[4744] | 1 | /* |
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[1853] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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[1855] | 10 | |
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| 11 | ### File Specific: |
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[5386] | 12 | main-programmer: Benjamin Grauer |
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[1855] | 13 | co-programmer: ... |
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[1853] | 14 | */ |
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| 15 | |
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[5386] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_SOUND |
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[1853] | 17 | |
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[5386] | 18 | #include "sound_source.h" |
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| 19 | #include "sound_engine.h" |
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[5917] | 20 | |
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[5386] | 21 | #include "alincl.h" |
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| 22 | #include "compiler.h" |
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[1853] | 23 | |
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[1856] | 24 | using namespace std; |
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[1853] | 25 | |
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[5386] | 26 | /** |
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[7297] | 27 | * @brief creates a SoundSource at position sourceNode with the SoundBuffer buffer |
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[5386] | 28 | */ |
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| 29 | SoundSource::SoundSource(const PNode* sourceNode, const SoundBuffer* buffer) |
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| 30 | { |
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| 31 | this->setClassID(CL_SOUND_SOURCE, "SoundSource"); |
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[1856] | 32 | |
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[5386] | 33 | // adding the Source to the SourcesList of the SoundEngine |
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| 34 | this->buffer = buffer; |
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| 35 | this->sourceNode = sourceNode; |
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[7317] | 36 | this->resident = false; |
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[5386] | 37 | |
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[5930] | 38 | this->sourceID = 0; |
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| 39 | this->bPlay = false; |
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[5386] | 40 | } |
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| 41 | |
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[7317] | 42 | |
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[3245] | 43 | /** |
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[7299] | 44 | * @brief construct a SoundSource out of the another soundSource |
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| 45 | * @param source the Source to create this source from. |
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| 46 | * |
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| 47 | * Copies the buffer from source to this Source. |
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| 48 | * Acquires a new SourceID if source is Playing. |
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| 49 | */ |
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| 50 | SoundSource::SoundSource(const SoundSource& source) |
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| 51 | { |
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| 52 | this->setClassID(CL_SOUND_SOURCE, "SoundSource"); |
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| 53 | |
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| 54 | // adding the Source to the SourcesList of the SoundEngine |
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| 55 | this->buffer = source.buffer; |
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| 56 | this->sourceNode = source.sourceNode; |
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[7317] | 57 | this->resident = source.resident; |
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[7299] | 58 | |
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| 59 | this->sourceID = 0; |
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| 60 | if (source.bPlay == true) |
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| 61 | { |
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| 62 | this->bPlay = true; |
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| 63 | SoundEngine::getInstance()->popALSource(this->sourceID); |
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| 64 | } |
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| 65 | else |
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| 66 | this->bPlay = false; |
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| 67 | } |
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| 68 | |
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[7317] | 69 | |
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[7299] | 70 | /** |
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| 71 | * @brief paste a copy of the source into this Source. |
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| 72 | * @param source the SoundSource to paste into this one. |
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| 73 | * @returns a Reference to this Source. |
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| 74 | * |
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| 75 | */ |
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| 76 | SoundSource& SoundSource::operator=(const SoundSource& source) |
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| 77 | { |
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| 78 | this->buffer = source.buffer; |
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| 79 | this->sourceNode = sourceNode; |
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[7317] | 80 | this->resident = source.resident; |
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[7299] | 81 | |
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| 82 | if (source.bPlay) |
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| 83 | this->play(); |
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| 84 | else |
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| 85 | this->stop(); |
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| 86 | } |
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| 87 | |
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[7317] | 88 | |
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[7299] | 89 | /** |
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| 90 | * @brief compares two Sources with each other. |
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| 91 | * @param source the Source to compare against this One. |
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| 92 | * Two Sources are the same, if the PNodes match, and the Sound Played are the same. |
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| 93 | * The alSource must not match, because no two Sources can have the same alSource. |
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| 94 | */ |
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| 95 | bool SoundSource::operator==(const SoundSource& source) |
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| 96 | { |
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| 97 | return (this->buffer == source.buffer && |
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| 98 | this->bPlay == source.bPlay && |
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| 99 | this->sourceNode == source.sourceNode); |
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| 100 | } |
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| 101 | |
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[7317] | 102 | |
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[7299] | 103 | /** |
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[7297] | 104 | * @brief deletes a SoundSource |
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[5386] | 105 | */ |
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| 106 | SoundSource::~SoundSource() |
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[3365] | 107 | { |
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[7291] | 108 | this->stop(); |
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[7317] | 109 | if (this->sourceID != 0) |
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| 110 | SoundEngine::getInstance()->pushALSource(this->sourceID); |
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[5386] | 111 | } |
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[4320] | 112 | |
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[7317] | 113 | |
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[5386] | 114 | /** |
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[7297] | 115 | * @brief Plays back a SoundSource |
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[5386] | 116 | */ |
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| 117 | void SoundSource::play() |
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| 118 | { |
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[7318] | 119 | if (this->buffer && this->retrieveSource()) |
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[7317] | 120 | { |
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[7318] | 121 | if (this->bPlay) |
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| 122 | alSourceStop(this->sourceID); |
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| 123 | alSourcei (this->sourceID, AL_BUFFER, this->buffer->getID()); |
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| 124 | alSourcePlay(this->sourceID); |
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| 125 | |
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[7317] | 126 | if (DEBUG >= 3) |
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| 127 | SoundEngine::checkError("Play Source", __LINE__); |
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| 128 | this->bPlay = true; |
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| 129 | } |
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[5386] | 130 | } |
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[4320] | 131 | |
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[7317] | 132 | |
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[5386] | 133 | /** |
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[7317] | 134 | * @brief Plays back buffer on this Source |
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[5386] | 135 | * @param buffer the buffer to play back on this Source |
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| 136 | */ |
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| 137 | void SoundSource::play(const SoundBuffer* buffer) |
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| 138 | { |
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[7317] | 139 | if (!this->retrieveSource()) |
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[7291] | 140 | { |
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[7386] | 141 | PRINTF(3)("No more Free sources (You might consider raising the Source-Count).\n"); |
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[7317] | 142 | return; |
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[7291] | 143 | } |
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[5930] | 144 | |
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[5386] | 145 | alSourceStop(this->sourceID); |
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| 146 | alSourcei (this->sourceID, AL_BUFFER, buffer->getID()); |
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| 147 | alSourcePlay(this->sourceID); |
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| 148 | |
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| 149 | if (unlikely(this->buffer != NULL)) |
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| 150 | alSourcei (this->sourceID, AL_BUFFER, this->buffer->getID()); |
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[5930] | 151 | this->bPlay = true; |
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[7290] | 152 | |
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| 153 | if (DEBUG >= 3) |
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| 154 | SoundEngine::checkError("Play Source", __LINE__); |
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[3365] | 155 | } |
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[1853] | 156 | |
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[7317] | 157 | |
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[5386] | 158 | /** |
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[7297] | 159 | * @brief Stops playback of a SoundSource |
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[5386] | 160 | */ |
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| 161 | void SoundSource::stop() |
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| 162 | { |
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[5930] | 163 | this->bPlay = false; |
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[7291] | 164 | if (this->sourceID != 0) |
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| 165 | { |
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| 166 | alSourceStop(this->sourceID); |
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| 167 | if (DEBUG >= 3) |
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| 168 | SoundEngine::checkError("StopSource", __LINE__); |
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[7297] | 169 | alSourcei(this->sourceID, AL_BUFFER, 0); |
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[7317] | 170 | if (!this->resident) |
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| 171 | SoundEngine::getInstance()->pushALSource(this->sourceID); |
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[7291] | 172 | this->sourceID = 0; |
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| 173 | } |
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[5386] | 174 | } |
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[1853] | 175 | |
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[7317] | 176 | |
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[3245] | 177 | /** |
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[7297] | 178 | * @brief Pauses Playback of a SoundSource |
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[5386] | 179 | */ |
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| 180 | void SoundSource::pause() |
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[3543] | 181 | { |
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[5386] | 182 | alSourcePause(this->sourceID); |
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[7290] | 183 | if (DEBUG >= 3) |
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| 184 | SoundEngine::checkError("Pause Source", __LINE__); |
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[3543] | 185 | } |
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[5386] | 186 | |
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[7317] | 187 | |
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[5386] | 188 | /** |
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[7297] | 189 | * @brief Rewinds Playback of a SoundSource |
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[5386] | 190 | */ |
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| 191 | void SoundSource::rewind() |
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| 192 | { |
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| 193 | alSourceRewind(this->sourceID); |
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[7290] | 194 | |
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| 195 | if (DEBUG >= 3) |
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| 196 | SoundEngine::checkError("Rewind Source", __LINE__); |
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[5386] | 197 | } |
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| 198 | |
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[7317] | 199 | |
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[5386] | 200 | /** |
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[7297] | 201 | * @brief sets the RolloffFactor of the Sound emitted from the SoundSource |
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[5386] | 202 | * @param rolloffFactor The Factor described |
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[7297] | 203 | * |
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| 204 | * this tells openAL how fast the Sounds decay outward from the Source |
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[5386] | 205 | */ |
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| 206 | void SoundSource::setRolloffFactor(ALfloat rolloffFactor) |
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| 207 | { |
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| 208 | alSourcef(this->sourceID, AL_ROLLOFF_FACTOR, rolloffFactor); |
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[7290] | 209 | |
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| 210 | if (DEBUG >= 3) |
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| 211 | SoundEngine::checkError("Set Source Rolloff-factor", __LINE__); |
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[5386] | 212 | } |
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| 213 | |
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[7317] | 214 | |
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| 215 | /** |
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| 216 | * @brief sets the Positional this Source should be attached to. |
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| 217 | * @param sourceNode the Source this is attached to. |
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| 218 | * If sourceNode == NULL then the Source will be centered, and Audio will be played on all channels. |
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| 219 | */ |
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| 220 | void SoundSource::setSourceNode(const PNode* sourceNode) |
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| 221 | { |
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| 222 | this->sourceNode = sourceNode; |
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| 223 | } |
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| 224 | |
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| 225 | /** |
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| 226 | * @brief retrieve a Source. |
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| 227 | */ |
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| 228 | bool SoundSource::retrieveSource() |
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| 229 | { |
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| 230 | if (this->sourceID != 0) |
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| 231 | return true; |
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| 232 | else |
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| 233 | { |
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| 234 | SoundEngine::getInstance()->popALSource(this->sourceID); |
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| 235 | if (this->sourceID != 0) |
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| 236 | { |
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| 237 | if (unlikely(this->sourceNode == NULL)) |
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| 238 | resetSource(this->sourceID); |
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| 239 | return true; |
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| 240 | } |
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| 241 | } |
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| 242 | return false; |
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| 243 | } |
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| 244 | |
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| 245 | |
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| 246 | /** |
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| 247 | * @brief reset an alSource to its default Values. |
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| 248 | */ |
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| 249 | void SoundSource::resetSource(ALuint sourceID) |
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| 250 | { |
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| 251 | alSource3f(sourceID, AL_POSITION, 0.0, 0.0, 0.0); |
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| 252 | alSource3f(sourceID, AL_VELOCITY, 0.0, 0.0, 0.0); |
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| 253 | alSource3f(sourceID, AL_DIRECTION, 0.0, 0.0, 0.0); |
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| 254 | alSourcef (sourceID, AL_ROLLOFF_FACTOR, 0.0 ); |
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[7326] | 255 | //alSourcei (sourceID, AL_SOURCE_RELATIVE, AL_TRUE ); |
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[7317] | 256 | alSourcef (sourceID, AL_GAIN, SoundEngine::getInstance()->getEffectsVolume()); |
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| 257 | } |
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