1 | #include <iostream> |
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2 | #include <string> |
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3 | #include <assert.h> |
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4 | #include <stdio.h> |
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5 | #include <string.h> |
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6 | |
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7 | #include "luaincl.h" |
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8 | #include "VirtualMachine.h" |
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9 | #include "Script.h" |
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10 | #include "LuaCallback.h" |
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11 | #include "RestoreStack.h" |
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12 | #include "scriptable.h" |
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13 | |
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14 | |
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15 | using namespace OrxScript; |
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16 | |
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17 | //HACK !!! |
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18 | /** |
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19 | * @brief This function adds an object to a script so that the object is accessable from within the luascript. this function is later included in LuaScript as a method |
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20 | * |
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21 | * @param scriptable the scriptable object to add. |
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22 | * @param strObjName the name that the object goes by in the script. |
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23 | * @param luaScript the script to which the scrtiptable is added |
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24 | * |
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25 | * @return a reference to the added object |
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26 | * |
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27 | * |
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28 | * @todo add this function as a method to LuaScript |
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29 | */ |
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30 | |
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31 | |
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32 | int addObjectToScript(Scriptable* scriptable, const std::string& strObjName, LuaScript& luaScript) |
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33 | { |
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34 | |
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35 | lua_State *state = (lua_State *) (luaScript.getVirtualMachine()); |
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36 | LuaVirtualMachine& virtualMachine = luaScript.getVirtualMachine(); |
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37 | |
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38 | //if() TODO: check if strObjName isn't "this" |
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39 | if (virtualMachine.isOk ()) |
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40 | { |
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41 | /*create object table*/ |
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42 | // Create a reference to the "object" table and set a name for the reference. Each reference is unique |
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43 | |
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44 | lua_newtable (state); |
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45 | int objRef = luaL_ref (state, LUA_REGISTRYINDEX); |
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46 | lua_rawgeti (state, LUA_REGISTRYINDEX, objRef); |
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47 | lua_setglobal (state, strObjName.c_str()); |
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48 | |
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49 | |
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50 | // Save the "object" table to index 0 of the "object" table |
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51 | LuaRestoreStack rs(virtualMachine); |
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52 | lua_rawgeti (state, LUA_REGISTRYINDEX, objRef); |
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53 | lua_pushlightuserdata (state, scriptable); |
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54 | lua_rawseti (state, -2, 0); |
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55 | |
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56 | |
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57 | |
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58 | return objRef; |
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59 | } |
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60 | |
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61 | } |
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62 | |
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63 | |
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64 | /** |
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65 | * @brief This function adds a function to a scriptable object in the lua state so that the function is accessable from within the luascript. this function is later included in LuaScript as a method |
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66 | * |
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67 | * @param scriptableRef a reference to the scriptable object |
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68 | * @param strFuncName the name that the function goes by in the script. |
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69 | * @param luaScript the script to which the function is added |
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70 | * |
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71 | * @returns the pseudoindex of the function (The first function added has index 0, the 2nd 1 and so on) |
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72 | * |
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73 | * @todo add this function as a method to LuaScript |
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74 | */ |
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75 | |
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76 | |
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77 | int addFunctionToScriptable(int scriptableRef, const std::string& strFuncName, LuaScript& luaScript) |
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78 | { |
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79 | lua_State *state = (lua_State *) (luaScript.getVirtualMachine()); |
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80 | LuaVirtualMachine& vm = luaScript.getVirtualMachine(); |
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81 | int iMethodIdx = -1; |
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82 | |
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83 | if (vm.isOk ()) |
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84 | { |
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85 | /* Add function */ |
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86 | LuaRestoreStack rs (vm); |
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87 | iMethodIdx = 0; |
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88 | lua_rawgeti (state, LUA_REGISTRYINDEX, scriptableRef); |
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89 | lua_pushstring (state, strFuncName.c_str()); |
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90 | lua_pushnumber (state, (lua_Number) iMethodIdx); |
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91 | lua_pushcclosure (state, luaCallback, 1); |
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92 | lua_settable (state, -3); |
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93 | } |
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94 | |
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95 | return iMethodIdx; |
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96 | } |
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97 | |
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98 | class objectOne : public Scriptable |
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99 | { |
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100 | public: |
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101 | objectOne () : Scriptable () |
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102 | { |
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103 | } |
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104 | |
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105 | int scriptCalling (LuaVirtualMachine& vm, std::string functionName) |
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106 | { |
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107 | //switch (iFunctionNumber) //- methodBase) uncomment this when methodBase gets correclty set in the Scriptable class |
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108 | if(functionName == "printNameOne") |
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109 | { |
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110 | //case 0: |
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111 | return printNameOne (vm); |
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112 | } |
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113 | |
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114 | return 0; |
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115 | } |
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116 | |
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117 | |
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118 | int printNameOne(LuaVirtualMachine& vm) |
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119 | { |
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120 | std::cout<<"Hi I'm Object 1 !"<<std::endl; |
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121 | return 0; |
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122 | } |
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123 | |
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124 | void handleReturns (LuaVirtualMachine& vm, const std::string& strFunc) |
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125 | { |
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126 | } |
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127 | |
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128 | } |
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129 | ; |
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130 | |
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131 | class objectTwo : public Scriptable |
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132 | { |
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133 | public: |
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134 | objectTwo () : Scriptable () |
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135 | { |
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136 | registerFunction(std::string("printNameTwo")); |
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137 | // registerFunction(std::string("printHello")); |
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138 | |
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139 | } |
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140 | |
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141 | int scriptCalling (LuaVirtualMachine& vm, std::string functionName) |
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142 | { |
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143 | //switch (iFunctionNumber) //- m_iMethodBase) //TODO:find a way to determine the function number somehow: this works just incidentally |
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144 | if(functionName == "printNameTwo") |
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145 | { |
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146 | //case 0: |
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147 | |
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148 | return printNameTwo (vm); |
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149 | } |
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150 | |
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151 | return 0; |
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152 | } |
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153 | |
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154 | |
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155 | int printNameTwo(LuaVirtualMachine& vm) |
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156 | { |
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157 | std::cout<<"Hi I'm Object 2 !\n"<<std::endl; |
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158 | return 0; |
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159 | } |
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160 | |
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161 | int printHello(LuaVirtualMachine& vm) |
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162 | { |
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163 | std::cout<<"Nice to meet you!\n"<<std::endl; |
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164 | return 0; |
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165 | } |
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166 | |
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167 | void handleReturns (LuaVirtualMachine& vm, const std::string& strFunc) |
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168 | { |
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169 | } |
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170 | |
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171 | } |
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172 | ; |
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173 | |
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174 | |
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175 | |
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176 | |
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177 | class CMyScript : public LuaScript |
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178 | { |
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179 | public: |
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180 | CMyScript () : LuaScript () |
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181 | { |
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182 | // m_iMethodBase = registerFunction ("hello1"); |
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183 | //registerFunction ("hello2"); |
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184 | //registerFunction ("hello3"); |
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185 | } |
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186 | |
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187 | int scriptCalling (LuaVirtualMachine& vm, int iFunctionNumber) |
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188 | { |
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189 | /*switch (iFunctionNumber - m_iMethodBase) |
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190 | { |
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191 | case 0: |
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192 | return Hello1 (vm); |
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193 | case 1: |
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194 | return Hello2 (vm); |
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195 | case 2: |
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196 | return Hello3 (vm); |
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197 | } |
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198 | |
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199 | return 0;*/ |
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200 | } |
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201 | |
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202 | int Hello1 (LuaVirtualMachine& vm) |
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203 | { |
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204 | printf ("Hellow (1)\n"); |
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205 | return 0; |
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206 | } |
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207 | |
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208 | int Hello2 (LuaVirtualMachine& vm) |
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209 | { |
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210 | lua_State *state = (lua_State *) vm; |
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211 | |
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212 | int iNumber = (int) lua_tonumber (state, -2); |
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213 | int iNumber2 = (int) lua_tonumber (state, -1); |
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214 | printf ("Hellow (2) -> %d\n", iNumber); |
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215 | printf ("Second argument was %d\n",iNumber2); |
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216 | return 0; |
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217 | } |
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218 | |
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219 | int Hello3 (LuaVirtualMachine& vm) |
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220 | { |
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221 | lua_State *state = (lua_State *) vm; |
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222 | |
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223 | int iNumber = (int) lua_tonumber (state, -1); |
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224 | printf ("Hello (3) -> %d\n", iNumber); |
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225 | lua_pushnumber (state, iNumber + 2); |
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226 | return 1; |
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227 | } |
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228 | |
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229 | |
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230 | void handleReturns (LuaVirtualMachine& vm, const std::string& strFunc) |
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231 | { |
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232 | if (strcmp (strFunc.c_str(), "divideMe") == 0) |
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233 | { |
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234 | // frames returns an answer of the stack |
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235 | lua_State *state = (lua_State *) vm; |
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236 | int itop = lua_gettop (state); |
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237 | int iType = lua_type (state, -1); |
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238 | const char *s = lua_typename (state, iType); |
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239 | double fFrameCount = lua_tonumber (state, -1); |
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240 | |
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241 | printf ("frame count = %f\n", fFrameCount); |
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242 | } |
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243 | } |
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244 | |
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245 | protected: |
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246 | int m_iMethodBase; |
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247 | }; |
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248 | |
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249 | //! main test routine |
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250 | int main (int argc, const char** argv) |
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251 | { |
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252 | |
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253 | std::cout << "== lua-testing environment ==\n" << std::endl; |
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254 | |
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255 | |
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256 | |
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257 | CMyScript ms; |
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258 | |
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259 | objectOne ob1; |
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260 | objectTwo ob2; |
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261 | //CMyScript ob1 (vm2); |
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262 | |
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263 | //addObjectToScript(&ob1, "obOne", ms, "printNameOne"); |
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264 | int obTwoRef = ms.addScriptableToScript(&ob2, "object"); |
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265 | // ms.addFunctionToScriptable("printNameTwo",obTwoRef,-1); |
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266 | |
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267 | ms.compileFile ("luascript1.lua"); |
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268 | |
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269 | |
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270 | int iTopS = lua_gettop ((lua_State *) ms.getVirtualMachine()); |
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271 | |
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272 | |
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273 | assert (ms.scriptHasFunction ("CountAndCall")); |
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274 | assert (!ms.scriptHasFunction ("countAndCall")); |
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275 | assert (!ms.scriptHasFunction ("test")); |
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276 | |
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277 | ms.selectScriptFunction ("CountAndCall"); |
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278 | ms.addParam (2); |
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279 | bool res = ms.run (); |
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280 | printf("ms.run returned %b\n",res); |
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281 | |
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282 | /* Debug Output |
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283 | lua_State* state = (lua_State *) (ms.vm()); |
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284 | lua_Debug debug; |
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285 | //lua_getfield(state, LUA_GLOBALSINDEX, "CountAndCall" ); |
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286 | lua_getinfo( state, "Sl", &debug ); |
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287 | std::cout << debug.name<< std::endl; |
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288 | */ |
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289 | |
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290 | /*ms.selectScriptFunction ("divideMe"); |
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291 | ms.addParam (33); |
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292 | ms.run (1); |
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293 | |
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294 | ms.selectScriptFunction ("returnToMe"); |
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295 | ms.addParam (10); |
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296 | ms.run (0); |
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297 | */ |
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298 | return 0 ; |
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299 | |
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300 | } |
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