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source: orxonox.OLD/trunk/src/lib/script_engine/script_class.cc @ 10050

Last change on this file since 10050 was 9916, checked in by bensch, 18 years ago

orxonox/trunk: Windows runs again without any segfaults
it seems, that windows links object files differently… and extremely strange

File size: 1.6 KB
RevLine 
[4744]1/*
[1853]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
[1855]10
11   ### File Specific:
[8711]12   main-programmer: Benjamin Grauer
[1855]13   co-programmer: ...
[1853]14*/
15
[3955]16//#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_
[1853]17
[8202]18#include "script_class.h"
[9916]19#include "script.h"
20#include "debug.h"
[8408]21#include <cassert>
[1853]22
[9869]23ObjectListDefinition(ScriptClass);
[9916]24
25CREATE_SCRIPTABLE_CLASS(Script,
26                    addMethod("addObject", Executor2<Script, lua_State*,const std::string&, const std::string& >(&Script::addObject))
27                    ->addMethod("registerClass", Executor1<Script, lua_State*,const std::string&>(&Script::registerClass))
28                    ->addMethod("selectFunction", Executor2ret<Script, lua_State*, bool, const std::string&, int >(&Script::selectFunction))
29                    ->addMethod("executeFunction", Executor0ret<Script, lua_State*,bool >(&Script::executeFunction))
30                     );
[3245]31/**
[8408]32 * @brief standard constructor
[4838]33 * @todo this constructor is not jet implemented - do it
[3245]34*/
[9869]35ScriptClass::ScriptClass(const std::string& name, const ClassID& classID, ScriptMethod* scriptMethods)
36    : BaseObject(name), _classID(classID)
[3365]37{
[9916]38  PRINTF(4)("Name %s\n", name.c_str());
[8408]39  assert(scriptMethods != NULL);
[9897]40  this->registerObject(this, ScriptClass::_objectList);
[8408]41
42  this->_classID = classID;
43
44  this->_scriptMethods = scriptMethods;
[3365]45}
[1853]46
47
[3245]48/**
[4838]49 * standard deconstructor
[3245]50*/
[8202]51ScriptClass::~ScriptClass ()
[3543]52{
[8408]53  delete this->_scriptMethods;
[3543]54}
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