (state, luaCallback, 1); |
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| 386 | lua_settable (state, -3); |
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| 387 | } |
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| 388 | END_LUA_CHECK |
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[7645] | 389 | |
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[7653] | 390 | } |
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| 391 | return iMethodIdx; |
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[7645] | 392 | } |
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| 393 | |
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| 394 | |
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[7653] | 395 | Scriptable* LuaScript::getScriptableByReference(int scrptblRef) |
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| 396 | { |
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[7645] | 397 | |
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[7653] | 398 | bool notFound = true; |
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[7645] | 399 | std::list<Scrptbl>::iterator it = scriptableList.begin(); |
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| 400 | |
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| 401 | while(notFound && it != scriptableList.end() ) |
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| 402 | { |
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| 403 | if((*it).scriptableRef == scrptblRef) |
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| 404 | { |
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| 405 | notFound = false; |
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| 406 | return (*it).scriptable; |
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| 407 | } |
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| 408 | it++; |
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| 409 | } |
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| 410 | |
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| 411 | |
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| 412 | if(notFound) |
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[7653] | 413 | return NULL; |
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[7645] | 414 | |
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[7653] | 415 | } |
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[7645] | 416 | |
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[7653] | 417 | int LuaScript::getReferenceByScriptable(Scriptable* scrptbl) |
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| 418 | { |
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| 419 | bool notFound = true; |
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[7645] | 420 | |
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| 421 | std::list<Scrptbl>::iterator it = scriptableList.begin(); |
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| 422 | |
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| 423 | while(notFound && it != scriptableList.end() ) |
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| 424 | { |
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| 425 | if((*it).scriptable == scrptbl) |
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| 426 | { |
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| 427 | notFound = false; |
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| 428 | return (*it).scriptableRef; |
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| 429 | } |
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| 430 | it++; |
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[7653] | 431 | } |
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| 432 | if(notFound) |
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| 433 | return -1; |
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| 434 | } |
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[7645] | 435 | |
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[7653] | 436 | bool LuaScript::addScriptableToList(Scriptable* scrptbl, int scriptableRef) |
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[7645] | 437 | { |
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[7653] | 438 | if(scrptbl) |
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[7645] | 439 | { |
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[7653] | 440 | if(getReferenceByScriptable(scrptbl) == -1) // Script isn't there yet |
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| 441 | { |
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| 442 | Scrptbl scriptableTmp; |
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| 443 | scriptableTmp.scriptable = scrptbl; |
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| 444 | scriptableTmp.scriptableRef = scriptableRef; |
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| 445 | scriptableList.push_back(scriptableTmp); |
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| 446 | return true; |
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| 447 | } |
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[7645] | 448 | } |
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| 449 | |
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[7653] | 450 | return false; |
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[7645] | 451 | |
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[7653] | 452 | } |
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[7645] | 453 | |
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[7653] | 454 | bool LuaScript::removeScriptableFromList(Scriptable* toRemove) |
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[7645] | 455 | { |
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[7653] | 456 | if(toRemove) |
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[7645] | 457 | { |
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[7653] | 458 | int scrptbl = getReferenceByScriptable(toRemove); |
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[7645] | 459 | |
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[7653] | 460 | if(scrptbl != -1)// if the scriptable is on the list |
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[7645] | 461 | { |
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[7653] | 462 | std::list<Scrptbl>::iterator it = scriptableList.begin(); |
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[7645] | 463 | |
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[7653] | 464 | while((*it).scriptable != toRemove && it != scriptableList.end() ) |
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| 465 | { |
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| 466 | it++; |
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| 467 | } |
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| 468 | |
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| 469 | if(it != scriptableList.end()) |
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| 470 | { |
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| 471 | scriptableList.erase(it); |
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| 472 | return true; |
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| 473 | } |
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[7645] | 474 | } |
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| 475 | } |
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[7653] | 476 | return false; |
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[7645] | 477 | } |
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| 478 | |
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[7653] | 479 | bool LuaScript::removeScriptableFromList(int scriptable) |
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| 480 | { |
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| 481 | return removeScriptableFromList(getScriptableByReference(scriptable)); |
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| 482 | } |
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[7645] | 483 | |
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| 484 | |
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[7653] | 485 | char LuaScript::whatIsThis() |
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| 486 | { |
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| 487 | char result = 'l'; |
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| 488 | return result; |
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| 489 | } |
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[7645] | 490 | } |
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| 491 | |
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