1 | /*! |
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2 | * @file shell.h |
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3 | * Definition of a on-screen-shell |
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4 | */ |
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5 | |
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6 | #ifndef _SHELL_H |
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7 | #define _SHELL_H |
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8 | |
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9 | #include "element_2d.h" |
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10 | #include "event_listener.h" |
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11 | |
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12 | #include <stdarg.h> |
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13 | |
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14 | #define SHELL_BUFFER_SIZE 16384 //!< The Size of the input-buffers (should be large enough to carry any kind of input) |
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15 | |
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16 | // FORWARD DECLARATION |
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17 | class Text; |
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18 | class ShellCommandBase; |
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19 | template<class T> class tList; |
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20 | template<class T> class tIterator; |
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21 | |
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22 | //! A class that is able to redirect all output to a openGL-Shell, and that one can use to input some commands |
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23 | /** |
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24 | * the major idea is, that all the Output can be redirected to the Shell, |
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25 | * and does not have to be displayed to the opening Shell, this is good, |
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26 | * for developers using Windows, where all output is otherwise redirected |
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27 | * to stdout.txt |
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28 | * |
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29 | * Furthermore the Shell should enable us, to input some simple commands |
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30 | * Each Class can tell check itself in to the Shell, and listen for commands. |
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31 | * |
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32 | * @todo implement what is written above :/ |
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33 | */ |
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34 | class Shell : public Element2D, public EventListener { |
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35 | |
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36 | public: |
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37 | virtual ~Shell(); |
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38 | /** @returns a Pointer to the only object of this Class */ |
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39 | inline static Shell* getInstance() { if (!Shell::singletonRef) Shell::singletonRef = new Shell(); return Shell::singletonRef; }; |
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40 | |
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41 | void activate(); |
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42 | void deactivate(); |
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43 | |
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44 | void setTextSize(unsigned int textSize, unsigned int lineSpacing = 1); |
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45 | void rebuildText(); |
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46 | |
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47 | // BUFFER // |
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48 | /** @param bufferSize the new Buffer-Size */ |
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49 | void setBufferSize(unsigned int bufferSize) { this->bufferSize = bufferSize; }; |
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50 | void setBufferDisplaySize(unsigned int bufferDisplaySize); |
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51 | void flushBuffers(); |
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52 | static bool addBufferLineStatic(const char* line, ...); |
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53 | void addBufferLine(const char* line, va_list arg); |
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54 | void printToDisplayBuffer(const char* text); |
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55 | void moveBuffer(unsigned int lineCount); |
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56 | // void moveBufferTo(unsigned int lineNumber); |
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57 | const char* getBufferLine(unsigned int lineNumber); |
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58 | |
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59 | // InputLine |
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60 | void flushInputLine(); |
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61 | void addCharacter(char character); |
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62 | void addCharacters(const char* characters); |
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63 | void removeCharacters(unsigned int characterCount = 1); |
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64 | bool executeCommand(); |
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65 | |
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66 | void clear(); |
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67 | |
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68 | void setRepeatDelay(float repeatDelay, float repeatRate); |
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69 | |
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70 | // EventListener |
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71 | virtual void process(const Event &event); |
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72 | |
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73 | // Element2D-functions |
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74 | void tick(float dt); |
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75 | virtual void draw() const; |
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76 | |
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77 | void help() const; |
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78 | void debug() const; |
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79 | |
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80 | private: |
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81 | bool autoComplete(); |
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82 | bool classComplete(const char* classBegin); |
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83 | bool objectComplete(const char* objectBegin, long classID); |
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84 | bool functionComplete(const char* functionBegin); |
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85 | |
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86 | bool generalComplete(const tList<const char>* stringList, const char* begin, const char* displayAs = "%s", const char* addBack = NULL, const char* addFront = NULL); |
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87 | |
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88 | const tList<const char>* createCompleteList(const tList<const char>* inputList, const char* classNameBegin); |
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89 | const tList<const char>* createCompleteList(const tList<BaseObject>* inputList, const char* classNameBegin); |
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90 | // const tList<const char>* createCompleteList(const tList<ShellCommandBase>* inputList, const char* classNameBegin); |
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91 | |
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92 | // helpers // |
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93 | Vector calculateLinePosition(unsigned int lineNumber); |
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94 | // void testI (int i); |
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95 | // void testS (const char* s); |
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96 | // void testB (bool b); |
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97 | // void testF (float f); |
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98 | // void testSF (const char* s, float f); |
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99 | |
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100 | private: |
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101 | Shell(); |
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102 | static Shell* singletonRef; //!< The singleton-reference to the only memeber of this class. |
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103 | |
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104 | unsigned int bufferSize; //!< The Size of the buffer |
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105 | unsigned int bufferDisplaySize; //!< The Size of the Display-buffer, in lines (not in characters) |
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106 | |
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107 | Text* inputLineText; //!< The inputLine of the Shell |
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108 | char* inputLine; //!< the Char-Array of the Buffer |
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109 | float repeatRate; //!< The Repeat-Delay. |
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110 | float repeatDelay; //!< The delay of the first Character of a given Character. |
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111 | float delayed; //!< how much of the delay is remaining. |
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112 | int pressedKey; //!< the pressed key that will be repeated. |
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113 | |
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114 | tList<char>* buffer; //!< A list of stored char-arrays(strings) to store the history |
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115 | tIterator<char>* bufferIterator; //!< An iterator for the Shells main buffer. |
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116 | |
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117 | tList<char>* inputHistory; //!< The history of given commands. |
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118 | |
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119 | Text** bufferText; //!< A list of stored bufferTexts for the display of the buffer |
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120 | unsigned int textSize; //!< The size of the text. |
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121 | unsigned int lineSpacing; //!< The Spacing between lines. |
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122 | unsigned int shellHeight; //!< The hight of the Shell in Pixels |
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123 | bool bActive; //!< if the shell is active; |
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124 | |
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125 | char bufferArray[SHELL_BUFFER_SIZE]; //!< a BUFFER for fast writing |
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126 | char keepBufferArray[SHELL_BUFFER_SIZE]; //!< a BUFFER to have multi-non-newLine commands be copied into the shell. |
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127 | bool keepBuffer; //!< if the keepbuffer contains unfinished lines. |
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128 | |
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129 | // completion |
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130 | tList<const char>* completionList; //!< A list of completions, that are io. |
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131 | }; |
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132 | |
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133 | #endif /* _SHELL_H */ |
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