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source: orxonox.OLD/trunk/src/lib/script_engine/script.h @ 9243

Last change on this file since 9243 was 9235, checked in by bensch, 18 years ago

merged the presentation back

File size: 2.7 KB
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[8711]1/*!
2 * @file scrip.h
3 *  wrapper for a lua_State
4 */
5
[8075]6#ifndef _SCRIPT_H
7#define _SCRIPT_H
8
9
10#include "base_object.h"
11
[8362]12#include <list>
[8206]13
[8202]14struct lua_State;
[8075]15
[8207]16struct WorldObject
[8206]17{
18  std::string name;
19  std::string type;
20};
21
[8193]22class Script : public BaseObject
[8075]23{
24  public:
[8193]25    Script(const TiXmlElement* root = NULL);
[8075]26    ~Script();
[8362]27
[8193]28    /// LOADING
29    void loadParams(const TiXmlElement* root);
[8075]30
[8193]31    void loadFileNoRet(const std::string& filename) { loadFile(filename); };
32    bool loadFile(const std::string& filename);
[9003]33    void addObject( const std::string& className,const std::string& objectName);
[9235]34    void registerClass(const std::string& className);                           //!< Register a class but dont add any instances
[8362]35
[8206]36    /// QUERRYING
[8193]37    /** @returns fileName */
38    std::string getFileName() { return currentFile; }
39    lua_State* getLuaState() const { return luaState; }
40
41
[8362]42
[8193]43    /// EXECUTING
44    // first select function
[9061]45    bool selectFunction(const std::string& functionName, int retCount);
[8193]46
[8075]47    // push parameters for luafunction
[8093]48    bool  pushParam(int param, std::string& toFunction);
[8075]49    bool  pushParam(float param, std::string& toFunction);
50    bool  pushParam(double param, std::string& toFunction);
[8193]51
52    // Execute the Function
53    bool executeFunction();
[8362]54
[8408]55     // get returned values in the order the lua function returns it
[8093]56    int   getReturnedInt();
[8075]57    bool  getReturnedBool();
58    float getReturnedFloat();
[8155]59    void  getReturnedString(std::string& string);
[8075]60
[8193]61    bool executeFile();
[8075]62
63  private:
[9003]64    void addThisScript();
[8206]65    int  reportError(int error);                      //!< Get errormessage from the lua stack and print it.
[8711]66    bool registerStandartClasses();                   //!< Register all the classes that the script might need
[8207]67    bool classIsRegistered(const std::string& type);  //!< Checks wheter the class "type" has already been registered with the script
68    bool objectIsAdded(const std::string& name);      //!< Checks wheter the object "name" has already been added to the script
[8075]69
[8206]70    lua_State*              luaState;                //!< The lua_State that the Script works on
71    std::string             currentFile;             //!< The file that is loaded in the script
72    std::string             currentFunction;         //!< The name of the current active function (the one that gets the pushed parameter)
73    int                     argumentCount;           //!< Number of arguments for the current function
74    int                     returnCount;             //!< Number of return values of the current function
[8362]75
[8207]76    std::list<WorldObject>  registeredObjects;       //!< The list of all the objects and their type that have been registered with this script
[8075]77
78
79
80};
81#endif /* _SCRIPT_H */
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