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source: orxonox.OLD/trunk/src/lib/sound/sound_engine.h @ 5106

Last change on this file since 5106 was 4985, checked in by bensch, 19 years ago

orxonox/trunk: loading some stuff from ths sound-engine

File size: 3.9 KB
Line 
1/*!
2 * @file sound_engine.h
3 * Definition of the SoundEngine singleton Class
4 */
5
6#ifndef _SOUND_ENGINE_H
7#define _SOUND_ENGINE_H
8
9#include "base_object.h"
10#include "alincl.h"
11
12#define SOUND_DOPPLER_FACTOR       0.001          //!< A factor for the audible doppler effect
13#define SOUND_DOPPLER_VELOCITY     5000000        //!< A factor for the TravelSpeed of sound
14
15// FORWARD DEFINITION
16class PNode;
17template<class T> class tList;
18class IniParser;
19
20
21//! A class that represents a datastructure to play Sounds.
22class SoundBuffer : public BaseObject
23{
24  public:
25    SoundBuffer(const char* fileName);
26    ~SoundBuffer();
27
28    /** @returns the ID of the buffer used in this SoundBuffer */
29    inline ALuint getID() const { return this->bufferID; }
30
31  private:
32    ALuint        bufferID;             //!< The address of the Buffer.
33
34    ALsizei       size;                 //!< The size of the Buffer.
35    ALboolean     loop;                 //!< loop information.
36};
37
38//! A class that represents a SoundSource
39class SoundSource : public BaseObject
40{
41  public:
42    SoundSource(const PNode* sourceNode = NULL, const SoundBuffer* buffer = NULL);
43    ~SoundSource();
44
45  // user interaction
46    void play();
47    void play(const SoundBuffer* buffer);
48    void stop();
49    void pause();
50    void rewind();
51
52  // development functions
53    /** @returns The ID of this Source */
54    inline ALuint getID() const { return this->sourceID; }
55    /** @returns the SoundBuffer of this Source */
56    inline const SoundBuffer* getBuffer() const { return this->buffer; }
57    /** @returns the SourceNode of this Source */
58    inline const PNode* getNode() const { return this->sourceNode;}
59
60    void setRolloffFactor(ALfloat rolloffFactor);
61
62  private:
63    ALuint                 sourceID;              //!< The ID of the Source
64    const SoundBuffer*     buffer;                //!< The buffer to play in this source.
65    const PNode*           sourceNode;            //!< The SourceNode represente the position/velocity... of this source.
66};
67
68
69
70//! A class that handles audio via the openAudioLibrary
71class SoundEngine : public BaseObject {
72
73  public:
74    virtual ~SoundEngine();
75    /** @returns a Pointer to the only object of this Class */
76    inline static SoundEngine* getInstance() { if (!singletonRef) singletonRef = new SoundEngine();  return singletonRef; };
77
78    void loadSettings(IniParser* iniParser);
79
80    SoundSource* createSource(const char* fileName, PNode* sourceNode = NULL);
81
82    /** @param listener the listener in the scene */
83    void setListener(PNode* listener) { this->listener = listener; };
84    void setDopplerValues(ALfloat dopplerFactor, ALfloat dopplerVelocity);
85
86
87    /** @returns the Music Volume in % */
88    inline float getMusicVolume() { return this->musicVolume; };
89    /** @returns the Effects Volume in % */
90    inline float getEffectsVolume() { return this->effectsVolume; };
91
92    void update();
93
94  // administrative
95    void addBuffer(SoundBuffer* buffer);
96    void removeBuffer(SoundBuffer* buffer);
97    void addSource(SoundSource* source);
98
99    void flushUnusedBuffers();
100    void flushAllBuffers();
101    void flushAllSources();
102    bool initAudio();
103
104  // error handling:
105    static void PrintALErrorString(ALenum err);
106  //  static void PrintALCErrorString(ALenum err);
107
108
109  private:
110    SoundEngine();
111    void listDevices();
112
113  private:
114    static SoundEngine*      singletonRef;             //!< Reference to this class
115
116    float                    musicVolume;              //!< the maximum volume of the music in % (0f,1f]
117    float                    effectsVolume;            //!< the maximum volume of sound-effects in % (0f,1f]
118    PNode*                   listener;                 //!< The listener of the Scene
119    tList<BaseObject>*       bufferList;               //!< A list of buffers
120    tList<BaseObject>*       sourceList;               //!< A list for all the sources in the scene.
121
122};
123
124#endif /* _SOUND_ENGINE_H */
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