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source: orxonox.OLD/trunk/src/lib/shell/shell.h @ 7749

Last change on this file since 7749 was 7744, checked in by bensch, 19 years ago

trunk: the Buffer is moving pretty smoothly :)

File size: 3.7 KB
Line 
1/*!
2 * @file shell.h
3 * Definition of a on-screen-shell
4 *
5 * @todo Buffer Display in different Colors for different debug mode.
6 * @todo choose color of the Font and the background.
7 */
8
9#ifndef _SHELL_H
10#define _SHELL_H
11
12#include "element_2d.h"
13#include "event_listener.h"
14
15#include "shell_input.h"
16#include "material.h"
17
18#define         SHELL_DEFAULT_FONT              "fonts/final_frontier.ttf"
19#define         SHELL_DEFAULT_TEXT_COLOR        0.0f, 1.0f, 0.0f, 1.0f
20#define         SHELL_DEFAULT_BACKGROUND_COLOR  0.0f, 0.0f, 0.0f, 1.0f
21
22// FORWARD DECLARATION
23class MultiLineText;
24class ShellInput;
25class Material;
26
27namespace OrxShell
28{
29  //! A class that is able to redirect all output to a openGL-Shell, and that one can use to input some commands
30  /**
31   * the major idea is, that all the Output can be redirected to the Shell,
32   * and does not have to be displayed to the opening Shell, this is good,
33   * for developers using Windows, where all output is otherwise redirected
34   * to stdout.txt
35   *
36   * Furthermore the Shell should enable us, to input some simple commands
37   * Each Class can check itself in to the Shell, and listen for commands.
38   *
39   * more info: @see ShellCommand
40   * @see shell_command.h
41   * @see shell_buffer.h
42   * @see shell_input.h
43   *
44   * !! note in order to keep shellbuffer to a minimal (it is included with
45   * !! debug.h) Display of it inside the Shell is located here !!
46   */
47  class Shell : public Element2D, public EventListener
48  {
49
50  public:
51    Shell();
52    virtual ~Shell();
53
54    void activate();
55    void deactivate();
56    /** @returns true if the Shell is active, false otherwise. */
57    inline bool isActive() const { return this->bActive; };
58
59    void setFont(const std::string& fontFile);
60    void setTextSize(unsigned int textSize, unsigned int lineSpacing = 1);
61    void setTextColor(float r, float g, float b, float a);
62    void setBackgroundColor(float r, float g, float b, float a);
63    void setBackgroundImage(const std::string& fileName);
64
65    // BUFFERS
66    void setBufferDisplaySize(unsigned int bufferDisplaySize);
67    void printToDisplayBuffer(const std::string& text);
68    void moveDisplayBuffer(int lineCount);
69
70    void flush();
71
72    void clear();
73
74    // EventListener
75    virtual void process(const Event &event);
76    // Element2D-functions
77    virtual void draw() const;
78
79    void debug() const;
80
81    void testShell();
82  private:
83    void repositionText();
84    void applyTextSettings(Text* text);
85    void applySettings();
86    // helpers //
87    Vector2D calculateLinePosition(unsigned int lineNumber);
88
89  private:
90    // GENERAL
91    bool                        bActive;                //!< If the shell is active.
92    unsigned int                shellHeight;            //!< The hight of the Shell in Pixels.
93    unsigned int                lineSpacing;            //!< The Spacing between lines.
94    unsigned int                textSize;               //!< The size of the text.
95    float                       textColor[4];           //!< The text's color [r,g,b,a].
96    std::string                 fontFile;               //!< The file containing the font.
97    Material                    backgroundMaterial;     //!< A material for the background.
98
99    // HANDLING TEXT INPUT
100    ShellInput                  shellInput;             //!< The inputLine of the Shell.
101    // BUFFER
102    unsigned int                bufferDisplaySize;      //!< The Size of the Display-buffer, in lines (not in characters).
103    std::list<MultiLineText*>   bufferText;             //!< A list of stored bufferTexts for the display of the buffer.
104
105    std::list<std::string>::const_iterator  bufferIterator;         //!< used to move through and print the Buffer
106  };
107
108}
109
110#endif /* _SHELL_H */
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