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source: orxonox.OLD/trunk/src/lib/sound/sound_engine.h @ 5924

Last change on this file since 5924 was 5917, checked in by bensch, 19 years ago

orxonox/trunk: al-sound-source-allocation

File size: 2.9 KB
Line 
1/*!
2 * @file sound_engine.h
3 * Definition of the SoundEngine singleton Class
4 */
5
6#ifndef _SOUND_ENGINE_H
7#define _SOUND_ENGINE_H
8
9#include "base_object.h"
10#include "alincl.h"
11
12#include "sound_buffer.h"
13#include "sound_source.h"
14
15#include <list>
16#include <stack>
17
18#define SOUND_DOPPLER_FACTOR       0.001          //!< A factor for the audible doppler effect
19#define SOUND_DOPPLER_VELOCITY     5000000        //!< A factor for the TravelSpeed of sound
20
21// FORWARD DECLARATION
22class PNode;
23class IniParser;
24
25
26//! A class that handles audio via the openAudioLibrary
27class SoundEngine : public BaseObject {
28
29  public:
30    virtual ~SoundEngine();
31    /** @returns a Pointer to the only object of this Class */
32    inline static SoundEngine* getInstance() { if (!SoundEngine::singletonRef) SoundEngine::singletonRef = new SoundEngine();  return SoundEngine::singletonRef; };
33
34    void loadSettings(IniParser* iniParser);
35
36    SoundSource* createSource(const char* fileName, PNode* sourceNode = NULL);
37
38    /** @param listener the listener in the scene */
39    void setListener(PNode* listener) { this->listener = listener; };
40    void setDopplerValues(ALfloat dopplerFactor, ALfloat dopplerVelocity);
41
42
43    /** @returns the Music Volume in % */
44    inline float getMusicVolume() { return this->musicVolume; };
45    /** @returns the Effects Volume in % */
46    inline float getEffectsVolume() { return this->effectsVolume; };
47
48    void update();
49
50  // administrative
51    void addBuffer(SoundBuffer* buffer);
52    void removeBuffer(SoundBuffer* buffer);
53    void addSource(SoundSource* source);
54
55    void flushUnusedBuffers();
56    void flushAllBuffers();
57    void flushAllSources();
58
59    bool allocateSources(unsigned int count);
60    bool initAudio();
61
62  // error handling:
63    static void PrintALErrorString(ALenum err);
64  //  static void PrintALCErrorString(ALenum err);
65
66
67  private:
68    SoundEngine();
69    void listDevices();
70
71  private:
72    static SoundEngine*            singletonRef;             //!< Reference to this class
73
74    ALCdevice*                     device;                   //!< the used audio-device.
75    ALCcontext*                    context;                  //!< the context, currently in use.
76
77    float                          musicVolume;              //!< the maximum volume of the music in % (0f,1f]
78    float                          effectsVolume;            //!< the maximum volume of sound-effects in % (0f,1f]
79    PNode*                         listener;                 //!< The listener of the Scene
80
81    const std::list<BaseObject*>*  bufferList;               //!< A list of buffers
82    const std::list<BaseObject*>*  sourceList;               //!< A list for all the sources in the scene.
83
84    unsigned int                   maxSourceCount;           //!< How many Sources is the Maximum
85    std::stack<ALuint>             ALSources;                //!< A list of real openAL-Sources, the engine allocates, and stores for reuse.
86};
87
88#endif /* _SOUND_ENGINE_H */
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