[4597] | 1 | /*! |
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[4959] | 2 | * @file sound_engine.h |
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| 3 | * Definition of the SoundEngine singleton Class |
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| 4 | */ |
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[4504] | 5 | |
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| 6 | #ifndef _SOUND_ENGINE_H |
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| 7 | #define _SOUND_ENGINE_H |
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| 8 | |
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| 9 | #include "base_object.h" |
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| 10 | #include "alincl.h" |
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| 11 | |
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[5386] | 12 | #include "sound_buffer.h" |
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| 13 | #include "sound_source.h" |
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| 14 | |
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[4506] | 15 | #define SOUND_DOPPLER_FACTOR 0.001 //!< A factor for the audible doppler effect |
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| 16 | #define SOUND_DOPPLER_VELOCITY 5000000 //!< A factor for the TravelSpeed of sound |
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[4504] | 17 | |
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[5405] | 18 | // FORWARD DECLARATION |
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[4504] | 19 | class PNode; |
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| 20 | template<class T> class tList; |
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[4985] | 21 | class IniParser; |
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[4504] | 22 | |
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| 23 | //! A class that handles audio via the openAudioLibrary |
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| 24 | class SoundEngine : public BaseObject { |
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| 25 | |
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[4959] | 26 | public: |
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| 27 | virtual ~SoundEngine(); |
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| 28 | /** @returns a Pointer to the only object of this Class */ |
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[5216] | 29 | inline static SoundEngine* getInstance() { if (!SoundEngine::singletonRef) SoundEngine::singletonRef = new SoundEngine(); return SoundEngine::singletonRef; }; |
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[4504] | 30 | |
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[4985] | 31 | void loadSettings(IniParser* iniParser); |
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| 32 | |
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[4959] | 33 | SoundSource* createSource(const char* fileName, PNode* sourceNode = NULL); |
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[4504] | 34 | |
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[4961] | 35 | /** @param listener the listener in the scene */ |
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| 36 | void setListener(PNode* listener) { this->listener = listener; }; |
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[4959] | 37 | void setDopplerValues(ALfloat dopplerFactor, ALfloat dopplerVelocity); |
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[4504] | 38 | |
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| 39 | |
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[4985] | 40 | /** @returns the Music Volume in % */ |
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| 41 | inline float getMusicVolume() { return this->musicVolume; }; |
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| 42 | /** @returns the Effects Volume in % */ |
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| 43 | inline float getEffectsVolume() { return this->effectsVolume; }; |
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| 44 | |
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[4961] | 45 | void update(); |
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| 46 | |
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| 47 | // administrative |
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[4959] | 48 | void addBuffer(SoundBuffer* buffer); |
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| 49 | void removeBuffer(SoundBuffer* buffer); |
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| 50 | void addSource(SoundSource* source); |
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[4504] | 51 | |
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[4959] | 52 | void flushUnusedBuffers(); |
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| 53 | void flushAllBuffers(); |
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| 54 | void flushAllSources(); |
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| 55 | bool initAudio(); |
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[4504] | 56 | |
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| 57 | // error handling: |
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[4959] | 58 | static void PrintALErrorString(ALenum err); |
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[4504] | 59 | // static void PrintALCErrorString(ALenum err); |
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| 60 | |
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| 61 | |
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[4959] | 62 | private: |
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| 63 | SoundEngine(); |
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| 64 | void listDevices(); |
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[4504] | 65 | |
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[4959] | 66 | private: |
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| 67 | static SoundEngine* singletonRef; //!< Reference to this class |
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[4504] | 68 | |
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[4985] | 69 | float musicVolume; //!< the maximum volume of the music in % (0f,1f] |
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| 70 | float effectsVolume; //!< the maximum volume of sound-effects in % (0f,1f] |
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[4959] | 71 | PNode* listener; //!< The listener of the Scene |
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[4960] | 72 | tList<BaseObject>* bufferList; //!< A list of buffers |
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| 73 | tList<BaseObject>* sourceList; //!< A list for all the sources in the scene. |
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[4959] | 74 | |
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[4504] | 75 | }; |
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| 76 | |
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| 77 | #endif /* _SOUND_ENGINE_H */ |
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