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source: orxonox.OLD/trunk/src/lib/sound/sound_engine.cc @ 5802

Last change on this file since 5802 was 5779, checked in by bensch, 19 years ago

orxonox/trunk: ClassList is now in std::list style
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[4597]1/*
[4504]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14
15   code has been taken from http://www.devmaster.net/articles.php?catID=6
16   The code has been applied to our needs, and many things have been changed.
17*/
18
[5386]19#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_SOUND
[4504]20
21#include "sound_engine.h"
22
23//#include <AL/alc.h> // maybe later
[4960]24#include "class_list.h"
[4504]25
26#include "p_node.h"
27#include "list.h"
28#include "resource_manager.h"
29#include "debug.h"
[4985]30#include "ini_parser.h"
[5427]31#include "globals.h"
[4504]32
33using namespace std;
34
[4597]35
[4504]36//////////////////
37/* SOUND-ENGINE */
38//////////////////
39/**
[4836]40 *  standard constructor
[4504]41*/
[4597]42SoundEngine::SoundEngine ()
[4504]43{
[4597]44  this->setClassID(CL_SOUND_ENGINE, "SoundEngine");
45  this->setName("SoundEngine");
46
[4504]47  this->listener = NULL;
[4960]48  this->bufferList = NULL;
49  this->sourceList = NULL;
[4504]50}
51
52/**
[4836]53 *  the singleton reference to this class
[4504]54*/
55SoundEngine* SoundEngine::singletonRef = NULL;
56
57/**
[4836]58 *  standard deconstructor
[5293]59 */
[4597]60SoundEngine::~SoundEngine ()
[4504]61{
62  // deleting all the SoundSources
[4960]63  if(this->sourceList != NULL)
64  {
[5779]65    while (this->sourceList->size() > 0)
66      delete dynamic_cast<SoundSource*>(this->sourceList->front());
[4960]67  }
[4504]68
69  // deleting all the SoundBuffers
[4960]70  if (this->bufferList != NULL)
71  {
[5779]72    while(this->bufferList->size() > 0)
73      ResourceManager::getInstance()->unload(dynamic_cast<SoundBuffer*>(this->bufferList->front()));
[4960]74  }
[5293]75
[4504]76  // removing openAL from AudioResource
[5473]77  //! @todo this should be terminated through alc
78  //alutExit();
[5293]79
80  SoundEngine::singletonRef = NULL;
[4504]81}
82
83/**
[4985]84 * loads the settings of the SoundEngine from an ini-file
85 * @param iniParser the IniParser of the inifile
86 */
87void SoundEngine::loadSettings(IniParser* iniParser)
88{
89  const char* musicVolume = iniParser->getVar(CONFIG_NAME_MUSIC_VOLUME, CONFIG_SECTION_AUDIO, "80");
90  this->musicVolume = atof(musicVolume)/100.0;
91
92  const char* effectsVolume = iniParser->getVar(CONFIG_NAME_EFFECTS_VOLUME, CONFIG_SECTION_AUDIO, "80");
93  this->effectsVolume = atof(effectsVolume)/100.0;
94}
95
96/**
[4836]97 *  creates a new SoundSource.
98 * @param fileName The Name to load the SoundBuffer from
99 * @param sourceNode The sourceNode to bind this SoundSource to.
100 * @returns The newly created SoundSource
[4504]101
102   acctualy this is nothing more than a wrapper around the ResourceManager.
103*/
104SoundSource* SoundEngine::createSource(const char* fileName, PNode* sourceNode)
105{
[4885]106  return new SoundSource(sourceNode, (SoundBuffer*)ResourceManager::getInstance()->load(fileName, WAV, RP_LEVEL));
[4504]107}
108
109/**
[4836]110 *  Sets the doppler values of openAL
111 * @param dopplerFactor the extent of the doppler-effect
112 * @param dopplerVelocity the Speed the sound travels
[4504]113*/
114void SoundEngine::setDopplerValues(ALfloat dopplerFactor, ALfloat dopplerVelocity)
115{
116  alDopplerFactor(dopplerFactor);
117  alDopplerVelocity(dopplerVelocity);
118}
119
120
121/**
[4836]122 *  adds a SoundBuffer to the bufferList of the SoundEngine
123 * @param buffer The buffer to add to the bufferList
[4504]124*/
125void SoundEngine::addBuffer(SoundBuffer* buffer)
126{
[4960]127  if (unlikely(this->bufferList == NULL))
128    this->bufferList = ClassList::getList(CL_SOUND_BUFFER);
[4504]129}
130
131/**
[4836]132 *  removes a SoundBuffer from the bufferList of the SoundEngine
133 * @param buffer The buffer to delete from the SoundEngine
[4504]134*/
135void SoundEngine::removeBuffer(SoundBuffer* buffer)
136{
137  // look if there are any sources that have the buffer still loaded
[5779]138  if (this->sourceList != NULL)
139  {
140    list<BaseObject*>::iterator source;
141    for (source = this->sourceList->begin(); source != this->sourceList->end(); source++)
[4504]142    {
[5779]143      if (buffer == static_cast<SoundSource*>(*source)->getBuffer())
144        delete (*source);
[4504]145    }
[5779]146  }
[4504]147}
148
149/**
[5293]150 * adds a SoundSource to the sourceList of the SoundEngine
[4836]151 * @param source The source to add to the sourceList
[4504]152*/
153void SoundEngine::addSource(SoundSource* source)
154{
[4960]155  this->sourceList = ClassList::getList(CL_SOUND_SOURCE);
[4504]156}
157
158/**
[4836]159 *  updates all The positions, Directions and Velocities of all Sounds
[4504]160*/
[4746]161void SoundEngine::update()
[4504]162{
163
164  // updating the Listeners Position
165  if (likely(this->listener != NULL))
166    {
167      alListener3f(AL_POSITION,
[4597]168                   this->listener->getAbsCoor().x,
169                   this->listener->getAbsCoor().y,
170                   this->listener->getAbsCoor().z);
[4504]171      alListener3f(AL_VELOCITY,
[4597]172                   this->listener->getVelocity().x,
173                   this->listener->getVelocity().y,
174                   this->listener->getVelocity().z);
[4504]175      Vector absDirV = this->listener->getAbsDirV();
176      ALfloat orientation [6] = {1,0,0, absDirV.x, absDirV.y, absDirV.z};
177      alListenerfv(AL_ORIENTATION, orientation);
178    }
179  else
180    PRINTF(2)("no listener defined\n");
181
182  // updating all the Sources positions
[4960]183  if (likely(this->sourceList != NULL))
184  {
[5779]185    list<BaseObject*>::iterator sourceIT;
186    SoundSource* source;
187    for (sourceIT = this->sourceList->begin(); sourceIT != this->sourceList->end(); sourceIT++)
[4504]188    {
[5779]189      source = static_cast<SoundSource*>(*sourceIT);
190      if (likely(source->getNode() != NULL))
[4504]191      {
[5779]192        alSource3f(source->getID(), AL_POSITION,
193                   source->getNode()->getAbsCoor().x,
194                   source->getNode()->getAbsCoor().y,
195                   source->getNode()->getAbsCoor().z);
196        alSource3f(source->getID(), AL_VELOCITY,
197                   source->getNode()->getVelocity().x,
198                   source->getNode()->getVelocity().y,
199                   source->getNode()->getVelocity().z);
[4504]200      }
201    }
[4960]202  }
[4504]203}
204
205/**
[4836]206 *  Removes all the Buffers that are not anymore needed by any Sources
[4504]207*/
[4746]208void SoundEngine::flushUnusedBuffers()
[4504]209{
[5779]210/*  if(this->sourceList && this->bufferList)
[4960]211  {
212    tIterator<BaseObject>* bufferIterator = this->bufferList->getIterator();
[5115]213    SoundBuffer* enumBuffer = (SoundBuffer*)bufferIterator->firstElement();
[4960]214    while (enumBuffer)
[4504]215    {
[4960]216      tIterator<BaseObject>* sourceIterator = this->sourceList->getIterator();
[5115]217      SoundSource* enumSource = (SoundSource*)sourceIterator->firstElement();
[4504]218      while (enumSource)
[4960]219      {
220        if (enumBuffer == enumSource->getBuffer())
221          break;
222        enumSource = (SoundSource*)sourceIterator->nextElement();
223      }
[4504]224      delete sourceIterator;
225      if (enumSource == NULL)
[4597]226        ResourceManager::getInstance()->unload(enumBuffer);
[4960]227      enumBuffer = (SoundBuffer*)bufferIterator->nextElement();
[4504]228    }
[4960]229    delete bufferIterator;
[5779]230}*/ /// FIXME
[4504]231}
232
233/**
[5293]234 * flushes all the Buffers
235 * deletes them from the BufferList, and also removes them via the ResourceManager.
236 */
[4746]237void SoundEngine::flushAllBuffers()
[4504]238{
[4960]239  if (this->bufferList)
240  {
[5779]241    while (this->bufferList->size() > 0)
242      ResourceManager::getInstance()->unload(static_cast<SoundBuffer*>(this->bufferList->front()), RP_LEVEL);
[4960]243  }
[4504]244}
245
246/**
[5293]247 * deletes all the Sources.
[4830]248 */
249void SoundEngine::flushAllSources()
250{
[4960]251  if (this->sourceList)
[4830]252  {
[5779]253    while(this->sourceList->size() > 0)
254      delete this->sourceList->front();
[4830]255  }
256}
257
258/**
[4836]259 *  initializes Audio in general
[4504]260*/
[4746]261bool SoundEngine::initAudio()
[4504]262{
263  ALenum result;
[5385]264  PRINTF(3)("Initialisazing openAL sound engine\n");
265  const char* defaultDevice =(const char*) alcGetString(NULL, ALC_DEFAULT_DEVICE_SPECIFIER);
266  const char* deviceList = (const char*)alcGetString(NULL,ALC_DEVICE_SPECIFIER);
267  const char* devWalk = deviceList;
[5416]268//  if (alcIsExtensionPresent(NULL, (const ALCchar*)"ALC_ENUMERATION_EXT") == AL_TRUE)
269{ // try out enumeration extension
[5386]270    PRINTF(3)("Enumeration-extension found\n");
[4504]271
[5386]272    PRINTF(3)("Default device: %s\n", defaultDevice);
[5385]273    do
274    {
[5386]275      PRINTF(3)("%s\n", devWalk);
[5385]276      devWalk += strlen(devWalk)+1;
277    } while (devWalk[0] != '\0');
[4504]278
[5385]279
280  }
281
282
[4504]283  alutInit(NULL, 0);
284  if ((result = alGetError()) != AL_NO_ERROR)
285    SoundEngine::PrintALErrorString(result);
286
287  this->setDopplerValues(SOUND_DOPPLER_FACTOR, SOUND_DOPPLER_VELOCITY);
288}
289
290/**
[4836]291 *  Transforms AL-errors into something readable
292 * @param err The error found
[4504]293*/
294void SoundEngine::PrintALErrorString(ALenum err)
295{
296  switch(err)
297    {
298    case AL_NO_ERROR:
299      PRINTF(4)("AL_NO_ERROR\n");
300      break;
[4597]301
[4504]302    case AL_INVALID_NAME:
303      PRINTF(2)("AL_INVALID_NAME\n");
304      break;
305
306    case AL_INVALID_ENUM:
307      PRINTF(2)("AL_INVALID_ENUM\n");
308      break;
309
310    case AL_INVALID_VALUE:
311      PRINTF(2)("AL_INVALID_VALUE\n");
312      break;
313
314    case AL_INVALID_OPERATION:
315      PRINTF(2)("AL_INVALID_OPERATION\n");
316      break;
317
318    case AL_OUT_OF_MEMORY:
319      PRINTF(2)("AL_OUT_OF_MEMORY\n");
320      break;
321    };
322}
323
[4959]324void SoundEngine::listDevices()
325{
326
327  printf("%s\n",(const char*)alcGetString(NULL, ALC_DEVICE_SPECIFIER));
328}
329
[4504]330/*
331void SoundEngine::PrintALCErrorString(ALenum err)
332{
333  switch(err)
334    {
335    case ALC_NO_ERROR:
336      PRINTF(4)("AL_NO_ERROR\n");
337      break;
338
339    case ALC_INVALID_DEVICE:
340      PRINTF(2)("ALC_INVALID_DEVICE\n");
341      break;
342
343    case ALC_INVALID_CONTEXT:
344      PRINTF(2)("ALC_INVALID_CONTEXT\n");
345      break;
346
347    case ALC_INVALID_ENUM:
348      PRINTF(2)("ALC_INVALID_ENUM\n");
349      break;
350
351    case ALC_INVALID_VALUE:
352      PRINTF(2)("ALC_INVALID_VALUE\n");
353      break;
354
355    case ALC_OUT_OF_MEMORY:
356      PRINTF(2)("ALC_OUT_OF_MEMORY\n");
357      break;
358    };
359}
360*/
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