[8075] | 1 | #ifndef _SCRIPT_H |
---|
| 2 | #define _SCRIPT_H |
---|
| 3 | |
---|
| 4 | |
---|
| 5 | #include "base_object.h" |
---|
| 6 | |
---|
[8362] | 7 | #include <list> |
---|
[8206] | 8 | |
---|
[8202] | 9 | struct lua_State; |
---|
[8075] | 10 | |
---|
[8207] | 11 | struct WorldObject |
---|
[8206] | 12 | { |
---|
| 13 | std::string name; |
---|
| 14 | std::string type; |
---|
| 15 | }; |
---|
| 16 | |
---|
[8193] | 17 | class Script : public BaseObject |
---|
[8075] | 18 | { |
---|
| 19 | public: |
---|
[8193] | 20 | Script(const TiXmlElement* root = NULL); |
---|
[8075] | 21 | ~Script(); |
---|
[8362] | 22 | |
---|
[8193] | 23 | /// LOADING |
---|
| 24 | void loadParams(const TiXmlElement* root); |
---|
[8075] | 25 | |
---|
[8193] | 26 | void loadFileNoRet(const std::string& filename) { loadFile(filename); }; |
---|
| 27 | bool loadFile(const std::string& filename); |
---|
[8206] | 28 | void addObject(const std::string& className, const std::string& objectName); |
---|
[8362] | 29 | |
---|
[8206] | 30 | /// QUERRYING |
---|
[8193] | 31 | /** @returns fileName */ |
---|
| 32 | std::string getFileName() { return currentFile; } |
---|
| 33 | lua_State* getLuaState() const { return luaState; } |
---|
| 34 | |
---|
| 35 | |
---|
[8362] | 36 | |
---|
[8193] | 37 | /// EXECUTING |
---|
| 38 | // first select function |
---|
[8075] | 39 | bool selectFunction(std::string& functionName, int retCount); |
---|
[8193] | 40 | |
---|
[8075] | 41 | // push parameters for luafunction |
---|
[8093] | 42 | bool pushParam(int param, std::string& toFunction); |
---|
[8075] | 43 | bool pushParam(float param, std::string& toFunction); |
---|
| 44 | bool pushParam(double param, std::string& toFunction); |
---|
[8193] | 45 | |
---|
| 46 | // Execute the Function |
---|
| 47 | bool executeFunction(); |
---|
[8362] | 48 | |
---|
[8193] | 49 | // get returned values the last return value in lua is the first in c. TODO: change order of return |
---|
[8093] | 50 | int getReturnedInt(); |
---|
[8075] | 51 | bool getReturnedBool(); |
---|
| 52 | float getReturnedFloat(); |
---|
[8155] | 53 | void getReturnedString(std::string& string); |
---|
[8075] | 54 | |
---|
[8193] | 55 | bool executeFile(); |
---|
[8075] | 56 | |
---|
| 57 | private: |
---|
| 58 | |
---|
[8206] | 59 | int reportError(int error); //!< Get errormessage from the lua stack and print it. |
---|
[8207] | 60 | bool classIsRegistered(const std::string& type); //!< Checks wheter the class "type" has already been registered with the script |
---|
| 61 | bool objectIsAdded(const std::string& name); //!< Checks wheter the object "name" has already been added to the script |
---|
[8075] | 62 | |
---|
[8206] | 63 | lua_State* luaState; //!< The lua_State that the Script works on |
---|
| 64 | std::string currentFile; //!< The file that is loaded in the script |
---|
| 65 | std::string currentFunction; //!< The name of the current active function (the one that gets the pushed parameter) |
---|
| 66 | int argumentCount; //!< Number of arguments for the current function |
---|
| 67 | int returnCount; //!< Number of return values of the current function |
---|
[8362] | 68 | |
---|
[8207] | 69 | std::list<WorldObject> registeredObjects; //!< The list of all the objects and their type that have been registered with this script |
---|
[8075] | 70 | |
---|
| 71 | |
---|
| 72 | |
---|
| 73 | }; |
---|
| 74 | #endif /* _SCRIPT_H */ |
---|