[7645] | 1 | #include <iostream> |
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| 2 | #include <string> |
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| 3 | #include <assert.h> |
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| 4 | #include <stdio.h> |
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| 5 | #include <string.h> |
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| 6 | |
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| 7 | #include "luaincl.h" |
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| 8 | #include "VirtualMachine.h" |
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| 9 | #include "Script.h" |
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| 10 | #include "LuaCallback.h" |
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| 11 | #include "RestoreStack.h" |
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| 12 | #include "scriptable.h" |
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| 13 | |
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| 14 | |
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[7653] | 15 | using namespace OrxScript; |
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[7645] | 16 | |
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| 17 | //HACK !!! |
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| 18 | /** |
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| 19 | * @brief This function adds an object to a script so that the object is accessable from within the luascript. this function is later included in LuaScript as a method |
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| 20 | * |
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| 21 | * @param scriptable the scriptable object to add. |
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| 22 | * @param strObjName the name that the object goes by in the script. |
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| 23 | * @param luaScript the script to which the scrtiptable is added |
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| 24 | * |
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| 25 | * @return a reference to the added object |
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| 26 | * |
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| 27 | * |
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| 28 | * @todo add this function as a method to LuaScript |
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| 29 | */ |
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| 30 | |
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| 31 | |
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| 32 | int addObjectToScript(Scriptable* scriptable, const std::string& strObjName, LuaScript& luaScript) |
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| 33 | { |
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| 34 | |
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| 35 | lua_State *state = (lua_State *) (luaScript.getVirtualMachine()); |
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| 36 | LuaVirtualMachine& virtualMachine = luaScript.getVirtualMachine(); |
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| 37 | |
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| 38 | //if() TODO: check if strObjName isn't "this" |
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| 39 | if (virtualMachine.isOk ()) |
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[7656] | 40 | { |
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| 41 | /*create object table*/ |
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| 42 | // Create a reference to the "object" table and set a name for the reference. Each reference is unique |
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[7645] | 43 | |
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[7656] | 44 | lua_newtable (state); |
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| 45 | int objRef = luaL_ref (state, LUA_REGISTRYINDEX); |
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| 46 | lua_rawgeti (state, LUA_REGISTRYINDEX, objRef); |
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| 47 | lua_setglobal (state, strObjName.c_str()); |
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[7645] | 48 | |
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| 49 | |
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[7656] | 50 | // Save the "object" table to index 0 of the "object" table |
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| 51 | LuaRestoreStack rs(virtualMachine); |
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| 52 | lua_rawgeti (state, LUA_REGISTRYINDEX, objRef); |
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| 53 | lua_pushlightuserdata (state, scriptable); |
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| 54 | lua_rawseti (state, -2, 0); |
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[7645] | 55 | |
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| 56 | |
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| 57 | |
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[7656] | 58 | return objRef; |
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| 59 | } |
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[7645] | 60 | |
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| 61 | } |
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| 62 | |
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| 63 | |
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| 64 | /** |
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| 65 | * @brief This function adds a function to a scriptable object in the lua state so that the function is accessable from within the luascript. this function is later included in LuaScript as a method |
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| 66 | * |
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| 67 | * @param scriptableRef a reference to the scriptable object |
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| 68 | * @param strFuncName the name that the function goes by in the script. |
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| 69 | * @param luaScript the script to which the function is added |
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| 70 | * |
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| 71 | * @returns the pseudoindex of the function (The first function added has index 0, the 2nd 1 and so on) |
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| 72 | * |
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| 73 | * @todo add this function as a method to LuaScript |
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| 74 | */ |
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| 75 | |
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| 76 | |
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| 77 | int addFunctionToScriptable(int scriptableRef, const std::string& strFuncName, LuaScript& luaScript) |
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[7656] | 78 | { |
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| 79 | lua_State *state = (lua_State *) (luaScript.getVirtualMachine()); |
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| 80 | LuaVirtualMachine& vm = luaScript.getVirtualMachine(); |
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| 81 | int iMethodIdx = -1; |
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| 82 | |
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| 83 | if (vm.isOk ()) |
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[7645] | 84 | { |
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[7656] | 85 | /* Add function */ |
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| 86 | LuaRestoreStack rs (vm); |
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| 87 | iMethodIdx = 0; |
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| 88 | lua_rawgeti (state, LUA_REGISTRYINDEX, scriptableRef); |
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| 89 | lua_pushstring (state, strFuncName.c_str()); |
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| 90 | lua_pushnumber (state, (lua_Number) iMethodIdx); |
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| 91 | lua_pushcclosure (state, luaCallback, 1); |
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| 92 | lua_settable (state, -3); |
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| 93 | } |
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[7645] | 94 | |
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[7656] | 95 | return iMethodIdx; |
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| 96 | } |
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[7645] | 97 | |
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[7656] | 98 | class objectOne : public Scriptable |
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| 99 | { |
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| 100 | public: |
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| 101 | objectOne () : Scriptable () |
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| 102 | { |
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[7645] | 103 | } |
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| 104 | |
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[7656] | 105 | int scriptCalling (LuaVirtualMachine& vm, std::string functionName) |
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| 106 | { |
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| 107 | //switch (iFunctionNumber) //- methodBase) uncomment this when methodBase gets correclty set in the Scriptable class |
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[7657] | 108 | if(functionName == "printNameOne") |
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[7645] | 109 | { |
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[7656] | 110 | //case 0: |
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| 111 | return printNameOne (vm); |
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[7645] | 112 | } |
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| 113 | |
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[7656] | 114 | return 0; |
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| 115 | } |
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[7645] | 116 | |
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| 117 | |
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[7656] | 118 | int printNameOne(LuaVirtualMachine& vm) |
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| 119 | { |
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[7645] | 120 | std::cout<<"Hi I'm Object 1 !"<<std::endl; |
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| 121 | return 0; |
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[7656] | 122 | } |
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[7645] | 123 | |
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[7656] | 124 | void handleReturns (LuaVirtualMachine& vm, const std::string& strFunc) |
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[7645] | 125 | { |
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| 126 | } |
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| 127 | |
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[7656] | 128 | } |
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| 129 | ; |
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[7645] | 130 | |
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| 131 | class objectTwo : public Scriptable |
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| 132 | { |
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[7656] | 133 | public: |
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| 134 | objectTwo () : Scriptable () |
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| 135 | { |
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| 136 | registerFunction(std::string("printNameTwo")); |
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| 137 | // registerFunction(std::string("printHello")); |
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[7645] | 138 | |
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[7656] | 139 | } |
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[7645] | 140 | |
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[7656] | 141 | int scriptCalling (LuaVirtualMachine& vm, std::string functionName) |
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| 142 | { |
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| 143 | //switch (iFunctionNumber) //- m_iMethodBase) //TODO:find a way to determine the function number somehow: this works just incidentally |
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[7657] | 144 | if(functionName == "printNameTwo") |
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[7645] | 145 | { |
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[7656] | 146 | //case 0: |
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[7645] | 147 | |
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[7656] | 148 | return printNameTwo (vm); |
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[7645] | 149 | } |
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| 150 | |
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[7656] | 151 | return 0; |
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| 152 | } |
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[7645] | 153 | |
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| 154 | |
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[7656] | 155 | int printNameTwo(LuaVirtualMachine& vm) |
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| 156 | { |
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| 157 | std::cout<<"Hi I'm Object 2 !\n"<<std::endl; |
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| 158 | return 0; |
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| 159 | } |
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[7645] | 160 | |
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[7656] | 161 | int printHello(LuaVirtualMachine& vm) |
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| 162 | { |
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| 163 | std::cout<<"Nice to meet you!\n"<<std::endl; |
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| 164 | return 0; |
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| 165 | } |
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[7645] | 166 | |
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[7656] | 167 | void handleReturns (LuaVirtualMachine& vm, const std::string& strFunc) |
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| 168 | { |
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| 169 | } |
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[7645] | 170 | |
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[7656] | 171 | } |
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| 172 | ; |
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[7645] | 173 | |
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| 174 | |
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| 175 | |
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| 176 | |
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| 177 | class CMyScript : public LuaScript |
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| 178 | { |
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[7656] | 179 | public: |
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| 180 | CMyScript () : LuaScript () |
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| 181 | { |
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| 182 | // m_iMethodBase = registerFunction ("hello1"); |
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| 183 | //registerFunction ("hello2"); |
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| 184 | //registerFunction ("hello3"); |
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| 185 | } |
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| 186 | |
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| 187 | int scriptCalling (LuaVirtualMachine& vm, int iFunctionNumber) |
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| 188 | { |
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| 189 | /*switch (iFunctionNumber - m_iMethodBase) |
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[7645] | 190 | { |
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[7656] | 191 | case 0: |
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| 192 | return Hello1 (vm); |
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| 193 | case 1: |
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| 194 | return Hello2 (vm); |
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| 195 | case 2: |
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| 196 | return Hello3 (vm); |
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[7645] | 197 | } |
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| 198 | |
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[7656] | 199 | return 0;*/ |
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| 200 | } |
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[7645] | 201 | |
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[7656] | 202 | int Hello1 (LuaVirtualMachine& vm) |
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| 203 | { |
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| 204 | printf ("Hellow (1)\n"); |
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| 205 | return 0; |
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| 206 | } |
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[7645] | 207 | |
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[7656] | 208 | int Hello2 (LuaVirtualMachine& vm) |
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| 209 | { |
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| 210 | lua_State *state = (lua_State *) vm; |
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[7645] | 211 | |
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[7656] | 212 | int iNumber = (int) lua_tonumber (state, -2); |
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| 213 | int iNumber2 = (int) lua_tonumber (state, -1); |
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| 214 | printf ("Hellow (2) -> %d\n", iNumber); |
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| 215 | printf ("Second argument was %d\n",iNumber2); |
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| 216 | return 0; |
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| 217 | } |
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[7645] | 218 | |
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[7656] | 219 | int Hello3 (LuaVirtualMachine& vm) |
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| 220 | { |
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| 221 | lua_State *state = (lua_State *) vm; |
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[7645] | 222 | |
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[7656] | 223 | int iNumber = (int) lua_tonumber (state, -1); |
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| 224 | printf ("Hello (3) -> %d\n", iNumber); |
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| 225 | lua_pushnumber (state, iNumber + 2); |
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| 226 | return 1; |
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| 227 | } |
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[7645] | 228 | |
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| 229 | |
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[7656] | 230 | void handleReturns (LuaVirtualMachine& vm, const std::string& strFunc) |
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| 231 | { |
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| 232 | if (strcmp (strFunc.c_str(), "divideMe") == 0) |
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[7645] | 233 | { |
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[7656] | 234 | // frames returns an answer of the stack |
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| 235 | lua_State *state = (lua_State *) vm; |
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| 236 | int itop = lua_gettop (state); |
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| 237 | int iType = lua_type (state, -1); |
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| 238 | const char *s = lua_typename (state, iType); |
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| 239 | double fFrameCount = lua_tonumber (state, -1); |
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[7645] | 240 | |
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[7656] | 241 | printf ("frame count = %f\n", fFrameCount); |
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[7645] | 242 | } |
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[7656] | 243 | } |
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[7645] | 244 | |
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[7656] | 245 | protected: |
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| 246 | int m_iMethodBase; |
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[7645] | 247 | }; |
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| 248 | |
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| 249 | //! main test routine |
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| 250 | int main (int argc, const char** argv) |
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| 251 | { |
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| 252 | |
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[7656] | 253 | std::cout << "== lua-testing environment ==\n" << std::endl; |
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[7645] | 254 | |
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| 255 | |
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| 256 | |
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| 257 | CMyScript ms; |
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| 258 | |
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| 259 | objectOne ob1; |
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| 260 | objectTwo ob2; |
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| 261 | //CMyScript ob1 (vm2); |
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| 262 | |
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| 263 | //addObjectToScript(&ob1, "obOne", ms, "printNameOne"); |
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| 264 | int obTwoRef = ms.addScriptableToScript(&ob2, "object"); |
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[7656] | 265 | // ms.addFunctionToScriptable("printNameTwo",obTwoRef,-1); |
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[7645] | 266 | |
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| 267 | ms.compileFile ("luascript1.lua"); |
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| 268 | |
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| 269 | |
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| 270 | int iTopS = lua_gettop ((lua_State *) ms.getVirtualMachine()); |
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| 271 | |
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| 272 | |
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| 273 | assert (ms.scriptHasFunction ("CountAndCall")); |
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| 274 | assert (!ms.scriptHasFunction ("countAndCall")); |
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| 275 | assert (!ms.scriptHasFunction ("test")); |
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| 276 | |
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| 277 | ms.selectScriptFunction ("CountAndCall"); |
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| 278 | ms.addParam (2); |
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| 279 | bool res = ms.run (); |
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| 280 | printf("ms.run returned %b\n",res); |
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| 281 | |
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| 282 | /* Debug Output |
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| 283 | lua_State* state = (lua_State *) (ms.vm()); |
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| 284 | lua_Debug debug; |
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| 285 | //lua_getfield(state, LUA_GLOBALSINDEX, "CountAndCall" ); |
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| 286 | lua_getinfo( state, "Sl", &debug ); |
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| 287 | std::cout << debug.name<< std::endl; |
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| 288 | */ |
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| 289 | |
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| 290 | /*ms.selectScriptFunction ("divideMe"); |
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| 291 | ms.addParam (33); |
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| 292 | ms.run (1); |
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| 293 | |
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| 294 | ms.selectScriptFunction ("returnToMe"); |
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| 295 | ms.addParam (10); |
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| 296 | ms.run (0); |
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| 297 | */ |
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| 298 | return 0 ; |
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| 299 | |
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| 300 | } |
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