1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_SHELL |
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17 | |
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18 | #include "shell_input.h" |
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19 | |
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20 | #include "shell_command.h" |
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21 | #include "shell_command_class.h" |
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22 | |
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23 | #include "debug.h" |
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24 | #include "compiler.h" |
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25 | #include "key_names.h" |
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26 | |
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27 | #include "game_world.h" |
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28 | #include "state.h" |
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29 | |
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30 | |
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31 | namespace OrxShell |
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32 | { |
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33 | ObjectListDefinition(ShellInput); |
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34 | |
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35 | /** |
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36 | * @brief constructor |
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37 | * this also generates a ShellCompletion automatically. |
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38 | */ |
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39 | ShellInput::ShellInput () |
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40 | : Text ("") |
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41 | { |
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42 | this->registerObject(this, ShellInput::_objectList); |
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43 | |
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44 | this->pressedKey = SDLK_FIRST; |
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45 | |
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46 | this->historyIT = ShellInput::history.begin(); |
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47 | this->setHistoryLength(50); |
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48 | this->historyScrolling = false; |
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49 | this->delayed = 0; |
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50 | this->setRepeatDelay(.3, .05); |
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51 | |
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52 | // subscribe all keyboard commands to ES_SHELL |
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53 | for (int i = 1; i < SDLK_LAST; i++) |
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54 | { |
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55 | //if (!this->isEventSubscribed(ES_SHELL, i)) |
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56 | this->subscribeEvent(ES_SHELL, i); |
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57 | } |
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58 | // unsubscribe unused TODO improve. |
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59 | this->unsubscribeEvent(ES_SHELL, SDLK_BACKQUOTE); |
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60 | this->unsubscribeEvent(ES_SHELL, SDLK_F12); |
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61 | this->unsubscribeEvent(ES_SHELL, SDLK_PAGEUP); |
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62 | this->unsubscribeEvent(ES_SHELL, SDLK_PAGEDOWN); |
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63 | } |
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64 | |
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65 | std::list<std::string> ShellInput::history; |
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66 | |
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67 | /** |
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68 | * @brief standard deconstructor |
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69 | */ |
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70 | ShellInput::~ShellInput () |
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71 | {} |
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72 | |
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73 | /** |
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74 | * @brief sets the Repeate-delay and rate |
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75 | * @param repeatDelay the Delay it takes, to repeate a key |
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76 | * @param repeatRate the rate to repeate a pressed key |
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77 | */ |
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78 | void ShellInput::setRepeatDelay(float repeatDelay, float repeatRate) |
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79 | { |
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80 | this->repeatDelay = repeatDelay; |
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81 | this->repeatRate = repeatRate; |
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82 | } |
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83 | |
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84 | /** |
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85 | * @brief deletes the InputLine |
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86 | */ |
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87 | void ShellInput::flush() |
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88 | { |
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89 | this->inputLineBegin.clear(); |
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90 | this->inputLineEnd.clear(); |
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91 | this->clear(); |
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92 | } |
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93 | |
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94 | /** |
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95 | * @brief sets the entire text of the InputLine to text |
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96 | * @param text the new Text to set as InputLine |
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97 | */ |
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98 | void ShellInput::setInputText(const std::string& text) |
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99 | { |
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100 | this->inputLineBegin = text; |
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101 | this->inputLineEnd.clear(); |
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102 | this->setText(text); |
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103 | } |
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104 | |
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105 | |
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106 | /** |
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107 | * @brief adds one character to the inputLine |
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108 | * @param character the character to add to the inputLine |
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109 | */ |
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110 | void ShellInput::addCharacter(char character) |
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111 | { |
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112 | if (this->historyScrolling) |
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113 | { |
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114 | this->history.pop_back(); |
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115 | this->historyScrolling = false; |
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116 | } |
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117 | |
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118 | this->inputLineBegin += character; |
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119 | this->setText(this->inputLineBegin + this->inputLineEnd); |
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120 | } |
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121 | |
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122 | /** |
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123 | * @brief adds multiple Characters to thr inputLine |
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124 | * @param characters a \\0 terminated char-array to add to the InputLine |
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125 | */ |
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126 | void ShellInput::addCharacters(const std::string& characters) |
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127 | { |
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128 | if (this->historyScrolling) |
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129 | { |
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130 | this->history.pop_back(); |
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131 | this->historyScrolling = false; |
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132 | } |
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133 | |
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134 | this->inputLineBegin += characters; |
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135 | this->setText(this->inputLineBegin + this->inputLineEnd); |
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136 | } |
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137 | |
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138 | /** |
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139 | * @brief removes characterCount characters from the InputLine |
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140 | * @param characterCount the count of Characters to remove from the input Line |
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141 | */ |
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142 | void ShellInput::removeCharacters(unsigned int characterCount) |
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143 | { |
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144 | if (this->historyScrolling) |
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145 | { |
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146 | this->history.pop_back(); |
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147 | this->historyScrolling = false; |
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148 | } |
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149 | if (this->inputLineBegin.size() < characterCount) |
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150 | characterCount = this->inputLineBegin.size(); |
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151 | |
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152 | this->inputLineBegin.erase(this->inputLineBegin.size() - characterCount, this->inputLineBegin.size()); |
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153 | this->setText(this->inputLineBegin + this->inputLineEnd); |
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154 | } |
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155 | |
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156 | /** |
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157 | * @brief executes the command stored in the inputLine |
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158 | * @return true if the command was commited successfully, false otherwise |
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159 | */ |
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160 | bool ShellInput::executeCommand() |
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161 | { |
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162 | if (this->getInput().empty()) |
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163 | return false; |
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164 | DebugBuffer::addBufferLineStatic("Execute Command: %s\n", this->getInput().c_str()); |
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165 | |
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166 | ShellCommand::execute(this->getInput()); |
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167 | |
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168 | // removing the eventually added Entry (from scrolling) to the List |
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169 | if (this->historyScrolling) |
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170 | { |
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171 | this->history.pop_back(); |
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172 | this->historyScrolling = false; |
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173 | } |
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174 | |
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175 | // adding the new Command to the History |
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176 | if (history.empty() || history.back() != this->getInput()) |
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177 | this->history.push_back(this->getInput()); |
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178 | if (this->history.size() > this->historyLength) |
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179 | { |
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180 | this->history.pop_front(); |
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181 | } |
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182 | |
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183 | this->flush(); |
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184 | |
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185 | return true; |
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186 | } |
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187 | |
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188 | |
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189 | /** |
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190 | * @brief moves one entry up in the history. |
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191 | */ |
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192 | void ShellInput::historyMoveUp() |
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193 | { |
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194 | if (!this->historyScrolling) |
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195 | { |
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196 | this->history.push_back(this->getInput()); |
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197 | this->historyScrolling = true; |
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198 | this->historyIT = --this->history.end(); |
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199 | } |
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200 | |
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201 | if(this->historyIT != this->history.begin()) |
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202 | { |
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203 | std::string prevElem = *(--this->historyIT); |
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204 | /*if (prevElem == NULL) /// TODO STD |
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205 | return; |
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206 | else */ |
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207 | { |
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208 | this->flush(); |
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209 | this->setInputText(prevElem); |
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210 | } |
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211 | } |
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212 | } |
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213 | |
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214 | /** |
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215 | * @brief moves one entry down in the history |
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216 | */ |
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217 | void ShellInput::historyMoveDown() |
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218 | { |
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219 | if (!this->historyScrolling) |
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220 | return; |
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221 | if (!this->history.empty() && this->historyIT != --this->history.end()) |
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222 | { |
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223 | std::string nextElem = *(++this->historyIT); |
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224 | /* if (nextElem == NULL) /// TODO FIX STD |
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225 | return; |
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226 | else */ |
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227 | { |
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228 | this->flush(); |
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229 | this->setInputText(nextElem); |
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230 | } |
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231 | } |
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232 | } |
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233 | |
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234 | /** |
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235 | * @brief moves the cursor chars Characters to the right. |
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236 | * @param chars how much to move the cursor. |
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237 | */ |
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238 | void ShellInput::moveCursor(int chars) |
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239 | { |
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240 | if (chars > 0) |
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241 | { |
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242 | PRINTF(5)("move cursor %d to the right\n", chars); |
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243 | if (chars >= (int) this->inputLineEnd.size()) |
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244 | chars = inputLineEnd.size(); |
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245 | this->inputLineBegin += this->inputLineEnd.substr(0, chars); |
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246 | this->inputLineEnd.erase(0, chars); |
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247 | } |
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248 | else if (chars < 0) |
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249 | { |
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250 | chars = -chars; |
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251 | PRINTF(5)("move cursor %d to the left\n", chars); |
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252 | |
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253 | if (chars >= (int) this->inputLineBegin.size()) |
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254 | chars = inputLineBegin.size(); |
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255 | this->inputLineEnd = this->inputLineBegin.substr(this->inputLineBegin.size() - chars) + this->inputLineEnd; |
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256 | this->inputLineBegin.erase(this->inputLineBegin.size() - chars); |
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257 | } |
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258 | } |
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259 | |
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260 | |
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261 | /** |
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262 | * @brief prints out some nice help about the Shell |
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263 | */ |
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264 | void ShellInput::help(const std::string& className, const std::string& functionName) |
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265 | { |
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266 | if (className.empty()) |
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267 | { |
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268 | PRINT(0)("== Help for the most important Shell-commands\n"); |
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269 | PRINT(0)(" F1 - HELP; F2 - DEBUG; '`' - open/close shell\n"); |
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270 | PRINT(0)(" input order:\n"); |
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271 | PRINT(0)(" ClassName [objectName] function [parameter1, [parameter2 ...]] or\n"); |
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272 | PRINT(0)(" Alias [parameter]\n"); |
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273 | PRINT(0)("- Also try 'help className' or pushing 'TAB'\n"); |
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274 | } |
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275 | else if (!className.empty() && functionName.empty()) |
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276 | { |
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277 | ShellCommandClass::help(className); |
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278 | //PRINTF(1)("%s::%s\n", className, functionName); |
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279 | } |
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280 | } |
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281 | |
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282 | /** |
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283 | * @brief ticks the ShellInput |
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284 | * @param dt the time passed since the last update |
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285 | */ |
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286 | void ShellInput::tick(float dt) |
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287 | { |
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288 | if (this->delayed > 0.0) |
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289 | { |
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290 | StoryEntity* storyEntity = State::getCurrentStoryEntity(); |
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291 | float speed = 1; |
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292 | if ( storyEntity && storyEntity->isA( GameWorld::staticClassID() ) ) |
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293 | { |
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294 | speed = ((GameWorld*)storyEntity)->getSpeed(); |
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295 | } |
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296 | this->delayed -= dt / speed; |
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297 | } |
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298 | else if (this->pressedKey != SDLK_FIRST ) |
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299 | { |
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300 | this->delayed = this->repeatRate; |
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301 | switch (this->pressedKey ) |
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302 | { |
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303 | case SDLK_BACKSPACE: |
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304 | this->removeCharacters(1); |
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305 | break; |
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306 | case SDLK_UP: |
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307 | this->historyMoveUp(); |
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308 | break; |
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309 | case SDLK_DOWN: |
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310 | this->historyMoveDown(); |
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311 | break; |
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312 | default: |
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313 | { |
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314 | if (likely(pressedKey < 127)) |
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315 | this->addCharacter(this->pressedKey); |
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316 | } |
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317 | } |
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318 | } |
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319 | } |
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320 | |
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321 | /** |
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322 | * @brief listens for some event |
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323 | * @param event the Event happened |
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324 | */ |
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325 | void ShellInput::process(const Event &event) |
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326 | { |
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327 | if (event.bPressed) |
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328 | { |
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329 | PRINTF(5)("Shell received command %s\n", SDLKToKeyname(event.type).c_str()); |
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330 | if (event.type == SDLK_F1) |
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331 | this->help(); |
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332 | else if (event.type == SDLK_F2) |
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333 | { |
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334 | ;//this->debug(); |
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335 | } |
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336 | else if (event.type == SDLK_UP) |
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337 | { |
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338 | this->historyMoveUp(); |
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339 | this->pressedKey = event.type; |
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340 | this->pressedEvent = event.type; |
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341 | } |
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342 | else if (event.type == SDLK_DOWN) |
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343 | { |
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344 | this->historyMoveDown(); |
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345 | this->pressedKey = event.type; |
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346 | this->pressedEvent = event.type; |
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347 | } |
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348 | else if (event.type == SDLK_LEFT) |
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349 | { |
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350 | this->moveCursor(-1); |
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351 | this->pressedKey = event.type; |
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352 | this->pressedEvent = event.type; |
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353 | } |
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354 | else if (event.type == SDLK_RIGHT) |
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355 | { |
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356 | this->moveCursor(+1); |
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357 | this->pressedKey = event.type; |
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358 | this->pressedEvent = event.type; |
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359 | } |
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360 | else if (event.type == SDLK_TAB) |
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361 | { |
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362 | this->completion.autoComplete(this->inputLineBegin); |
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363 | this->setText(this->getInput()); |
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364 | } |
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365 | else if (event.type == SDLK_BACKSPACE) |
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366 | { |
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367 | this->delayed = this->repeatDelay; |
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368 | this->pressedKey = SDLK_BACKSPACE; |
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369 | this->pressedEvent = SDLK_BACKSPACE; |
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370 | this->removeCharacters(1); |
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371 | } |
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372 | else if (event.type == SDLK_DELETE) |
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373 | { |
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374 | if (!this->inputLineEnd.empty()) |
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375 | { |
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376 | this->inputLineEnd.erase(0, 1); |
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377 | this->setText(this->getInput()); |
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378 | } |
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379 | } |
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380 | else if (event.type == SDLK_RETURN) |
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381 | { |
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382 | this->executeCommand(); |
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383 | this->pressedKey = event.type; |
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384 | this->pressedEvent = event.type; |
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385 | } |
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386 | // any other keyboard key |
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387 | else if (likely(event.type < 127)) |
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388 | { |
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389 | this->addCharacter(event.x); |
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390 | this->pressedKey = event.x; |
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391 | this->pressedEvent = event.type; |
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392 | } |
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393 | this->delayed = this->repeatDelay; |
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394 | } |
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395 | else // if(!event.bPressed) |
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396 | { |
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397 | if (this->pressedEvent == event.type) |
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398 | { |
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399 | this->pressedEvent = 0; |
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400 | this->pressedKey = 0; |
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401 | this->delayed = 0.0; |
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402 | } |
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403 | } |
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404 | } |
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405 | |
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406 | } |
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