1 | #include <cassert> |
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2 | #include <string> |
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3 | #include <iostream> |
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4 | #include "luaincl.h" |
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5 | |
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6 | #include "Script.h" |
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7 | #include "RestoreStack.h" |
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8 | #include "This.h" |
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9 | #include "LuaCallback.h" |
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10 | |
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11 | // --------------------------------------------------------------------------- |
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12 | |
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13 | namespace OrxScript |
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14 | { |
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15 | |
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16 | #define BEGIN_LUA_CHECK(vm) lua_State *state = (lua_State *) vm; \ |
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17 | if (vm.isOk ()) { |
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18 | #define END_LUA_CHECK } |
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19 | |
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20 | |
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21 | /** |
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22 | * @brief Constructor. Sets up the lua stack and the "this" table |
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23 | * |
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24 | * |
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25 | * |
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26 | */ |
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27 | |
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28 | LuaScript::LuaScript () |
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29 | : methodCount (0) , argumentCount (0), functionName() |
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30 | { |
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31 | virtualMachine.init(); |
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32 | lua_State *state = (lua_State *) virtualMachine; |
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33 | |
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34 | if (virtualMachine.isOk ()) |
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35 | { |
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36 | // Create a reference to the "this" table. Each reference is unique |
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37 | lua_newtable (state); |
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38 | thisReference = luaL_ref (state, LUA_REGISTRYINDEX); |
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39 | |
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40 | // Save the "this" table to index 0 of the "this" table |
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41 | LuaRestoreStack rs (virtualMachine); |
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42 | lua_rawgeti (state, LUA_REGISTRYINDEX, thisReference); |
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43 | lua_pushlightuserdata (state, (void *) this); |
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44 | lua_rawseti (state, -2, 0); |
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45 | } |
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46 | |
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47 | } |
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48 | |
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49 | |
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50 | /** |
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51 | * @brief Deconstructor |
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52 | * |
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53 | */ |
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54 | |
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55 | LuaScript::~LuaScript (void) |
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56 | { |
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57 | LuaRestoreStack rs (virtualMachine); |
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58 | |
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59 | BEGIN_LUA_CHECK (virtualMachine) |
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60 | // Get the reference "this" table |
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61 | lua_rawgeti (state, LUA_REGISTRYINDEX, thisReference); |
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62 | |
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63 | // Clear index 0 |
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64 | lua_pushnil (state); |
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65 | lua_rawseti (state, -2, 0); |
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66 | END_LUA_CHECK |
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67 | |
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68 | } |
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69 | |
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70 | |
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71 | |
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72 | /** |
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73 | * @brief Compiles a given buffer. (reads it into the lua stack) |
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74 | * @param pbBuffer buffer to compile |
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75 | * @param size_t length of the buffer |
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76 | * |
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77 | * @return true if it succeeded |
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78 | */ |
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79 | |
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80 | bool LuaScript::compileBuffer (unsigned char *pbBuffer, size_t szLen) |
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81 | { |
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82 | assert (pbBuffer != NULL && "LuaScript::compileBuffer -> pbBuffer == NULL"); |
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83 | assert (szLen != 0 && "LuaScript::compileBuffer -> szLen == 0"); |
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84 | assert (virtualMachine.isOk () && "VM Not OK"); |
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85 | |
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86 | // Make sure we have the correct "this" table |
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87 | LuaThis luaThis (virtualMachine, thisReference); |
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88 | |
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89 | return virtualMachine.runBuffer (pbBuffer, szLen); |
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90 | } |
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91 | |
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92 | |
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93 | /** |
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94 | * @brief Compiles a given file. (reads it into the lua stack) |
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95 | * @param strFilename filename |
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96 | * |
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97 | * @return true if it succeeded |
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98 | */ |
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99 | |
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100 | bool LuaScript::compileFile (const std::string& strFilename) |
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101 | { |
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102 | //assert (strFilename != NULL && "LuaScript::compileFile -> strFilename == NULL"); |
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103 | assert (virtualMachine.isOk () && "VM Not OK"); |
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104 | |
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105 | // Make sure we have the correct "this" table |
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106 | LuaThis luaThis (virtualMachine, thisReference); |
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107 | |
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108 | return virtualMachine.runFile (strFilename); |
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109 | } |
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110 | |
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111 | |
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112 | /** |
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113 | * @brief Registers a function with Lua, the function will be registered in the "this" table |
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114 | * @param strFuncName name of the function by which it goes by in lua |
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115 | * |
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116 | * @return the pseudoindex of the function |
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117 | */ |
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118 | |
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119 | int LuaScript::registerFunction (const std::string& strFuncName) |
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120 | { |
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121 | // assert (strFuncName != NULL && "LuaScript::registerFunction -> strFuncName == NULL"); |
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122 | assert (virtualMachine.isOk () && "VM Not OK"); |
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123 | |
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124 | int iMethodIdx = -1; |
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125 | |
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126 | LuaRestoreStack rs (virtualMachine); |
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127 | |
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128 | BEGIN_LUA_CHECK (virtualMachine) |
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129 | iMethodIdx = ++methodCount; |
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130 | |
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131 | // Register a function with the lua script. Added it to the "this" table |
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132 | lua_rawgeti (state, LUA_REGISTRYINDEX, thisReference); |
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133 | |
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134 | // Push the function and parameters |
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135 | lua_pushstring (state, strFuncName.c_str()); |
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136 | lua_pushnumber (state, (lua_Number) iMethodIdx); |
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137 | lua_pushcclosure (state, luaCallback, 1); |
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138 | lua_settable (state, -3); |
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139 | |
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140 | END_LUA_CHECK |
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141 | |
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142 | return iMethodIdx; |
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143 | } |
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144 | |
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145 | |
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146 | /** |
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147 | * @brief Selects a script function to run |
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148 | * @param strFuncName name of the function to run |
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149 | * |
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150 | * @return true on success |
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151 | */ |
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152 | bool LuaScript::selectScriptFunction (const std::string& strFuncName) |
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153 | { |
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154 | // assert (strFuncName != NULL && "LuaScript::selectScriptFunction -> strFuncName == NULL"); |
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155 | assert (virtualMachine.isOk () && "VM Not OK"); |
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156 | |
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157 | bool fSuccess = true; |
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158 | |
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159 | BEGIN_LUA_CHECK (virtualMachine) |
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160 | // Look up function name |
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161 | lua_rawgeti (state, LUA_REGISTRYINDEX, thisReference); |
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162 | lua_pushstring (state, strFuncName.c_str()); |
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163 | lua_rawget (state, -2); |
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164 | lua_remove (state, -2); |
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165 | |
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166 | // Put the "this" table back |
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167 | lua_rawgeti (state, LUA_REGISTRYINDEX, thisReference); |
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168 | |
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169 | // Check that we have a valid function |
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170 | if (!lua_isfunction (state, -2)) |
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171 | { |
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172 | fSuccess = false; |
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173 | lua_pop (state, 2); |
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174 | } |
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175 | else |
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176 | { |
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177 | argumentCount = 0; |
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178 | functionName = strFuncName; |
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179 | } |
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180 | END_LUA_CHECK |
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181 | |
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182 | return fSuccess; |
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183 | } |
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184 | |
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185 | |
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186 | /** |
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187 | * @brief Checks to see if a function exists |
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188 | * @param functionName Function name |
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189 | * |
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190 | * @return true if the function exists |
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191 | */ |
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192 | bool LuaScript::scriptHasFunction (const std::string& functionName) |
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193 | { |
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194 | // printf("entered scriptHasFunction\n"); |
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195 | |
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196 | // assert (strScriptName != NULL && "LuaScript::scriptHasFunction -> strScriptName == NULL"); |
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197 | assert (virtualMachine.isOk () && "VM Not OK"); |
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198 | |
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199 | // printf("assertions passed\n"); |
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200 | |
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201 | LuaRestoreStack rs (virtualMachine); |
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202 | |
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203 | bool fFoundFunc = false; |
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204 | |
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205 | BEGIN_LUA_CHECK (virtualMachine) |
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206 | lua_rawgeti (state, LUA_REGISTRYINDEX, thisReference); |
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207 | lua_pushstring (state, functionName.c_str()); |
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208 | lua_rawget (state, -2); |
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209 | lua_remove (state, -2); |
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210 | |
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211 | if (lua_isfunction (state, -1)) |
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212 | { |
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213 | fFoundFunc = true; |
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214 | } |
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215 | END_LUA_CHECK |
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216 | |
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217 | return fFoundFunc; |
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218 | |
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219 | } |
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220 | |
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221 | |
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222 | /** |
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223 | * @brief Adds a parameter to the parameter list |
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224 | * @param string string to be added as parameter for a function. |
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225 | * |
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226 | */ |
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227 | |
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228 | void LuaScript::addParam (const std::string& string) |
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229 | { |
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230 | assert (virtualMachine.isOk () && "VM Not OK"); |
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231 | |
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232 | BEGIN_LUA_CHECK (virtualMachine); |
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233 | lua_pushstring (state, string.c_str()); |
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234 | ++argumentCount; |
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235 | END_LUA_CHECK; |
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236 | } |
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237 | |
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238 | |
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239 | /** |
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240 | * @brief Adds a parameter to the parameter list |
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241 | * @param iInt integer to be added as parameter for a function. |
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242 | * |
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243 | */ |
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244 | |
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245 | void LuaScript::addParam (int iInt) |
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246 | { |
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247 | assert (virtualMachine.isOk () && "VM Not OK"); |
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248 | |
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249 | BEGIN_LUA_CHECK (virtualMachine) |
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250 | lua_pushnumber (state, (lua_Number) iInt); |
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251 | ++argumentCount; |
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252 | END_LUA_CHECK |
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253 | } |
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254 | |
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255 | |
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256 | /** |
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257 | * @brief Adds a parameter to the parameter list |
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258 | * @param fFloat float to be added as parameter for a function. |
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259 | * |
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260 | */ |
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261 | void LuaScript::addParam (float fFloat) |
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262 | { |
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263 | assert (virtualMachine.isOk () && "VM Not OK"); |
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264 | |
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265 | BEGIN_LUA_CHECK (virtualMachine) |
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266 | lua_pushnumber (state, (lua_Number) fFloat); |
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267 | ++argumentCount; |
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268 | END_LUA_CHECK |
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269 | } |
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270 | |
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271 | |
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272 | /** |
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273 | * @brief Runs the selected script function |
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274 | * @param nReturns the count of return values |
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275 | * |
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276 | * @return true on success |
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277 | */ |
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278 | bool LuaScript::run (int nReturns /* = 0 */) |
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279 | { |
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280 | assert (virtualMachine.isOk () && "VM Not OK"); |
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281 | |
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282 | // At this point there should be a parameters and a function on the |
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283 | // Lua stack. Each function get a "this" parameter as default and is |
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284 | // pushed onto the stack when the method is selected |
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285 | |
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286 | bool fSuccess = virtualMachine.callFunction (argumentCount + 1, nReturns); |
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287 | |
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288 | if (fSuccess == true && nReturns > 0) |
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289 | { |
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290 | // Check for returns |
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291 | handleReturns (virtualMachine, functionName); |
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292 | lua_pop ((lua_State *) virtualMachine, nReturns); |
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293 | } |
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294 | |
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295 | return fSuccess; |
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296 | } |
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297 | |
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298 | |
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299 | /** |
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300 | * @brief This function adds an object to a script so that the object is accessable from within the luascript. |
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301 | * |
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302 | * @param scriptable the scriptable object to add. |
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303 | * @param strObjName the name that the object goes by in the script. |
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304 | * @param luaScript the script to which the scrtiptable is added |
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305 | * |
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306 | * @return a lua reference to the added object |
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307 | * |
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308 | * |
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309 | * |
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310 | */ |
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311 | |
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312 | int LuaScript::addScriptableToScript(Scriptable* scriptable, const std::string& strObjName) |
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313 | { |
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314 | |
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315 | lua_State *state = (lua_State *) (this->virtualMachine); |
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316 | |
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317 | if(strObjName.compare(std::string("this")) != 0) |
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318 | { |
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319 | if (virtualMachine.isOk ()) |
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320 | { |
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321 | /*create object table*/ |
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322 | // Create a reference to the "object" table and set a name for the reference. Each reference is unique |
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323 | |
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324 | lua_newtable (state); |
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325 | int objRef = luaL_ref (state, LUA_REGISTRYINDEX); |
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326 | lua_rawgeti (state, LUA_REGISTRYINDEX, objRef); |
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327 | lua_setglobal (state, strObjName.c_str()); |
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328 | |
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329 | |
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330 | // Save the "object" table to index 0 of the "object" table |
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331 | LuaRestoreStack rs(virtualMachine); |
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332 | lua_rawgeti (state, LUA_REGISTRYINDEX, objRef); |
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333 | lua_pushlightuserdata (state, scriptable); |
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334 | lua_rawseti (state, -2, 0); |
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335 | |
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336 | if(! addScriptableToList(scriptable,objRef)) |
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337 | std::cout<<"scriptable not added"<<std::endl; |
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338 | if(!(scriptable->scriptableAdded(this,thisReference,objRef))) |
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339 | std::cout<<"scriptableAdded returned false"<<std::endl; |
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340 | |
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341 | return objRef; |
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342 | } |
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343 | } |
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344 | |
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345 | return -1; |
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346 | |
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347 | } |
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348 | |
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349 | |
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350 | |
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351 | /** |
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352 | * @brief Add the function to a scriptable in the Script |
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353 | * @param strFuncName name of the function by which it goes by in lua |
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354 | * @param toScriptable reference to the scriptable the function should be associated with |
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355 | * @param methodIndex index of the last function. |
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356 | * |
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357 | * @return the pseudoindex of the function, -1 on failure |
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358 | */ |
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359 | |
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360 | int LuaScript::addFunctionToScriptable(const std::string& strFuncName, int toScriptable, int lastMethodIndex) |
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361 | { |
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362 | // assert (strFuncName != NULL && "LuaScript::registerFunction -> strFuncName == NULL"); |
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363 | assert (virtualMachine.isOk () && "VM Not OK"); |
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364 | |
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365 | |
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366 | //get the last method index from the Script |
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367 | Scriptable* scriptable = getScriptableByReference(toScriptable); |
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368 | int iMethodIdx = -1; |
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369 | |
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370 | if(scriptable) |
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371 | { |
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372 | LuaRestoreStack rs (virtualMachine); |
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373 | |
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374 | BEGIN_LUA_CHECK (virtualMachine) |
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375 | // Register a function with the lua script. Added it to the "toScrtiptable" table |
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376 | lua_rawgeti (state, LUA_REGISTRYINDEX, toScriptable); |
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377 | |
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378 | if (lua_istable (state, 1)) |
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379 | { |
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380 | iMethodIdx = ++lastMethodIndex; |
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381 | |
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382 | // Push the function and parameters |
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383 | lua_pushstring (state, strFuncName.c_str()); |
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384 | lua_pushnumber (state, (lua_Number) iMethodIdx); |
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385 | lua_pushcclosure (state, luaCallback, 1); |
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386 | lua_settable (state, -3); |
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387 | } |
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388 | END_LUA_CHECK |
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389 | |
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390 | } |
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391 | return iMethodIdx; |
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392 | } |
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393 | |
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394 | |
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395 | Scriptable* LuaScript::getScriptableByReference(int scrptblRef) |
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396 | { |
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397 | |
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398 | bool notFound = true; |
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399 | std::list<Scrptbl>::iterator it = scriptableList.begin(); |
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400 | |
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401 | while(notFound && it != scriptableList.end() ) |
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402 | { |
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403 | if((*it).scriptableRef == scrptblRef) |
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404 | { |
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405 | notFound = false; |
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406 | return (*it).scriptable; |
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407 | } |
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408 | it++; |
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409 | } |
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410 | |
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411 | |
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412 | if(notFound) |
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413 | return NULL; |
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414 | |
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415 | } |
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416 | |
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417 | int LuaScript::getReferenceByScriptable(Scriptable* scrptbl) |
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418 | { |
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419 | bool notFound = true; |
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420 | |
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421 | std::list<Scrptbl>::iterator it = scriptableList.begin(); |
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422 | |
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423 | while(notFound && it != scriptableList.end() ) |
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424 | { |
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425 | if((*it).scriptable == scrptbl) |
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426 | { |
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427 | notFound = false; |
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428 | return (*it).scriptableRef; |
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429 | } |
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430 | it++; |
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431 | } |
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432 | if(notFound) |
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433 | return -1; |
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434 | } |
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435 | |
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436 | bool LuaScript::addScriptableToList(Scriptable* scrptbl, int scriptableRef) |
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437 | { |
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438 | if(scrptbl) |
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439 | { |
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440 | if(getReferenceByScriptable(scrptbl) == -1) // Script isn't there yet |
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441 | { |
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442 | Scrptbl scriptableTmp; |
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443 | scriptableTmp.scriptable = scrptbl; |
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444 | scriptableTmp.scriptableRef = scriptableRef; |
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445 | scriptableList.push_back(scriptableTmp); |
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446 | return true; |
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447 | } |
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448 | } |
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449 | |
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450 | return false; |
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451 | |
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452 | } |
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453 | |
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454 | bool LuaScript::removeScriptableFromList(Scriptable* toRemove) |
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455 | { |
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456 | if(toRemove) |
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457 | { |
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458 | int scrptbl = getReferenceByScriptable(toRemove); |
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459 | |
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460 | if(scrptbl != -1)// if the scriptable is on the list |
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461 | { |
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462 | std::list<Scrptbl>::iterator it = scriptableList.begin(); |
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463 | |
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464 | while((*it).scriptable != toRemove && it != scriptableList.end() ) |
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465 | { |
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466 | it++; |
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467 | } |
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468 | |
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469 | if(it != scriptableList.end()) |
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470 | { |
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471 | scriptableList.erase(it); |
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472 | return true; |
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473 | } |
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474 | } |
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475 | } |
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476 | return false; |
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477 | } |
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478 | |
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479 | bool LuaScript::removeScriptableFromList(int scriptable) |
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480 | { |
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481 | return removeScriptableFromList(getScriptableByReference(scriptable)); |
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482 | } |
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483 | |
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484 | |
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485 | char LuaScript::whatIsThis() |
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486 | { |
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487 | char result = 'l'; |
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488 | return result; |
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489 | } |
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490 | } |
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491 | |
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