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source: orxonox.OLD/trunk/src/lib/shell/shell.h @ 5319

Last change on this file since 5319 was 5253, checked in by bensch, 19 years ago

orxonox/trunk: real safe, and smooth now in the resize-mode of the Shell
→ no more segfaults
→ more dynamic

File size: 3.2 KB
Line 
1/*!
2 * @file shell.h
3 * Definition of a on-screen-shell
4 *
5 * @todo Buffer Display in different Colors for different debug mode.
6 */
7
8#ifndef _SHELL_H
9#define _SHELL_H
10
11#include "element_2d.h"
12#include "event_listener.h"
13
14#include <stdarg.h>
15
16#define         SHELL_DEFAULT_FONT      "fonts/dpquake_.ttf"
17
18// FORWARD DECLARATION
19class Text;
20class ShellInput;
21template<class T> class tIterator;
22
23//! A class that is able to redirect all output to a openGL-Shell, and that one can use to input some commands
24/**
25 * the major idea is, that all the Output can be redirected to the Shell,
26 * and does not have to be displayed to the opening Shell, this is good,
27 * for developers using Windows, where all output is otherwise redirected
28 * to stdout.txt
29 *
30 * Furthermore the Shell should enable us, to input some simple commands
31 * Each Class can check itself in to the Shell, and listen for commands.
32 *
33 * more info: @see ShellCommand
34 * @see shell_command.h
35 * @see shell_buffer.h
36 * @see shell_input.h
37 *
38 * !! note in order to keep shellbuffer to a minimal (it is included with
39 * !! debug.h) Display of it inside the Shell is located here !!
40 */
41class Shell : public Element2D, public EventListener {
42
43  public:
44    Shell();
45    virtual ~Shell();
46
47    void activate();
48    void deactivate();
49    /** @returns true if the Shell is active, false otherwise. */
50    inline bool isActive() const { return this->bActive; };
51
52    void setFont(const char* fontFile);
53    void setTextSize(unsigned int textSize, unsigned int lineSpacing = 1);
54    void rebuildText();
55
56    // BUFFERS
57    void setBufferDisplaySize(unsigned int bufferDisplaySize);
58    void printToDisplayBuffer(const char* text);
59    void moveDisplayBuffer(int lineCount);
60
61    void flush();
62
63    void clear();
64
65    // EventListener
66    virtual void process(const Event &event);
67    // Element2D-functions
68    virtual void draw() const;
69
70    void debug() const;
71
72  private:
73    // helpers //
74    Vector calculateLinePosition(unsigned int lineNumber);
75
76    //     void testI (int i);
77    //     void testS (const char* s);
78    //     void testB (bool b);
79    //     void testF (float f);
80    //     void testSF (const char* s, float f);
81
82  private:
83    // GENERAL
84    bool                     bActive;                //!< If the shell is active.
85    unsigned int             shellHeight;            //!< The hight of the Shell in Pixels.
86    unsigned int             lineSpacing;            //!< The Spacing between lines.
87    unsigned int             textSize;               //!< The size of the text.
88    char*                    fontFile;               //!< The file containing the font.
89
90    // HANDLING TEXT INPUT
91    ShellInput*              shellInput;             //!< The inputLine of the Shell.
92    // BUFFER
93    unsigned int             bufferDisplaySize;      //!< The Size of the Display-buffer, in lines (not in characters).
94    Text**                   bufferText;             //!< A list of stored bufferTexts for the display of the buffer.
95    int                      bufferOffset;           //!< how many lines from the bottom up we display the Buffer.
96    tIterator<char>*         bufferIterator;         //!< used to move through and print the Buffer
97};
98
99#endif /* _SHELL_H */
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