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source: orxonox.OLD/trunk/src/lib/shell/shell.cc @ 5168

Last change on this file since 5168 was 5166, checked in by bensch, 19 years ago

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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16//#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_
17
18#include "shell.h"
19#include "shell_command.h"
20
21#include "text_engine.h"
22#include "list.h"
23#include "graphics_engine.h"
24#include "event_handler.h"
25#include "debug.h"
26#include "class_list.h"
27
28#include "key_names.h"
29#include <stdarg.h>
30#include <stdio.h>
31
32using namespace std;
33
34SHELL_COMMAND(clear, Shell, clear)->describe("Clears the shell from unwanted lines (empties all buffers)");
35
36/**
37 * standard constructor
38 */
39Shell::Shell ()
40{
41  this->setClassID(CL_SHELL, "Shell");
42  this->setName("Shell");
43
44  this->keepBufferArray[0] = '\0';
45  this->keepBuffer = false;
46
47  this->bActive = false;
48  this->buffer = new tList<char>;
49  this->bufferIterator = this->buffer->getIterator();
50
51  this->inputHistory = new tList<char>;
52  //this->commandList = new tList<ShellCommand>;
53
54  this->textSize = 15;
55  this->lineSpacing = 5;
56
57  //this->bufferSize = 0;
58  this->bufferText = NULL;
59  this->setBufferSize(10);
60  this->bufferDisplaySize = 10;
61  this->setAbsCoor2D(3, -400);
62  this->delayed = 0;
63  this->setRepeatDelay(.3, .05);
64  this->pressedKey = SDLK_FIRST;
65
66  this->inputLineText = NULL;
67  this->inputLine = new char[1];
68  this->inputLine[0] = '\0';
69
70  this->rebuildText();
71  this->completionList = NULL;
72
73  // EVENT-Handler subscription of '`' to all States, and all other keyboard commands to ES_SEHLL
74  EventHandler* evh = EventHandler::getInstance();
75  evh->subscribe(this, ES_ALL, SDLK_BACKQUOTE);
76  for (int i = 1; i < SDLK_LAST; i++)
77    evh->subscribe(this, ES_SHELL, i);
78}
79
80Shell* Shell::singletonRef = NULL;
81
82/**
83 * standard deconstructor
84 */
85Shell::~Shell ()
86{
87  // delete the displayable Buffers
88  for (int i = 0; i < this->bufferDisplaySize; i++)
89    delete this->bufferText[i];
90  delete[] this->bufferText;
91
92  // delete the inputLine
93  delete this->inputLineText;
94  delete this->inputLine;
95
96  // delete all the Chars in the Buffers
97  char* charElem = this->bufferIterator->firstElement();
98  while (charElem != NULL)
99  {
100    delete charElem;
101    charElem = this->bufferIterator->nextElement();
102  }
103  delete this->bufferIterator;
104
105//  if (this->completionList != NULL)
106    //delete this->completionList;
107
108  Shell::singletonRef = NULL;
109}
110
111/**
112 * activates the shell
113 *
114 * This also feeds the Last few lines from the main buffers into the displayBuffer
115 */
116void Shell::activate()
117{
118  if (this->bActive == true)
119    PRINTF(3)("The shell is already active\n");
120  this->bActive = true;
121
122  EventHandler::getInstance()->setState(ES_SHELL);
123  this->setRelCoorSoft2D(0, 0, 1, 5);
124
125  this->bufferIterator->lastElement();
126  for (int i = 0; i < this->bufferDisplaySize; i++)
127    this->bufferText[i]->setText(this->bufferIterator->prevElement(), true);
128}
129
130/**
131 * deactiveates the Shell.
132 */
133void Shell::deactivate()
134{
135  if (this->bActive == false)
136    PRINTF(3)("The shell is already inactive\n");
137  this->bActive = false;
138
139  EventHandler::getInstance()->setState(ES_GAME);
140  this->setRelCoorSoft2D(0, -400, 1, 5);
141
142  this->bufferIterator->lastElement();
143  for (int i = 0; i < this->bufferDisplaySize; i++)
144    this->bufferText[i]->setText(this->bufferIterator->prevElement(), false);
145}
146
147
148/**
149 * sets the size of the text and spacing
150 * @param textSize the size of the Text in Pixels
151 * @param lineSpacing the size of the Spacing between two lines in pixels
152 *
153 * this also rebuilds the entire Text, inputLine and displayBuffer,
154 * to be accurate again.
155 */
156void Shell::setTextSize(unsigned int textSize, unsigned int lineSpacing)
157{
158  this->textSize = textSize;
159  this->lineSpacing = lineSpacing;
160
161  this->rebuildText();
162}
163
164/**
165 * rebuilds the Text's
166 *
167 * use this function, if you changed the Font/Size or something else.
168 */
169void Shell::rebuildText()
170{
171  if (this->inputLineText == NULL)
172    delete this->inputLineText;
173  this->inputLineText = TextEngine::getInstance()->createText("fonts/Aniron_Bold.ttf", this->textSize, TEXT_RENDER_DYNAMIC);
174  this->inputLineText->setColor(1, 0, 0);
175  this->inputLineText->setAlignment(TEXT_ALIGN_LEFT);
176  this->inputLineText->setText(NULL);
177  this->inputLineText->setParent2D(this);
178  this->inputLineText->setRelCoor2D(5, (this->textSize + this->lineSpacing)*this->bufferDisplaySize + this->textSize);
179
180  this->setBufferDisplaySize(this->bufferDisplaySize);
181}
182
183/**
184 * sets The count of Lines to display in the buffer.
185 * @param bufferDisplaySize the count of lines to display in the Shell-Buffer.
186 */
187void Shell::setBufferDisplaySize(unsigned int bufferDisplaySize)
188{
189  if (this->bufferText != NULL)
190  {
191    for (unsigned int i = 0; i < this->bufferDisplaySize; i++)
192      delete this->bufferText[i];
193    delete[] this->bufferText;
194  }
195
196  this->bufferText = new Text*[bufferDisplaySize];
197  for (unsigned int i = 0; i < bufferDisplaySize; i++)
198  {
199    this->bufferText[i] = TextEngine::getInstance()->createText("fonts/Aniron_Bold.ttf", this->textSize, TEXT_RENDER_DYNAMIC);
200    this->bufferText[i]->setColor(1, 0, 0);
201    this->bufferText[i]->setAlignment(TEXT_ALIGN_LEFT);
202    this->bufferText[i]->setRelCoor2D(calculateLinePosition(i));
203    this->bufferText[i]->setText(NULL);
204    this->bufferText[i]->setParent2D(this);
205  }
206  this->bufferDisplaySize = bufferDisplaySize;
207
208  this->shellHeight = (this->textSize + this->lineSpacing) * (bufferDisplaySize+1);
209}
210
211/**
212 * deletes all the Buffers
213 */
214void Shell::flushBuffers()
215{
216  // remove all chars from the BufferTexts.
217  if (this->bufferText)
218    for (int i = 0; i < this->bufferDisplaySize; i++)
219    {
220      this->bufferText[i]->setText(NULL, true);
221    }
222
223  // delete all the Chars in the Buffers
224  tIterator<char>* charIterator = this->buffer->getIterator();
225  char* charElem = charIterator->firstElement();
226  while (charElem != NULL)
227  {
228    delete charElem;
229
230    charElem = charIterator->nextElement();
231  }
232  delete charIterator;
233  delete this->buffer;
234  this->buffer = new tList<char>;
235}
236
237/**
238 * adds a new Line to the List of Buffers
239 * @param line the Line as in the first argument in printf
240 */
241bool Shell::addBufferLineStatic(const char* line, ...)
242{
243  va_list arguments;
244  va_start(arguments, line);
245
246#if DEBUG < 3
247  if (Shell::singletonRef == NULL)
248#endif
249
250  vprintf(line, arguments);
251#if DEBUG < 3
252  else
253#else
254  if (Shell::singletonRef != NULL)
255#endif
256    Shell::singletonRef->addBufferLine(line, arguments);
257  return true;
258}
259
260/**
261 * add a Line to the List of Buffers
262 * @param line
263 * @param arguments
264 *
265 * This function Adds one line to the buffer.
266 * and displays the line as the First Line of the display-buffer
267 */
268void Shell::addBufferLine(const char* line, va_list arguments)
269{
270   vsprintf(this->bufferArray, line, arguments);
271
272   char* inputEnd;
273   char* newLineBegin;
274   char* newLineEnd;
275
276   // check if we have something left in the buffers
277   if (unlikely(this->keepBuffer))
278   {
279     strcat(this->keepBufferArray, this->bufferArray);
280     inputEnd = this->keepBufferArray + strlen(this->keepBufferArray);
281     newLineBegin = this->keepBufferArray;
282     this->keepBuffer = false;
283   }
284   else
285   {
286     inputEnd = this->bufferArray + strlen(this->bufferArray);
287     newLineBegin = this->bufferArray;
288   }
289
290   // adding all the new Lines
291   while (newLineBegin < inputEnd)
292   {
293     newLineEnd = strchr(newLineBegin, '\n');
294     if (newLineEnd != NULL && *newLineEnd == '\n')
295       *newLineEnd = '\0';
296     else
297     {
298//       newLineEnd = newLineBegin + strlen(newLineBegin);
299       strcpy(this->keepBufferArray, newLineBegin);
300       this->keepBuffer = true;
301       break;
302     }
303
304     char* addLine = new char[strlen(newLineBegin)+1];
305     strcpy(addLine, newLineBegin);
306
307     this->buffer->add(addLine);
308
309     if (this->buffer->getSize() > this->bufferSize)
310     {
311       delete this->buffer->firstElement();
312       this->buffer->remove(this->buffer->firstElement());
313     }
314
315     if (this->bActive)
316     {
317       this->printToDisplayBuffer(addLine);
318     }
319     newLineBegin = newLineEnd+1;
320   }
321}
322
323/**
324 * prints out some text to the input-buffers
325 * @param text the text to output.
326 */
327void Shell::printToDisplayBuffer(const char* text)
328{
329  if(likely(bufferText != NULL))
330  {
331    Text* lastText = this->bufferText[this->bufferDisplaySize-1];
332
333    Text* swapText;
334    Text* moveText = this->bufferText[0];
335    this->bufferText[0]->setRelCoorSoft2D(this->calculateLinePosition(1),10);
336    for (unsigned int i = 1; i < this->bufferDisplaySize; i++)
337    {
338      if ( i < this->bufferDisplaySize-1)
339        this->bufferText[i]->setRelCoorSoft2D(this->calculateLinePosition(i+1),5);
340      swapText = this->bufferText[i];
341      this  ->bufferText[i] = moveText;
342      moveText = swapText;
343    }
344    lastText->setRelCoor2D(this->calculateLinePosition(0));
345    this->bufferText[0] = lastText;
346
347    this->bufferText[0]->setText(text, true);
348  }
349}
350
351/**
352 * moves the buffer around lineCount lines upwards (negative values move down)
353 * @param lineCount the Count of lines to move upwards
354 *
355 * @todo
356 */
357void Shell::moveBuffer(unsigned int lineCount)
358{
359}
360
361/**
362 * @param lineNumber the n-th line from the bottom
363 * @returns the Buffer at Line lineNumber
364 */
365const char* Shell::getBufferLine(unsigned int lineNumber)
366{
367  tIterator<char>* charIterator = this->buffer->getIterator();
368  char* charElem = charIterator->firstElement();
369
370  int i = 1;
371  while (charElem != NULL)
372  {
373    if (i++ < lineNumber)
374    {
375      delete charIterator;
376      return charElem;
377    }
378
379    charElem = charIterator->nextElement();
380  }
381  delete charIterator;
382}
383
384/**
385 * deletes the InputLine
386 */
387void Shell::flushInputLine()
388{
389  if (likely(this->inputLine != NULL))
390  {
391    delete[] this->inputLine;
392  }
393  this->inputLine = new char[1];
394  *this->inputLine = '\0';
395  this->inputLineText->setText(this->inputLine, true);
396}
397
398/**
399 * adds one character to the inputLine
400 * @param character the character to add to the inputLine
401 */
402void Shell::addCharacter(char character)
403{
404  char* addCharLine = new char[strlen(inputLine)+2];
405
406  sprintf(addCharLine, "%s%c", this->inputLine, character);
407  delete this->inputLine;
408  this->inputLine = addCharLine;
409  this->inputLineText->setText(inputLine, true);
410}
411
412/**
413 * adds multiple Characters to thr inputLine
414 * @param characters a \\0 terminated char-array to add to the InputLine
415 */
416void Shell::addCharacters(const char* characters)
417{
418  char* addCharLine = new char[strlen(inputLine)+strlen(characters)+1];
419
420  sprintf(addCharLine, "%s%s", this->inputLine, characters);
421  delete this->inputLine;
422  this->inputLine = addCharLine;
423  this->inputLineText->setText(inputLine, true);
424}
425
426/**
427 * removes characterCount characters from the InputLine
428 * @param characterCount the count of Characters to remove from the input Line
429 */
430void Shell::removeCharacters(unsigned int characterCount)
431{
432  if (strlen(this->inputLine) == 0)
433    return;
434
435  if (characterCount > strlen(this->inputLine))
436    characterCount = strlen(this->inputLine);
437
438  char* removeCharLine = new char[strlen(inputLine)-characterCount+1];
439
440  strncpy(removeCharLine, this->inputLine, strlen(inputLine)-characterCount);
441  removeCharLine[strlen(inputLine)-characterCount] = '\0';
442  delete this->inputLine;
443  this->inputLine = removeCharLine;
444  this->inputLineText->setText(inputLine, true);
445}
446
447/**
448 * executes the command stored in the inputLine
449 * @return true if the command was commited successfully, false otherwise
450 */
451bool Shell::executeCommand()
452{
453  this->addBufferLineStatic("Execute Command: %s\n", this->inputLine);
454
455  char* newCommand = new char[strlen(this->inputLine)+1];
456  strcpy(newCommand, this->inputLine);
457  this->inputHistory->add(newCommand);
458
459  ShellCommandBase::execute(this->inputLine);
460
461  this->flushInputLine();
462
463  return false;
464}
465
466/**
467 * clears the Shell (empties all buffers)
468 */
469void Shell::clear()
470{
471  this->flushBuffers();
472  this->addBufferLine("orxonox - shell\n ==================== \n", NULL);
473}
474
475/**
476 * sets the Repeate-delay and rate
477 * @param repeatDelay the Delay it takes, to repeate a key
478 * @param repeatRate the rate to repeate a pressed key
479 */
480void Shell::setRepeatDelay(float repeatDelay, float repeatRate)
481{
482  this->repeatDelay = repeatDelay;
483  this->repeatRate = repeatRate;
484
485}
486
487/**
488 * listens for some event
489 * @param event the Event happened
490 */
491void Shell::process(const Event &event)
492{
493  if (event.bPressed)
494  {
495    PRINTF(5)("Shell received command %s\n", SDLKToKeyname(event.type));
496    if (event.type == SDLK_BACKQUOTE)
497    {
498      if (EventHandler::getInstance()->getState() == ES_GAME)
499        this->activate();
500      else
501        this->deactivate();
502    }
503    else if (event.type == SDLK_F1)
504      this->help();
505    else if (event.type == SDLK_F2)
506      this->debug();
507    else if (event.type == SDLK_TAB)
508      this->autoComplete();
509    else if (event.type == SDLK_BACKSPACE)
510    {
511      this->delayed = this->repeatDelay;
512      this->pressedKey = SDLK_BACKSPACE;
513      this->removeCharacters(1);
514    }
515    else if (event.type == SDLK_RETURN)
516      this->executeCommand();
517    /*
518    else if (event.type == SDLK_UP)
519    {
520//      this->flushInputLine();
521      tIterator<char>* iterator = this->commandList->getIterator();
522      char* command = iterator->lastElement();
523      while (command)
524      {
525        if (!strcmp (command, inputLine))
526        {
527          inputLine = iterator->prevElement();
528          return;
529        }
530        command = iterator->prevElement();
531      }
532      inputLine = iterator->lastElement();
533    }
534    */
535    else if (likely(event.type < 127))
536    {
537      Uint8 *keystate = SDL_GetKeyState(NULL);
538      this->delayed = this->repeatDelay;
539      if (unlikely( keystate[SDLK_LSHIFT] || keystate[SDLK_RSHIFT] ))
540      {
541        this->pressedKey = event.type-32;
542        this->addCharacter(event.type-32);
543      }
544      else
545      {
546        this->pressedKey = event.type;
547        this->addCharacter(event.type);
548      }
549    }
550  }
551  else // if(!event.bPressed)
552  {
553    if (this->pressedKey == event.type || (this->pressedKey == event.type - 32))
554    {
555      this->pressedKey = SDLK_FIRST;
556      this->delayed = 0.0;
557    }
558  }
559}
560
561/**
562 * ticks the Shell for dt Seconds
563 * @param dt the elapsed time since the last tick();
564 */
565void Shell::tick(float dt)
566{
567  if (this->delayed > 0.0)
568    this->delayed -= dt;
569  else if (this->pressedKey != SDLK_FIRST )
570  {
571    this->delayed = this->repeatRate;
572    if (this->pressedKey == SDLK_BACKSPACE)
573      this->removeCharacters(1);
574    else if (pressedKey < 127)
575      this->addCharacter(this->pressedKey);
576  }
577}
578
579/**
580 * displays the Shell
581 */
582void Shell::draw() const
583{
584  glPushMatrix();
585  // transform for alignment.
586  // setting the Blending effects
587
588  glColor4f(0.0f, 0.0f, 0.8f, .4);
589  glEnable(GL_BLEND);
590  glDisable(GL_TEXTURE_2D);
591  glBlendFunc(GL_SRC_ALPHA, GL_ONE);
592
593  glBindTexture(GL_TEXTURE_2D, 0);
594  glBegin(GL_TRIANGLE_STRIP);
595
596  glTexCoord2f(0, 0);
597  glVertex2f(this->getAbsCoor2D().x,   this->getAbsCoor2D().);
598
599  glTexCoord2f(1, 0);
600  glVertex2f(GraphicsEngine::getInstance()->getResolutionX() - this->getAbsCoor2D().x, this->getAbsCoor2D().);
601
602  glTexCoord2f(0, 1);
603  glVertex2f(this->getAbsCoor2D().x, this->getAbsCoor2D().y + this->shellHeight);
604
605  glTexCoord2f(1, 1);
606  glVertex2f(GraphicsEngine::getInstance()->getResolutionX() - this->getAbsCoor2D().x, this->getAbsCoor2D().y + this->shellHeight);
607
608  glEnd();
609}
610
611
612/**
613 * autocompletes the Shell's inputLine
614 * @returns true, if a result was found, false otherwise
615 *
616 * @todo implement it!!
617 */
618bool Shell::autoComplete()
619{
620  //PRINTF(3)("AutoCompletion not implemented yet\n");
621
622  char* completionLine = new char[strlen(inputLine)+1];
623  strcpy(completionLine, this->inputLine);
624
625  char* commandBegin = strrchr(completionLine, ' ');
626  if (commandBegin == NULL)
627    commandBegin = completionLine;
628  else
629  {
630    if(commandBegin >= completionLine + strlen(completionLine))
631      commandBegin = completionLine + strlen(completionLine);
632    else
633      commandBegin++;
634  }
635
636  char* objectStart;
637  if (objectStart = strstr(commandBegin, "::"))
638  {
639    char* classIdentity = new char[objectStart - commandBegin +1];
640    strncpy(classIdentity, commandBegin, objectStart - commandBegin);
641    classIdentity[objectStart - commandBegin] = '\0';
642    this->objectComplete(objectStart+2, ClassList::StringToID(classIdentity));
643    delete[] classIdentity;
644  }
645  else
646    this->classComplete(commandBegin);
647
648  delete[] completionLine;
649}
650
651/**
652 * autocompletes a className
653 * @param classBegin the Beginning of a String to autoComplete
654 * @return true on success, false otherwise
655 */
656bool Shell::classComplete(const char* classBegin)
657{
658  if (unlikely(classBegin == NULL))
659    return false;
660  const tList<const char>* clList = ClassList::getClassList();
661  if (clList != NULL)
662  {
663    const tList<const char>* classList = this->createCompleteList(clList, classBegin);
664    if (classList != NULL)
665      this->generalComplete(classList, classBegin, "%s::", "::");
666    else
667      return false;
668  }
669  else
670    return false;
671  return true;
672}
673
674/**
675 * autocompletes an ObjectName
676 * @param objectBegin the beginning string of a Object
677 * @param classID the ID of the Class to search for.
678 * @return true on success, false otherwise
679 */
680bool Shell::objectComplete(const char* objectBegin, long classID)
681{
682  printf("%s\n", objectBegin);
683
684  if (unlikely(objectBegin == NULL))
685    return false;
686  tList<BaseObject>* boList = ClassList::getList(classID);
687  if (boList != NULL)
688  {
689    printf("\n", boList->firstElement()->getName());
690    const tList<const char>* objectList = this->createCompleteList(boList, objectBegin);
691    if (objectList != NULL)
692      this->generalComplete(objectList, objectBegin, "%s");
693    else
694      return false;
695  }
696  else
697    return false;
698  return true;
699}
700
701/**
702 * completes a Function
703 * @param functionBegin the beginning of the function String
704 */
705bool Shell::functionComplete(const char* functionBegin)
706{
707}
708
709/**
710 * completes the inputline on grounds of an inputList
711 * @param stringList the List to parse through
712 * @param begin the String to search in the inputList, and to extend with it.
713 * @param displayAs how to display the found value to the user, printf-style, !!with only one %s!! ex.: "::%s::"
714 * @param addBack what should be added at the end of the completion
715 * @param addFront what should be added to the front of one finished completion
716 * @return true if ok, false otherwise
717 */
718bool Shell::generalComplete(const tList<const char>* stringList, const char* begin, const char* displayAs, const char* addBack, const char* addFront)
719{
720  if (stringList->getSize() == 0)
721    return false;
722
723  const char* addString = stringList->firstElement();
724  unsigned int addLength = 0;
725  unsigned int inputLenght = strlen(begin);
726
727  if (addString != NULL)
728    addLength = strlen(addString);
729  tIterator<const char>* charIterator = stringList->getIterator();
730  const char* charElem = charIterator->firstElement();
731  while (charElem != NULL)
732  {
733    PRINTF(0)(displayAs, charElem);
734    for (unsigned int i = inputLenght; i < addLength; i++)
735      if (addString[i] != charElem[i])
736    {
737      addLength = i;
738      break;
739    }
740    charElem = charIterator->nextElement();
741  }
742  delete charIterator;
743
744  if (addLength >= inputLenght)
745  {
746    char* adder = new char[addLength+1];
747    strncpy(adder, addString, addLength);
748    adder[addLength] = '\0';
749    this->removeCharacters(inputLenght);
750    this->addCharacters(adder);
751    if (addBack != NULL && stringList->getSize() == 1)
752      this->addCharacters("::");
753    delete[] adder;
754  }
755  return true;
756}
757
758/**
759 * searches for classes, which beginn with classNameBegin
760 * @param inputList the List to parse through
761 * @param classNameBegin the beginning string
762 * @return a NEW char-array with ClassNames. The LIST should be deleted afterwards,
763 * !! The strings MUST NOT be deleted !!
764 */
765const tList<const char>* Shell::createCompleteList(const tList<const char>* inputList, const char* classNameBegin)
766{
767  if (inputList == NULL || classNameBegin == NULL)
768    return NULL;
769  unsigned int searchLength = strlen(classNameBegin);
770  if (this->completionList != NULL)
771    delete this->completionList;
772  this->completionList = new tList<const char>;
773
774//  tList<const char>* classList = ClassList::getClassList();
775
776  tIterator<const char>* iterator = inputList->getIterator();
777  const char* enumString = iterator->firstElement();
778  while (enumString != NULL)
779  {
780    if (strlen(enumString)>searchLength+1 &&
781        !strncasecmp(enumString, classNameBegin, searchLength))
782    {
783      this->completionList->add(enumString);
784    }
785    enumString = iterator->nextElement();
786  }
787  delete iterator;
788
789  return this->completionList;
790}
791
792/**
793 * searches for classes, which beginn with classNameBegin
794 * @param inputList the List to parse through
795 * @param classNameBegin the beginning string
796 * @return a NEW char-array with ClassNames. The LIST should be deleted afterwards,
797 * !! The strings MUST NOT be deleted !!
798 */
799const tList<const char>* Shell::createCompleteList(const tList<BaseObject>* inputList, const char* classNameBegin)
800{
801  if (inputList == NULL || classNameBegin == NULL)
802    return NULL;
803  unsigned int searchLength = strlen(classNameBegin);
804  if (this->completionList != NULL)
805    delete this->completionList;
806  this->completionList = new tList<const char>;
807
808  tIterator<BaseObject>* iterator = inputList->getIterator();
809  BaseObject* enumBO = iterator->firstElement();
810  while (enumBO != NULL)
811  {
812    if (enumBO->getName() != NULL &&
813        strlen(enumBO->getName())>searchLength+1 &&
814        !strncasecmp(enumBO->getName(), classNameBegin, searchLength))
815    {
816      this->completionList->add(enumBO->getName());
817    }
818    enumBO = iterator->nextElement();
819  }
820  delete iterator;
821
822  return this->completionList;
823}
824
825/**
826 * prints out some nice help about the Shell
827 */
828void Shell::help() const
829{
830  PRINT(0)("Help for the most important Shell-commands\n");
831  PRINT(0)("F1 - HELP; F2 - DEBUG; ` - open/close shell\n");
832  PRINT(0)("input order:\n");
833  PRINT(0)("ClassName::objectName function [parameter1, [parameter2 ...]]  or\n");
834  PRINT(0)("Command [parameter]\n");
835}
836
837
838///////////////////////
839// HELPER FUNCTIONS  //
840///////////////////////
841
842/**
843 * calculates the position of a Buffer-Display Line
844 * @param lineNumber the lineNumber from the bottom to calculate the position from
845 * @returns the Position of the Line.
846 */
847Vector Shell::calculateLinePosition(unsigned int lineNumber)
848{
849  return Vector(5, (this->textSize + this->lineSpacing)*(this->bufferDisplaySize - lineNumber -1) + this->textSize, 0);
850}
851
852
853
854/**
855 * displays some nice output from the Shell
856 */
857void Shell::debug() const
858{
859  PRINT(3)("Debugging output to console (not this shell)\n");
860
861  if (this->pressedKey != SDLK_FIRST)
862    printf("%s::%f %f\n", SDLKToKeyname(this->pressedKey), this->delayed, this->repeatDelay);
863
864
865  char* tmpChar = this->bufferIterator->firstElement();
866  while(tmpChar != NULL)
867  {
868    printf(tmpChar);
869    tmpChar = this->bufferIterator->nextElement();
870  }
871}
872
873
874
875// void Shell::testI (int i)
876// {
877//   PRINTF(3)("This is the Test for one Int '%d'\n", i);
878// }
879//
880// void Shell::testS (const char* s)
881// {
882//   PRINTF(3)("This is the Test for one String '%s'\n", s);
883// }
884//
885// void Shell::testB (bool b)
886// {
887//   PRINTF(3)("This is the Test for one Bool: ");
888//   if (b)
889//     PRINTF(3)("true\n");
890//   else
891//     PRINTF(3)("false\n");
892// }
893//
894// void Shell::testF (float f)
895// {
896//   PRINTF(3)("This is the Test for one Float '%f'\n", f);
897// }
898//
899// void Shell::testSF (const char* s, float f)
900// {
901//   PRINTF(3)("This is the Test for one String '%s' and one Float '%f'\n",s , f);
902// }
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