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source: orxonox.OLD/trunk/src/lib/script_engine/script.h @ 10635

Last change on this file since 10635 was 10622, checked in by snellen, 18 years ago

merged scriptimprovements back to trunk

File size: 3.0 KB
Line 
1/*!
2 * @file scrip.h
3 *  wrapper for a lua_State
4 */
5
6#ifndef _SCRIPT_H
7#define _SCRIPT_H
8
9
10#include "base_object.h"
11
12#include <list>
13
14struct lua_State;
15
16struct WorldObject
17{
18  std::string name;
19  std::string type;
20};
21
22class Script : public BaseObject
23{
24  ObjectListDeclaration(Script);
25  public:
26    Script(const TiXmlElement* root = NULL);
27    Script(const std::string& filename);
28    ~Script();
29
30    /// LOADING
31    void loadParams(const TiXmlElement* root);
32
33    void loadFileNoRet(const std::string& filename) { loadFile(filename); };
34    bool loadFile(const std::string& filename);
35    void addObject( const std::string& className,const std::string& objectName);
36    void addObjectAsName( const std::string& className,const std::string& objectName, const std::string& nameInScript);
37    void registerClass(const std::string& className);                           //!< Register a class but dont add any instances
38
39    /// QUERRYING
40    /** @returns fileName */
41    std::string getFileName() { return currentFile; }
42    lua_State* getLuaState() const { return luaState; }
43
44
45
46    /// EXECUTING
47    // first select function
48    bool selectFunction(const std::string& functionName, int retCount);
49
50    // push parameters for luafunction
51    bool  pushParam(int param, std::string& toFunction);
52    bool  pushParam(float param, std::string& toFunction);
53    bool  pushParam(double param, std::string& toFunction);
54
55    // Execute the Function
56    bool executeFunction();
57
58     // get returned values in the order the lua function returns it
59    int   getReturnedInt();
60    bool  getReturnedBool();
61    float getReturnedFloat();
62    void  getReturnedString(std::string& string);
63
64    bool executeFile();
65
66  private:
67    void addThisScript();
68    int  reportError(int error);                      //!< Get errormessage from the lua stack and print it.
69    bool registerStandartClasses();                   //!< Register all the classes that the script might need
70    bool addStandartObjects();                        //!< Add all the objects that the script might need
71    bool classIsRegistered(const std::string& type);  //!< Checks wheter the class "type" has already been registered with the script
72    bool objectIsAdded(const std::string& name);      //!< Checks wheter the object "name" has already been added to the script
73
74    lua_State*              luaState;                //!< The lua_State that the Script works on
75    std::string             currentFile;             //!< The file that is loaded in the script
76    std::string             currentFunction;         //!< The name of the current active function (the one that gets the pushed parameter)
77    int                     argumentCount;           //!< Number of arguments for the current function
78    int                     returnCount;             //!< Number of return values of the current function
79
80    std::list<WorldObject>  registeredObjects;       //!< The list of all the objects and their type that have been registered with this script
81
82
83
84};
85#endif /* _SCRIPT_H */
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