[4838] | 1 | /*! |
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[5068] | 2 | * @file shell.h |
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| 3 | * Definition of a on-screen-shell |
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[5204] | 4 | * |
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| 5 | * @todo check for smooth deletion process |
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[5208] | 6 | * @todo Buffer Display in different Colors for different debug mode. |
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[5204] | 7 | */ |
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[1853] | 8 | |
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[5068] | 9 | #ifndef _SHELL_H |
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| 10 | #define _SHELL_H |
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[1853] | 11 | |
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[5068] | 12 | #include "element_2d.h" |
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[5069] | 13 | #include "event_listener.h" |
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[1853] | 14 | |
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[5068] | 15 | #include <stdarg.h> |
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| 16 | |
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[4838] | 17 | // FORWARD DECLARATION |
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[5068] | 18 | class Text; |
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[5179] | 19 | class ShellInput; |
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[5141] | 20 | class ShellCommandBase; |
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[5068] | 21 | template<class T> class tList; |
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[5118] | 22 | template<class T> class tIterator; |
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[3543] | 23 | |
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[5068] | 24 | //! A class that is able to redirect all output to a openGL-Shell, and that one can use to input some commands |
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| 25 | /** |
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| 26 | * the major idea is, that all the Output can be redirected to the Shell, |
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| 27 | * and does not have to be displayed to the opening Shell, this is good, |
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| 28 | * for developers using Windows, where all output is otherwise redirected |
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| 29 | * to stdout.txt |
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| 30 | * |
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| 31 | * Furthermore the Shell should enable us, to input some simple commands |
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| 32 | * Each Class can tell check itself in to the Shell, and listen for commands. |
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| 33 | * |
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| 34 | * @todo implement what is written above :/ |
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| 35 | */ |
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[5069] | 36 | class Shell : public Element2D, public EventListener { |
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[3543] | 37 | |
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[5068] | 38 | public: |
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[5206] | 39 | Shell(); |
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[5068] | 40 | virtual ~Shell(); |
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[2036] | 41 | |
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[5113] | 42 | void activate(); |
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| 43 | void deactivate(); |
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[5197] | 44 | /** @returns true if the Shell is active, false otherwise. */ |
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[5176] | 45 | inline bool isActive() const { return this->bActive; }; |
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[1853] | 46 | |
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[5113] | 47 | void setTextSize(unsigned int textSize, unsigned int lineSpacing = 1); |
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| 48 | void rebuildText(); |
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[3245] | 49 | |
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[5175] | 50 | // BUFFERS |
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[5113] | 51 | void setBufferDisplaySize(unsigned int bufferDisplaySize); |
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[5118] | 52 | void printToDisplayBuffer(const char* text); |
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[5183] | 53 | void flush(); |
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[3245] | 54 | |
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[5130] | 55 | void clear(); |
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| 56 | |
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[5069] | 57 | // EventListener |
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| 58 | virtual void process(const Event &event); |
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[5068] | 59 | // Element2D-functions |
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| 60 | virtual void draw() const; |
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| 61 | |
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| 62 | void debug() const; |
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| 63 | |
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| 64 | private: |
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[5120] | 65 | // helpers // |
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| 66 | Vector calculateLinePosition(unsigned int lineNumber); |
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[5113] | 67 | |
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[5183] | 68 | // void testI (int i); |
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| 69 | // void testS (const char* s); |
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| 70 | // void testB (bool b); |
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| 71 | // void testF (float f); |
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| 72 | // void testSF (const char* s, float f); |
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| 73 | |
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[5068] | 74 | private: |
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| 75 | |
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[5180] | 76 | // GENERAL |
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| 77 | bool bActive; //!< if the shell is active; |
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| 78 | unsigned int shellHeight; //!< The hight of the Shell in Pixels |
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| 79 | unsigned int lineSpacing; //!< The Spacing between lines. |
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| 80 | unsigned int textSize; //!< The size of the text. |
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[5208] | 81 | char* textFont; //!< The file containing the font. |
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[5068] | 82 | |
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[5175] | 83 | // HANDLING TEXT INPUT |
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[5197] | 84 | ShellInput* shellInput; //!< The inputLine of the Shell. |
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[5180] | 85 | // BUFFER |
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| 86 | unsigned int bufferDisplaySize; //!< The Size of the Display-buffer, in lines (not in characters) |
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[5129] | 87 | Text** bufferText; //!< A list of stored bufferTexts for the display of the buffer |
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[1853] | 88 | }; |
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| 89 | |
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[5068] | 90 | #endif /* _SHELL_H */ |
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