#include #include #include #include #include #include "luaincl.h" #include "Script.h" #include "LuaCallback.h" #include "scriptable.h" // --------------------------------------------------------------------------- namespace OrxScript { /** * @brief Constructor * */ Scriptable::Scriptable () { } /** * @brief Deconstructor * * The Deconstructor tells all the scripts, that it is part of, that it is deleted. * */ Scriptable::~Scriptable (void) { std::list