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source: orxonox.OLD/trunk/src/lib/shell/shell.cc @ 5239

Last change on this file since 5239 was 5227, checked in by bensch, 19 years ago

orxonox/trunk: LoadParam had some major memory-leak… fixed them :)

File size: 8.8 KB
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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16//#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_
17
18#include "shell.h"
19#include "shell_command.h"
20#include "shell_buffer.h"
21#include "shell_input.h"
22
23
24#include "text_engine.h"
25#include "list.h"
26#include "graphics_engine.h"
27#include "event_handler.h"
28#include "debug.h"
29#include "class_list.h"
30
31#include "key_names.h"
32#include <stdarg.h>
33#include <stdio.h>
34
35using namespace std;
36
37SHELL_COMMAND(clear, Shell, clear)
38    ->describe("Clears the shell from unwanted lines (empties all buffers)")
39    ->setAlias("clear");
40SHELL_COMMAND(deactivate, Shell, deactivate)
41    ->describe("Deactivates the Shell. (moves it into background)")
42    ->setAlias("hide");
43SHELL_COMMAND(textsize, Shell, setTextSize)
44    ->describe("Sets the size of the Text (size, linespacing)");
45
46/**
47 * standard constructor
48 */
49Shell::Shell ()
50{
51  this->setClassID(CL_SHELL, "Shell");
52  this->setName("Shell");
53
54  // register the shell at the ShellBuffer
55  ShellBuffer::getInstance()->registerShell(this);
56
57
58  // Element2D and generals
59  this->setAbsCoor2D(3, -400);
60  this->textSize = 15;
61  this->lineSpacing = 0;
62  this->bActive = false;
63
64  // BUFFER
65  this->bufferText = NULL;
66  this->bufferDisplaySize = 10;
67
68  // INPUT LINE
69  this->shellInput = new ShellInput;
70  //this->commandList = new tList<ShellCommand>;
71
72  this->rebuildText();
73
74  // EVENT-Handler subscription of '`' to all States.
75  EventHandler::getInstance()->subscribe(this, ES_ALL, SDLK_BACKQUOTE);
76}
77
78/**
79 * standard deconstructor
80 */
81Shell::~Shell ()
82{
83  // delete the displayable Buffers
84  for (unsigned int i = 0; i < this->bufferDisplaySize; i++)
85    delete this->bufferText[i];
86  delete[] this->bufferText;
87
88  // delete the inputLine
89  delete this->shellInput;
90  ShellBuffer::getInstance()->unregisterShell(this);
91}
92
93/**
94 * activates the shell
95 *
96 * This also feeds the Last few lines from the main buffers into the displayBuffer
97 */
98void Shell::activate()
99{
100  if (this->bActive == true)
101    PRINTF(3)("The shell is already active\n");
102  this->bActive = true;
103
104  EventHandler::getInstance()->setState(ES_SHELL);
105  this->setRelCoorSoft2D(0, 0, 1, 5);
106
107  ShellBuffer::getInstance()->getBufferIterator()->lastElement();
108  for (unsigned int i = 0; i < this->bufferDisplaySize; i++)
109    this->bufferText[i]->setText(ShellBuffer::getInstance()->getBufferIterator()->prevElement(), true);
110}
111
112/**
113 * deactiveates the Shell.
114 */
115void Shell::deactivate()
116{
117  if (this->bActive == false)
118    PRINTF(3)("The shell is already inactive\n");
119  this->bActive = false;
120
121  EventHandler::getInstance()->setState(ES_GAME);
122  this->setRelCoorSoft2D(0, -400, 1, 5);
123
124  ShellBuffer::getInstance()->getBufferIterator()->lastElement();
125  for (int i = 0; i < this->bufferDisplaySize; i++)
126    this->bufferText[i]->setText(ShellBuffer::getInstance()->getBufferIterator()->prevElement(), false);
127}
128
129
130/**
131 * sets the size of the text and spacing
132 * @param textSize the size of the Text in Pixels
133 * @param lineSpacing the size of the Spacing between two lines in pixels
134 *
135 * this also rebuilds the entire Text, inputLine and displayBuffer,
136 * to be accurate again.
137 */
138void Shell::setTextSize(unsigned int textSize, unsigned int lineSpacing)
139{
140  this->textSize = textSize;
141  this->lineSpacing = lineSpacing;
142  this->shellInput->setFont("fonts/dpquake_.ttf", this->textSize);
143
144//  this->rebuildText();
145}
146
147/**
148 * rebuilds the Text's
149 *
150 * use this function, if you changed the Font/Size or something else.
151 */
152void Shell::rebuildText()
153{
154  this->shellInput->setFont("fonts/dpquake_.ttf", this->textSize);
155  this->shellInput->setColor(1, 0, 0);
156  this->shellInput->setAlignment(TEXT_ALIGN_LEFT);
157  this->shellInput->setParent2D(this);
158  this->shellInput->setRelCoor2D(5, (this->textSize + this->lineSpacing)*this->bufferDisplaySize + this->textSize);
159
160  this->setBufferDisplaySize(this->bufferDisplaySize);
161}
162
163/**
164 * sets The count of Lines to display in the buffer.
165 * @param bufferDisplaySize the count of lines to display in the Shell-Buffer.
166 */
167void Shell::setBufferDisplaySize(unsigned int bufferDisplaySize)
168{
169  if (this->bufferText != NULL)
170  {
171    for (unsigned int i = 0; i < this->bufferDisplaySize; i++)
172      delete this->bufferText[i];
173    delete[] this->bufferText;
174  }
175
176  this->bufferText = new Text*[bufferDisplaySize];
177  for (unsigned int i = 0; i < bufferDisplaySize; i++)
178  {
179    this->bufferText[i] = TextEngine::getInstance()->createText("fonts/dpquake_.ttf", this->textSize, TEXT_RENDER_DYNAMIC);
180    this->bufferText[i]->setColor(1, 0, 0);
181    this->bufferText[i]->setAlignment(TEXT_ALIGN_LEFT);
182    this->bufferText[i]->setRelCoor2D(calculateLinePosition(i));
183    this->bufferText[i]->setText(NULL);
184    this->bufferText[i]->setParent2D(this);
185  }
186  this->bufferDisplaySize = bufferDisplaySize;
187
188  this->shellHeight = (this->textSize + this->lineSpacing) * (bufferDisplaySize+1);
189}
190
191/**
192 * deletes all the Buffers
193 */
194void Shell::flush()
195{
196  // remove all chars from the BufferTexts.
197  if (this->bufferText)
198    for (int i = 0; i < this->bufferDisplaySize; i++)
199    {
200      this->bufferText[i]->setText(NULL, true);
201    }
202  // BUFFER FLUSHING
203}
204
205/**
206 * prints out some text to the input-buffers
207 * @param text the text to output.
208 */
209void Shell::printToDisplayBuffer(const char* text)
210{
211  if(likely(bufferText != NULL))
212  {
213    Text* lastText = this->bufferText[this->bufferDisplaySize-1];
214
215    Text* swapText;
216    Text* moveText = this->bufferText[0];
217    this->bufferText[0]->setRelCoorSoft2D(this->calculateLinePosition(1),10);
218    for (unsigned int i = 1; i < this->bufferDisplaySize; i++)
219    {
220      if ( i < this->bufferDisplaySize-1)
221        this->bufferText[i]->setRelCoorSoft2D(this->calculateLinePosition(i+1),5);
222      swapText = this->bufferText[i];
223      this  ->bufferText[i] = moveText;
224      moveText = swapText;
225    }
226    lastText->setRelCoor2D(this->calculateLinePosition(0));
227    this->bufferText[0] = lastText;
228
229    this->bufferText[0]->setText(text, true);
230  }
231}
232
233/**
234 * clears the Shell (empties all buffers)
235 */
236void Shell::clear()
237{
238  this->flush();
239  ShellBuffer::addBufferLineStatic("orxonox - shell\n ==================== \n", NULL);
240}
241
242/**
243 * listens for some event
244 * @param event the Event happened
245 */
246void Shell::process(const Event &event)
247{
248  if (event.bPressed)
249  {
250    if (event.type == SDLK_BACKQUOTE)
251    {
252      if (EventHandler::getInstance()->getState() == ES_GAME)
253        this->activate();
254      else
255        this->deactivate();
256    }
257  }
258}
259
260/**
261 * displays the Shell
262 */
263void Shell::draw() const
264{
265  glPushMatrix();
266  // transform for alignment.
267  // setting the Blending effects
268
269  glColor4f(0.0f, 0.0f, 0.8f, .4);
270  glEnable(GL_BLEND);
271  glDisable(GL_TEXTURE_2D);
272  glBlendFunc(GL_SRC_ALPHA, GL_ONE);
273
274  glBindTexture(GL_TEXTURE_2D, 0);
275  glBegin(GL_TRIANGLE_STRIP);
276
277  glTexCoord2f(0, 0);
278  glVertex2f(this->getAbsCoor2D().x,   this->getAbsCoor2D().);
279
280  glTexCoord2f(1, 0);
281  glVertex2f(GraphicsEngine::getInstance()->getResolutionX() - this->getAbsCoor2D().x, this->getAbsCoor2D().);
282
283  glTexCoord2f(0, 1);
284  glVertex2f(this->getAbsCoor2D().x, this->getAbsCoor2D().y + this->shellHeight);
285
286  glTexCoord2f(1, 1);
287  glVertex2f(GraphicsEngine::getInstance()->getResolutionX() - this->getAbsCoor2D().x, this->getAbsCoor2D().y + this->shellHeight);
288
289  glEnd();
290}
291
292///////////////////////
293// HELPER FUNCTIONS  //
294///////////////////////
295
296/**
297 * calculates the position of a Buffer-Display Line
298 * @param lineNumber the lineNumber from the bottom to calculate the position from
299 * @returns the Position of the Line.
300 */
301Vector Shell::calculateLinePosition(unsigned int lineNumber)
302{
303  return Vector(5, (this->textSize + this->lineSpacing)*(this->bufferDisplaySize - lineNumber -1) + this->textSize, 0);
304}
305
306
307
308/**
309 * displays some nice output from the Shell
310 */
311void Shell::debug() const
312{
313  PRINT(3)("Debugging output to console (not this shell)\n");
314
315//   if (this->pressedKey != SDLK_FIRST)
316//     printf("%s::%f %f\n", SDLKToKeyname(this->pressedKey), this->delayed, this->repeatDelay);
317
318
319  ShellBuffer::getInstance()->debug();
320}
321
322// void Shell::testI (int i)
323// {
324//   PRINTF(3)("This is the Test for one Int '%d'\n", i);
325// }
326//
327// void Shell::testS (const char* s)
328// {
329//   PRINTF(3)("This is the Test for one String '%s'\n", s);
330// }
331//
332// void Shell::testB (bool b)
333// {
334//   PRINTF(3)("This is the Test for one Bool: ");
335//   if (b)
336//     PRINTF(3)("true\n");
337//   else
338//     PRINTF(3)("false\n");
339// }
340//
341// void Shell::testF (float f)
342// {
343//   PRINTF(3)("This is the Test for one Float '%f'\n", f);
344// }
345//
346// void Shell::testSF (const char* s, float f)
347// {
348//   PRINTF(3)("This is the Test for one String '%s' and one Float '%f'\n",s , f);
349// }
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