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source: orxonox.OLD/trunk/src/lib/shell/shell.cc @ 5184

Last change on this file since 5184 was 5183, checked in by bensch, 19 years ago

orxonox/trunk: SubString now also can split by whiteSpaces :>
this cost me almost 2 hours… sometimes i think, that i am unable to think…. :/
other times it just works, like when learning some Information Transfer

File size: 8.6 KB
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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16//#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_
17
18#include "shell.h"
19#include "shell_command.h"
20#include "shell_buffer.h"
21#include "shell_input.h"
22
23
24#include "text_engine.h"
25#include "list.h"
26#include "graphics_engine.h"
27#include "event_handler.h"
28#include "debug.h"
29#include "class_list.h"
30
31#include "key_names.h"
32#include <stdarg.h>
33#include <stdio.h>
34
35using namespace std;
36
37SHELL_COMMAND(clear, Shell, clear)->describe("Clears the shell from unwanted lines (empties all buffers)");
38SHELL_COMMAND(deactivate, Shell, deactivate)->describe("Deactivates the Shell. (moves it into background)");
39
40/**
41 * standard constructor
42 */
43Shell::Shell ()
44{
45  this->setClassID(CL_SHELL, "Shell");
46  this->setName("Shell");
47
48  // Element2D and generals
49  this->setAbsCoor2D(3, -400);
50  this->textSize = 15;
51  this->lineSpacing = 5;
52  this->bActive = false;
53
54  // BUFFER
55  this->bufferText = NULL;
56  this->setBufferDisplaySize(10);
57
58  // INPUT LINE
59  this->shellInput = new ShellInput;
60  //this->commandList = new tList<ShellCommand>;
61
62  this->rebuildText();
63
64  // EVENT-Handler subscription of '`' to all States.
65  EventHandler::getInstance()->subscribe(this, ES_ALL, SDLK_BACKQUOTE);
66
67}
68
69Shell* Shell::singletonRef = NULL;
70
71/**
72 * standard deconstructor
73 */
74Shell::~Shell ()
75{
76  // delete the displayable Buffers
77  for (int i = 0; i < this->bufferDisplaySize; i++)
78    delete this->bufferText[i];
79  delete[] this->bufferText;
80
81  // delete the inputLine
82  delete this->shellInput;
83
84  Shell::singletonRef = NULL;
85}
86
87/**
88 * activates the shell
89 *
90 * This also feeds the Last few lines from the main buffers into the displayBuffer
91 */
92void Shell::activate()
93{
94  if (this->bActive == true)
95    PRINTF(3)("The shell is already active\n");
96  this->bActive = true;
97
98  EventHandler::getInstance()->setState(ES_SHELL);
99  this->setRelCoorSoft2D(0, 0, 1, 5);
100
101  ShellBuffer::getInstance()->getBufferIterator()->lastElement();
102  for (int i = 0; i < this->bufferDisplaySize; i++)
103    this->bufferText[i]->setText(ShellBuffer::getInstance()->getBufferIterator()->prevElement(), true);
104}
105
106/**
107 * deactiveates the Shell.
108 */
109void Shell::deactivate()
110{
111  if (this->bActive == false)
112    PRINTF(3)("The shell is already inactive\n");
113  this->bActive = false;
114
115  EventHandler::getInstance()->setState(ES_GAME);
116  this->setRelCoorSoft2D(0, -400, 1, 5);
117
118  ShellBuffer::getInstance()->getBufferIterator()->lastElement();
119  for (int i = 0; i < this->bufferDisplaySize; i++)
120    this->bufferText[i]->setText(ShellBuffer::getInstance()->getBufferIterator()->prevElement(), false);
121}
122
123
124/**
125 * sets the size of the text and spacing
126 * @param textSize the size of the Text in Pixels
127 * @param lineSpacing the size of the Spacing between two lines in pixels
128 *
129 * this also rebuilds the entire Text, inputLine and displayBuffer,
130 * to be accurate again.
131 */
132void Shell::setTextSize(unsigned int textSize, unsigned int lineSpacing)
133{
134  this->textSize = textSize;
135  this->lineSpacing = lineSpacing;
136
137  this->rebuildText();
138}
139
140/**
141 * rebuilds the Text's
142 *
143 * use this function, if you changed the Font/Size or something else.
144 */
145void Shell::rebuildText()
146{
147  this->shellInput->setFont("fonts/Aniron_Bold.ttf", this->textSize);
148  this->shellInput->setColor(1, 0, 0);
149  this->shellInput->setAlignment(TEXT_ALIGN_LEFT);
150  this->shellInput->setText(NULL);
151  this->shellInput->setParent2D(this);
152  this->shellInput->setRelCoor2D(5, (this->textSize + this->lineSpacing)*this->bufferDisplaySize + this->textSize);
153
154  this->setBufferDisplaySize(this->bufferDisplaySize);
155}
156
157/**
158 * sets The count of Lines to display in the buffer.
159 * @param bufferDisplaySize the count of lines to display in the Shell-Buffer.
160 */
161void Shell::setBufferDisplaySize(unsigned int bufferDisplaySize)
162{
163  if (this->bufferText != NULL)
164  {
165    for (unsigned int i = 0; i < this->bufferDisplaySize; i++)
166      delete this->bufferText[i];
167    delete[] this->bufferText;
168  }
169
170  this->bufferText = new Text*[bufferDisplaySize];
171  for (unsigned int i = 0; i < bufferDisplaySize; i++)
172  {
173    this->bufferText[i] = TextEngine::getInstance()->createText("fonts/Aniron_Bold.ttf", this->textSize, TEXT_RENDER_DYNAMIC);
174    this->bufferText[i]->setColor(1, 0, 0);
175    this->bufferText[i]->setAlignment(TEXT_ALIGN_LEFT);
176    this->bufferText[i]->setRelCoor2D(calculateLinePosition(i));
177    this->bufferText[i]->setText(NULL);
178    this->bufferText[i]->setParent2D(this);
179  }
180  this->bufferDisplaySize = bufferDisplaySize;
181
182  this->shellHeight = (this->textSize + this->lineSpacing) * (bufferDisplaySize+1);
183}
184
185/**
186 * deletes all the Buffers
187 */
188void Shell::flush()
189{
190  // remove all chars from the BufferTexts.
191  if (this->bufferText)
192    for (int i = 0; i < this->bufferDisplaySize; i++)
193    {
194      this->bufferText[i]->setText(NULL, true);
195    }
196
197
198    // BUFFER FLUSHING
199}
200
201/**
202 * prints out some text to the input-buffers
203 * @param text the text to output.
204 */
205void Shell::printToDisplayBuffer(const char* text)
206{
207  if(likely(bufferText != NULL))
208  {
209    Text* lastText = this->bufferText[this->bufferDisplaySize-1];
210
211    Text* swapText;
212    Text* moveText = this->bufferText[0];
213    this->bufferText[0]->setRelCoorSoft2D(this->calculateLinePosition(1),10);
214    for (unsigned int i = 1; i < this->bufferDisplaySize; i++)
215    {
216      if ( i < this->bufferDisplaySize-1)
217        this->bufferText[i]->setRelCoorSoft2D(this->calculateLinePosition(i+1),5);
218      swapText = this->bufferText[i];
219      this  ->bufferText[i] = moveText;
220      moveText = swapText;
221    }
222    lastText->setRelCoor2D(this->calculateLinePosition(0));
223    this->bufferText[0] = lastText;
224
225    this->bufferText[0]->setText(text, true);
226  }
227}
228
229/**
230 * clears the Shell (empties all buffers)
231 */
232void Shell::clear()
233{
234  this->flush();
235  ShellBuffer::addBufferLineStatic("orxonox - shell\n ==================== \n", NULL);
236}
237
238
239
240/**
241 * listens for some event
242 * @param event the Event happened
243 */
244void Shell::process(const Event &event)
245{
246  if (event.bPressed)
247  {
248    if (event.type == SDLK_BACKQUOTE)
249    {
250      if (EventHandler::getInstance()->getState() == ES_GAME)
251        this->activate();
252      else
253        this->deactivate();
254    }
255  }
256}
257
258/**
259 * displays the Shell
260 */
261void Shell::draw() const
262{
263  glPushMatrix();
264  // transform for alignment.
265  // setting the Blending effects
266
267  glColor4f(0.0f, 0.0f, 0.8f, .4);
268  glEnable(GL_BLEND);
269  glDisable(GL_TEXTURE_2D);
270  glBlendFunc(GL_SRC_ALPHA, GL_ONE);
271
272  glBindTexture(GL_TEXTURE_2D, 0);
273  glBegin(GL_TRIANGLE_STRIP);
274
275  glTexCoord2f(0, 0);
276  glVertex2f(this->getAbsCoor2D().x,   this->getAbsCoor2D().);
277
278  glTexCoord2f(1, 0);
279  glVertex2f(GraphicsEngine::getInstance()->getResolutionX() - this->getAbsCoor2D().x, this->getAbsCoor2D().);
280
281  glTexCoord2f(0, 1);
282  glVertex2f(this->getAbsCoor2D().x, this->getAbsCoor2D().y + this->shellHeight);
283
284  glTexCoord2f(1, 1);
285  glVertex2f(GraphicsEngine::getInstance()->getResolutionX() - this->getAbsCoor2D().x, this->getAbsCoor2D().y + this->shellHeight);
286
287  glEnd();
288}
289
290///////////////////////
291// HELPER FUNCTIONS  //
292///////////////////////
293
294/**
295 * calculates the position of a Buffer-Display Line
296 * @param lineNumber the lineNumber from the bottom to calculate the position from
297 * @returns the Position of the Line.
298 */
299Vector Shell::calculateLinePosition(unsigned int lineNumber)
300{
301  return Vector(5, (this->textSize + this->lineSpacing)*(this->bufferDisplaySize - lineNumber -1) + this->textSize, 0);
302}
303
304
305
306/**
307 * displays some nice output from the Shell
308 */
309void Shell::debug() const
310{
311  PRINT(3)("Debugging output to console (not this shell)\n");
312
313//   if (this->pressedKey != SDLK_FIRST)
314//     printf("%s::%f %f\n", SDLKToKeyname(this->pressedKey), this->delayed, this->repeatDelay);
315
316
317  ShellBuffer::getInstance()->debug();
318}
319
320
321
322// void Shell::testI (int i)
323// {
324//   PRINTF(3)("This is the Test for one Int '%d'\n", i);
325// }
326//
327// void Shell::testS (const char* s)
328// {
329//   PRINTF(3)("This is the Test for one String '%s'\n", s);
330// }
331//
332// void Shell::testB (bool b)
333// {
334//   PRINTF(3)("This is the Test for one Bool: ");
335//   if (b)
336//     PRINTF(3)("true\n");
337//   else
338//     PRINTF(3)("false\n");
339// }
340//
341// void Shell::testF (float f)
342// {
343//   PRINTF(3)("This is the Test for one Float '%f'\n", f);
344// }
345//
346// void Shell::testSF (const char* s, float f)
347// {
348//   PRINTF(3)("This is the Test for one String '%s' and one Float '%f'\n",s , f);
349// }
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