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source: orxonox.OLD/trunk/src/lib/shell/shell.h @ 5182

Last change on this file since 5182 was 5181, checked in by bensch, 19 years ago

orxonox/trunk: partial Completion in the ShellInput again (show but no Completion)

File size: 2.9 KB
RevLine 
[4838]1/*!
[5068]2 * @file shell.h
3 * Definition of a on-screen-shell
[3245]4*/
[1853]5
[5068]6#ifndef _SHELL_H
7#define _SHELL_H
[1853]8
[5068]9#include "element_2d.h"
[5069]10#include "event_listener.h"
[1853]11
[5068]12#include <stdarg.h>
13
[4838]14// FORWARD DECLARATION
[5068]15class Text;
[5179]16class ShellInput;
[5141]17class ShellCommandBase;
[5068]18template<class T> class tList;
[5118]19template<class T> class tIterator;
[3543]20
[5068]21//! A class that is able to redirect all output to a openGL-Shell, and that one can use to input some commands
22/**
23 * the major idea is, that all the Output can be redirected to the Shell,
24 * and does not have to be displayed to the opening Shell, this is good,
25 * for developers using Windows, where all output is otherwise redirected
26 * to stdout.txt
27 *
28 * Furthermore the Shell should enable us, to input some simple commands
29 * Each Class can tell check itself in to the Shell, and listen for commands.
30 *
31 * @todo implement what is written above :/
32 */
[5069]33class Shell : public Element2D, public EventListener {
[3543]34
[5068]35  public:
36    virtual ~Shell();
37    /** @returns a Pointer to the only object of this Class */
[5072]38    inline static Shell* getInstance() { if (!Shell::singletonRef) Shell::singletonRef = new Shell();  return Shell::singletonRef; };
[5175]39    /** @returns true if this class is instanciated, false otherwise */
[5176]40    inline static bool isInstanciated() { return (Shell::singletonRef == NULL)?false:true; };
[2036]41
[5113]42    void activate();
43    void deactivate();
[5176]44    inline bool isActive() const { return this->bActive; };
[1853]45
[5113]46    void setTextSize(unsigned int textSize, unsigned int lineSpacing = 1);
47    void rebuildText();
[3245]48
[5175]49    // BUFFERS
[5176]50    void flush();
[5113]51    void setBufferDisplaySize(unsigned int bufferDisplaySize);
[5118]52    void printToDisplayBuffer(const char* text);
[3245]53
[5130]54    void clear();
55
[5069]56    // EventListener
57    virtual void process(const Event &event);
58
[5068]59    // Element2D-functions
60    virtual void draw() const;
61
62    void debug() const;
63
64  private:
65
[5120]66    // helpers //
67    Vector calculateLinePosition(unsigned int lineNumber);
[5166]68//     void testI (int i);
69//     void testS (const char* s);
70//     void testB (bool b);
71//     void testF (float f);
72//     void testSF (const char* s, float f);
[5113]73
[5068]74  private:
75    Shell();
[5129]76    static Shell*            singletonRef;           //!< The singleton-reference to the only memeber of this class.
[5068]77
[5180]78    // GENERAL
79    bool                     bActive;                //!< if the shell is active;
80    unsigned int             shellHeight;            //!< The hight of the Shell in Pixels
81    unsigned int             lineSpacing;            //!< The Spacing between lines.
82    unsigned int             textSize;               //!< The size of the text.
[5068]83
[5175]84    // HANDLING TEXT INPUT
[5179]85    ShellInput*              shellInput;
[5180]86    // BUFFER
87    unsigned int             bufferDisplaySize;      //!< The Size of the Display-buffer, in lines (not in characters)
[5129]88    Text**                   bufferText;             //!< A list of stored bufferTexts for the display of the buffer
[1853]89};
90
[5068]91#endif /* _SHELL_H */
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