1 | /*! |
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2 | * @file ogg_player.h |
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3 | * Ogg-Player definition |
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4 | */ |
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5 | |
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6 | |
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7 | #ifndef _OGG_PLAYER_H |
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8 | #define _OGG_PLAYER_H |
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9 | |
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10 | using namespace std; |
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11 | |
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12 | #include "base_object.h" |
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13 | |
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14 | #include "alincl.h" |
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15 | #include <ogg/ogg.h> |
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16 | #include <vorbis/vorbisfile.h> |
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17 | #include <SDL_thread.h> |
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18 | |
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19 | struct File; |
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20 | |
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21 | |
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22 | #define OGG_PLAYER_BUFFER_SIZE (8096 * 2) |
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23 | |
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24 | |
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25 | // the definition of a Ogg-Player |
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26 | class OggPlayer : public BaseObject |
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27 | { |
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28 | public: |
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29 | /** |
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30 | * An enumerator defining in what State the OggPlayer is. |
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31 | * The OggPlayer can be in multiple States listed here. |
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32 | * It can as an example be in FileOpened and Stopped. |
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33 | */ |
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34 | typedef enum { |
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35 | None = 0x000, //!< Initialized |
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36 | FileOpened = 0x100, //!< File is Opened |
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37 | SourceAllocated = 0x200, //!< Source is Allocated. |
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38 | BuffersAllocated = 0x400, //!< 2 Buffers are Allocated. |
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39 | Stopped = 0x010, //!< OggPlayer is stopped. |
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40 | Playing = 0x020, //!< OggPlayer is Playing. |
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41 | Paused = 0x040, //!< OggPlayer is Paused. |
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42 | Error = 0x001, //!< An Error has occured. |
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43 | } State; |
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44 | |
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45 | OggPlayer(const std::string& fileName = ""); |
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46 | virtual ~OggPlayer(); |
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47 | /** @param state compare this State with the internal State @returns true on match */ |
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48 | bool operator==(OggPlayer::State state) { return this->state & state; }; |
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49 | |
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50 | bool open(const std::string& fileName = ""); |
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51 | |
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52 | bool play(); |
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53 | void stop(); |
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54 | void pause(); |
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55 | void rewind(); // convenience |
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56 | void jumpTo(float timeCode); |
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57 | |
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58 | float length(); |
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59 | bool isPlaying(); |
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60 | bool getState() { return this->state; }; |
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61 | |
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62 | void debug() const; |
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63 | void printState() const; |
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64 | const char* getVorbisError(int code); |
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65 | |
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66 | |
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67 | private: |
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68 | static int musicThread(void* oggPlayer); |
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69 | bool playback(); |
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70 | void suspend(); |
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71 | bool update(); |
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72 | |
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73 | void release(); |
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74 | |
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75 | bool stream(ALuint buffer); |
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76 | void empty(); |
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77 | |
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78 | private: |
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79 | FILE* oggFile; //!< general file-handler, to open the sound-file |
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80 | OggVorbis_File oggStream; //!< The stream this Ogg-player is playing back |
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81 | vorbis_info* vorbisInfo; //!< The information held in the opened ogg-file |
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82 | vorbis_comment* vorbisComment; //!< Comments about the ogg-file |
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83 | |
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84 | ALuint buffers[2]; //!< buffers that handle sequentially buffering of the audio |
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85 | ALuint source; //!< The source we play back on |
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86 | ALenum format; //!< The format we play back |
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87 | unsigned int state; //!< The States the OggPlayer is in (this can be multiple entries from OggPlayer::State). |
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88 | |
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89 | SDL_Thread* musicThreadID; //!< The Thread in which music is Played back. |
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90 | SDL_mutex* musicMutex; //!< A Mutex so that the two threads do not interfere. |
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91 | |
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92 | class MutexLock |
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93 | { |
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94 | public: |
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95 | MutexLock(SDL_mutex* mutex) { SDL_mutexP(mutex); this->mutex = mutex; }; |
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96 | ~MutexLock() { SDL_mutexV(mutex); }; |
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97 | private: |
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98 | SDL_mutex* mutex; |
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99 | }; |
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100 | }; |
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101 | |
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102 | |
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103 | #endif /* _OGG_PLAYER_H */ |
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