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source: orxonox.OLD/trunk/src/lib/sound/sound_engine.cc @ 6134

Last change on this file since 6134 was 6076, checked in by bensch, 19 years ago

orxonox/trunk: sound_engine compiles better now (also for non AL-1.1)

File size: 10.1 KB
RevLine 
[4597]1/*
[4504]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14
15   code has been taken from http://www.devmaster.net/articles.php?catID=6
16   The code has been applied to our needs, and many things have been changed.
17*/
18
[5386]19#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_SOUND
[4504]20
21#include "sound_engine.h"
22
[4960]23#include "class_list.h"
[4504]24
25#include "p_node.h"
26#include "list.h"
27#include "resource_manager.h"
28#include "debug.h"
[5944]29#include "parser/ini_parser/ini_parser.h"
[5427]30#include "globals.h"
[4504]31
32using namespace std;
33
[4597]34
[4504]35//////////////////
36/* SOUND-ENGINE */
37//////////////////
38/**
[4836]39 *  standard constructor
[4504]40*/
[4597]41SoundEngine::SoundEngine ()
[4504]42{
[4597]43  this->setClassID(CL_SOUND_ENGINE, "SoundEngine");
44  this->setName("SoundEngine");
45
[4504]46  this->listener = NULL;
[4960]47  this->bufferList = NULL;
48  this->sourceList = NULL;
[5930]49
50  this->device = NULL;
51  this->context = NULL;
52
53  this->maxSourceCount = 32;
[4504]54}
55
56/**
[4836]57 *  the singleton reference to this class
[4504]58*/
59SoundEngine* SoundEngine::singletonRef = NULL;
60
61/**
[4836]62 *  standard deconstructor
[5293]63 */
[4597]64SoundEngine::~SoundEngine ()
[4504]65{
66  // deleting all the SoundSources
[4960]67  if(this->sourceList != NULL)
68  {
[5779]69    while (this->sourceList->size() > 0)
70      delete dynamic_cast<SoundSource*>(this->sourceList->front());
[4960]71  }
[4504]72
[5930]73  while(!this->ALSources.empty())
74  {
75    alDeleteSources(1, &this->ALSources.top());
76    this->ALSources.pop();
77  }
78
[4504]79  // deleting all the SoundBuffers
[4960]80  if (this->bufferList != NULL)
81  {
[5779]82    while(this->bufferList->size() > 0)
83      ResourceManager::getInstance()->unload(dynamic_cast<SoundBuffer*>(this->bufferList->front()));
[4960]84  }
[5293]85
[4504]86  // removing openAL from AudioResource
[5473]87  //! @todo this should be terminated through alc
88  //alutExit();
[5293]89
90  SoundEngine::singletonRef = NULL;
[4504]91}
92
93/**
[4985]94 * loads the settings of the SoundEngine from an ini-file
95 * @param iniParser the IniParser of the inifile
96 */
97void SoundEngine::loadSettings(IniParser* iniParser)
98{
[5953]99  const char* channels = iniParser->getVar(CONFIG_NAME_AUDIO_CHANNELS, CONFIG_SECTION_AUDIO, "32");
100  this->maxSourceCount = atoi(channels);
[4985]101  const char* musicVolume = iniParser->getVar(CONFIG_NAME_MUSIC_VOLUME, CONFIG_SECTION_AUDIO, "80");
102  this->musicVolume = atof(musicVolume)/100.0;
103
104  const char* effectsVolume = iniParser->getVar(CONFIG_NAME_EFFECTS_VOLUME, CONFIG_SECTION_AUDIO, "80");
105  this->effectsVolume = atof(effectsVolume)/100.0;
106}
107
108/**
[4836]109 *  creates a new SoundSource.
110 * @param fileName The Name to load the SoundBuffer from
111 * @param sourceNode The sourceNode to bind this SoundSource to.
112 * @returns The newly created SoundSource
[4504]113
114   acctualy this is nothing more than a wrapper around the ResourceManager.
115*/
116SoundSource* SoundEngine::createSource(const char* fileName, PNode* sourceNode)
117{
[4885]118  return new SoundSource(sourceNode, (SoundBuffer*)ResourceManager::getInstance()->load(fileName, WAV, RP_LEVEL));
[4504]119}
120
121/**
[4836]122 *  Sets the doppler values of openAL
123 * @param dopplerFactor the extent of the doppler-effect
124 * @param dopplerVelocity the Speed the sound travels
[4504]125*/
126void SoundEngine::setDopplerValues(ALfloat dopplerFactor, ALfloat dopplerVelocity)
127{
128  alDopplerFactor(dopplerFactor);
129  alDopplerVelocity(dopplerVelocity);
130}
131
132
[5930]133void SoundEngine::popALSource(ALuint& source)
[4504]134{
[5930]135  if (source != 0)
136    return;
137  else
138  {
[4504]139
[5930]140    /// @TODO try to create more sources if needed
141    if (!this->ALSources.empty())
[4504]142    {
[5930]143
144      source = this->ALSources.top();
145      printf("test: : %d\n", source);
146      this->ALSources.pop();
[4504]147    }
[5779]148  }
[4504]149}
150
151
152/**
[4836]153 *  updates all The positions, Directions and Velocities of all Sounds
[4504]154*/
[4746]155void SoundEngine::update()
[4504]156{
157
158  // updating the Listeners Position
159  if (likely(this->listener != NULL))
160    {
161      alListener3f(AL_POSITION,
[4597]162                   this->listener->getAbsCoor().x,
163                   this->listener->getAbsCoor().y,
164                   this->listener->getAbsCoor().z);
[4504]165      alListener3f(AL_VELOCITY,
[4597]166                   this->listener->getVelocity().x,
167                   this->listener->getVelocity().y,
168                   this->listener->getVelocity().z);
[4504]169      Vector absDirV = this->listener->getAbsDirV();
170      ALfloat orientation [6] = {1,0,0, absDirV.x, absDirV.y, absDirV.z};
171      alListenerfv(AL_ORIENTATION, orientation);
172    }
173  else
174    PRINTF(2)("no listener defined\n");
175
176  // updating all the Sources positions
[5930]177  if (likely(this->sourceList != NULL || (this->sourceList = ClassList::getList(CL_SOUND_SOURCE)) != NULL))
[4960]178  {
[5885]179    list<BaseObject*>::const_iterator sourceIT;
[5779]180    SoundSource* source;
181    for (sourceIT = this->sourceList->begin(); sourceIT != this->sourceList->end(); sourceIT++)
[4504]182    {
[5779]183      source = static_cast<SoundSource*>(*sourceIT);
[5930]184      if (source->isPlaying())
[4504]185      {
[6073]186        int play = 0x000;
[5930]187        alGetSourcei(source->getID(), AL_SOURCE_STATE, &play);
188        if(play == AL_PLAYING)
189        {
190          if (likely(source->getNode() != NULL))
191          {
192            alSource3f(source->getID(), AL_POSITION,
193                       source->getNode()->getAbsCoor().x,
194                       source->getNode()->getAbsCoor().y,
195                       source->getNode()->getAbsCoor().z);
196            alSource3f(source->getID(), AL_VELOCITY,
197                       source->getNode()->getVelocity().x,
198                       source->getNode()->getVelocity().y,
199                       source->getNode()->getVelocity().z);
200          }
201
202        }
203        else
204        {
205          source->stop();
206        }
[4504]207      }
208    }
[4960]209  }
[4504]210}
211
212/**
[4836]213 *  Removes all the Buffers that are not anymore needed by any Sources
[4504]214*/
[4746]215void SoundEngine::flushUnusedBuffers()
[4504]216{
[5819]217  /// FIXME
[5779]218/*  if(this->sourceList && this->bufferList)
[4960]219  {
220    tIterator<BaseObject>* bufferIterator = this->bufferList->getIterator();
[5115]221    SoundBuffer* enumBuffer = (SoundBuffer*)bufferIterator->firstElement();
[4960]222    while (enumBuffer)
[4504]223    {
[4960]224      tIterator<BaseObject>* sourceIterator = this->sourceList->getIterator();
[5115]225      SoundSource* enumSource = (SoundSource*)sourceIterator->firstElement();
[4504]226      while (enumSource)
[4960]227      {
228        if (enumBuffer == enumSource->getBuffer())
229          break;
230        enumSource = (SoundSource*)sourceIterator->nextElement();
231      }
[4504]232      delete sourceIterator;
233      if (enumSource == NULL)
[4597]234        ResourceManager::getInstance()->unload(enumBuffer);
[4960]235      enumBuffer = (SoundBuffer*)bufferIterator->nextElement();
[4504]236    }
[4960]237    delete bufferIterator;
[5779]238}*/ /// FIXME
[4504]239}
240
241/**
[5293]242 * flushes all the Buffers
243 * deletes them from the BufferList, and also removes them via the ResourceManager.
244 */
[4746]245void SoundEngine::flushAllBuffers()
[4504]246{
[4960]247  if (this->bufferList)
248  {
[5779]249    while (this->bufferList->size() > 0)
250      ResourceManager::getInstance()->unload(static_cast<SoundBuffer*>(this->bufferList->front()), RP_LEVEL);
[4960]251  }
[4504]252}
253
254/**
[5293]255 * deletes all the Sources.
[4830]256 */
257void SoundEngine::flushAllSources()
258{
[4960]259  if (this->sourceList)
[4830]260  {
[5779]261    while(this->sourceList->size() > 0)
262      delete this->sourceList->front();
[4830]263  }
264}
265
266/**
[4836]267 *  initializes Audio in general
[4504]268*/
[4746]269bool SoundEngine::initAudio()
[4504]270{
271  ALenum result;
[5385]272  PRINTF(3)("Initialisazing openAL sound engine\n");
273  const char* defaultDevice =(const char*) alcGetString(NULL, ALC_DEFAULT_DEVICE_SPECIFIER);
274  const char* deviceList = (const char*)alcGetString(NULL,ALC_DEVICE_SPECIFIER);
275  const char* devWalk = deviceList;
[5416]276//  if (alcIsExtensionPresent(NULL, (const ALCchar*)"ALC_ENUMERATION_EXT") == AL_TRUE)
277{ // try out enumeration extension
[5386]278    PRINTF(3)("Enumeration-extension found\n");
[4504]279
[5386]280    PRINTF(3)("Default device: %s\n", defaultDevice);
[5385]281    do
282    {
[5386]283      PRINTF(3)("%s\n", devWalk);
[5385]284      devWalk += strlen(devWalk)+1;
285    } while (devWalk[0] != '\0');
[4504]286
[5385]287
[5982]288
[5385]289  }
[5819]290  // INITIALIZING THE DEVICE:
[5996]291
[6076]292#ifdef AL_VERSION_1_1
[5915]293  ALCchar deviceName[] =
[5996]294
[5819]295#ifdef __WIN32__
[5915]296      "Direct3D";
[5819]297#else
[5915]298      "'( ( devices '( native null ) ) )";
[5819]299#endif
300  //
301  this->device = alcOpenDevice(deviceName);
[5385]302
[5819]303  this->context = alcCreateContext(this->device, NULL);
304
[5996]305  alcMakeContextCurrent(this->context);
[6076]306#else
307  alutInit(0, NULL);
308#endif
[5819]309
[4504]310  if ((result = alGetError()) != AL_NO_ERROR)
[5930]311    PRINTF(2)("%s\n", SoundEngine::getALErrorString(result));
[4504]312
313  this->setDopplerValues(SOUND_DOPPLER_FACTOR, SOUND_DOPPLER_VELOCITY);
314}
315
[5917]316
[4504]317/**
[5917]318 * Allocates openAL sources
319 * @param count how many sources to allocate
320 * @returns true on success, false if at least one source could not be allocated
321 */
322bool SoundEngine::allocateSources(unsigned int count)
323{
324  ALenum result;
[5930]325  // Setting default values.
326  for (unsigned int i = 0; i < count; i++)
[5917]327  {
[5930]328    ALuint source;
[5917]329
[5930]330    alGenSources(1, &source);
331    if ((result = alGetError()) != AL_NO_ERROR)
332      PRINTF(1)("Error Generating Sources: '%s'\n", SoundEngine::getALErrorString(result));
[5917]333
[5930]334    alSourcef (source, AL_PITCH,    1.0      );
335    alSourcef (source, AL_GAIN,     this->getEffectsVolume() );
336    alSourcei (source, AL_LOOPING,  AL_FALSE );
337    this->ALSources.push(source);
[5917]338  }
339  return true;
340}
341
342/**
[4836]343 *  Transforms AL-errors into something readable
344 * @param err The error found
[4504]345*/
[5930]346const char* SoundEngine::getALErrorString(ALenum err)
[4504]347{
348  switch(err)
349    {
350    case AL_NO_ERROR:
[5930]351      return ("AL_NO_ERROR");
[4504]352    case AL_INVALID_NAME:
[5930]353      return ("AL_INVALID_NAME");
[4504]354    case AL_INVALID_ENUM:
[5930]355      return ("AL_INVALID_ENUM");
[4504]356    case AL_INVALID_VALUE:
[5930]357      return ("AL_INVALID_VALUE");
[4504]358    case AL_INVALID_OPERATION:
[5930]359      return ("AL_INVALID_OPERATION");
[4504]360    case AL_OUT_OF_MEMORY:
[5930]361      return ("AL_OUT_OF_MEMORY");
[4504]362    };
363}
364
[4959]365void SoundEngine::listDevices()
366{
367  printf("%s\n",(const char*)alcGetString(NULL, ALC_DEVICE_SPECIFIER));
368}
369
[4504]370/*
371void SoundEngine::PrintALCErrorString(ALenum err)
372{
373  switch(err)
374    {
375    case ALC_NO_ERROR:
376      PRINTF(4)("AL_NO_ERROR\n");
377      break;
378
379    case ALC_INVALID_DEVICE:
380      PRINTF(2)("ALC_INVALID_DEVICE\n");
381      break;
382
383    case ALC_INVALID_CONTEXT:
384      PRINTF(2)("ALC_INVALID_CONTEXT\n");
385      break;
386
387    case ALC_INVALID_ENUM:
388      PRINTF(2)("ALC_INVALID_ENUM\n");
389      break;
390
391    case ALC_INVALID_VALUE:
392      PRINTF(2)("ALC_INVALID_VALUE\n");
393      break;
394
395    case ALC_OUT_OF_MEMORY:
396      PRINTF(2)("ALC_OUT_OF_MEMORY\n");
397      break;
398    };
399}
400*/
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