[4744] | 1 | /* |
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[1853] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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[1855] | 10 | |
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| 11 | ### File Specific: |
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[5386] | 12 | main-programmer: Benjamin Grauer |
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[1855] | 13 | co-programmer: ... |
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[1853] | 14 | */ |
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| 15 | |
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[5386] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_SOUND |
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[1853] | 17 | |
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[5386] | 18 | #include "sound_source.h" |
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| 19 | #include "sound_engine.h" |
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[5917] | 20 | |
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[5386] | 21 | #include "alincl.h" |
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| 22 | #include "compiler.h" |
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[1853] | 23 | |
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[7460] | 24 | namespace OrxSound |
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[5386] | 25 | { |
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[7460] | 26 | /** |
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| 27 | * @brief creates a SoundSource at position sourceNode with the SoundBuffer buffer |
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| 28 | */ |
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| 29 | SoundSource::SoundSource(const PNode* sourceNode, const SoundBuffer* buffer) |
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| 30 | { |
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| 31 | this->setClassID(CL_SOUND_SOURCE, "SoundSource"); |
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[1856] | 32 | |
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[7460] | 33 | // adding the Source to the SourcesList of the SoundEngine |
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| 34 | this->buffer = buffer; |
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| 35 | this->sourceNode = sourceNode; |
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| 36 | this->resident = false; |
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[5386] | 37 | |
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[7460] | 38 | this->sourceID = 0; |
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| 39 | this->bPlay = false; |
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| 40 | } |
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[5386] | 41 | |
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[7317] | 42 | |
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[7460] | 43 | /** |
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| 44 | * @brief construct a SoundSource out of the another soundSource |
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| 45 | * @param source the Source to create this source from. |
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| 46 | * |
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| 47 | * Copies the buffer from source to this Source. |
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| 48 | * Acquires a new SourceID if source is Playing. |
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| 49 | */ |
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| 50 | SoundSource::SoundSource(const SoundSource& source) |
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| 51 | { |
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| 52 | this->setClassID(CL_SOUND_SOURCE, "SoundSource"); |
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[7299] | 53 | |
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[7460] | 54 | // adding the Source to the SourcesList of the SoundEngine |
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| 55 | this->buffer = source.buffer; |
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| 56 | this->sourceNode = source.sourceNode; |
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| 57 | this->resident = source.resident; |
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[7299] | 58 | |
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[7460] | 59 | this->sourceID = 0; |
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| 60 | if (source.bPlay == true) |
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| 61 | { |
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| 62 | this->bPlay = true; |
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| 63 | SoundEngine::getInstance()->popALSource(this->sourceID); |
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| 64 | } |
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| 65 | else |
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| 66 | this->bPlay = false; |
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[7299] | 67 | } |
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| 68 | |
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[7317] | 69 | |
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[7460] | 70 | /** |
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| 71 | * @brief paste a copy of the source into this Source. |
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| 72 | * @param source the SoundSource to paste into this one. |
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| 73 | * @returns a Reference to this Source. |
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| 74 | * |
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| 75 | */ |
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| 76 | SoundSource& SoundSource::operator=(const SoundSource& source) |
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| 77 | { |
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| 78 | this->buffer = source.buffer; |
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| 79 | this->sourceNode = sourceNode; |
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| 80 | this->resident = source.resident; |
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[7299] | 81 | |
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[7460] | 82 | if (source.bPlay) |
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| 83 | this->play(); |
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| 84 | else |
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| 85 | this->stop(); |
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| 86 | } |
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[7299] | 87 | |
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[7317] | 88 | |
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[7460] | 89 | /** |
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| 90 | * @brief compares two Sources with each other. |
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| 91 | * @param source the Source to compare against this One. |
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| 92 | * Two Sources are the same, if the PNodes match, and the Sound Played are the same. |
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| 93 | * The alSource must not match, because no two Sources can have the same alSource. |
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| 94 | */ |
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| 95 | bool SoundSource::operator==(const SoundSource& source) |
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| 96 | { |
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| 97 | return (this->buffer == source.buffer && |
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| 98 | this->bPlay == source.bPlay && |
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| 99 | this->sourceNode == source.sourceNode); |
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| 100 | } |
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[7299] | 101 | |
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[7317] | 102 | |
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[7460] | 103 | /** |
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| 104 | * @brief deletes a SoundSource |
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| 105 | */ |
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| 106 | SoundSource::~SoundSource() |
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| 107 | { |
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| 108 | this->stop(); |
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| 109 | if (this->sourceID != 0) |
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| 110 | SoundEngine::getInstance()->pushALSource(this->sourceID); |
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| 111 | } |
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[4320] | 112 | |
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[7317] | 113 | |
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[7460] | 114 | /** |
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| 115 | * @brief Plays back a SoundSource |
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| 116 | */ |
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| 117 | void SoundSource::play() |
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[7317] | 118 | { |
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[7460] | 119 | if (this->buffer && this->retrieveSource()) |
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| 120 | { |
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| 121 | if (this->bPlay) |
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| 122 | alSourceStop(this->sourceID); |
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| 123 | alSourcei (this->sourceID, AL_BUFFER, this->buffer->getID()); |
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[7810] | 124 | alSourcei (this->sourceID, AL_LOOPING, AL_FALSE ); |
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| 125 | alSourcePlay(this->sourceID); |
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[7318] | 126 | |
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[7729] | 127 | if (DEBUG_LEVEL >= 3) |
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[7460] | 128 | SoundEngine::checkError("Play Source", __LINE__); |
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| 129 | this->bPlay = true; |
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| 130 | } |
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[7317] | 131 | } |
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[4320] | 132 | |
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[7317] | 133 | |
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[7460] | 134 | /** |
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| 135 | * @brief Plays back buffer on this Source |
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| 136 | * @param buffer the buffer to play back on this Source |
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| 137 | */ |
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| 138 | void SoundSource::play(const SoundBuffer* buffer) |
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[7291] | 139 | { |
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[7460] | 140 | if (!this->retrieveSource()) |
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| 141 | { |
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| 142 | PRINTF(3)("No more Free sources (You might consider raising the Source-Count).\n"); |
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| 143 | return; |
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| 144 | } |
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[5930] | 145 | |
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[7810] | 146 | alSourceStop(this->sourceID); |
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| 147 | alSourcei (this->sourceID, AL_BUFFER, buffer->getID()); |
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| 148 | alSourcei (this->sourceID, AL_LOOPING, AL_FALSE ); |
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| 149 | alSourcePlay(this->sourceID); |
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[5386] | 150 | |
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[7460] | 151 | if (unlikely(this->buffer != NULL)) |
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| 152 | alSourcei (this->sourceID, AL_BUFFER, this->buffer->getID()); |
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| 153 | this->bPlay = true; |
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[7290] | 154 | |
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[7729] | 155 | if (DEBUG_LEVEL >= 3) |
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[7460] | 156 | SoundEngine::checkError("Play Source", __LINE__); |
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| 157 | } |
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[1853] | 158 | |
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[7317] | 159 | |
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[7810] | 160 | /** |
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| 161 | * @brief Plays and loops buffer on this Source |
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| 162 | * @param buffer the buffer to play back on this Source |
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| 163 | */ |
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| 164 | void SoundSource::loop(const SoundBuffer* buffer) |
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| 165 | { |
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| 166 | if (this->buffer && this->retrieveSource()) |
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[7291] | 167 | { |
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[7810] | 168 | if (this->bPlay) |
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| 169 | alSourceStop(this->sourceID); |
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| 170 | |
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| 171 | alSourcei (this->sourceID, AL_BUFFER, this->buffer->getID()); |
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| 172 | alSourcei (this->sourceID, AL_LOOPING, AL_TRUE ); |
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| 173 | alSourcePlay(this->sourceID); |
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| 174 | |
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| 175 | if (DEBUG_LEVEL >= 3) |
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| 176 | SoundEngine::checkError("Play LoopSource", __LINE__); |
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| 177 | this->bPlay = true; |
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| 178 | } |
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| 179 | } |
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| 180 | |
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| 181 | |
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| 182 | /** |
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| 183 | * @brief Stops playback of a SoundSource |
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| 184 | */ |
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| 185 | void SoundSource::stop() |
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| 186 | { |
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| 187 | this->bPlay = false; |
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| 188 | if (this->sourceID != 0) |
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| 189 | { |
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[7460] | 190 | this->bPlay = false; |
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| 191 | if (this->sourceID != 0) |
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| 192 | { |
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| 193 | alSourceStop(this->sourceID); |
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[7729] | 194 | if (DEBUG_LEVEL >= 3) |
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[7460] | 195 | SoundEngine::checkError("StopSource", __LINE__); |
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| 196 | alSourcei(this->sourceID, AL_BUFFER, 0); |
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| 197 | if (!this->resident) |
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| 198 | SoundEngine::getInstance()->pushALSource(this->sourceID); |
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| 199 | this->sourceID = 0; |
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| 200 | } |
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[7291] | 201 | } |
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[7810] | 202 | } |
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[1853] | 203 | |
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[7460] | 204 | /** |
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| 205 | * @brief Pauses Playback of a SoundSource |
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| 206 | */ |
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| 207 | void SoundSource::pause() |
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| 208 | { |
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| 209 | alSourcePause(this->sourceID); |
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[7729] | 210 | if (DEBUG_LEVEL >= 3) |
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[7460] | 211 | SoundEngine::checkError("Pause Source", __LINE__); |
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| 212 | } |
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[5386] | 213 | |
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[7317] | 214 | |
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[7460] | 215 | /** |
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| 216 | * @brief Rewinds Playback of a SoundSource |
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| 217 | */ |
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| 218 | void SoundSource::rewind() |
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| 219 | { |
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| 220 | alSourceRewind(this->sourceID); |
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[7290] | 221 | |
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[7729] | 222 | if (DEBUG_LEVEL >= 3) |
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[7460] | 223 | SoundEngine::checkError("Rewind Source", __LINE__); |
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| 224 | } |
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[5386] | 225 | |
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[7317] | 226 | |
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[7460] | 227 | /** |
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| 228 | * @brief sets the RolloffFactor of the Sound emitted from the SoundSource |
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| 229 | * @param rolloffFactor The Factor described |
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| 230 | * |
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| 231 | * this tells openAL how fast the Sounds decay outward from the Source |
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| 232 | */ |
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| 233 | void SoundSource::setRolloffFactor(ALfloat rolloffFactor) |
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| 234 | { |
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| 235 | alSourcef(this->sourceID, AL_ROLLOFF_FACTOR, rolloffFactor); |
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[7290] | 236 | |
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[7729] | 237 | if (DEBUG_LEVEL >= 3) |
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[7460] | 238 | SoundEngine::checkError("Set Source Rolloff-factor", __LINE__); |
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| 239 | } |
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[5386] | 240 | |
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[7317] | 241 | |
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[7460] | 242 | /** |
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| 243 | * @brief sets the Positional this Source should be attached to. |
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| 244 | * @param sourceNode the Source this is attached to. |
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| 245 | * If sourceNode == NULL then the Source will be centered, and Audio will be played on all channels. |
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| 246 | */ |
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| 247 | void SoundSource::setSourceNode(const PNode* sourceNode) |
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| 248 | { |
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| 249 | this->sourceNode = sourceNode; |
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| 250 | } |
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[7317] | 251 | |
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[7460] | 252 | /** |
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| 253 | * @brief retrieve a Source. |
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| 254 | */ |
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| 255 | bool SoundSource::retrieveSource() |
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[7317] | 256 | { |
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| 257 | if (this->sourceID != 0) |
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[7460] | 258 | return true; |
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| 259 | else |
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[7317] | 260 | { |
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[7460] | 261 | SoundEngine::getInstance()->popALSource(this->sourceID); |
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| 262 | if (this->sourceID != 0) |
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| 263 | { |
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| 264 | if (unlikely(this->sourceNode == NULL)) |
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| 265 | resetSource(this->sourceID); |
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| 266 | return true; |
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| 267 | } |
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[7317] | 268 | } |
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[7460] | 269 | return false; |
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[7317] | 270 | } |
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| 271 | |
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| 272 | |
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[7460] | 273 | /** |
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| 274 | * @brief reset an alSource to its default Values. |
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| 275 | */ |
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| 276 | void SoundSource::resetSource(ALuint sourceID) |
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| 277 | { |
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| 278 | alSource3f(sourceID, AL_POSITION, 0.0, 0.0, 0.0); |
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| 279 | alSource3f(sourceID, AL_VELOCITY, 0.0, 0.0, 0.0); |
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| 280 | alSource3f(sourceID, AL_DIRECTION, 0.0, 0.0, 0.0); |
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| 281 | alSourcef (sourceID, AL_ROLLOFF_FACTOR, 0.0 ); |
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| 282 | //alSourcei (sourceID, AL_SOURCE_RELATIVE, AL_TRUE ); |
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| 283 | alSourcef (sourceID, AL_GAIN, SoundEngine::getInstance()->getEffectsVolume()); |
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| 284 | } |
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[7317] | 285 | } |
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