1 | /*! |
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2 | * @file shell.h |
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3 | * Definition of a on-screen-shell |
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4 | */ |
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5 | |
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6 | #ifndef _SHELL_H |
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7 | #define _SHELL_H |
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8 | |
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9 | #include "element_2d.h" |
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10 | #include "event_listener.h" |
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11 | |
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12 | #include <stdarg.h> |
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13 | |
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14 | // FORWARD DECLARATION |
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15 | class Text; |
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16 | class ShellInput; |
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17 | class ShellCommandBase; |
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18 | template<class T> class tList; |
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19 | template<class T> class tIterator; |
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20 | |
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21 | //! A class that is able to redirect all output to a openGL-Shell, and that one can use to input some commands |
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22 | /** |
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23 | * the major idea is, that all the Output can be redirected to the Shell, |
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24 | * and does not have to be displayed to the opening Shell, this is good, |
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25 | * for developers using Windows, where all output is otherwise redirected |
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26 | * to stdout.txt |
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27 | * |
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28 | * Furthermore the Shell should enable us, to input some simple commands |
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29 | * Each Class can tell check itself in to the Shell, and listen for commands. |
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30 | * |
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31 | * @todo implement what is written above :/ |
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32 | */ |
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33 | class Shell : public Element2D, public EventListener { |
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34 | |
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35 | public: |
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36 | virtual ~Shell(); |
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37 | /** @returns a Pointer to the only object of this Class */ |
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38 | inline static Shell* getInstance() { if (!Shell::singletonRef) Shell::singletonRef = new Shell(); return Shell::singletonRef; }; |
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39 | /** @returns true if this class is instanciated, false otherwise */ |
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40 | inline static bool isInstanciated() { return (Shell::singletonRef == NULL)?false:true; }; |
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41 | |
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42 | void activate(); |
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43 | void deactivate(); |
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44 | inline bool isActive() const { return this->bActive; }; |
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45 | |
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46 | void setTextSize(unsigned int textSize, unsigned int lineSpacing = 1); |
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47 | void rebuildText(); |
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48 | |
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49 | // BUFFERS |
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50 | void setBufferDisplaySize(unsigned int bufferDisplaySize); |
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51 | void printToDisplayBuffer(const char* text); |
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52 | void flush(); |
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53 | |
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54 | void clear(); |
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55 | |
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56 | // EventListener |
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57 | virtual void process(const Event &event); |
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58 | // Element2D-functions |
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59 | virtual void draw() const; |
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60 | |
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61 | void debug() const; |
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62 | |
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63 | private: |
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64 | // helpers // |
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65 | Vector calculateLinePosition(unsigned int lineNumber); |
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66 | |
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67 | // void testI (int i); |
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68 | // void testS (const char* s); |
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69 | // void testB (bool b); |
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70 | // void testF (float f); |
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71 | // void testSF (const char* s, float f); |
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72 | |
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73 | private: |
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74 | Shell(); |
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75 | static Shell* singletonRef; //!< The singleton-reference to the only memeber of this class. |
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76 | |
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77 | // GENERAL |
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78 | bool bActive; //!< if the shell is active; |
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79 | unsigned int shellHeight; //!< The hight of the Shell in Pixels |
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80 | unsigned int lineSpacing; //!< The Spacing between lines. |
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81 | unsigned int textSize; //!< The size of the text. |
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82 | |
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83 | // HANDLING TEXT INPUT |
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84 | ShellInput* shellInput; |
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85 | // BUFFER |
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86 | unsigned int bufferDisplaySize; //!< The Size of the Display-buffer, in lines (not in characters) |
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87 | Text** bufferText; //!< A list of stored bufferTexts for the display of the buffer |
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88 | }; |
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89 | |
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90 | #endif /* _SHELL_H */ |
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