1 | /*! |
---|
2 | * @file executor_lua_state.h |
---|
3 | * Definition of a Executor that takes lua_State* as input. |
---|
4 | */ |
---|
5 | |
---|
6 | /* |
---|
7 | orxonox - the future of 3D-vertical-scrollers |
---|
8 | |
---|
9 | Copyright (C) 2004 orx |
---|
10 | |
---|
11 | This program is free software; you can redistribute it and/or modify |
---|
12 | it under the terms of the GNU General Public License as published by |
---|
13 | the Free Software Foundation; either version 2, or (at your option) |
---|
14 | any later version. |
---|
15 | |
---|
16 | ### File Specific: |
---|
17 | main-programmer: Benjamin Grauer |
---|
18 | co-programmer: ... |
---|
19 | */ |
---|
20 | |
---|
21 | |
---|
22 | |
---|
23 | #ifndef __EXECUTOR_LUA_STATE_H_ |
---|
24 | #define __EXECUTOR_LUA_STATE_H_ |
---|
25 | |
---|
26 | |
---|
27 | #include "executor/executor_generic.h" |
---|
28 | |
---|
29 | #include "luaincl.h" |
---|
30 | |
---|
31 | #ifdef FUNCTOR_CALL_TYPE |
---|
32 | #undef FUNCTOR_CALL_TYPE |
---|
33 | #endif |
---|
34 | //! Define the Functor call type as lua_State*. |
---|
35 | #define FUNCTOR_CALL_TYPE lua_State* |
---|
36 | |
---|
37 | /** |
---|
38 | * @brief Converts a lua_State into any type. |
---|
39 | * @param state the State to get the value from. |
---|
40 | * @param index the position inside of the lua_State to get the value from. |
---|
41 | * @returns The value if found. |
---|
42 | */ |
---|
43 | template<typename type> type fromLua(lua_State* state, int index); |
---|
44 | /** @see template<typename type> inline type fromLua(lua_State* state, int index) */ |
---|
45 | template<> inline bool fromLua<bool>(lua_State* state, int index) { return lua_toboolean(state, index); }; |
---|
46 | /** @see template<typename type> inline type fromLua(lua_State* state, int index) */ |
---|
47 | template<> inline int fromLua<int>(lua_State* state, int index) { return (int)lua_tonumber(state, index); }; |
---|
48 | /** @see template<typename type> inline type fromLua(lua_State* state, int index) */ |
---|
49 | template<> inline unsigned int fromLua<unsigned int>(lua_State* state, int index) { return (unsigned int)lua_tonumber(state, index); }; |
---|
50 | /** @see template<typename type> inline type fromLua(lua_State* state, int index) */ |
---|
51 | template<> inline float fromLua<float>(lua_State* state, int index) { return (float)lua_tonumber(state, index); }; |
---|
52 | /** @see template<typename type> inline type fromLua(lua_State* state, int index) */ |
---|
53 | template<> inline char fromLua<char>(lua_State* state, int index) { return (char)lua_tonumber(state, index); }; |
---|
54 | /** @see template<typename type> inline type fromLua(lua_State* state, int index) */ |
---|
55 | template<> const std::string& fromLua<const std::string&>(lua_State* state, int index); |
---|
56 | |
---|
57 | |
---|
58 | /** |
---|
59 | * @brief writes a value into a lua_State. |
---|
60 | * @param state the state to write into. |
---|
61 | * @param value the Value of type to write into the State. |
---|
62 | */ |
---|
63 | template<typename type> void toLua(lua_State* state, type value); |
---|
64 | /** @see template<typename type> void toLua(lua_State* state, type value) */ |
---|
65 | template<> inline void toLua<bool>(lua_State* state, bool value) { lua_pushboolean(state, (int) value); }; |
---|
66 | /** @see template<typename type> void toLua(lua_State* state, type value) */ |
---|
67 | template<> inline void toLua<int>(lua_State* state, int value) { lua_pushnumber(state, (lua_Number) value); }; |
---|
68 | /** @see template<typename type> void toLua(lua_State* state, type value) */ |
---|
69 | template<> inline void toLua<unsigned int>(lua_State* state, unsigned int value){ lua_pushnumber(state, (lua_Number) value); }; |
---|
70 | /** @see template<typename type> void toLua(lua_State* state, type value) */ |
---|
71 | template<> inline void toLua<float>(lua_State* state, float value) { lua_pushnumber(state, (lua_Number) value); }; |
---|
72 | /** @see template<typename type> void toLua(lua_State* state, type value) */ |
---|
73 | template<> inline void toLua<char>(lua_State* state, char value) { lua_pushnumber(state, (lua_Number) value); }; |
---|
74 | /** @see template<typename type> void toLua(lua_State* state, type value) */ |
---|
75 | template<> inline void toLua<const std::string&>(lua_State* state, const std::string& value) { lua_pushstring (state, value.c_str()); } |
---|
76 | |
---|
77 | |
---|
78 | |
---|
79 | //! A Class, that evaluates a lua_State and converts indices into different Types. |
---|
80 | template<> class ExecutorEvaluater <lua_State*> |
---|
81 | { |
---|
82 | public: |
---|
83 | /** @brief Executes the Evaluater |
---|
84 | * @param CallValue the Value that should be converted |
---|
85 | * @param defaults the default Values. |
---|
86 | */ |
---|
87 | template <typename ToType, int index> |
---|
88 | static ToType getValue(lua_State*& CallValue, const MultiType* const defaults) |
---|
89 | { |
---|
90 | return (fromLua<ToType>(CallValue, index+1)); |
---|
91 | } |
---|
92 | /** |
---|
93 | * @param state the state to write into |
---|
94 | * @param value the Value to write there. |
---|
95 | */ |
---|
96 | template <typename FromType> |
---|
97 | static void storeRet(lua_State*& state, FromType value) |
---|
98 | { |
---|
99 | toLua<FromType>(state, value); |
---|
100 | } |
---|
101 | /** @returns the Null Value of a lua_State*, namely (pointer-type) NULL */ |
---|
102 | static lua_State*& defaultValue() { static lua_State* nullState; return nullState; }; |
---|
103 | }; |
---|
104 | |
---|
105 | #endif /* __EXECUTOR_LUA_STATE_H_ */ |
---|