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source: orxonox.OLD/trunk/src/lib/script_engine/OLD/VirtualMachine.h @ 8258

Last change on this file since 8258 was 8061, checked in by bensch, 18 years ago

merged the scriptengine back to the trunk

File size: 1.0 KB
RevLine 
[7645]1#ifndef __LUA_VIRTUAL_MACHINE_H__
2#define __LUA_VIRTUAL_MACHINE_H__
3
4#include <string>
5
[7655]6struct lua_State;
[7653]7namespace OrxScript
[7645]8{
[7653]9  class LuaVirtualMachine
10  {
[7645]11  public:
12    LuaVirtualMachine (void);
13    virtual ~LuaVirtualMachine (void);
14
15    bool init(void);
16    bool destroy (void);
17
[7653]18    // Load and run script elements
[7645]19    bool runFile (const std::string& strFilename);
20    bool runBuffer (const unsigned char *pbBuffer, size_t szLen, const char *strName = NULL);
21
[7653]22    // C-Api into script
[7645]23    bool callFunction (int nArgs, int nReturns = 0);
24
[7653]25    // Get the state of the lua stack (use the cast operator)
[7654]26    lua_State* getState (void) const{ return luaState; }
27    operator lua_State* (void) const { return luaState; }
[7645]28
29    static void panic (lua_State *lua);
30
[7653]31    // Check if the VM is OK and can be used still
[7645]32    virtual bool isOk (void) { return machineIsOk; }
33
[7653]34    // For debugging
[7645]35    //void AttachDebugger (CLuaDebugger *dbg) { m_pDbg = dbg; }
36
37  protected:
38    lua_State* luaState;
39    bool machineIsOk;
[7653]40    // CLuaDebugger *m_pDbg;
41  };
42}
[7645]43#endif
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